NAME= Fplay FASM= fasm.exe CC = kos32-gcc AR = kos32-ar LD = kos32-ld CPP= kos32-g++ STRIP = kos32-strip CFLAGS = -U_Win32 -U_WIN32 -U__MINGW32__ -c -O2 -fno-ident -std=c99 -fomit-frame-pointer -mno-ms-bitfields ARFLAG = crs SDK_DIR:= $(abspath ../../sdk) LIB_DIR:= $(SDK_DIR)/lib INCLUDES= -I. -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/ffmpeg-2.5 INCLUDES+=-I$(SDK_DIR)/sources/freetype/include -I$(SDK_DIR)/sources/vaapi/libva-1.4.1 DEFINES= -DDEBUG=1 -DHAVE_VAAPI -DPACKAGE_NAME=\"Fplay-vaapi\" LIBS:= -lavdevice.dll -lavformat.dll -lavcodec.dll -lavutil.dll -lswscale.dll LIBS+= -lswresample.dll -lsound -lpixlib3 -lfreetype.dll -lva.dll -lgcc -lc.dll -lapp LIBPATH:= -L$(LIB_DIR) -L/home/autobuild/tools/win32/mingw32/lib LDFLAGS = -static -nostdlib --stack 0x200000 -Map fplay.map -T$(SDK_DIR)/sources/newlib/app.lds --image-base 0 SOURCES = opendial.asm \ audio.c \ fplay.c \ vaapi.c \ video.c \ utils.c \ skin/skin.asm \ winlib/button.c \ winlib/caption.c \ winlib/fontlib.c \ winlib/frame.c \ winlib/panel.c \ winlib/window.c OBJECTS = $(patsubst %.asm, %.o, $(patsubst %.c, %.o, $(SOURCES))) # targets all:$(NAME) $(NAME): $(OBJECTS) Makefile $(LD) $(LDFLAGS) $(LIBPATH) --subsystem native -o $@ $(OBJECTS) $(LIBS) kos32-objcopy $@ -O binary %.o : %.c Makefile $(CC) $(CFLAGS) $(DEFINES) $(INCLUDES) -o $@ $< %.o : %.asm Makefile $(FASM) $< $@ clean: -rm -f *.o