;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; ;; Copyright (C) KolibriOS team 2004-2009. All rights reserved. ;; ;; Copyright (C) MenuetOS 2000-2004 Ville Mikael Turjanmaa ;; ;; Distributed under terms of the GNU General Public License ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; $Revision$ ;============================================================================== ;///// public functions /////////////////////////////////////////////////////// ;============================================================================== macro FuncTable name, [label] { common align 4 \label name#.ftable dword forward dd name#.#label common name#.sizeof.ftable = $ - name#.ftable } iglobal FuncTable syscall_display_settings, \ 00, 01, 02, 03, 04, 05, 06, 07, 08 endg uglobal common_colours rd 32 new_window_starting dd ? latest_window_touch dd ? latest_window_touch_delta dd ? old_window_pos BOX new_window_pos BOX draw_limits RECT bPressedMouseXY_W db ? do_resize db ? do_resize_from_corner db ? reposition db ? endg align 4 ;------------------------------------------------------------------------------ syscall_display_settings: ;///// system function 48 /////////////////////////// ;------------------------------------------------------------------------------ ;; Redraw screen: ;< ebx = 0 ; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; Set button style: ;< ebx = 1 ;< ecx = 0 (flat) or 1 (with gradient) ; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; Set system color palette: ;< ebx = 2 ;< ecx = pointer to color table ;< edx = size of color table ; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; Get system color palette: ;< ebx = 3 ;< ecx = pointer to color table buffer ;< edx = size of color table buffer ; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; Get skinned caption height: ;< ebx = 4 ;> eax = height in pixels ; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; Get screen working area: ;< ebx = 5 ;> eax = pack[16(left), 16(right)] ;> ebx = pack[16(top), 16(bottom)] ; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; Set screen working area: ;< ebx = 6 ;< ecx = pack[16(left), 16(right)] ;< edx = pack[16(top), 16(bottom)] ; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; Get skin margins: ;< ebx = 7 ;> eax = pack[16(left), 16(right)] ;> ebx = pack[16(top), 16(bottom)] ; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; Set skin: ;< ebx = 8 ;< ecx = pointer to FileInfoBlock struct ;> eax = FS error code ;------------------------------------------------------------------------------ cmp ebx, .sizeof.ftable / 4 ja @f jmp [.ftable + ebx * 4] @@: ret align 4 syscall_display_settings.00: xor eax, eax inc ebx cmp [windowtypechanged], ebx jne .exit mov [windowtypechanged], eax jmp syscall_display_settings._.redraw_whole_screen .exit: ret align 4 syscall_display_settings.01: and ecx, 1 cmp ecx, [buttontype] je .exit mov [buttontype], ecx mov [windowtypechanged], ebx .exit: ret align 4 syscall_display_settings.02: dec ebx mov esi, ecx and edx, 127 mov edi, common_colours mov ecx, edx rep movsb mov [windowtypechanged], ebx ret align 4 syscall_display_settings.03: mov edi, ecx and edx, 127 mov esi, common_colours mov ecx, edx rep movsb ret align 4 syscall_display_settings.04: mov eax, [_skinh] mov [esp + 32], eax ret align 4 syscall_display_settings.05: mov eax, [screen_workarea.left - 2] mov ax, word[screen_workarea.right] mov [esp + 32], eax mov eax, [screen_workarea.top - 2] mov ax, word[screen_workarea.bottom] mov [esp + 20], eax ret align 4 syscall_display_settings.06: xor esi, esi mov edi, [Screen_Max_X] mov eax, ecx movsx ebx, ax sar eax, 16 cmp eax, ebx jge .check_horizontal inc esi or eax, eax jge @f xor eax, eax @@: mov [screen_workarea.left], eax cmp ebx, edi jle @f mov ebx, edi @@: mov [screen_workarea.right], ebx .check_horizontal: mov edi, [Screen_Max_Y] mov eax, edx movsx ebx, ax sar eax, 16 cmp eax, ebx jge .check_if_redraw_needed inc esi or eax, eax jge @f xor eax, eax @@: mov [screen_workarea.top], eax cmp ebx, edi jle @f mov ebx, edi @@: mov [screen_workarea.bottom], ebx .check_if_redraw_needed: or esi, esi jz .exit call repos_windows jmp syscall_display_settings._.calculate_whole_screen .exit: ret align 4 syscall_display_settings.07: mov eax, [_skinmargins + 0] mov [esp + 32], eax mov eax, [_skinmargins + 4] mov [esp + 20], eax ret align 4 syscall_display_settings.08: mov ebx, ecx call read_skin_file mov [esp + 32], eax test eax, eax jnz .exit call syscall_display_settings._.calculate_whole_screen jmp syscall_display_settings._.redraw_whole_screen .exit: ret syscall_display_settings._.calculate_whole_screen: xor eax, eax xor ebx, ebx mov ecx, [Screen_Max_X] mov edx, [Screen_Max_Y] jmp calculatescreen syscall_display_settings._.redraw_whole_screen: xor eax, eax mov [draw_limits.left], eax mov [draw_limits.top], eax mov eax, [Screen_Max_X] mov [draw_limits.right], eax mov eax, [Screen_Max_Y] mov [draw_limits.bottom], eax mov eax, window_data jmp redrawscreen align 4 ;------------------------------------------------------------------------------ syscall_set_window_shape: ;///// system function 50 /////////////////////////// ;------------------------------------------------------------------------------ ;; Set window shape address: ;> eax = 0 ;> ebx = shape data address ; - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ;; Set window shape scale: ;> eax = 1 ;> ebx = scale power (resulting scale is 2^ebx) ;------------------------------------------------------------------------------ mov edi, [current_slot] test eax, eax jne .shape_scale mov [edi + APPDATA.wnd_shape], ebx .shape_scale: dec eax jnz .exit mov [edi + APPDATA.wnd_shape_scale], ebx .exit: ret align 4 ;------------------------------------------------------------------------------ set_window_defaults: ;///////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? ;------------------------------------------------------------------------------ push eax ecx xor eax, eax mov ecx, WIN_STACK @@: inc eax add ecx, 2 ; process no mov [ecx + 0x000], ax ; positions in stack mov [ecx + 0x400], ax cmp ecx, WIN_POS - 2 jne @b pop ecx eax ret align 4 ;------------------------------------------------------------------------------ calculatescreen: ;///////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? Scan all windows from bottom to top, calling `setscreen` for each one ;? intersecting given screen area ;------------------------------------------------------------------------------ ;> eax = left ;> ebx = top ;> ecx = right ;> edx = bottom ;------------------------------------------------------------------------------ push esi pushfd cli mov esi, 1 call window._.set_screen push ebp mov ebp, [TASK_COUNT] cmp ebp, 1 jbe .exit push edx ecx ebx eax .next_window: movzx edi, word[WIN_POS + esi * 2] shl edi, 5 cmp [CURRENT_TASK + edi + TASKDATA.state], TSTATE_FREE je .skip_window add edi, window_data test [edi + WDATA.fl_wstate], WSTATE_MINIMIZED jnz .skip_window mov eax, [edi + WDATA.box.left] cmp eax, [esp + RECT.right] jg .skip_window mov ebx, [edi + WDATA.box.top] cmp ebx, [esp + RECT.bottom] jg .skip_window mov ecx, [edi + WDATA.box.width] add ecx, eax cmp ecx, [esp + RECT.left] jl .skip_window mov edx, [edi + WDATA.box.height] add edx, ebx cmp edx, [esp + RECT.top] jl .skip_window cmp eax, [esp + RECT.left] jae @f mov eax, [esp + RECT.left] @@: cmp ebx, [esp + RECT.top] jae @f mov ebx, [esp + RECT.top] @@: cmp ecx, [esp + RECT.right] jbe @f mov ecx, [esp + RECT.right] @@: cmp edx, [esp + RECT.bottom] jbe @f mov edx, [esp + RECT.bottom] @@: push esi movzx esi, word[WIN_POS + esi * 2] call window._.set_screen pop esi .skip_window: inc esi dec ebp jnz .next_window pop eax ebx ecx edx .exit: pop ebp popfd pop esi ret align 4 ;------------------------------------------------------------------------------ repos_windows: ;/////////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? ;------------------------------------------------------------------------------ mov ecx, [TASK_COUNT] mov edi, window_data + WDATA.sizeof * 2 call force_redraw_background dec ecx jle .exit .next_window: mov [edi + WDATA.fl_redraw], 1 test [edi + WDATA.fl_wstate], WSTATE_MAXIMIZED jnz .fix_maximized mov eax, [edi + WDATA.box.left] add eax, [edi + WDATA.box.width] mov ebx, [Screen_Max_X] cmp eax, ebx jle .fix_vertical mov eax, [edi + WDATA.box.width] sub eax, ebx jle @f mov [edi + WDATA.box.width], ebx @@: sub ebx, [edi + WDATA.box.width] mov [edi + WDATA.box.left], ebx .fix_vertical: mov eax, [edi + WDATA.box.top] add eax, [edi + WDATA.box.height] mov ebx, [Screen_Max_Y] cmp eax, ebx jle .fix_client_box mov eax, [edi + WDATA.box.height] sub eax, ebx jle @f mov [edi + WDATA.box.height], ebx @@: sub ebx, [edi + WDATA.box.height] mov [edi + WDATA.box.top], ebx jmp .fix_client_box .fix_maximized: mov eax, [screen_workarea.left] mov [edi + WDATA.box.left], eax sub eax, [screen_workarea.right] neg eax mov [edi + WDATA.box.width], eax mov eax, [screen_workarea.top] mov [edi + WDATA.box.top], eax test [edi + WDATA.fl_wstate], WSTATE_ROLLEDUP jnz .fix_client_box sub eax, [screen_workarea.bottom] neg eax mov [edi + WDATA.box.height], eax .fix_client_box: call set_window_clientbox add edi, WDATA.sizeof loop .next_window .exit: ret align 4 ;------------------------------------------------------------------------------ check_window_position: ;/////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? Check if window is inside screen area ;------------------------------------------------------------------------------ ;> edi = pointer to WDATA ;------------------------------------------------------------------------------ push eax ebx ecx edx esi mov eax, [edi + WDATA.box.left] mov ebx, [edi + WDATA.box.top] mov ecx, [edi + WDATA.box.width] mov edx, [edi + WDATA.box.height] mov esi, [Screen_Max_X] cmp ecx, esi ja .fix_width .check_left: or eax, eax jl .fix_left_low add eax, ecx cmp eax, esi jg .fix_left_high .check_height: mov esi, [Screen_Max_Y] cmp edx, esi ja .fix_height .check_top: or ebx, ebx jl .fix_top_low add ebx, edx cmp ebx, esi jg .fix_top_high .exit: pop esi edx ecx ebx eax ret .fix_width: mov ecx, esi mov [edi + WDATA.box.width], esi jmp .check_left .fix_left_low: xor eax, eax mov [edi + WDATA.box.left], eax jmp .check_height .fix_left_high: mov eax, esi sub eax, ecx mov [edi + WDATA.box.left], eax jmp .check_height .fix_height: mov edx, esi mov [edi + WDATA.box.height], esi jmp .check_top .fix_top_low: xor ebx, ebx mov [edi + WDATA.box.top], ebx jmp .exit .fix_top_high: mov ebx, esi sub ebx, edx mov [edi + WDATA.box.top], ebx jmp .exit align 4 ;------------------------------------------------------------------------------ sys_window_mouse: ;//////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? ;------------------------------------------------------------------------------ push eax mov eax, [timer_ticks] cmp [new_window_starting], eax jb .exit mov byte[MOUSE_BACKGROUND], 0 mov byte[DONT_DRAW_MOUSE], 0 mov [new_window_starting], eax .exit: pop eax ret align 4 ;------------------------------------------------------------------------------ draw_rectangle: ;////////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;> eax = pack[16(left), 16(right)] ;> ebx = pack[16(top), 16(bottom)] ;> esi = color ;------------------------------------------------------------------------------ push eax ebx ecx edi xor edi, edi .flags_set: push ebx ; set line color mov ecx, esi ; draw top border rol ebx, 16 push ebx rol ebx, 16 pop bx call [draw_line] ; draw bottom border mov ebx, [esp - 2] pop bx call [draw_line] pop ebx add ebx, 1 * 65536 - 1 ; draw left border rol eax, 16 push eax rol eax, 16 pop ax call [draw_line] ; draw right border mov eax, [esp - 2] pop ax call [draw_line] pop edi ecx ebx eax ret .forced: push eax ebx ecx edi xor edi, edi inc edi jmp .flags_set align 4 ;------------------------------------------------------------------------------ drawwindow_I_caption: ;//////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? ;------------------------------------------------------------------------------ push [edx + WDATA.cl_titlebar] mov esi, edx mov edx, [esi + WDATA.box.top] mov eax, edx lea ebx, [edx + 21] inc edx add eax, [esi + WDATA.box.height] cmp ebx, eax jbe @f mov ebx, eax @@: push ebx xor edi, edi .next_line: mov ebx, edx shl ebx, 16 add ebx, edx mov eax, [esi + WDATA.box.left] inc eax shl eax, 16 add eax, [esi + WDATA.box.left] add eax, [esi + WDATA.box.width] dec eax mov ecx, [esi + WDATA.cl_titlebar] test ecx, 0x80000000 jz @f sub ecx, 0x00040404 mov [esi + WDATA.cl_titlebar], ecx @@: and ecx, 0x00ffffff call [draw_line] inc edx cmp edx, [esp] jb .next_line add esp, 4 pop [esi + WDATA.cl_titlebar] ret align 4 ;------------------------------------------------------------------------------ drawwindow_I: ;//////////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? ;------------------------------------------------------------------------------ pushad ; window border mov eax, [edx + WDATA.box.left - 2] mov ax, word[edx + WDATA.box.left] add ax, word[edx + WDATA.box.width] mov ebx, [edx + WDATA.box.top - 2] mov bx, word[edx + WDATA.box.top] add bx, word[edx + WDATA.box.height] mov esi, [edx + WDATA.cl_frames] call draw_rectangle ; window caption call drawwindow_I_caption ; window client area ; do we need to draw it? mov edi, [esi + WDATA.cl_workarea] test edi, 0x40000000 jnz .exit ; does client area have a positive size on screen? mov edx, [esi + WDATA.box.top] add edx, 21 + 5 mov ebx, [esi + WDATA.box.top] add ebx, [esi + WDATA.box.height] cmp edx, ebx jg .exit ; okay, let's draw it mov eax, 1 mov ebx, 21 mov ecx, [esi + WDATA.box.width] mov edx, [esi + WDATA.box.height] call [drawbar] .exit: popad ret align 4 ;------------------------------------------------------------------------------ drawwindow_III_caption: ;///////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? ;------------------------------------------------------------------------------ mov ecx, [edx + WDATA.cl_titlebar] push ecx mov esi, edx mov edx, [esi + WDATA.box.top] add edx, 4 mov ebx, [esi + WDATA.box.top] add ebx, 20 mov eax, [esi + WDATA.box.top] add eax, [esi + WDATA.box.height] cmp ebx, eax jb @f mov ebx, eax @@: push ebx xor edi, edi .next_line: mov ebx, edx shl ebx, 16 add ebx, edx mov eax, [esi + WDATA.box.left] shl eax, 16 add eax, [esi + WDATA.box.left] add eax, [esi + WDATA.box.width] add eax, 4 * 65536 - 4 mov ecx, [esi + WDATA.cl_titlebar] test ecx, 0x40000000 jz @f add ecx, 0x00040404 @@: test ecx, 0x80000000 jz @f sub ecx, 0x00040404 @@: mov [esi + WDATA.cl_titlebar], ecx and ecx, 0x00ffffff call [draw_line] inc edx cmp edx, [esp] jb .next_line add esp, 4 pop [esi + WDATA.cl_titlebar] ret align 4 ;------------------------------------------------------------------------------ drawwindow_III: ;////////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? ;------------------------------------------------------------------------------ pushad ; window border mov eax, [edx + WDATA.box.left - 2] mov ax, word[edx + WDATA.box.left] add ax, word[edx + WDATA.box.width] mov ebx, [edx + WDATA.box.top - 2] mov bx, word[edx + WDATA.box.top] add bx, word[edx + WDATA.box.height] mov esi, [edx + WDATA.cl_frames] shr esi, 1 and esi, 0x007f7f7f call draw_rectangle push esi mov ecx, 3 mov esi, [edx + WDATA.cl_frames] .next_frame: add eax, 1 * 65536 - 1 add ebx, 1 * 65536 - 1 call draw_rectangle dec ecx jnz .next_frame pop esi add eax, 1 * 65536 - 1 add ebx, 1 * 65536 - 1 call draw_rectangle ; window caption call drawwindow_III_caption ; window client area ; do we need to draw it? mov edi, [esi + WDATA.cl_workarea] test edi, 0x40000000 jnz .exit ; does client area have a positive size on screen? mov edx, [esi + WDATA.box.top] add edx, 21 + 5 mov ebx, [esi + WDATA.box.top] add ebx, [esi + WDATA.box.height] cmp edx, ebx jg .exit ; okay, let's draw it mov eax, 5 mov ebx, 20 mov ecx, [esi + WDATA.box.width] mov edx, [esi + WDATA.box.height] sub ecx, 4 sub edx, 4 call [drawbar] .exit: popad ret align 4 ;------------------------------------------------------------------------------ waredraw: ;//////////////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? Activate window, redrawing if necessary ;------------------------------------------------------------------------------ ; is it overlapped by another window now? push ecx call window._.check_window_draw test ecx, ecx pop ecx jz .do_not_draw ; yes it is, activate and update screen buffer mov byte[MOUSE_DOWN], 1 call window._.window_activate pushad mov edi, [TASK_COUNT] movzx esi, word[WIN_POS + edi * 2] shl esi, 5 add esi, window_data mov eax, [esi + WDATA.box.left] mov ebx, [esi + WDATA.box.top] mov ecx, [esi + WDATA.box.width] mov edx, [esi + WDATA.box.height] add ecx, eax add edx, ebx mov edi, [TASK_COUNT] movzx esi, word[WIN_POS + edi * 2] call window._.set_screen popad ; tell application to redraw itself mov [edi + WDATA.fl_redraw], 1 mov byte[MOUSE_DOWN], 0 ret .do_not_draw: ; no it's not, just activate the window call window._.window_activate mov byte[MOUSE_DOWN], 0 mov byte[MOUSE_BACKGROUND], 0 mov byte[DONT_DRAW_MOUSE], 0 ret align 4 ;------------------------------------------------------------------------------ minimize_window: ;///////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;> eax = window number on screen ;------------------------------------------------------------------------------ ;# corrupts [dl*] ;------------------------------------------------------------------------------ push edi pushfd cli ; is it already minimized? movzx edi, word[WIN_POS + eax * 2] shl edi, 5 add edi, window_data test [edi + WDATA.fl_wstate], WSTATE_MINIMIZED jnz .exit push eax ebx ecx edx esi ; no it's not, let's do that or [edi + WDATA.fl_wstate], WSTATE_MINIMIZED mov eax, [edi + WDATA.box.left] mov [draw_limits.left], eax mov ecx, eax add ecx, [edi + WDATA.box.width] mov [draw_limits.right], ecx mov ebx, [edi + WDATA.box.top] mov [draw_limits.top], ebx mov edx, ebx add edx, [edi + WDATA.box.height] mov [draw_limits.bottom], edx call calculatescreen xor esi, esi xor eax, eax call redrawscreen pop esi edx ecx ebx eax .exit: popfd pop edi ret align 4 ;------------------------------------------------------------------------------ restore_minimized_window: ;//////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;> eax = window number on screen ;------------------------------------------------------------------------------ ;# corrupts [dl*] ;------------------------------------------------------------------------------ pushad pushfd cli ; is it already restored? movzx esi, word[WIN_POS + eax * 2] mov edi, esi shl edi, 5 add edi, window_data test [edi + WDATA.fl_wstate], WSTATE_MINIMIZED jz .exit ; no it's not, let's do that mov [edi + WDATA.fl_redraw], 1 and [edi + WDATA.fl_wstate], not WSTATE_MINIMIZED mov ebp, window._.set_screen cmp eax, [TASK_COUNT] jz @f mov ebp, calculatescreen @@: mov eax, [edi + WDATA.box.left] mov ebx, [edi + WDATA.box.top] mov ecx, [edi + WDATA.box.width] mov edx, [edi + WDATA.box.height] add ecx, eax add edx, ebx call ebp mov byte[MOUSE_BACKGROUND], 0 .exit: popfd popad ret align 4 ;------------------------------------------------------------------------------ checkwindows: ;//////////////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? Check for user-initiated window operations ;------------------------------------------------------------------------------ pushad ; do we have window minimize/restore request? cmp [window_minimize], 0 je .check_for_mouse_buttons_state ; okay, minimize or restore top-most window and exit mov eax, [TASK_COUNT] mov bl, 0 xchg [window_minimize], bl dec bl jnz @f call minimize_window jmp .check_for_mouse_buttons_state @@: call restore_minimized_window .check_for_mouse_buttons_state: ; do we have any mouse buttons pressed? cmp byte[BTN_DOWN], 0 jne .mouse_buttons_pressed mov [bPressedMouseXY_W], 0 jmp .exit .mouse_buttons_pressed: ; yes we do, iterate and ... mov esi, [TASK_COUNT] inc esi cmp [bPressedMouseXY_W], 1 ja .next_window inc [bPressedMouseXY_W] jnc .next_window push dword[MOUSE_X] pop dword[mx] .next_window: cmp esi, 2 jb .exit dec esi ; is that window not minimized? movzx edi, word[WIN_POS + esi * 2] shl edi, 5 add edi, window_data test [edi + WDATA.fl_wstate], WSTATE_MINIMIZED jnz .next_window movzx eax, [mx] movzx ebx, [my] ; is the cursor inside screen bounds of that window? mov ecx, [edi + WDATA.box.left] mov edx, [edi + WDATA.box.top] cmp eax, ecx jl .next_window cmp ebx, edx jl .next_window add ecx, [edi + WDATA.box.width] add edx, [edi + WDATA.box.height] cmp eax, ecx jge .next_window cmp ebx, edx jge .next_window ; is that a top-most (which means active) window? cmp esi, [TASK_COUNT] je .check_for_moving_or_resizing ; no it's not, did we just press mouse button down above it or was it ; already pressed before? cmp [bPressedMouseXY_W], 1 ja .exit ; okay, we just pressed the button, activate this window and exit lea esi, [WIN_POS + esi * 2] call waredraw jmp .exit .check_for_moving_or_resizing: ; is that window movable? test byte[edi + WDATA.cl_titlebar + 3], 0x01 jnz .exit ; yes it is, is it rolled up? test [edi + WDATA.fl_wstate], WSTATE_ROLLEDUP jnz .check_for_cursor_on_caption ; no it's not, can it be resized then? mov [do_resize_from_corner], 0 mov dl, [edi + WDATA.fl_wstyle] and dl, 0x0f cmp dl, 0x00 je .check_for_cursor_on_caption cmp dl, 0x01 je .check_for_cursor_on_caption cmp dl, 0x04 je .check_for_cursor_on_caption ; are we going to resize it? mov edx, [edi + WDATA.box.top] add edx, [edi + WDATA.box.height] sub edx, 6 cmp ebx, edx jl .check_for_cursor_on_caption ; yes we do, remember that mov [do_resize_from_corner], 1 jmp .set_move_resize_flag .check_for_cursor_on_caption: ; is the cursor inside window titlebar? push eax call window._.get_titlebar_height add eax, [edi + WDATA.box.top] cmp ebx, eax pop eax jge .exit ; calculate duration between two clicks mov ecx, [timer_ticks] mov edx, ecx sub edx, [latest_window_touch] mov [latest_window_touch], ecx mov [latest_window_touch_delta], edx .set_move_resize_flag: mov cl, [BTN_DOWN] mov [do_resize], cl mov ecx, [edi + WDATA.box.left] mov edx, [edi + WDATA.box.top] push ecx edx mov [draw_limits.left], ecx mov [draw_limits.top], edx add ecx, [edi + WDATA.box.width] add edx, [edi + WDATA.box.height] mov [draw_limits.right], ecx mov [draw_limits.bottom], edx pop edx ecx ; calculate window-relative cursor coordinates sub eax, ecx sub ebx, edx push dword[MOUSE_X] pop dword[WIN_TEMP_XY] ; save old window coordinates push eax mov eax, [edi + WDATA.box.left] mov [old_window_pos.left], eax mov [new_window_pos.left], eax mov eax, [edi + WDATA.box.top] mov [old_window_pos.top], eax mov [new_window_pos.top], eax mov eax, [edi + WDATA.box.width] mov [old_window_pos.width], eax mov [new_window_pos.width], eax mov eax, [edi + WDATA.box.height] mov [old_window_pos.height], eax mov [new_window_pos.height], eax pop eax ; draw negative moving/sizing frame call window._.draw_window_frames mov [reposition], 0 mov byte[MOUSE_DOWN], 1 .next_mouse_state_check: ; process OS events mov byte[DONT_DRAW_MOUSE], 1 call checkidle call checkVga_N13 mov byte[MOUSE_BACKGROUND], 0 call [draw_pointer] pushad call stack_handler popad ; did cursor position change? mov esi, [WIN_TEMP_XY] cmp esi, [MOUSE_X] je .check_for_new_mouse_buttons_state ; yes it did, calculate window-relative cursor coordinates movzx ecx, word[MOUSE_X] movzx edx, word[MOUSE_Y] sub ecx, eax sub edx, ebx push eax ebx ; we're going to draw new frame, erasing the old one call window._.draw_window_frames ; are we moving it right now? cmp [do_resize_from_corner], 0 jne .resize_window ; yes we do, check if it's inside the screen area mov eax, [Screen_Max_X] mov ebx, [Screen_Max_Y] mov [new_window_pos.left], 0 or ecx, ecx jle .check_for_new_vert_cursor_pos mov [reposition], 1 sub eax, [new_window_pos.width] mov [new_window_pos.left], eax cmp ecx, eax jge .check_for_new_vert_cursor_pos mov [new_window_pos.left], ecx .check_for_new_vert_cursor_pos: mov [new_window_pos.top], 0 or edx, edx jle .draw_new_window_frame mov [reposition], 1 sub ebx, [new_window_pos.height] mov [new_window_pos.top], ebx cmp edx, ebx jge .draw_new_window_frame mov [new_window_pos.top], edx jmp .draw_new_window_frame .resize_window: push eax ebx edx mov edx, edi sub edx, window_data lea edx, [SLOT_BASE + edx * 8] movzx eax, word[MOUSE_X] cmp eax, [edi + WDATA.box.left] jb .fix_new_vert_size sub eax, [edi + WDATA.box.left] cmp eax, 32 jge @f mov eax, 32 @@: mov [new_window_pos.width], eax .fix_new_vert_size: call window._.get_rolledup_height mov ebx, eax movzx eax, word[MOUSE_Y] cmp eax, [edi + WDATA.box.top] jb .set_reposition_flag sub eax, [edi + WDATA.box.top] cmp eax, ebx jge @f mov eax, ebx @@: mov [new_window_pos.height], eax .set_reposition_flag: mov [reposition], 1 pop edx ebx eax .draw_new_window_frame: pop ebx eax ; draw new window moving/sizing frame call window._.draw_window_frames mov esi, [MOUSE_X] mov [WIN_TEMP_XY], esi .check_for_new_mouse_buttons_state: ; did user release mouse button(s)? cmp byte[BTN_DOWN], 0 jne .next_mouse_state_check ; yes he did, moving/sizing is over mov byte[DONT_DRAW_MOUSE], 1 mov cl, 0 test [edi + WDATA.fl_wstate], WSTATE_MAXIMIZED jnz .check_other_actions mov cl, [reposition] ; draw negative frame once again to hide it call window._.draw_window_frames ; save new window bounds mov eax, [new_window_pos.left] mov [edi + WDATA.box.left], eax mov eax, [new_window_pos.top] mov [edi + WDATA.box.top], eax mov eax, [new_window_pos.width] mov [edi + WDATA.box.width], eax mov eax, [new_window_pos.height] mov [edi + WDATA.box.height], eax call set_window_clientbox cmp cl, 1 jne .check_other_actions push esi edi ecx mov esi, edi mov ecx, 2 test [edi + WDATA.fl_wstate], WSTATE_ROLLEDUP or WSTATE_MAXIMIZED jnz @f add ecx, 2 @@: sub edi, window_data shr edi, 5 shl edi, 8 add edi, SLOT_BASE + APPDATA.saved_box cld rep movsd pop ecx edi esi .check_other_actions: mov [reposition], cl pushad mov dl, [edi + WDATA.fl_wstyle] and dl, 0x0f cmp dl, 0x00 je .check_if_window_fits_screen cmp dl, 0x01 je .check_if_window_fits_screen cmp cl, 1 je .no_window_sizing mov edx, edi sub edx, window_data shr edx, 5 shl edx, 8 add edx, SLOT_BASE ; did we right-click on titlebar? cmp [do_resize], 2 jne .check_maximization_request ; yes we did, toggle normal/rolled up window state xor [edi + WDATA.fl_wstate], WSTATE_ROLLEDUP mov [reposition], 1 ; calculate and set appropriate window height test [edi + WDATA.fl_wstate], WSTATE_ROLLEDUP jz @f call window._.get_rolledup_height jmp .set_new_window_height @@: mov eax, [edx + APPDATA.saved_box.height] test [edi + WDATA.fl_wstate], WSTATE_MAXIMIZED jz .set_new_window_height mov eax, [screen_workarea.bottom] sub eax, [screen_workarea.top] .set_new_window_height: mov [edi + WDATA.box.height], eax add eax, [edi + WDATA.box.top] cmp eax, [Screen_Max_Y] jbe @f mov eax, [Screen_Max_Y] sub eax, [edi + WDATA.box.height] mov [edi + WDATA.box.top], eax @@: call check_window_position call set_window_clientbox .check_maximization_request: ; can window change its height? push edx mov dl, [edi + WDATA.fl_wstyle] and dl, 0x0f cmp dl, 0x04 pop edx je .check_if_window_fits_screen ; was it really a maximize/restore request? cmp [do_resize], 1 jne .check_if_window_fits_screen cmp [do_resize_from_corner], 0 jne .check_if_window_fits_screen cmp [latest_window_touch_delta], 50 jg .check_if_window_fits_screen ; yes is was, toggle normal/maximized window state xor [edi + WDATA.fl_wstate], WSTATE_MAXIMIZED mov [reposition], 1 ; calculate and set appropriate window bounds test [edi + WDATA.fl_wstate], WSTATE_MAXIMIZED jz .restore_normal_window_size mov eax, [screen_workarea.left] mov [edi + WDATA.box.left], eax sub eax, [screen_workarea.right] neg eax mov [edi + WDATA.box.width], eax mov eax, [screen_workarea.top] mov [edi + WDATA.box.top], eax test [edi + WDATA.fl_wstate], WSTATE_ROLLEDUP jnz .calculate_window_client_area sub eax, [screen_workarea.bottom] neg eax mov [edi + WDATA.box.height], eax jmp .calculate_window_client_area .restore_normal_window_size: push [edi + WDATA.box.height] push edi lea esi, [edx + APPDATA.saved_box] mov ecx, 4 cld rep movsd pop edi pop eax test [edi + WDATA.fl_wstate], WSTATE_ROLLEDUP jz .calculate_window_client_area mov [edi + WDATA.box.height], eax .calculate_window_client_area: call set_window_clientbox .check_if_window_fits_screen: ; does window fit into screen area? mov eax, [edi + WDATA.box.top] add eax, [edi + WDATA.box.height] cmp eax, [Screen_Max_Y] jbe .no_window_sizing mov eax, [edi + WDATA.box.left] add eax, [edi + WDATA.box.width] cmp eax, [Screen_Max_X] jbe .no_window_sizing ; no it doesn't, fix that mov eax, [Screen_Max_X] sub eax, [edi + WDATA.box.width] mov [edi + WDATA.box.left], eax mov eax, [Screen_Max_Y] sub eax, [edi + WDATA.box.height] mov [edi + WDATA.box.top], eax call set_window_clientbox .no_window_sizing: popad ; did somethins actually change its place? cmp [reposition], 0 je .reset_vars mov byte[DONT_DRAW_MOUSE], 1 push eax ebx ecx edx ; recalculate screen buffer at new position mov eax, [edi + WDATA.box.left] mov ebx, [edi + WDATA.box.top] mov ecx, [edi + WDATA.box.width] mov edx, [edi + WDATA.box.height] add ecx, eax add edx, ebx call calculatescreen ; recalculate screen buffer at old position mov eax, [old_window_pos.left] mov ebx, [old_window_pos.top] mov ecx, [old_window_pos.width] mov edx, [old_window_pos.height] add ecx, eax add edx, ebx call calculatescreen pop edx ecx ebx eax mov eax, edi call redrawscreen ; tell window to redraw itself mov [edi + WDATA.fl_redraw], 1 ; wait a bit for window to redraw itself mov ecx, 100 .next_idle_cycle: mov byte[DONT_DRAW_MOUSE], 1 call checkidle cmp [edi + WDATA.fl_redraw], 0 jz .reset_vars loop .next_idle_cycle .reset_vars: mov byte[DONT_DRAW_MOUSE], 0 ; mouse pointer mov byte[MOUSE_BACKGROUND], 0 ; no mouse under mov byte[MOUSE_DOWN], 0 ; react to mouse up/down .exit: popad ret ;============================================================================== ;///// private functions ////////////////////////////////////////////////////// ;============================================================================== align 4 ;------------------------------------------------------------------------------ window._.get_titlebar_height: ;//////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;> edi = pointer to WDATA ;------------------------------------------------------------------------------ mov al, [edi + WDATA.fl_wstyle] and al, 0x0f cmp al, 0x03 jne @f mov eax, [_skinh] ret @@: mov eax, 21 ret align 4 ;------------------------------------------------------------------------------ window._.get_rolledup_height: ;//////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;> edi = pointer to WDATA ;------------------------------------------------------------------------------ mov al, [edi + WDATA.fl_wstyle] and al, 0x0f cmp al, 0x03 jb @f mov eax, [_skinh] add eax, 3 ret @@: or al, al jnz @f mov eax, 21 ret @@: mov eax, 21 + 2 ret align 4 ;------------------------------------------------------------------------------ window._.set_screen: ;///////////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? Reserve window area in screen buffer ;------------------------------------------------------------------------------ ;> eax = left ;> ebx = top ;> ecx = right ;> edx = bottom ;> esi = process number ;------------------------------------------------------------------------------ virtual at esp ff_x dd ? ff_y dd ? ff_width dd ? ff_xsz dd ? ff_ysz dd ? ff_scale dd ? end virtual pushad cmp esi, 1 jz .check_for_shaped_window mov edi, esi shl edi, 5 cmp [window_data + edi + WDATA.box.width], 0 jnz .check_for_shaped_window cmp [window_data + edi + WDATA.box.height], 0 jz .exit .check_for_shaped_window: mov edi, esi shl edi, 8 add edi, SLOT_BASE cmp [edi + APPDATA.wnd_shape], 0 jne .shaped_window ; get x&y size sub ecx, eax sub edx, ebx inc ecx inc edx ; get WinMap start push esi mov edi, [Screen_Max_X] inc edi mov esi, edi imul edi, ebx add edi, eax add edi, [_WinMapAddress] pop eax mov ah, al push ax shl eax, 16 pop ax .next_line: push ecx shr ecx, 2 rep stosd mov ecx, [esp] and ecx, 3 rep stosb pop ecx add edi, esi sub edi, ecx dec edx jnz .next_line jmp .exit .shaped_window: ; for (y=0; y <= x_size; y++) ; for (x=0; x <= x_size; x++) ; if (shape[coord(x,y,scale)]==1) ; set_pixel(x, y, process_number); sub ecx, eax sub edx, ebx inc ecx inc edx push [edi + APPDATA.wnd_shape_scale] ; push scale first -> for loop ; get WinMap start -> ebp push eax mov eax, [Screen_Max_X] ; screen_sx inc eax imul eax, ebx add eax, [esp] add eax, [_WinMapAddress] mov ebp, eax mov edi, [edi + APPDATA.wnd_shape] pop eax ; eax = x_start ; ebx = y_start ; ecx = x_size ; edx = y_size ; esi = process_number ; edi = &shape ; [scale] push edx ecx ; for loop - x,y size mov ecx, esi shl ecx, 5 mov edx, [window_data + ecx + WDATA.box.top] push [window_data + ecx + WDATA.box.width] ; for loop - width mov ecx, [window_data + ecx + WDATA.box.left] sub ebx, edx sub eax, ecx push ebx eax ; for loop - x,y add [ff_xsz], eax add [ff_ysz], ebx mov ebx, [ff_y] .ff_new_y: mov edx, [ff_x] .ff_new_x: ; -- body -- mov ecx, [ff_scale] mov eax, [ff_width] inc eax shr eax, cl push ebx edx shr ebx, cl shr edx, cl imul eax, ebx add eax, edx pop edx ebx add eax, edi call .read_byte test al,al jz @f mov eax, esi mov [ebp], al ; -- end body -- @@: inc ebp inc edx cmp edx, [ff_xsz] jb .ff_new_x sub ebp, [ff_xsz] add ebp, [ff_x] add ebp, [Screen_Max_X] ; screen.x inc ebp inc ebx cmp ebx, [ff_ysz] jb .ff_new_y add esp, 24 .exit: popad ret .read_byte: ; eax - address ; esi - slot push eax ecx edx esi xchg eax, esi lea ecx, [esp + 12] mov edx, 1 call read_process_memory pop esi edx ecx eax ret align 4 ;------------------------------------------------------------------------------ window._.window_activate: ;//////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? Activate window ;------------------------------------------------------------------------------ ;> esi = pointer to WIN_POS+ window data ;------------------------------------------------------------------------------ push eax ebx ; if type of current active window is 3 or 4, it must be redrawn mov ebx, [TASK_COUNT] movzx ebx, word[WIN_POS + ebx * 2] shl ebx, 5 add eax, window_data mov al, [window_data + ebx + WDATA.fl_wstyle] and al, 0x0f cmp al, 0x03 je .set_window_redraw_flag cmp al, 0x04 jne .move_others_down .set_window_redraw_flag: mov [window_data + ebx + WDATA.fl_redraw], 1 .move_others_down: ; ax <- process no movzx ebx, word[esi] ; ax <- position in window stack movzx ebx, word[WIN_STACK + ebx * 2] ; drop others xor eax, eax .next_stack_window: cmp eax, [TASK_COUNT] jae .move_self_up inc eax cmp [WIN_STACK + eax * 2], bx jbe .next_stack_window dec word[WIN_STACK + eax * 2] jmp .next_stack_window .move_self_up: movzx ebx, word[esi] ; number of processes mov ax, [TASK_COUNT] ; this is the last (and the upper) mov [WIN_STACK + ebx * 2], ax ; update on screen - window stack xor eax, eax .next_window_pos: cmp eax, [TASK_COUNT] jae .reset_vars inc eax movzx ebx, word[WIN_STACK + eax * 2] mov [WIN_POS + ebx * 2], ax jmp .next_window_pos .reset_vars: mov byte[KEY_COUNT], 0 mov byte[BTN_COUNT], 0 mov word[MOUSE_SCROLL_H], 0 mov word[MOUSE_SCROLL_V], 0 pop ebx eax ret align 4 ;------------------------------------------------------------------------------ window._.check_window_draw: ;////////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? Check if window is necessary to draw ;------------------------------------------------------------------------------ ;> edi = pointer to WDATA ;------------------------------------------------------------------------------ mov cl, [edi + WDATA.fl_wstyle] and cl, 0x0f cmp cl, 0x03 je .exit.redraw ; window type 3 cmp cl, 0x04 je .exit.redraw ; window type 4 push eax ebx edx esi mov eax, edi sub eax, window_data shr eax, 5 ; esi = process number movzx eax, word[WIN_STACK + eax * 2] ; get value of the curr process lea esi, [WIN_POS + eax * 2] ; get address of this process at 0xC400 .next_window: add esi, 2 mov eax, [TASK_COUNT] lea eax, word[WIN_POS + eax * 2] ; number of the upper window cmp esi, eax ja .exit.no_redraw movzx edx, word[esi] shl edx, 5 cmp [CURRENT_TASK + edx + TASKDATA.state], TSTATE_FREE je .next_window mov eax, [edi + WDATA.box.top] mov ebx, [edi + WDATA.box.height] add ebx, eax mov ecx, [window_data + edx + WDATA.box.top] cmp ecx, ebx jge .next_window add ecx, [window_data + edx + WDATA.box.height] cmp eax, ecx jge .next_window mov eax, [edi + WDATA.box.left] mov ebx, [edi + WDATA.box.width] add ebx, eax mov ecx, [window_data + edx + WDATA.box.left] cmp ecx, ebx jge .next_window add ecx, [window_data + edx + WDATA.box.width] cmp eax, ecx jge .next_window pop esi edx ebx eax .exit.redraw: xor ecx, ecx inc ecx ret .exit.no_redraw: pop esi edx ebx eax xor ecx, ecx ret align 4 ;------------------------------------------------------------------------------ window._.draw_window_frames: ;///////////////////////////////////////////////// ;------------------------------------------------------------------------------ ;? Draw negative window frames ;------------------------------------------------------------------------------ ;> edi = pointer to WDATA ;------------------------------------------------------------------------------ push eax cli test [edi + WDATA.fl_wstate], WSTATE_MAXIMIZED jnz .exit mov eax, [new_window_pos.left] cmp eax, [edi + WDATA.box.left] jnz .draw mov eax, [new_window_pos.width] cmp eax, [edi + WDATA.box.width] jnz .draw mov eax, [new_window_pos.top] cmp eax, [edi + WDATA.box.top] jnz .draw mov eax, [new_window_pos.height] cmp eax, [edi + WDATA.box.height] jnz .draw xor [edi + WDATA.fl_wdrawn], 2 .draw: push ebx esi mov eax, [new_window_pos.left - 2] mov ax, word[new_window_pos.left] add ax, word[new_window_pos.width] mov ebx, [new_window_pos.top - 2] mov bx, word[new_window_pos.top] add bx, word[new_window_pos.height] mov esi, 0x01000000 call draw_rectangle.forced pop esi ebx .exit: sti pop eax ret .forced: push eax cli jmp .draw