use32 org 0x0 db 'MENUET01' ;идентиф. исполняемого файла всегда 8 байт dd 0x1 dd start dd i_end ;размер приложения dd mem,stacktop dd 0,cur_dir_path include '../../../../../macros.inc' include '../../../../../proc32.inc' include '../../../../../develop/libraries/box_lib/load_lib.mac' include 'mem.inc' @use_library_mem mem.Alloc,mem.Free,mem.ReAlloc, 0 ;dll.Load struct FileInfoBlock Function dd ? Position dd ? Flags dd ? Count dd ? Buffer dd ? db ? FileName dd ? ends max_open_file_size equ 64*1024 ;64 Kb align 4 open_file_vox dd 0 ;указатель на область для открытия файлов run_file_70 FileInfoBlock f_name db 'vaz2106.vox',0 vox_offs_tree_table equ 4 ;поворот объекта на 90 градусов ;x0y0 - x1y0 ;x1y0 - x1y1 ;x0y1 - x0y0 ;x1y1 - x0y1 align 4 proc vox_obj_rot_z uses eax ebx ecx, v_obj:dword mov ebx,[v_obj] add ebx,vox_offs_tree_table mov ecx,2 cld @@: mov eax,dword[ebx] mov byte[ebx+1],al mov byte[ebx+3],ah shr eax,16 mov byte[ebx],al mov byte[ebx+2],ah add ebx,4 loop @b ret endp align 4 start: load_library vectors_name, cur_dir_path, library_path, system_path, \ err_message_found_lib, head_f_l, import_buf2d_lib, err_message_import, head_f_i cmp eax,-1 jz button.exit mcall 40,0x27 stdcall [buf2d_create], buf_0 ;создаем буфер stdcall [buf2d_create], buf_z stdcall mem.Alloc,max_open_file_size mov dword[open_file_vox],eax copy_path f_name,[32],file_name,0x0 mov eax,70 ;70-я функция работа с файлами mov [run_file_70.Function], 0 mov [run_file_70.Position], 0 mov [run_file_70.Flags], 0 mov dword[run_file_70.Count], max_open_file_size m2m [run_file_70.Buffer], [open_file_vox] mov byte[run_file_70+20], 0 mov dword[run_file_70.FileName], file_name mov ebx,run_file_70 int 0x40 ;загружаем воксельный объект stdcall [buf2d_vox_obj_draw_1g], buf_0, buf_z, [open_file_vox], 0,0, 7 stdcall vox_obj_rot_z, [open_file_vox] stdcall [buf2d_vox_obj_draw_1g], buf_0, buf_z, [open_file_vox], 128,0, 7 stdcall vox_obj_rot_z, [open_file_vox] stdcall [buf2d_vox_obj_draw_1g], buf_0, buf_z, [open_file_vox], 0,128, 7 stdcall vox_obj_rot_z, [open_file_vox] stdcall [buf2d_vox_obj_draw_1g], buf_0, buf_z, [open_file_vox], 128,128, 7 align 4 red_win: call draw_window align 4 still: mcall 10 cmp al,1 ;изменилось положение окна jz red_win cmp al,2 jz key cmp al,3 jz button jmp still align 4 draw_window: pushad mcall 12,1 mov edx,0x33000000 mcall 0,(50 shl 16)+330,(30 shl 16)+295,,,caption stdcall [buf2d_draw], buf_0 mcall 12,2 popad ret align 4 key: mcall 2 cmp ah,27 ;Esc je button.exit jmp still align 4 button: mcall 17 ;получить код нажатой кнопки cmp ah,1 jne still .exit: stdcall [buf2d_delete],buf_0 ;удаляем буфер stdcall [buf2d_delete],buf_z stdcall mem.Free,[open_file_vox] mcall -1 ;выход из программы caption db 'Test buf2d library, [Esc] - exit',0 ;-------------------------------------------------- align 4 import_buf2d_lib: dd sz_lib_init buf2d_create dd sz_buf2d_create buf2d_clear dd sz_buf2d_clear buf2d_draw dd sz_buf2d_draw buf2d_delete dd sz_buf2d_delete ;воксельные функции: ;buf2d_vox_brush_create dd sz_buf2d_vox_brush_create ;buf2d_vox_brush_delete dd sz_buf2d_vox_brush_delete buf2d_vox_obj_draw_1g dd sz_buf2d_vox_obj_draw_1g ;buf2d_vox_obj_get_img_w_3g dd sz_buf2d_vox_obj_get_img_w_3g ;buf2d_vox_obj_get_img_h_3g dd sz_buf2d_vox_obj_get_img_h_3g ;buf2d_vox_obj_draw_3g dd sz_buf2d_vox_obj_draw_3g ;buf2d_vox_obj_draw_3g_scaled dd sz_buf2d_vox_obj_draw_3g_scaled ;buf2d_vox_obj_draw_3g_shadows dd sz_buf2d_vox_obj_draw_3g_shadows ;buf2d_vox_obj_draw_pl dd sz_buf2d_vox_obj_draw_pl ;buf2d_vox_obj_draw_pl_scaled dd sz_buf2d_vox_obj_draw_pl_scaled dd 0,0 sz_lib_init db 'lib_init',0 sz_buf2d_create db 'buf2d_create',0 sz_buf2d_clear db 'buf2d_clear',0 sz_buf2d_draw db 'buf2d_draw',0 sz_buf2d_delete db 'buf2d_delete',0 ;воксельные функции: ;sz_buf2d_vox_brush_create db 'buf2d_vox_brush_create',0 ;sz_buf2d_vox_brush_delete db 'buf2d_vox_brush_delete',0 sz_buf2d_vox_obj_draw_1g db 'buf2d_vox_obj_draw_1g',0 ;sz_buf2d_vox_obj_get_img_w_3g db 'buf2d_vox_obj_get_img_w_3g',0 ;sz_buf2d_vox_obj_get_img_h_3g db 'buf2d_vox_obj_get_img_h_3g',0 ;sz_buf2d_vox_obj_draw_3g db 'buf2d_vox_obj_draw_3g',0 ;sz_buf2d_vox_obj_draw_3g_scaled db 'buf2d_vox_obj_draw_3g_scaled',0 ;sz_buf2d_vox_obj_draw_3g_shadows db 'buf2d_vox_obj_draw_3g_shadows',0 ;sz_buf2d_vox_obj_draw_pl db 'buf2d_vox_obj_draw_pl',0 ;sz_buf2d_vox_obj_draw_pl_scaled db 'buf2d_vox_obj_draw_pl_scaled',0 align 4 buf_0: dd 0 ;указатель на буфер изображения dw 20 ;+4 left dw 5 ;+6 top dd 256 ;+8 w dd 256 ;+12 h dd 0xffffff ;+16 color db 24 ;+20 bit in pixel align 4 buf_z: dd 0 ;указатель на буфер изображения dw 20 ;+4 left dw 5 ;+6 top dd 256 ;+8 w dd 256 ;+12 h dd 0 ;+16 color db 32 ;+20 bit in pixel ;-------------------------------------------------- system_path db '/sys/lib/' vectors_name db 'buf2d.obj',0 err_message_found_lib db 'Sorry I cannot load library buf2d.obj',0 head_f_i: head_f_l db 'System error',0 err_message_import db 'Error on load import library buf2d.obj',0 ;-------------------------------------------------- i_end: ;конец кода rb 1024 stacktop: file_name: rb 4096 cur_dir_path: rb 4096 library_path: rb 4096 mem: