#ifndef _tgl_zbuffer_h_ #define _tgl_zbuffer_h_ /* * Z buffer */ #include "zfeatures.h" #define ZB_Z_BITS 16 #define ZB_POINT_Z_FRAC_BITS 14 #define ZB_POINT_S_MIN ( (1<<13) ) #define ZB_POINT_S_MAX ( (1<<22)-(1<<13) ) #define ZB_POINT_T_MIN ( (1<<21) ) #define ZB_POINT_T_MAX ( (1<<30)-(1<<21) ) #define ZB_POINT_RED_MIN ( (1<<10) ) #define ZB_POINT_RED_MAX ( (1<<16)-(1<<10) ) #define ZB_POINT_GREEN_MIN ( (1<<9) ) #define ZB_POINT_GREEN_MAX ( (1<<16)-(1<<9) ) #define ZB_POINT_BLUE_MIN ( (1<<10) ) #define ZB_POINT_BLUE_MAX ( (1<<16)-(1<<10) ) /* display modes */ #define ZB_MODE_5R6G5B 1 /* true color 16 bits */ #define ZB_MODE_INDEX 2 /* color index 8 bits */ #define ZB_MODE_RGBA 3 /* 32 bit rgba mode */ #define ZB_MODE_RGB24 4 /* 24 bit rgb mode */ #define ZB_NB_COLORS 225 /* number of colors for 8 bit display */ #if TGL_FEATURE_RENDER_BITS == 15 #define RGB_TO_PIXEL(r,g,b) \ ((((r) >> 1) & 0x7c00) | (((g) >> 6) & 0x03e0) | ((b) >> 11)) typedef unsigned short PIXEL; /* bytes per pixel */ #define PSZB 2 /* bits per pixel = (1 << PSZH) */ #define PSZSH 4 #elif TGL_FEATURE_RENDER_BITS == 16 /* 16 bit mode */ #define RGB_TO_PIXEL(r,g,b) \ (((r) & 0xF800) | (((g) >> 5) & 0x07E0) | ((b) >> 11)) typedef unsigned short PIXEL; #define PSZB 2 #define PSZSH 4 #elif TGL_FEATURE_RENDER_BITS == 24 #define RGB_TO_PIXEL(r,g,b) \ ((((r) << 8) & 0xff0000) | ((g) & 0xff00) | ((b) >> 8)) typedef unsigned char PIXEL; #define PSZB 3 #define PSZSH 5 #elif TGL_FEATURE_RENDER_BITS == 32 #define RGB_TO_PIXEL(r,g,b) \ ((((r) << 8) & 0xff0000) | ((g) & 0xff00) | ((b) >> 8)) typedef unsigned int PIXEL; #define PSZB 4 #define PSZSH 5 #else #error Incorrect number of bits per pixel #endif typedef struct { int xsize,ysize; int linesize; /* line size, in bytes */ int mode; unsigned short *zbuf; PIXEL *pbuf; int frame_buffer_allocated; int nb_colors; unsigned char *dctable; int *ctable; PIXEL *current_texture; } ZBuffer; typedef struct { int x,y,z; /* integer coordinates in the zbuffer */ int s,t; /* coordinates for the mapping */ int r,g,b; /* color indexes */ float sz,tz; /* temporary coordinates for mapping */ } ZBufferPoint; /* zbuffer.c */ ZBuffer *ZB_open(int xsize,int ysize,int mode, int nb_colors, unsigned char *color_indexes, int *color_table, void *frame_buffer); void ZB_close(ZBuffer *zb); void ZB_resize(ZBuffer *zb,void *frame_buffer,int xsize,int ysize); void ZB_clear(ZBuffer *zb,int clear_z,int z, int clear_color,int r,int g,int b); /* linesize is in BYTES */ void ZB_copyFrameBuffer(ZBuffer *zb,void *buf,int linesize); /* zdither.c */ void ZB_initDither(ZBuffer *zb,int nb_colors, unsigned char *color_indexes,int *color_table); void ZB_closeDither(ZBuffer *zb); void ZB_ditherFrameBuffer(ZBuffer *zb,unsigned char *dest, int linesize); /* zline.c */ void ZB_plot(ZBuffer *zb,ZBufferPoint *p); void ZB_line(ZBuffer *zb,ZBufferPoint *p1,ZBufferPoint *p2); void ZB_line_z(ZBuffer * zb, ZBufferPoint * p1, ZBufferPoint * p2); /* ztriangle.c */ void ZB_setTexture(ZBuffer *zb, PIXEL *texture); void ZB_fillTriangleFlat(ZBuffer *zb, ZBufferPoint *p1,ZBufferPoint *p2,ZBufferPoint *p3); void ZB_fillTriangleSmooth(ZBuffer *zb, ZBufferPoint *p1,ZBufferPoint *p2,ZBufferPoint *p3); void ZB_fillTriangleMapping(ZBuffer *zb, ZBufferPoint *p1,ZBufferPoint *p2,ZBufferPoint *p3); void ZB_fillTriangleMappingPerspective(ZBuffer *zb, ZBufferPoint *p0,ZBufferPoint *p1,ZBufferPoint *p2); typedef void (*ZB_fillTriangleFunc)(ZBuffer *, ZBufferPoint *,ZBufferPoint *,ZBufferPoint *); /* * Memory allocator for TinyGL */ /* modify these functions so that they suit your needs */ static inline void gl_free(void *p) { free(p); } static inline void *gl_malloc(int size) { return malloc(size); } static inline void *gl_zalloc(int size) { return calloc(1, size); } #endif /* _tgl_zbuffer_h_ */