kolibrios-gitea/programs/games/c4/trunk/windows.inc
Kirill Lipatov (Leency) 559d0cc062 C4: update window, -1 IMG sector
git-svn-id: svn://kolibrios.org@7982 a494cfbc-eb01-0410-851d-a64ba20cac60
2020-05-25 15:20:10 +00:00

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; windows.inc
; Copyright (c) 2002 Thomas Mathys
; killer@vantage.ch
;
; This program is free software; you can redistribute it and/or modify
; it under the terms of the GNU General Public License as published by
; the Free Software Foundation; either version 2 of the License, or
; (at your option) any later version.
;
; This program is distributed in the hope that it will be useful,
; but WITHOUT ANY WARRANTY; without even the implied warranty of
; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
; GNU General Public License for more details.
;
; You should have received a copy of the GNU General Public License
; along with this program; if not, write to the Free Software
; Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
%ifndef _WINDOWS_INC
%define _WINDOWS_INC
WND_CENTER equ (1 << 0)
WND_DEFAULT_WORKCOLOR equ (1 << 1)
WND_DEFAULT_GRABCOLOR equ (1 << 2)
WND_DEFAULT_FRAMECOLOR equ (1 << 3)
WND_DEFAULT_CAPTIONCOLOR equ (1 << 4)
WND_DEFAULT_COLORS equ (WND_DEFAULT_WORKCOLOR | WND_DEFAULT_GRABCOLOR | WND_DEFAULT_FRAMECOLOR | WND_DEFAULT_CAPTIONCOLOR)
struc WND
.xposandsize resd 1 ; x position and size (like syscall)
.yposandsize resd 1 ; y position and size (like syscall)
.workcolor resd 1 ; work area color (like syscall)
.grabcolor resd 1 ; grab bar color (like syscall)
.framecolor resd 1 ; frame color (like syscall)
.caption resd 1 ; pointer to caption (zero terminated)
; can be zero, if no caption is desired.
.captioncolor resd 1 ; caption color
.flags resd 1 ; combination of WND_xxx flags, or zero.
endstruc
BUTTON_COLOR_GRAB equ 0x01000000
BUTTON_COLOR_WORK equ 0x02000000
struc BUTTON
.xposandsize resd 1 ; x position and size (like syscall)
.yposandsize resd 1 ; y position and size (like syscall)
.id resd 1 ; button id
.color resd 1 ; button color. can be a real color
; or one of the BUTTON_COLOR_xxx constants
endstruc
LABEL_COLOR_GRABBUTTON equ 0x01000000 ; use grab button text default color
LABEL_COLOR_GRAB equ 0x02000000 ; use grab text default color
LABEL_COLOR_WORKBUTTON equ 0x03000000 ; use work button text default color
LABEL_COLOR_WORK equ 0x04000000 ; use work text default color
LABEL_BGCOLOR_TRANSPARENT equ 0x01000000 ; transparent
LABEL_BGCOLOR_WORK equ 0x02000000 ; use work area color
struc LABEL
.position resd 1 ; position, x in upper word, y in lower word
.caption resd 1 ; pointer to caption (zero terminated)
; if this is field is zero, the label will
; not be drawn.
.color resd 1 ; text color, or a LABEL_COLOR_xxx constant
.bgcolor resd 1 ; background color, or a LABEL_BGCOLOR_xxx constant
endstruc
section .text
;***********************************************************
; draw a window
;
; input: edi = pointer to a WND structure
; output: nothing
; destroys: nothing
; notes: you must call begin redraw/end redraw
; yourself, before and after calling
; this function.
;***********************************************************
drawWindow:
%define WNDCOLORS ebp-MOS_WNDCOLORS_size
enter MOS_WNDCOLORS_size,0
pushfd
pushad
; get default window colors
mov ebx,3
lea ecx,[WNDCOLORS]
mov edx,MOS_WNDCOLORS_size
mov eax,MOS_SC_WINDOWPROPERTIES
int 0x40
;
; window position
;
test dword [edi + WND.flags],WND_CENTER ; center window ?
jnz short .center
mov ebx,[edi + WND.xposandsize] ; nope -> just load dimensions
mov ecx,[edi + WND.yposandsize]
jmp short .positionok
.center: ; so let's center this window...
MOS_GETSCREENMAX ; get screen dimensions
mov ebx,eax ; xpos = (screenx-width)/2
shr ebx,16
sub bx,[edi + WND.xposandsize]
jns short .xok
xor ebx,ebx
.xok:
shl ebx,15 ; / 2, move result to hi-word
mov bx,[edi + WND.xposandsize]
movzx ecx,ax ; same for ypos
sub cx,[edi + WND.yposandsize]
jns short .yok
xor ecx,ecx
.yok:
shl ecx,15
mov cx,[edi + WND.yposandsize]
.positionok: ; ebx/ecx contain dimensions
push edi
; define window
mov eax,MOS_SC_DEFINEWINDOW
mov edx,[edi + WND.workcolor]
mov edi,windowtitle
int 0x40
pop edi
popad
popfd
leave
ret
%undef WNDCOLORS
;***********************************************************
; draw a bunch of buttons
;
; input: edi = pointer to an array of BUTTON structs
; ecx = # of buttons to draw
; output: nothing
; destroys: nothing
; notes: you must call begin redraw/end redraw yourself
;***********************************************************
drawButtons:
%define WNDCOLORS ebp-MOS_WNDCOLORS_size
or ecx,ecx
jnz short .ok
ret
.ok:
enter MOS_WNDCOLORS_size,0
pushfd
pushad
; get default window colors
push ecx
mov ebx,3
lea ecx,[WNDCOLORS]
mov edx,MOS_WNDCOLORS_size
mov eax,MOS_SC_WINDOWPROPERTIES
int 0x40
pop ecx
.drawall:
push ecx
mov ebx,[edi + BUTTON.xposandsize]
mov ecx,[edi + BUTTON.yposandsize]
mov edx,[edi + BUTTON.id]
mov esi,[edi + BUTTON.color]
cmp esi,BUTTON_COLOR_GRAB ; use a default color ?
jne .ok1
mov esi,[WNDCOLORS + MOS_WNDCOLORS.grabButton]
.ok1:
cmp esi,BUTTON_COLOR_WORK
jne .ok2
mov esi,[WNDCOLORS + MOS_WNDCOLORS.workButton]
.ok2:
mov eax,MOS_SC_DEFINEBUTTON
int 0x40
add edi,BUTTON_size
pop ecx
loop .drawall
popad
popfd
leave
ret
%undef WNDCOLORS
;***********************************************************
; draw a bunch of labels
;
; input: edi = pointer to an array of LABEL structs
; ecx = # of labels to draw
; output: nothing
; destroys: nothing
;***********************************************************
drawLabels:
%define WNDCOLORS ebp-MOS_WNDCOLORS_size
or ecx,ecx
jnz short .ok
ret
.ok:
enter MOS_WNDCOLORS_size,0
pushfd
pushad
; get default window colors
push ecx
mov ebx,3
lea ecx,[WNDCOLORS]
mov edx,MOS_WNDCOLORS_size
mov eax,MOS_SC_WINDOWPROPERTIES
int 0x40
pop ecx
.drawall:
push ecx
cmp dword [edi + LABEL.caption],0
jne short .notnull
jmp .next
.notnull:
; get caption length
push edi
mov edi,[edi + LABEL.caption]
mov ecx,-1
xor al,al
repne scasb ; search for zero byte
mov esi,edi
pop edi
sub esi,[edi + LABEL.caption]
dec esi ; esi = string length
; clear background, if necessary
cmp dword [edi + LABEL.bgcolor],LABEL_BGCOLOR_TRANSPARENT
je .clearok
mov ebx,[edi + LABEL.position] ; ebx = xstart/width
mov eax,esi ; width = stringlength * 6
mov edx,6
mul edx
mov bx,ax
mov ecx,[edi + LABEL.position] ; ecx = ystart/height
shl ecx,16
mov cx,8
mov edx,[edi + LABEL.bgcolor]
cmp edx,LABEL_BGCOLOR_WORK
jne short .bgcolorok
mov edx,[WNDCOLORS + MOS_WNDCOLORS.work]
.bgcolorok:
mov eax,MOS_SC_DRAWBAR
int 0x40
.clearok:
; draw label
mov ebx,[edi + LABEL.position] ; ebx = label position
mov edx,[edi + LABEL.caption] ; edx -> caption
mov ecx,[edi + LABEL.color] ; ecx = color
cmp ecx,LABEL_COLOR_GRABBUTTON
jne short .ok1
mov ecx,[WNDCOLORS + MOS_WNDCOLORS.grabButtonText]
.ok1:
cmp ecx,LABEL_COLOR_GRAB
jne short .ok2
mov ecx,[WNDCOLORS + MOS_WNDCOLORS.grabText]
.ok2:
cmp ecx,LABEL_COLOR_WORKBUTTON
jne short .ok3
mov ecx,[WNDCOLORS + MOS_WNDCOLORS.workButtonText]
.ok3:
cmp ecx,LABEL_COLOR_WORK
jne short .ok4
mov ecx,[WNDCOLORS + MOS_WNDCOLORS.workText]
.ok4:
mov eax,MOS_SC_WRITETEXT
int 0x40
.next:
add edi,LABEL_size ; next label
pop ecx
dec ecx
jz .done
jmp .drawall
.done:
popad
popfd
leave
ret
%undef WNDCOLORS
%endif