kolibrios-gitea/programs/games/megamaze/trunk/loops.inc
Andrew f222e98a09 All: Update locale codes (Part 2) (#76)
- Update language codes and add comments.
- Correct `en_US` translations.
- Some whitespace clean-up (mainly EOL sanitation).

Reviewed-on: KolibriOS/kolibrios#76
Co-authored-by: Andrew <dent.ace@gmail.com>
Co-committed-by: Andrew <dent.ace@gmail.com>
2024-06-14 10:35:46 +02:00

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; Language support for locales: ru_RU (CP866), en_US.
LP_levelp:
mcall 40,100111b
inc [drag_flag]
lodsb
lodsw
mov byte[fx],al
mov byte[fy],ah
and dword[player],0
and dword[finish],0
call get_xy_sf.count
call erase_field
; mov [levptr],esi
.bit2:
mov edx,8/2
mov edi,field
lodsb
mov ecx,[cell_count]
.lp:
mov bl,al
rol al,2
and bl,11000000b
mov [edi],bl
inc edi
dec edx
test edx,edx
jnz .nxt
mov edx,8/2
lodsb
.nxt:
loop .lp
ret
LP_key:
cmp eax,0
jl LP_mouse
cmp eax,8
jne .nobsp
cmp [stepptr],0
jne .no1st
mov [jump],run.game
ret
.no1st:
mov [win_flag],0
sub [cur_step],2
mov esi,[cur_step]
mov edi,[finish]
mov eax,3
movzx ebx,byte[esi]
sub eax,ebx
movzx ecx,byte[esi+1]
.lp0:
and byte[field+edi],0
add edi,[dirs+eax*4]
loop .lp0
mov [finish],edi
dec [stepptr]
ret
.nobsp:
cmp eax,176
jb .ex
cmp eax,179
ja .ex
sub eax,176
.ex:
ret
LP_drawm:
and [pause_time],0
mov ecx,[cell_count]
.lp:
push ecx
mov bl,byte[field+ecx-1]
push ebx
lea eax,[ecx-1]
mov ecx,eax
call get_xy
mov al,bl
and al,0xf
test bl,11000000b
jnz .noempty
mov esi,LP_aw
mov ecx,11
call LP_draw_alert
jmp .no
.noempty:
mov edx,0
test bl,10000000b
je .stable
mov edx,0xffffff
mov esi,LP_aw
mov ecx,7
jmp .d13
.stable:
mov esi,LP_em
mov ecx,9
.d13:
call LP_draw_alert
mcall 13,[lx],[ly]
.no:
mov esi,[esp+4]
dec esi
mov edi,esi
mov edx,0x0000FF
; ecx - cell #
test byte[esp],10b
je .no_dn
add edi,[dirs+4*1]
call getline
.no_dn:
test byte[esp],1000b
je .no_right
mov edi,esi
add edi,[dirs+4*3]
call getline
.no_right:
pop ebx
pop ecx
.valid:
loop .lp2
jmp .exlp
.lp2:
jmp .lp
.exlp:
mov esi,[player]
mov edi,[finish]
cmp esi,edi
je .ex
mov edx,0x7777FF
call getline
.ex:
cmp [pause_time],0
jne .ex2
xor ecx,ecx
xor ebx,ebx
mov edx,5
; eax - cur cell content, ebx - cell #, ecx - cell counter, edx - dir
.chwin:
movzx eax,byte[field+ebx]
and eax,0xf
btr eax,edx
bsf edx,eax
je .ex3
inc ecx
add ebx,[dirs+edx*4]
jz .ex3
xor edx,11b
jmp .chwin
.ex3:
cmp ecx,[cell_count]
jne .ex2
mov [win_flag],1
.ex2:
ret
LP_mouse:
cmp [win_flag],1
je .ex
mov [jump],still
mov edx,eax
call get_last_mclick
cmp edx,-2
jne .no1st
test eax,eax
jnz .noempty
mov eax,[player]
mov ebx,[finish]
call get_offset
mov ecx,eax
mov edx,0x101
shl dl,cl
xor ecx,11b
shl dh,cl
mov ecx,ebx
jecxz LP_drawm.ex2
mov esi,[player]
.lp:
xor [field+esi],dl
add esi,[dirs+eax*4]
xor [field+esi],dh
loop .lp
xor ebx,ebx
.noempty:
mov [player],ebx
jmp .exx
.no1st:
test eax,eax
jz .ex
mov eax,[player]
push ebx
call get_offset
pop ebx
cmp eax,-1
je .ex
.exx:
mov [finish],ebx
mov [jump],drw
; ud2
.ex:
ret
LP_aw db 1001b,0110b
LP_em db 0000b,0001b,0010b,0100b,1000b
LP_ab db 0011b,0101b,1100b,1010b,1001b,0110b
LP_draw_alert:
; al-cell, esi - ptr,ecx - len
.lp:
cmp al,[esi]
je .ex
inc esi
loop .lp
pusha
mov ebx,[lx]
mov ecx,[ly]
add ebx,4-2 shl 16
add ecx,4-2 shl 16
mcall 13,,,0xFFAAAA
mov [pause_time],eax
popa
.ex:
ret
LP_level:
file 'loops.bin'
if lang eq ru_RU
LP_help mstr \
'<27><><20><><EFBFBD> <20><><EFBFBD><20><>אַ㣮<EFACAE><EFBFBD><ECADA8> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4><EFBFBD>',\
'<27><EFBFBD><E0AEA2><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD> <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
'<27><><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFA7A0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20> <20><><EFBFBD><EFBFBD>',\
'<27><><20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E7A8A2><EFBFBD> <20><>',\
'<27><><EFBFBD><EFBFBD><EFBFBD>. <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><> <20><><EFBFBD>',\
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.','',\
'http://puzzleprograms.narod.ru' ; FIXME: Check link works
else ; Default to en_US
LP_help mstr \
'You have to draw a closed line over every grid',\
'cell. On black square line must turn, and it must',\
'go straight when over white square. The line may',\
'behave anyhow elsewhere.','',\
'http://puzzleprograms.narod.ru' ; FIXME: Check link works
end if