kolibrios-gitea/skins/_old/falloutskn/default.asm
Ivan Baravy d9d603acd0 Fix skin.inc files, make them all the same.
Rename all the me_skin.inc and my_skin.inc to skin.inc.
Read BMP header size from file, don't hardcode.
Make all the skins use the same skin.inc.
Speed up compilation of skins.

git-svn-id: svn://kolibrios.org@7119 a494cfbc-eb01-0410-851d-a64ba20cac60
2017-11-27 19:25:14 +00:00

39 lines
1.5 KiB
NASM

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2007. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [5:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x595246:\ ; border inner color
bouter=0x595246:\ ; border outer color
bframe=0x343a3e],\ ; border frame color
colors inactive = [binner=0x595246:\ ; border inner color
bouter=0x595246:\ ; border outer color
bframe=0x343a3e],\ ; border frame color
dtp = 'myblue.dtp' ; dtp colors
SKIN_BUTTONS \
close = [-22:3][17:16],\ ; buttons coordinates
minimize = [-40:3][17:16] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'fall_left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'fall_oper.bmp'
BITMAP bmp_base ,'fall_base.bmp'
BITMAP bmp_left1,'fall_left.bmp'
BITMAP bmp_oper1,'fall_oper1.bmp'
BITMAP bmp_base1,'fall_base.bmp'