kolibrios-gitea/programs/cmm/lib/figures.h
Kirill Lipatov (Leency) c23bb9bf23 WebView 1.0 Beta 2: a lot of fixes & small changes
git-svn-id: svn://kolibrios.org@4686 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-03-23 17:12:21 +00:00

147 lines
4.0 KiB
C
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

//#include "strings.h"
:void DrawRectangle(dword x,y,w,h,color1)
{
if (w<=0) || (h<=0) return;
DrawBar(x,y,w,1,color1);
DrawBar(x,y+h,w,1,color1);
DrawBar(x,y,1,h,color1);
DrawBar(x+w,y,1,h+1,color1);
}
:void DrawRectangle3D(dword x,y,w,h,color1,color2)
{
if (w<=0) || (h<=0) return;
DrawBar(x,y,w+1,1,color1);
DrawBar(x,y+1,1,h-1,color1);
DrawBar(x+w,y+1,1,h,color2);
DrawBar(x,y+h,w,1,color2);
}
:void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
{
DefineButton(x,y,w,h,id,color_b);
WriteText(-strlen(text)*6+w/2+x+1,h/2-3+y,0x80,color_t,text);
}
:void DrawCircle(int x, y, r)
{
int i;
float px=0, py=r, ii = r * 3.1415926 * 2;
FOR (i = 0; i < ii; i++)
{
PutPixel(px + x, y - py, 0);
px = py / r + px;
py = -px / r + py;
}
}
:void CheckBox(dword x,y,w,h, bt_id, text, graph_color, text_color, is_checked)
{
DefineButton(x-1, y-1, strlen(text)*6 + w + 17, h+2, bt_id+BT_HIDE+BT_NOFRAME, graph_color);
WriteText(x+w+10, h / 2 + y -3, 0x80, text_color, text);
DrawRectangle(x, y, w, h, graph_color);
if (is_checked == 1)
{
DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
DrawBar(x+2, y+2, w-3, h-3, graph_color);
return; //не дадим стрелять себе в ногу
}
if (is_checked == 2) //not active
{
DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
DrawBar(x+2, y+2, w-3, h-3, 0x888888);
return;
}
else
{
DrawRectangle3D(x+1, y+1, w-2, h-2, 0xDDDddd, 0xffffff);
DrawBar(x+2, y+2, w-3, h-3, 0xffffff);
}
}
:void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, col_text, progress_percent)
{
int progress_w;
static int fill_old;
//if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
if (progress_percent<=0) || (progress_percent>=100) return;
DrawRectangle(st_x, st_y, st_w,st_h, col_border);
DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
if (progress_percent>0) && (progress_percent<=100)
{
progress_w = st_w - 3 * progress_percent / 100;
DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
}
}
:void DrawLink(dword x,y,font_type,btn_id, inscription)
{
int w;
WriteText(x,y,font_type,0x4E00E7,inscription);
if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*7;
DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
DrawBar(x,y+8,w,1,0x4E00E7);
}
:void PutShadow(dword x,y,w,h,skinned,strength)
{
proc_info wForm;
dword shadow_buf, skin_height;
shadow_buf = mem_Alloc(w*h*3);
GetProcessInfo(#wForm, SelfInfo);
CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h);
ShadowImage(shadow_buf, w, h, strength);
_PutImage(x,y,w,h,shadow_buf);
mem_Free(shadow_buf);
}
:void DrawPopupShadow(dword x,y,w,h,skinned)
{
PutShadow(w+x+1,y,1,h+2,skinned,2);
PutShadow(w+x+2,y+1,1,h+2,skinned,1);
PutShadow(x,y+h+2,w+2,1,skinned,2);
PutShadow(x+1,y+h+3,w+1,1,skinned,1);
}
:void DrawPopup(dword x,y,w,h,skinned, col_work,col_border)
{
DrawRectangle(x,y,w,h,col_border);
DrawBar(x+1,y+1,w-1,1,0xFFFfff);
DrawBar(x+1,y+2,1,h-2,0xFFFfff);
if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work);
DrawPopupShadow(x,y,w,h-1,skinned);
}
:void GrayScaleImage(dword color_image, w, h)
{
dword i,gray,rr,gg,bb;
for (i = 0; i < w*h*3; i+=3)
{
rr = DSBYTE[i+color_image];
gg = DSBYTE[i+1+color_image];
bb = DSBYTE[i+2+color_image];
gray = rr*rr;
gray += gg*gg;
gray += bb*bb;
gray = sqrt(gray) / 3;
DSBYTE[i +color_image] = DSBYTE[i+1+color_image] = DSBYTE[i+2+color_image] = gray;
}
}
:void ShadowImage(dword color_image, w, h, strength)
{
dword col, to;
strength = 10 - strength;
to = w*h*3 + color_image;
for ( ; color_image < to; color_image++)
{
col = strength * DSBYTE[color_image] / 10;
DSBYTE[color_image] = col;
}
}