kolibrios-gitea/programs/games/rstearth/show_tiles.inc
Marat Zakiyanov (Mario79) 0ce1475dad Rusty Earth - prototype of the game
git-svn-id: svn://kolibrios.org@5253 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-21 20:22:09 +00:00

181 lines
4.4 KiB
PHP

;---------------------------------------------------------------------
show_tiles_one_iteration:
mov [show_tiles_iterations],1
call copy_plan_level_to_plan_level_old
call show_tiles_1
call clear_show_flags_to_plan_level
call copy_plan_level_to_plan_level_old
ret
;---------------------------------------------------------------------
show_tiles:
mov [show_tiles_iterations],SPRITE_SIZE_X
;--------------------------------------
.loop:
call show_tiles_1
mcall 5,1
dec [show_tiles_iterations]
jnz .loop
call clear_show_flags_to_plan_level
call copy_plan_level_to_plan_level_old
ret
;---------------------------------------------------------------------
show_tiles_1:
; DEBUGF 1, "show_tiles_1\n"
; set start coordinates
xor edx,edx
mov ebx,LEVEL_MAP_SIZE_Y
mov ecx,plan_level
;--------------------------------------
.new_y:
mov eax,LEVEL_MAP_SIZE_X
ror edx,16
xor dx,dx
rol edx,16
;--------------------------------------
.new_x:
push eax ebx ecx
mov ebp,[ecx]
cmp [draw_all_level],1
je .draw_all_level
;; DEBUGF 1, "Y : %x X: %x cell: %x ebp: %x\n",ebx,eax,ecx,ebp
mov eax,ebp
rol eax,8
test al,al
jz .end_show_buffer
; cmp [show_tiles_iterations],1
; jne .not_clear
; mov al,0
;--------------------------------------
;.not_clear:
; ror eax,8
; mov [ecx],eax
;; DEBUGF 1, "new cell: %x eax: %x\n",ecx,eax
;--------------------------------------
.draw_all_level:
and ebp,0xff
mov eax,[base_icons]
imul ebp,SPRITE_SIZE_X*SPRITE_SIZE_Y ; 8bpp
; imul ebp,SPRITE_SIZE_X*SPRITE_SIZE_Y*3 ; 24bpp
call copy_base_8bpp
mov eax,[ecx+LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4]
mov ebp,ecx
sub ebp,plan_level
add ebp,plan_level_old
cmp [ebp+LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4],eax
jne @f
push dword [show_tiles_iterations]
mov [show_tiles_iterations],1
call calculate_new_characters_offsets_and_sizes
call analize_and_copy_object
pop dword [show_tiles_iterations]
jmp .draw_cell
;--------------------------------------
@@:
call calculate_new_characters_offsets_and_sizes
call analize_and_copy_object ; new object moves into the cell.
cmp [show_tiles_iterations],1
je .draw_cell
; mov eax,[ecx+LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4]
; DEBUGF 1, "object id new: %x\n",eax
sub ecx,plan_level
add ecx,plan_level_old
mov eax,[ecx]
shr eax,16
test al,al ; route or static?
jz .draw_cell
; mov eax,[ecx+LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4]
; DEBUGF 1, "object id old: %x\n",eax
; cmp [ecx+LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4],eax
; je @f ; old and new state of the cell is equal
; DEBUGF 1, "old object moves out of the cell\n"
call calculate_old_characters_offsets_and_sizes
call analize_and_copy_object ; old object moves out of the cell
;--------------------------------------
.draw_cell:
xor ebp,ebp
mcall 65,buffer_area,<SPRITE_SIZE_X,SPRITE_SIZE_Y>,,32 ; 32bpp
;--------------------------------------
.end_show_buffer:
pop ecx ebx eax
add ecx,4
add edx,SPRITE_SIZE_X shl 16
dec eax
jnz .new_x
add edx,SPRITE_SIZE_Y
dec ebx
jnz .new_y
; DEBUGF 1, "show_tiles_1 END\n"
ret
;---------------------------------------------------------------------
map_level_to_plan_level:
; mov esi,map_level_0
; mov esi,map_level_game_over
mov edi,plan_level
mov ecx,LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y
cld
rep movsd
ret
;---------------------------------------------------------------------
generate_objects_id:
mov esi,plan_level
mov edi,objects_id
mov ecx,LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y
mov edx,1
cld
;--------------------------------------
.loop:
lodsd
mov ebx,eax
xor eax,eax
test bh,bh
jz @f
mov eax,edx
inc edx ; next object
;--------------------------------------
@@:
stosd
dec ecx
jnz .loop
; DEBUGF 1, "object id max: %x\n",edx
ret
;---------------------------------------------------------------------
copy_plan_level_to_plan_level_old:
mov esi,plan_level
mov edi,plan_level_old
mov ecx,LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*2 ; plan_level + objects_id
cld
rep movsd
ret
;---------------------------------------------------------------------
clear_show_flags_to_plan_level:
mov esi,plan_level
mov edi,plan_level
mov ecx,LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y
cld
;--------------------------------------
@@:
lodsd
ror eax,24
mov al,0
ror eax,8
stosd
dec ecx
jnz @b
ret
;---------------------------------------------------------------------