forked from KolibriOS/kolibrios
ba5bb1ced2
- updated fonts git-svn-id: svn://kolibrios.org@5242 a494cfbc-eb01-0410-851d-a64ba20cac60
35 lines
864 B
C
35 lines
864 B
C
#ifndef RS_GAMETEXT_H
|
|
#define RS_GAMETEXT_H
|
|
|
|
#include "rsgame.h"
|
|
|
|
#define GAME_COLORS_COUNT 8
|
|
|
|
//#define GAME_COLOR_BLACK 0
|
|
//#define GAME_COLOR_WHITE 1
|
|
//#define GAME_COLOR_YELLOW 2
|
|
//#define GAME_COLOR_RED 3
|
|
//#define GAME_COLOR_BLUE 4
|
|
//#define GAME_COLOR_ORANGE 5
|
|
//#define GAME_COLOR_GRAY 6
|
|
//#define GAME_COLOR_GREEN 7
|
|
//
|
|
//#define GAME_FONT_DEFAULT 0
|
|
//#define GAME_FONT_HEAVY 1
|
|
//#define GAME_FONT_TITLE 2
|
|
//#define GAME_FONT_LIGHT 3
|
|
//
|
|
//#define GAME_ALIGN_LEFT 0
|
|
//#define GAME_ALIGN_CENTER 1
|
|
//#define GAME_ALIGN_RIGHT 2
|
|
|
|
|
|
void game_font_init();
|
|
void game_font_term();
|
|
|
|
void game_textout(int x, int y, int font_index, char* s);
|
|
void game_textout_at_center(int x, int y, int font_index, char *s);
|
|
void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);
|
|
|
|
#endif
|