kolibrios-gitea/programs/develop/sdk/trunk/libGUI/Cygwin and MinGW (windows)/libGUI.h
andrew_programmer 456168f5b2 Added SDK for FASM and some assembler examples.
git-svn-id: svn://kolibrios.org@1180 a494cfbc-eb01-0410-851d-a64ba20cac60
2009-09-26 21:40:38 +00:00

592 lines
15 KiB
C

/*
service structures of libGUI
*/
#define NULL (void*)0
typedef unsigned int DWORD;
typedef unsigned char BYTE;
typedef unsigned short int WORD;
typedef unsigned int size_t;
#define stdcall __stdcall
#define cdecl __cdecl
/////////////////////////////////////////////////////////////////////////
// libGUI sysyem messages types
/////////////////////////////////////////////////////////////////////////
#define MESSAGE_FULL_REDRAW_ALL 1
#define MESSAGE_KEYS_EVENT 2
#define MESSAGE_SPECIALIZED 3
#define MESSAGE_SET_FOCUSE 4
#define MESSAGE_CHANGE_FOCUSE 5
#define MESSAGE_MOUSE_EVENT 6
#define MESSAGE_CHANGE_POSITION_EVENT 7
#define MESSAGE_CHANGESIZE_EVENT 8
#define MESSAGE_CALL_TIMER_EVENT 9
#define MESSAGE_FULL_REDRAW_ALL_WITH_FINITION 10
#define MESSAGE_SET_MAIN_PARENT 11
#define MESSAGE_DESTROY_CONTROL -1
/////////////////////////////////////////////////////////////////////////
// system keys states
/////////////////////////////////////////////////////////////////////////
#define KEY_DOWN 16
#define KEY_UP 17
#define KEY_HOTKEY 18
/////////////////////////////////////////////////////////////////////////
// system mouse buttons states
/////////////////////////////////////////////////////////////////////////
#define MOUSE_LEFT_BUTTON_DOWN 19
#define MOUSE_LEFT_BUTTON_UP 20
#define MOUSE_RIGHT_BUTTON_DOWN 21
#define MOUSE_RIGHT_BUTTON_UP 22
#define MOUSE_MIDDLE_BUTTON_DOWN 23
#define MOUSE_MIDDLE_BUTTON_UP 24
#define MOUSE_4_BUTTON_DOWN 25
#define MOUSE_4_BUTTON_UP 26
#define MOUSE_5_BUTTON_DOWN 27
#define MOUSE_5_BUTTON_UP 28
//-----------------------------------------------------------------------
// CONNECT EVENTS FOR CALLBACKs
//-----------------------------------------------------------------------
////////////////////////////////////////////////////////////////
// connect events for button
////////////////////////////////////////////////////////////////
#define BUTTON_ENTER_EVENT 29
#define BUTTON_LEAVE_EVENT 30
#define BUTTON_PRESSED_EVENT 31
#define BUTTON_RELEASED_EVENT 32
////////////////////////////////////////////////////////////////
// connect events for scroll bar
////////////////////////////////////////////////////////////////
#define SCROLLBAR_CHANGED_EVENT 33
////////////////////////////////////////////////////////////////
// connect events for main parent window
////////////////////////////////////////////////////////////////
#define DELETE_EVENT 36
////////////////////////////////////////////////////////////////
// font type structure
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct FONT
{
DWORD *fnt_draw;
DWORD *fnt_unpacker;
DWORD *fnt_fd;
DWORD *fnt_bk;
int sizex;
int sizey;
int size;
int encoding_type;
char *font;
char *fnt_name;
DWORD type;
DWORD flags;
};
#pragma pack(pop)
typedef struct FONT font_t;
////////////////////////////////////////////////////////////////
// header of parent of control
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct HEADERPARENT
{
DWORD *ctrl_proc;
DWORD *ctrl_fd;
DWORD *ctrl_bk;
DWORD *child_fd;
DWORD *child_bk;
DWORD *parent;
DWORD *main_parent;
DWORD ctrl_x;
DWORD ctrl_y;
DWORD ctrl_sizex;
DWORD ctrl_sizey;
DWORD ctrl_ID;
DWORD *active_control_for_keys;
DWORD *active_control_for_mouse;
DWORD *callback;
DWORD *finition;
DWORD *timer;
DWORD flags;
DWORD **control_for_callback_function;
DWORD **callback_for_control_callback;
DWORD number_callbacks;
DWORD *global_active_control_for_keys;
DWORD *message;
DWORD *timer_bk;
DWORD *timer_fd;
DWORD number_timers_for_controls;
DWORD *calev_bk;
DWORD *calev_fd;
DWORD *IDL_func;
DWORD *IDL_func_data;
};
#pragma pack(pop)
typedef struct HEADERPARENT parent_t;
////////////////////////////////////////////////////////////////
// header of control
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct HEADER
{
DWORD *ctrl_proc;
DWORD *ctrl_fd;
DWORD *ctrl_bk;
DWORD *child_fd;
DWORD *child_bk;
DWORD *parent;
DWORD *main_parent;
DWORD ctrl_x;
DWORD ctrl_y;
DWORD ctrl_sizex;
DWORD ctrl_sizey;
DWORD ctrl_ID;
DWORD *active_control_for_keys;
DWORD *active_control_for_mouse;
DWORD *callback;
DWORD *finition;
DWORD *timer;
DWORD flags;
};
#pragma pack(pop)
typedef struct HEADER header_t;
////////////////////////////////////////////////////////////////
// callback structure for callback function of control
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct CALLBACK
{
DWORD *clb_bk;
DWORD *clb_fd;
DWORD *clb_control;
DWORD *func;
DWORD *func_data;
DWORD connect_event;
DWORD flags;
};
#pragma pack(pop)
typedef struct CALLBACK gui_callback_t;
////////////////////////////////////////////////////////////////
// timer
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct TIMER
{
DWORD *tmr_bk;
DWORD *tmr_fd;
DWORD *tmr_parent;
DWORD *func;
DWORD *func_data;
DWORD last_time;
DWORD time_tick;
DWORD flags;
};
#pragma pack(pop)
typedef struct TIMER gui_timer_t;
////////////////////////////////////////////////////////////////
// structure for callback events
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct CALLBACKEVENT
{
DWORD *calev_bk;
DWORD *calev_fd;
DWORD *calev_parent;
DWORD *func;
DWORD *func_data;
DWORD event_type;
};
#pragma pack(pop)
typedef struct CALLBACKEVENT gui_callbackevent_t;
////////////////////////////////////////////////////////////////
// type of data - structure message
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct MESSAGE
{
DWORD type;
DWORD arg1;
DWORD arg2;
DWORD arg3;
DWORD arg4;
};
#pragma pack(pop)
typedef struct MESSAGE gui_message_t;
////////////////////////////////////////////////////////////////
// button
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlButton
{
DWORD *ctrl_proc;
DWORD *ctrl_fd;
DWORD *ctrl_bk;
DWORD *child_fd;
DWORD *child_bk;
DWORD *parent;
DWORD *main_parent;
DWORD ctrl_x;
DWORD ctrl_y;
DWORD ctrl_sizex;
DWORD ctrl_sizey;
DWORD ctrl_ID;
DWORD *active_control_for_keys;
DWORD *active_control_for_mouse;
DWORD *callback;
DWORD *finition;
DWORD *timer;
DWORD flags;
//button's data
BYTE btn_flags;
};
#pragma pack(pop)
typedef struct ControlButton gui_button_t;
// information for creating control Button
#pragma pack(push,1)
struct ButtonData
{
int x;
int y;
int width;
int height;
};
#pragma pack(pop)
typedef struct ButtonData gui_button_data_t;
////////////////////////////////////////////////////////////////
// scroller
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlScrollBar
{
DWORD *ctrl_proc;
DWORD *ctrl_fd;
DWORD *ctrl_bk;
DWORD *child_fd;
DWORD *child_bk;
DWORD *parent;
DWORD *main_parent;
DWORD ctrl_x;
DWORD ctrl_y;
DWORD ctrl_sizex;
DWORD ctrl_sizey;
DWORD ctrl_ID;
DWORD *active_control_for_keys;
DWORD *active_control_for_mouse;
DWORD *callback;
DWORD *finition;
DWORD *timer;
DWORD flags;
//scroll bar's data
float ruller_size;
float ruller_pos;
float ruller_step;
BYTE scb_flags;
};
typedef struct ControlScrollBar gui_scroll_bar_t;
#pragma pack(push,1)
struct ScrollBarData
{
int x;
int y;
int width;
int height;
float ruller_size;
float ruller_pos;
float ruller_step;
};
#pragma pack(pop)
typedef struct ScrollBarData gui_scroll_bar_data_t;
////////////////////////////////////////////////////////////////
// progressbar
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlProgressBar
{
DWORD *ctrl_proc;
DWORD *ctrl_fd;
DWORD *ctrl_bk;
DWORD *child_fd;
DWORD *child_bk;
DWORD *parent;
DWORD *main_parent;
DWORD ctrl_x;
DWORD ctrl_y;
DWORD ctrl_sizex;
DWORD ctrl_sizey;
DWORD ctrl_ID;
DWORD *active_control_for_keys;
DWORD *active_control_for_mouse;
DWORD *callback;
DWORD *finition;
DWORD *timer;
DWORD flags;
//progress bar's data
float progress;
BYTE prb_flags;
};
#pragma pack(pop)
typedef struct ControlProgressBar gui_progress_bar_t;
#pragma pack(push,1)
struct ProgressBarData
{
int x;
int y;
int width;
int height;
float progress;
};
#pragma pack(pop)
typedef struct ProgressBarData gui_progress_bar_data_t;
////////////////////////////////////////////////////////////////
// scrolled window
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlScrolledWindow
{
DWORD *ctrl_proc;
DWORD *ctrl_fd;
DWORD *ctrl_bk;
DWORD *child_fd;
DWORD *child_bk;
DWORD *parent;
DWORD *main_parent;
DWORD ctrl_x;
DWORD ctrl_y;
DWORD ctrl_sizex;
DWORD ctrl_sizey;
DWORD ctrl_ID;
DWORD *active_control_for_keys;
DWORD *active_control_for_mouse;
DWORD *callback;
DWORD *finition;
DWORD *timer;
DWORD flags;
//scrolled windows's data
DWORD virtual_x;
DWORD virtual_y;
DWORD virtual_sizex;
DWORD virtual_sizey;
DWORD *virtual_controls_x;
DWORD *virtual_controls_y;
DWORD number_virtual_controls;
DWORD scroll_arrea_sizex;
DWORD scroll_arrea_sizey;
DWORD *horizontal_scroll;
DWORD *vertical_scroll;
BYTE scw_flags;
};
#pragma pack(pop)
typedef struct ControlScrolledWindow gui_scrolled_window_t;
#pragma pack(push,1)
struct ScrolledWindowData
{
int x;
int y;
int width;
int height;
};
#pragma pack(pop)
typedef struct ScrolledWindowData gui_scrolled_window_data_t;
////////////////////////////////////////////////////////////////
// image
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlImage
{
DWORD *ctrl_proc;
DWORD *ctrl_fd;
DWORD *ctrl_bk;
DWORD *child_fd;
DWORD *child_bk;
DWORD *parent;
DWORD *main_parent;
DWORD ctrl_x;
DWORD ctrl_y;
DWORD ctrl_sizex;
DWORD ctrl_sizey;
DWORD ctrl_ID;
DWORD *active_control_for_keys;
DWORD *active_control_for_mouse;
DWORD *callback;
DWORD *finition;
DWORD *timer;
DWORD flags;
char bits_per_pixel;
char bytes_per_pixel;
char *img;
};
#pragma pack(pop)
typedef struct ControlImage gui_image_t;
#pragma pack(push,1)
struct ImageData
{
int x;
int y;
int width;
int height;
char bits_per_pixel;
};
#pragma pack(pop)
typedef struct ImageData gui_image_data_t;
////////////////////////////////////////////////////////////////
// text
////////////////////////////////////////////////////////////////
#pragma pack(push,1)
struct ControlText
{
DWORD *ctrl_proc;
DWORD *ctrl_fd;
DWORD *ctrl_bk;
DWORD *child_fd;
DWORD *child_bk;
DWORD *parent;
DWORD *main_parent;
DWORD ctrl_x;
DWORD ctrl_y;
DWORD ctrl_sizex;
DWORD ctrl_sizey;
DWORD ctrl_ID;
DWORD *active_control_for_keys;
DWORD *active_control_for_mouse;
DWORD *callback;
DWORD *finition;
DWORD *timer;
DWORD flags;
DWORD *font;
DWORD color;
DWORD background_color;
char *text;
BYTE txt_flags;
};
#pragma pack(pop)
typedef struct ControlText gui_text_t;
#pragma pack(push,1)
struct TextData
{
int x;
int y;
DWORD *font;
DWORD color;
DWORD background_color;
char background;
char *text;
};
#pragma pack(pop)
typedef struct TextData gui_text_data_t;
/////////////////////////////////////////////////////////////////
// load libGUI library and link functions
/////////////////////////////////////////////////////////////////
void LoadLibGUI(char *lib_path);
//**********************************************************************
// libGUI service functions
//**********************************************************************
DWORD (stdcall *LibGUIversion)(void);
char (stdcall *InitLibGUI)(void);
void (stdcall *LibGUImain)(parent_t *WindowParent);
void (stdcall *QuitLibGUI)(parent_t *window);
void* (stdcall *CreateWindow)(void);
void (stdcall *SetWindowSizeRequest)(parent_t *WindowParent,int size_x,int size_y);
void (stdcall *PackControls)(void *Parent,void *control);
void (stdcall *DestroyControl)(void *control);
void (stdcall *SetControlSizeRequest)(void *Control,int new_size_x,int new_size_y);
int (stdcall *GetControlSizeX)(void *Control);
int (stdcall *GetControlSizeY)(void *Control);
void (stdcall *SetControlNewPosition)(void *Control,int new_x,int new_y);
int (stdcall *GetControlPositionX)(void *Control);
int (stdcall *GetControlPositionY)(void *Control);
void* (stdcall *SetFocuse)(void *Control);
void (stdcall *RedrawControl)(void *Control);
void (stdcall *SpecialRedrawControl)(void *Control);
gui_callback_t* (stdcall *SetCallbackFunction)(void *Control,
int event_name,void *callback_func,
void *callback_func_data);
void (stdcall *BlockCallbackFunction)(void *Control,gui_callback_t *callback_ID);
void (stdcall *UnblockCallbackFunction)(void *Control,gui_callback_t *callback_ID);
void (stdcall *SetIDL_Function)(parent_t *Parent,void *function,void *function_data);
void (stdcall *DestroyIDL_Function)(parent_t *Parent);
gui_timer_t* (stdcall *SetTimerCallbackForFunction)(parent_t *parent_window,
int time_tick,void *func,void *func_data);
void (stdcall *DestroyTimerCallbackForFunction)(gui_timer_t *timer);
gui_callbackevent_t* (stdcall *SetCallbackFunctionForEvent)(parent_t *parent_window,
int event_type,void *func,void *func_data);
void (stdcall *DestroyCallbackFunctionForEvent)(gui_callbackevent_t *callback_event);
gui_button_t* (stdcall *CreateButton)(gui_button_data_t *info_for_control);
gui_button_t* (stdcall *CreateButtonWithText)(gui_button_data_t *info,char *txt);
gui_progress_bar_t* (stdcall *CreateProgressBar)(gui_progress_bar_data_t *info_for_control);
void (stdcall *SetProgressBarPulse)(gui_progress_bar_t *ProgressBar,int time_update);
void (stdcall *ProgressBarSetText)(gui_progress_bar_t *pbar,char *txt);
char* (stdcall *ProgressBarGetText)(gui_progress_bar_t *pbar);
gui_scroll_bar_t* (stdcall *CreateHorizontalScrollBar)(gui_scroll_bar_data_t *info_for_control);
gui_scroll_bar_t* (stdcall *CreateVerticalScrollBar)(gui_scroll_bar_data_t *info_for_control);
gui_scrolled_window_t* (stdcall *CreateScrolledWindow)(gui_scrolled_window_data_t *info_for_control);
void (stdcall *ScrolledWindowPackControls)(gui_scrolled_window_t *parent,void *Control);
gui_image_t* (stdcall *CreateImage)(gui_image_data_t *info_for_control);
gui_text_t* (stdcall *CreateText)(gui_text_data_t *info_for_control);
void (stdcall *TextBackgroundOn)(gui_text_t *Text);
void (stdcall *TextBackgroundOff)(gui_text_t *Text);
font_t* (stdcall *LoadFont)(char *fullfontname);
void (stdcall *FreeFont)(font_t *font);