kolibrios-gitea/programs/games/rstearth/u_data.inc
Marat Zakiyanov (Mario79) 7cadd5ef29 Rusty Earth
1) two demo level
2) screen for "game stage", "game over" and "game win"
3) NOSO boot parameter to start without sound and sound files

git-svn-id: svn://kolibrios.org@5292 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-30 01:18:21 +00:00

145 lines
4.6 KiB
PHP

;---------------------------------------------------------------------
; uninitialized data
;---------------------------------------------------------------------
extended_key rb 1
draw_all_level rb 1
current_cell_NPC rb 1
death_of_protagonist rb 1
npc_alive rb 1
target_detected rb 1
sound_flag rb 1
sounds_flag rb 1
music_flag rb 1
snd_kick_flag rb 1
main_menu_pointer rb 1
settings_menu_pointer rb 1
use_separate_draw_text rb 1
init_sound_busy_flag rb 1
;---------------------------------------------------------------------
align 4
N_error rd 1
error_type rd 1
error_path rd 1
;---------------------------------------------------------------------
font_icons rd 1
base_icons rd 1
red_brick_icons rd 1
white_brick_icons rd 1
npc_miku_icons rd 1
npc_death_icons rd 1
npc_skeleton_icons rd 1
npc_ifrit_icons rd 1
npc_barret_icons rd 1
;---------------------------------------------------------------------
background_music rd 1
sounds_sample rd 1
stone_kick_sound rd 1
menu_sound rd 1
;---------------------------------------------------------------------
show_tiles_iterations rd 1
characters_offset_x rd 1
characters_offset_y rd 1
characters_size_x rd 1
characters_size_y rd 1
buffer_offset_x rd 1
buffer_offset_y rd 1
;---------------------------------------------------------------------
action_cell_x rd 1
action_cell_y rd 1
target_action_cell_x rd 1
target_action_cell_y rd 1
;------------------------------------------------------------------------------
menu_text_pointers rd 1
text_step_Y rd 1
;------------------------------------------------------------------------------
level_counter rd 1
;------------------------------------------------------------------------------
align 4
version rd 1 ; версия интерфейса, текущая 0x0101
; snd_format одна из констант вида PCM_X_Y_Z где
; X- число каналов
; Y- разрядность в битах на канал
; Z- частота в КГц из фикс. набора 11025Гц, 12000Гц, 16000Гц, 22050Гц, 24000Гц, 32000Гц, 44100Гц, 48000Гц
; Если формат не известен заранее используется константа PCM_ALL.
; Окончательно формат устанавливается вызовом SetFormat.
snd_format rd 1 ; формат данных
; хэндл буфера
hBuff_pointer rd 1
hBuff_buffer_size_pointer rd 1
hBuff1 rd 1
hBuff2 rd 1
hBuff1_buffer_size rd 1
hBuff2_buffer_size rd 1
hBuff1_buffer_offset rd 1
hBuff2_buffer_offset rd 1
hBuff1_driver_notify_struct rd 6 ; структура события от драйвера
hBuff2_driver_notify_struct rd 6 ; структура события от драйвера
data_offset rd 1
;---------------------------------------------------------------------
voice_samples_start rd 1 ; start of *.SMP
wav_for_test rd 1
wav_for_test_end rd 1
;---------------------------------------------------------------------
align 4
buffer_area:
rb 64*64*4 ; 64p * 64p * 32bpp
;---------------------------------------------------------------------
align 4
plan_level:
rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4
;---------------------------------------------------------------------
align 4
objects_id:
rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4
;---------------------------------------------------------------------
align 4
plan_level_old:
rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4
;---------------------------------------------------------------------
align 4
objects_id_old:
rb LEVEL_MAP_SIZE_X*LEVEL_MAP_SIZE_Y*4
;---------------------------------------------------------------------
align 4
path:
rb 4096
;---------------------------------------------------------------------
align 4
file_name:
rb 4096
;---------------------------------------------------------------------
align 4
file_info:
rb 40
;---------------------------------------------------------------------
align 4
bootparam:
;procinfo:
;process_info:
rb 1024
;---------------------------------------------------------------------
align 4
; sound thread
rb 1024
snd_kick_action_thread_stack:
;---------------------------------------------------------------------
align 4
; sound thread
rb 1024
snd_background_music_thread_stack:
;---------------------------------------------------------------------
align 4
; window error message
rb 1024
thread_stack:
;---------------------------------------------------------------------
align 4
rb 1024
stacktop:
;---------------------------------------------------------------------