kolibrios-gitea/programs/media/ac97snd/trunk/ac97wav.h
heavyiron 3eda462807 Kernel: Smoothing image code from Mario79, build scripts for skin and drivers/build.bat
Programs: fasm updated to 1.67.14, small fixes in desktop, stackcfg, calc, board, pipes, freecell, big cleanup of unused programs, added some applications from 0.6.3.0 distr...

git-svn-id: svn://kolibrios.org@205 a494cfbc-eb01-0410-851d-a64ba20cac60
2006-11-02 14:18:23 +00:00

87 lines
2.1 KiB
C

//
// This file is part of the AC97 mp3 player.
// (C) copyright Serge 2006
// email: infinity_sound@mail.ru
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
#define PCM_2_16_48 1
#define PCM_1_16_48 2
#define PCM_2_16_44 3
#define PCM_1_16_44 4
#define PCM_2_16_32 5
#define PCM_1_16_32 6
#define PCM_2_16_24 7
#define PCM_1_16_24 8
#define PCM_2_16_22 9
#define PCM_1_16_22 10
#define PCM_2_16_16 11
#define PCM_1_16_16 12
#define PCM_2_16_12 13
#define PCM_1_16_12 14
#define PCM_2_16_11 15
#define PCM_1_16_11 16
#define PCM_2_16_8 17
#define PCM_1_16_8 18
#define PCM_2_8_48 19
#define PCM_1_8_48 20
#define PCM_2_8_44 21
#define PCM_1_8_44 22
#define PCM_2_8_32 23
#define PCM_1_8_32 24
#define PCM_2_8_24 25
#define PCM_1_8_24 26
#define PCM_2_8_22 27
#define PCM_1_8_22 28
#define PCM_2_8_16 29
#define PCM_1_8_16 30
#define PCM_2_8_12 31
#define PCM_1_8_12 32
#define PCM_2_8_11 33
#define PCM_1_8_11 34
#define PCM_2_8_8 35
#define PCM_1_8_8 36
#define ST_DONE 0x0
#define ST_PLAY 0x1
#define ST_EXIT 0x2
#define ST_STOP 0x4
typedef struct
{ DWORD riff_id;
DWORD riff_size;
DWORD riff_format;
DWORD fmt_id;
DWORD fmt_size;
WORD wFormatTag;
WORD nChannels;
DWORD nSamplesPerSec;
DWORD nAvgBytesPerSec;
WORD nBlockAlign;
WORD wBitsPerSample;
DWORD data_id;
DWORD data_size;
} WAVEHEADER;
DWORD test_wav(WAVEHEADER *hdr);
DWORD test_mp3(char *buf);
//void (*snd_play)();
void wave_out(char* buff);
void play_wave();
void play_mp3();
void snd_stop();