kolibrios-gitea/skins/_old/RoboTech/GRoboTech/GRoboTech.asm
Ivan Baravy d9d603acd0 Fix skin.inc files, make them all the same.
Rename all the me_skin.inc and my_skin.inc to skin.inc.
Read BMP header size from file, don't hardcode.
Make all the skins use the same skin.inc.
Speed up compilation of skins.

git-svn-id: svn://kolibrios.org@7119 a494cfbc-eb01-0410-851d-a64ba20cac60
2017-11-27 19:25:14 +00:00

36 lines
1.2 KiB
NASM

include 'skin.inc'
SKIN_PARAMS \
height = bmp_base.height,\ ; skin height
margins = [6:1:43:1],\ ; margins [left:top:right:bottom]
colors active = [binner=0x4E4E4E:\ ; border inner color
bouter=0x4E4E4E:\ ; border outer color
bframe=0x6A6A6A],\ ; border frame color
colors inactive = [binner=0x575757:\ ; border inner color
bouter=0x575757:\ ; border outer color
bframe=0x6E6E6E],\ ; border frame color
dtp = 'GRoboTech.DTP' ; dtp colors
SKIN_BUTTONS \
close = [-25:4][16:15],\ ; buttons coordinates
minimize = [-46:4][16:15] ; [left:top][width:height]
SKIN_BITMAPS \
left active = bmp_left,\ ; skin bitmaps pointers
left inactive = bmp_left1,\
oper active = bmp_oper,\
oper inactive = bmp_oper1,\
base active = bmp_base,\
base inactive = bmp_base1
BITMAP bmp_left ,'active/left.bmp' ; skin bitmaps
BITMAP bmp_oper ,'active/oper.bmp'
BITMAP bmp_base ,'active/base.bmp'
BITMAP bmp_left1,'inactive/left.bmp'
BITMAP bmp_oper1,'inactive/oper.bmp'
BITMAP bmp_base1,'inactive/base.bmp'
;================================;
; Created by Rock_maniak_forever ;
;================================;