kolibrios-gitea/programs/games/2048/config.c
raandoom 518d1e922a 2048:
- load / save highscore testing
TODO:
 - optimize tile drawing: maybe separate canvas for every tile
 - game over screen
 - last game save / load

git-svn-id: svn://kolibrios.org@5232 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-15 22:59:51 +00:00

56 lines
1005 B
C

#include "config.h"
#pragma pack(push,1)
typedef struct {
__u32 func;
__u32 l_off;
__u32 h_off_flags;
__u32 size;
char* data;
char null;
char* name;
} fs_info;
#pragma pack(pop)
char path[] = "/sys/games/2048.dat";
__u32 config_load_highscore()
{
__u32 highscore = 0;
fs_info cfg = {0};
cfg.func = 0;
cfg.size = 4;
cfg.data = (char*)&highscore;
cfg.name = path;
__u32 ret = 0;
__u32 rnum = 0;
__asm__ __volatile__("int $0x40":"=a"(ret),"=b"(rnum):
"a"(70),
"b"((__u32)(&cfg)));
if (ret || (rnum != 4)) highscore = 0;
return highscore;
}
void config_save_highscore(__u32 score)
{
fs_info cfg = {0};
cfg.func = 2;
cfg.size = 4;
cfg.data = (char*)&score;
cfg.name = path;
__u32 ret = 0;
__u32 wnum = 0;
__asm__ __volatile__("int $0x40":"=a"(ret),"=b"(wnum):
"a"(70),
"b"((__u32)(&cfg)));
}