kolibrios-gitea/programs/games/snake/trunk/snake.asm
Ivan Baravy afa8518204 snake: version 0.3
git-svn-id: svn://kolibrios.org@1522 a494cfbc-eb01-0410-851d-a64ba20cac60
2010-07-19 14:59:30 +00:00

1059 lines
33 KiB
NASM

;;===HEADER====================================================================================================================
use32
org 0x0
db 'MENUET01'
dd 0x1,start,i_end,d_end,stacktop,0x0,cur_dir_path
;;---HEADER--------------------------------------------------------------------------------------------------------------------
include '../../../proc32.inc'
include '../../../macros.inc'
include '../../../system/launch/trunk/mem.inc'
include '../../../develop/libraries/libs-dev/.test/dll.inc'
include '../../../develop/libraries/box_lib/trunk/box_lib.mac'
;include '../../../system/board/trunk/debug.inc'
;;===Define_chapter============================================================================================================
SCORE_EAT equ 100
LEFT equ 0
DOWN equ 1
UP equ 2
RIGHT equ 3
;;---Define_chapter------------------------------------------------------------------------------------------------------------
start:
stdcall dll.Load,@IMPORT
or eax, eax
jnz Exit
align 4
mov eax, cur_dir_path
@@:
cmp byte[eax], 0
jz @f
inc eax
jmp @b
@@:
mov dword[eax], '.ini'
invoke ini.get_int, cur_dir_path, aPreferences, aSpeed, 80
neg eax
add [time_wait_limit], eax
invoke ini.get_int, cur_dir_path, aPreferences, aSquare_side_length, 19
mov [square_side_length], eax
invoke ini.get_int, cur_dir_path, aPreferences, aSpace_between_squares, 1
mov [space_between_squares], eax
invoke ini.get_str, cur_dir_path, aPreferences, aTheme, aTheme_name, 31, aTheme_name
invoke ini.get_int, cur_dir_path, aTheme_name, aDecorations, 2
mov [decorations], al
invoke ini.get_color, cur_dir_path, aTheme_name, aBackground_color, 0x000000
or [background_color], eax
or [window_style], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aDecorations_color, 0x00aaaa00
or [decorations_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aSnake_color, 0x1111ff
or [snake_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aSnake_head_color, 0x1111ff
or [snake_head_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aSnake_picture_color, 0x4488ff
or [snake_picture_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aVersion_picture_color, 0x55ff55
or [version_picture_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aPause_picture_color, 0x11ff11
or [pause_picture_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aGame_over_picture_color, 0xff1111
or [game_over_picture_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aEat_color, 0xffff11
or [eat_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aNavigation_strings_color, 0x80ff7777
or [navigation_strings_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aGame_over_strings_color, 0x80ff9900
or [game_over_strings_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aScore_string_color, 0x80ffffff
or [score_string_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aHiscore_string_color, 0x80ffffff
or [hiscore_string_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aChampion_string_color, 0x80ffffff
or [champion_string_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aGame_over_hiscore_color, 0x80ffdd44
or [game_over_hiscore_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aScore_number_color, 0xffffff
or [score_number_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aHiscore_number_color, 0x00ffffff
or [hiscore_number_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aChampion_name_color, 0x80ffffff
or [champion_name_color], eax
invoke ini.get_color, cur_dir_path, aTheme_name, aEdit_box_selection_color, 0x00aa00
or [edit1+0x10], eax
mov eax, [background_color]
mov [edit1+0x0C], eax
mov [edit1+0x14], eax
mov [edit1+0x18], eax
mov eax, [game_over_hiscore_color]
mov [edit1+0x1C], eax
call Set_geometry
include 'first_menu.asm' ; First menu body and functions
include 'level.asm' ; Level body and functions (game process)
include 'pause.asm' ; Pause body and functions
include 'game_over.asm' ; Game_over body and functions
;;===Some_functions============================================================================================================
Exit:
;;===Exit==================================================================================================================
or eax, -1
int 0x40
;;---Exit------------------------------------------------------------------------------------------------------------------
Set_geometry:
;;===Set_geometry==========================================================================================================
mov eax, [space_between_squares]
add eax, [square_side_length]
mov [g_s], eax
mov eax, [g_s]
shr eax, 1
mov ebx, eax
shr ebx, 1
add eax, ebx
mov [g_e], eax
mov eax, [g_s]
add eax, [g_e]
mov [gbxm1], eax
mov eax, [g_e]
add eax, 25
mov [gbym1], eax
mov eax, [g_w]
mul word[g_h]
mov [gw_mul_gh], eax
mov edx, [g_w]
mov eax, [g_s]
mul dx
mov [gw_mul_gs], eax
mov edx, [g_h]
mov eax, [g_s]
mul dx
mov [gh_mul_gs], eax
mov eax, [gbxm1]
add eax, [gw_mul_gs]
mov [gbxm1_plus_gw_mul_gs], eax
mov eax, [gbym1]
add eax, [gh_mul_gs]
mov [gbym1_plus_gh_mul_gs], eax
mov eax, [g_s]
shl eax, 16
add eax, [g_s]
mov [gs_shl16_gs], eax
mov eax, [gbxm1]
shl eax, 16
add eax, [gbxm1]
mov [gbxm1_shl16_gbxm1], eax
mov eax, [gbym1]
shl eax, 16
add eax, [gbym1]
mov [gbym1_shl16_gbym1], eax
mov eax, [gw_mul_gs]
add eax, [gbxm1]
add eax, [gbxm1]
add eax, 5*2 ; skin width
mov [window_width], eax
mov eax, [gh_mul_gs]
add eax, [gbym1]
add eax, [g_e]
add eax, 30
add eax, 22+5 ; skin height
mov [window_height], eax
mcall 48, 5
mov dx, ax
shr eax, 16
sub dx, ax
cmp dx, word[window_width] ; does window fit to work area width?
jnl @f
dec [square_side_length]
; dps 'snake: Window does not fit to screen.'
; newline
; dps 'Square_side_length was decreased.'
; newline
; dps 'Check you config file! (snake.ini)'
; newline
jmp Set_geometry
@@:
mov cx, bx
shr ebx, 16
sub cx, bx
cmp cx, word[window_height] ; does window fit to work area height?
jnl @f
dec [square_side_length]
; dps 'snake: Window does not fit to screen.'
; newline
; dps 'Square_side_length was decreased.'
; newline
; dps 'Check you config file! (snake.ini)'
; newline
jmp Set_geometry
@@:
sub dx, word[window_width]
shr dx, 1
mov word[wp_x], dx
sub cx, word[window_height]
shr cx, 1
mov dx, cx
shr cx, 1
add cx, dx
mov word[wp_y], cx
mov [top_strings], 8
mov eax, [window_height]
sub eax, 50
mov [bottom_top_strings], eax
add eax, 6
mov [bottom_middle_strings], eax
add eax, 6
mov [bottom_bottom_strings], eax
sub eax, 4
mov [edit1+0x08], eax
ret
;;---Set_geometry------------------------------------------------------------------------------------------------------
Draw_decorations:
;;===Draw_decorations==================================================================================================
mov al, [decorations]
dec al
jz grid_lines
dec al
jz grid_lines_with_ends
dec al
jz grid_lines_with_corners
dec al
jz grid_dots
dec al
jz borders_lines
dec al
jz borders_lines_with_corners
dec al
jz borders_dots
dec al
jz corners_dots
dec al
jz corners_inner
dec al
jz corners_outer
dec al
jz corners_crosses
ret
grid_lines:
mov eax, 38
;mov ebx, (GRID_BEGIN_X-1)*65536+(GRID_BEGIN_X-1)
mov ebx, [gbxm1_shl16_gbxm1]
;mov ecx, (GRID_BEGIN_Y-1)*65536+(GRID_BEGIN_Y-1+GRID_HEIGHT*GRID_STEP)
mov ecx, [gbym1_shl16_gbym1]
add ecx, [gh_mul_gs]
mov edx, [decorations_color]
mov esi, [g_w]
add esi, 1
@@:
mcall
add ebx, [gs_shl16_gs]
dec esi
jnz @b
;mov ebx, (GRID_BEGIN_X-1)*65536+(GRID_BEGIN_X-1+GRID_WIDTH*GRID_STEP)
mov ebx, [gbxm1_shl16_gbxm1]
add ebx, [gw_mul_gs]
mov ecx, [gbym1_shl16_gbym1]
mov esi, [g_h]
add esi, 1
@@:
mcall
add ecx, [gs_shl16_gs]
dec esi
jnz @b
ret
grid_lines_with_ends:
mov eax, 38
mov ebx, [gbxm1_shl16_gbxm1]
mov ecx, [gbym1]
sub ecx, [g_e]
shl ecx, 16
add ecx, [gbym1_plus_gh_mul_gs]
add ecx, [g_e]
mov edx, [decorations_color]
mov esi, [g_w]
add esi, 1
@@:
mcall
add ebx, [gs_shl16_gs]
dec esi
jnz @b
mov ebx, [gbxm1]
sub ebx, [g_e]
shl ebx, 16
add ebx, [gbxm1_plus_gw_mul_gs]
add ebx, [g_e]
mov ecx, [gbym1_shl16_gbym1]
mov esi, [g_h]
add esi, 1
@@:
mcall
add ecx, [gs_shl16_gs]
dec esi
jnz @b
ret
grid_lines_with_corners:
call grid_lines
call corners_outer
ret
grid_dots:
mov eax, 1
mov ebx, [gbxm1]
mov ecx, [gbym1]
mov edx, [decorations_color]
@@:
mcall
add ebx, [g_s]
cmp ebx, [gbxm1_plus_gw_mul_gs]
jng @b
add ecx, [g_s]
cmp ecx, [gbym1_plus_gh_mul_gs]
jg @f
mov ebx, [gbxm1]
jmp @b
@@:
ret
borders_lines:
mov eax, 38
mov ebx, [gbxm1_shl16_gbxm1]
mov ecx, [gbym1_shl16_gbym1]
add ecx, [gh_mul_gs]
mov edx, [decorations_color]
mcall
mov ebx, [gbxm1_plus_gw_mul_gs]
shl ebx, 16
add ebx, [gbxm1_plus_gw_mul_gs]
mcall
mov ebx, [gbxm1_shl16_gbxm1]
add ebx, [gw_mul_gs]
mov ecx, [gbym1_shl16_gbym1]
mcall
mov ecx, [gbym1_plus_gh_mul_gs]
shl ecx, 16
add ecx, [gbym1_plus_gh_mul_gs]
mcall
ret
borders_lines_with_corners:
call borders_lines
call corners_outer
ret
borders_dots:
mov eax, 1
mov ebx, [gbxm1]
mov ecx, [gbym1]
mov edx, [decorations_color]
@@:
mcall
add ebx, [g_s]
cmp ebx, [gbxm1_plus_gw_mul_gs]
jng @b
mov ebx, [gbxm1]
mov ecx, [gbym1_plus_gh_mul_gs]
@@:
mcall
add ebx, [g_s]
cmp ebx, [gbxm1_plus_gw_mul_gs]
jng @b
mov ebx, [gbxm1]
mov ecx, [gbym1]
@@:
mcall
add ecx, [g_s]
cmp ecx, [gbym1_plus_gh_mul_gs]
jng @b
mov ebx, [gbxm1_plus_gw_mul_gs]
mov ecx, [gbym1]
@@:
mcall
add ecx, [g_s]
cmp ecx, [gbym1_plus_gh_mul_gs]
jng @b
ret
corners_dots:
mov eax, 13
mov ebx, [gbxm1]
dec ebx
shl ebx, 16
add ebx, 2
mov ecx, [gbym1]
dec ecx
shl ecx, 16
add ecx, 2
mov edx, [decorations_color]
mcall
mov ebx, [gbxm1_plus_gw_mul_gs]
shl ebx, 16
add ebx, 2
mcall
mov ebx, [gbxm1]
dec ebx
shl ebx, 16
add ebx, 2
mov ecx, [gbym1_plus_gh_mul_gs]
shl ecx, 16
add ecx, 2
mcall
mov ebx, [gbxm1_plus_gw_mul_gs]
shl ebx, 16
add ebx, 2
mcall
ret
corners_inner:
mov eax, 38
mov ebx, [gbxm1_shl16_gbxm1]
add ebx, [g_e]
mov ecx, [gbym1_shl16_gbym1]
mov edx, [decorations_color]
mcall
mov ecx, [gbym1_plus_gh_mul_gs]
shl ecx, 16
add ecx, [gbym1_plus_gh_mul_gs]
mcall
mov ebx, [gbxm1_plus_gw_mul_gs]
sub ebx, [g_e]
shl ebx, 16
add ebx, [gbxm1_plus_gw_mul_gs]
mcall
mov ecx, [gbym1_shl16_gbym1]
mcall
mov ebx, [gbxm1_shl16_gbxm1]
mov ecx, [gbym1_shl16_gbym1]
add ecx, [g_e]
mcall
mov ebx, [gbxm1_plus_gw_mul_gs]
shl ebx, 16
add ebx, [gbxm1_plus_gw_mul_gs]
mcall
mov ecx, [gbym1_plus_gh_mul_gs]
sub ecx, [g_e]
shl ecx, 16
add ecx, [gbym1_plus_gh_mul_gs]
mcall
mov ebx, [gbxm1_shl16_gbxm1]
mcall
ret
corners_outer:
mov eax, 38
mov ebx, [gbxm1_shl16_gbxm1]
sub ebx, [g_e]
mov ecx, [gbym1_shl16_gbym1]
mov edx, [decorations_color]
mcall
mov ecx, [gbym1_plus_gh_mul_gs]
shl ecx, 16
add ecx, [gbym1_plus_gh_mul_gs]
mcall
mov ebx, [gbxm1_plus_gw_mul_gs]
shl ebx, 16
add ebx, [gbxm1_plus_gw_mul_gs]
add ebx, [g_e]
mcall
mov ecx, [gbym1_shl16_gbym1]
mcall
mov ebx, [gbxm1_shl16_gbxm1]
mov ecx, [gbym1_shl16_gbym1]
sub ecx, [g_e]
mcall
mov ebx, [gbxm1_plus_gw_mul_gs]
shl ebx, 16
add ebx, [gbxm1_plus_gw_mul_gs]
mcall
mov ecx, [gbym1_plus_gh_mul_gs]
shl ecx, 16
add ecx, [gbym1_plus_gh_mul_gs]
add ecx, [g_e]
mcall
mov ebx, [gbxm1_shl16_gbxm1]
mcall
ret
corners_crosses:
call corners_inner
call corners_outer
ret
;;---Draw_decorations--------------------------------------------------------------------------------------------------
Draw_square:
;;===Draw_square=======================================================================================================
;; bl - x_coord
;; bh - y_coord
;; edx - color
mov cl, bh
mov al, byte[g_s]
mul bl
mov bx, ax
add bx, word[gbxm1]
inc bx
shl ebx, 16
add ebx, [g_s]
dec ebx
mov al, byte[g_s]
mul cl
mov cx, ax
add cx, word[gbym1]
inc cx
shl ecx, 16
add ecx, [g_s]
dec ecx
mcall 13
ret
;;---Draw_square-------------------------------------------------------------------------------------------------------
Draw_menu_esc:
;;===Draw_menu_esc=====================================================================================================
mov ebx, [window_width]
shr ebx, 1
sub ebx, (string_apply_name_enter-string_menu_esc-1)*3+6
shl ebx, 16
add ebx, dword[top_strings]
mcall 4, ,[navigation_strings_color],string_menu_esc
ret
;;---Draw_menu_esc-----------------------------------------------------------------------------------------------------
Draw_score_string:
;;===Draw_score_string=================================================================================================
mov ebx, [window_width]
shr ebx, 3
sub ebx, 5
shl ebx, 16
add ebx, dword[bottom_top_strings]
mcall 4, ,[score_string_color],string_score
ret
;;---Draw_score_string-------------------------------------------------------------------------------------------------
Draw_score_number:
;;===Draw_score_number=================================================================================================
mov edx, [window_width]
shr edx, 3
sub edx, 6
add edx, (string_hi_score-string_score)*6
shl edx, 16
add edx, dword[bottom_top_strings]
mcall 47,0x00070000,[score], ,[score_number_color],[background_color]
ret
;;---Draw_score_number-------------------------------------------------------------------------------------------------
Draw_hiscore_string:
;;===Draw_hiscore_string===============================================================================================
mov ebx, [window_width]
shr ebx, 3
neg ebx
add ebx, [window_width]
sub ebx, (string_player-string_hi_score)*6+7*6+5
shl ebx, 16
add ebx, dword[bottom_top_strings]
mcall 4, ,[hiscore_string_color],string_hi_score
ret
;;---Draw_hiscore_string-----------------------------------------------------------------------------------------------
Draw_hiscore_number:
;;===Draw_hiscore_number===============================================================================================
mov edx, [window_width]
shr edx, 3
neg edx
add edx, [window_width]
sub edx, 7*6+6
shl edx, 16
add edx, dword[bottom_top_strings]
mcall 47,0x00070000,[hi_score], ,[hiscore_number_color]
ret
;;---Draw_hiscore_number-----------------------------------------------------------------------------------------------
Draw_champion_string:
;;===Draw_champion_string==============================================================================================
mov ebx, [window_width]
shr ebx, 3
neg ebx
add ebx, [window_width]
sub ebx, (string_level-string_champion)*6+7*6+5
shl ebx, 16
add ebx, dword[bottom_bottom_strings]
mcall 4, ,[champion_string_color],string_champion
ret
;;---Draw_champion_string----------------------------------------------------------------------------------------------
Draw_champion_name:
;;===Draw_champion_name================================================================================================
mov ebx, [window_width]
shr ebx, 3
neg ebx
add ebx, [window_width]
sub ebx, (press_to_start-champion_name)*6+7*6+6
add ebx, (press_to_start-champion_name)*6
shl ebx, 16
add ebx, dword[bottom_bottom_strings]
mcall 4, ,[champion_name_color],champion_name
ret
;;---Draw_champion_name------------------------------------------------------------------------------------------------
Draw_picture:
;;===Draw_picture======================================================================================================
;; in :
;; ax = number of left square *0x100+ picture width (in squares)
;; cx = number of top square *0x100+ picture height (in squares)
;; edx = picture color
;; esi = pointer to picture data
;;
add al, ah
add cl, ch
mov bh, ch
.draw:
mov bl, ah
.loop:
cmp byte[esi], 0
jz @f
push eax ebx ecx esi
call Draw_square
pop esi ecx ebx eax
@@:
inc esi
inc bl
cmp bl, al
jne .loop
inc bh
cmp bh, cl
jne .draw
ret
;;---Draw_picture------------------------------------------------------------------------------------------------------
Draw_on_map:
;;===Draw_on_map=======================================================================================================
;; in :
;; al = x coord
;; ah = y coord
;; cl = value to draw
;;
and eax, 0x0000ffff
xor bx, bx
mov bl, al
shr ax, 8
mov dx, word[g_w]
mul dx
add ax, bx
mov edi, field_map
add edi, eax
mov [edi], cl
ret
;;---Draw_on_map-------------------------------------------------------------------------------------------------------
Get_from_map:
;;===Get_from_map======================================================================================================
;; in :
;; al = x coord
;; ah = y coord
;; out :
;; bl = value on map
;;
push eax
and eax, 0x0000ffff
xor bx, bx
mov bl, al
shr ax, 8
mov dx, word[g_w]
mul dx
add ax, bx
mov edi, field_map
add edi, eax
mov bl, [edi]
pop eax
ret
;;---Get_from_map------------------------------------------------------------------------------------------------------
;;---Some_functions--------------------------------------------------------------------------------------------------------
;;===Variables=============================================================================================================
window_title db 'Snake',0
window_style dd 0x34000000
time_before_waiting dd 0x0
time_to_wait dd 0x0
time_wait_limit dd 101
gbxm1 dd 30
gbym1 dd 30
g_w dd 29
g_h dd 15
g_e dd 13
field_map db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
string_score db 'SCORE :',0
string_hi_score db 'HI-SCORE :',0
string_player db 'PLAYER :',0
string_champion db 'CHAMPION :',0
string_level db 'LEVEL :',0
string_pause_space db 'PAUSE - ',0x27,'SPACE',0x27,0
string_resume_space db 'RESUME - ',0x27,'SPACE',0x27,0
string_menu_esc db 'MENU - ',0x27,'ESC',0x27,0
string_apply_name_enter db 'APPLY NAME - ',0x27,'ENTER',0x27,0
press_to_start db 'PRESS ',0x27,'SPACE',0x27,' OR ',0x27,'ENTER',0x27,' TO START',0
press_esc_to_exit db 'PRESS ',0x27,'ESC',0x27,' TO EXIT',0
;press_F2_to_options db 'PRESS ',0x27,'F2',0x27,' TO OPTIONS',0
string_congratulations db ' Congratulations!!! New hi-score is :',0
string_enter_your_name db 'You are the champion! Enter your name :',0
strings_end:
snake_dots db 3,3, 4,3, 5,3, 865 dup (0)
snake_napravlenie db 3
snake_napravlenie_next db 3
snake_length_x2 dd 6
score dd 0
hi_score dd 777
is_new_record db 0
action db 0
picture_first_menu_snake db 1,1,1,1,1,0,1,0,0,0,1,0,0,1,1,1,0,0,1,0,0,1,0,0,1,1,1,1,1,\
1,0,0,0,0,0,1,1,0,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,\
1,0,0,0,0,0,1,0,1,0,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,\
1,1,1,1,1,0,1,0,1,0,1,0,1,1,1,1,1,0,1,1,0,0,0,0,1,1,1,1,0,\
0,0,0,0,1,0,1,0,0,1,1,0,1,0,0,0,1,0,1,0,1,0,0,0,1,0,0,0,0,\
1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,1,1,0,1,1,1,1,1
picture_first_menu_version db 1,1,1,1,0,0,0,1,1,1,1,\
1,0,0,1,0,0,0,0,0,0,1,\
1,0,0,1,0,0,0,0,1,1,1,\
1,0,0,1,0,0,0,0,0,0,1,\
1,1,1,1,0,1,0,1,1,1,1
picture_pause db 0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,1,0,0,0,1,0,0,1,1,0,0,1,0,0,1,0,1,1,1,1,0,1,1,1,1,0,0,\
0,0,1,0,0,0,1,0,1,0,0,1,0,1,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,\
0,0,1,1,1,1,0,0,1,0,0,1,0,1,0,0,1,0,1,1,1,1,0,1,1,1,0,0,0,\
0,0,1,0,0,0,0,0,1,1,1,1,0,1,0,0,1,0,0,0,0,1,0,1,0,0,0,0,0,\
0,0,1,0,0,0,0,0,1,0,0,1,0,0,1,1,0,0,1,1,1,1,0,1,1,1,1,0,0
picture_game_over db 0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,1,0,0,1,0,0,1,1,1,0,0,1,0,0,0,1,0,1,1,1,1,0,0,0,0,0,0,0,\
1,0,0,0,0,0,1,0,0,0,1,0,1,1,0,1,1,0,1,0,0,0,0,0,0,0,0,0,0,\
1,0,0,1,1,0,1,0,0,0,1,0,1,0,1,0,1,0,1,1,1,0,0,0,0,0,0,0,0,\
1,0,0,0,1,0,1,1,1,1,1,0,1,0,0,0,1,0,1,0,0,0,0,0,0,0,0,0,0,\
0,1,1,1,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,1,1,0,1,1,1,1,0,0,\
0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,0,0,0,0,1,0,0,0,1,0,\
0,0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,1,0,1,1,1,0,0,1,0,0,0,1,0,\
0,0,0,0,0,0,1,0,0,0,1,0,0,1,0,1,0,0,1,0,0,0,0,1,1,1,1,0,0,\
0,0,0,0,0,0,0,1,1,1,0,0,0,0,1,0,0,0,1,1,1,1,0,1,0,0,0,1,0
start_map db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,\
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
background_color dd 0x000000
decorations_color dd 0x00000000
snake_color dd 0x000000
snake_head_color dd 0x000000
snake_picture_color dd 0x000000
version_picture_color dd 0x000000
pause_picture_color dd 0x000000
game_over_picture_color dd 0x000000
eat_color dd 0x000000
navigation_strings_color dd 0x80000000
game_over_strings_color dd 0x80000000
score_string_color dd 0x80000000
hiscore_string_color dd 0x80000000
champion_string_color dd 0x80000000
game_over_hiscore_color dd 0x80000000
score_number_color dd 0x40000000
hiscore_number_color dd 0x00000000
champion_name_color dd 0x80000000
align 4
@IMPORT:
library \
libini , 'libini.obj' ,\
box_lib , 'box_lib.obj'
import libini,\
ini.get_str , 'ini_get_str' ,\
ini.get_int , 'ini_get_int' ,\
ini.set_str , 'ini_set_str' ,\
ini.set_int , 'ini_set_int' ,\
ini.get_color , 'ini_get_color'
import box_lib,\
edit_box.draw , 'edit_box' ,\
edit_box.key , 'edit_box_key' ,\
edit_box.mouse , 'edit_box_mouse'
bFirstDraw db 0
aPreferences db 'Preferences',0
aSpeed db 'Speed',0
aSquare_side_length db 'Square_side_length',0
aSpace_between_squares db 'Space_between_squares',0
aTheme db 'Theme',0
aTheme_name db 32 dup (0)
aDecorations db 'Decorations',0
aBackground_color db 'Background_color',0
aDecorations_color db 'Decorations_color',0
aSnake_color db 'Snake_color',0
aSnake_head_color db 'Snake_head_color',0
aSnake_picture_color db 'Snake_picture_color',0
aVersion_picture_color db 'Version_picture_color',0
aPause_picture_color db 'Pause_picture_color',0
aGame_over_picture_color db 'Game_over_picture_color',0
aEat_color db 'Eat_color',0
aNavigation_strings_color db 'Navigation_string_color',0
aGame_over_strings_color db 'Game_over_string_color',0
aScore_string_color db 'Score_string_color',0
aHiscore_string_color db 'Hiscore_string_color',0
aChampion_string_color db 'Champion_string_color',0
aGame_over_hiscore_color db 'Game_over_hiscore_color',0
aScore_number_color db 'Score_number_color',0
aHiscore_number_color db 'Hiscore_number_color',0
aChampion_name_color db 'Champion_name_color',0
aEdit_box_selection_color db 'Edit_box_selection_color',0
aScore db 'Score',0
aHiscore db 'Hiscore',0
aChampion_name db 'Champion_name',0
edit1 edit_box 65,397,0x0,0x000000,0x000000,0x000000,0x000000,0x80000000,15,hed,mouse_dd,ed_focus,hed_end-hed-1,hed_end-hed-1
hed db '',0
;;---Variables-------------------------------------------------------------------------------------------------------------
i_end:
hed_end:
rb 256
mouse_dd rd 1
decorations rb 1
number_of_free_dots rw 1
eat rb 1
square_side_length rd 1
space_between_squares rd 1
g_s rd 1
window_width rd 1
window_height rd 1
wp_x rd 1
wp_y rd 1
gw_mul_gh rd 1
gw_mul_gs rd 1
gh_mul_gs rd 1
gbxm1_plus_gw_mul_gs rd 1
gbym1_plus_gh_mul_gs rd 1
gs_shl16_gs rd 1
gbxm1_shl16_gbxm1 rd 1
gbym1_shl16_gbym1 rd 1
bottom_top_strings rd 1
bottom_middle_strings rd 1
bottom_bottom_strings rd 1
top_strings rd 1
champion_name rb 16
cur_dir_path rb 4096
@PARAMS rb 4096
rb 4096
stacktop:
d_end: