kolibrios-gitea/programs/system/desktop/trunk/desktop.asm
heavyiron 7c8ba5ff40 *fixed info for 4th function in documentation
*added animage and kfar
*renamed docpak (to docpack)
*chess fixed by Yellow to use 70th function
*docpack, tetris, jpegview, trantest, desktop uses system colors, new functions of window drawing now
*removed old rd2hd and rd2fd

git-svn-id: svn://kolibrios.org@180 a494cfbc-eb01-0410-851d-a64ba20cac60
2006-10-11 23:19:10 +00:00

1067 lines
23 KiB
NASM
Raw Blame History

;
; UNIFORM WINDOW COLOURS & SKIN
;
; Compile with FASM for Menuet
;
; < russian edition by Ivan Poddubny >
; < skin selection by Mike Semenyako >
;
;******************************************************************************
use32
org 0
db 'MENUET01' ; identifier
dd 1 ; header version
dd START ; start address
dd I_END ; file size
dd 28000h ; memory
dd 10000h ; stack pointer (0x10000+ - work area for os)
dd 0,0 ; parameters, reserved
include 'lang.inc'
include 'macros.inc'
;******************************************************************************
struct SKIN_HEADER
.ident dd ?
.version dd ?
.params dd ?
.buttons dd ?
.bitmaps dd ?
ends
struct SKIN_PARAMS
.skin_height dd ?
.margin.right dw ?
.margin.left dw ?
.margin.bottom dw ?
.margin.top dw ?
.colors.inner dd ?
.colors.outer dd ?
.colors.frame dd ?
.colors_1.inner dd ?
.colors_1.outer dd ?
.colors_1.frame dd ?
.dtp.size dd ?
.dtp.data db 40 dup (?)
ends
struct SKIN_BUTTONS
.type dd ?
.pos:
.left dw ?
.top dw ?
.size:
.width dw ?
.height dw ?
ends
struct SKIN_BITMAPS
.kind dw ?
.type dw ?
.data dd ?
ends
START: ; start of execution
mov eax,48 ; get current colors
mov ebx,3
mov ecx,color_table
mov edx,4*10
int 0x40
cld
mov esi,default_skn
mov edi,fname
mov ecx,default_skn.size
rep movsb
mov [skin_info.fname],0
mov [skin_info.workarea],0x10000
call load_skin_file
; mov esi, default_dtp
; mov edi, fname
; mov ecx, default_dtp.size
; rep movsb
red:
call draw_window ; at first, draw the window
still:
mov eax,23 ; wait here for event
mov ebx,5
int 0x40
dec eax ; redraw request ?
jz red
dec eax ; key in buffer ?
jz key
dec eax ; button in buffer ?
jz button
call draw_cursor
jmp still
key: ; key
mov eax,2 ; just read it and ignore
int 0x40
jmp still
button: ; button
mov eax,17 ; get id
int 0x40
cmp ah,11 ; read string
jne no_string
call read_string
jmp still
no_string:
cmp ah,12 ; load file
jne no_load
call load_file
call draw_window
jmp still
no_load:
cmp ah,13 ; save file
jne no_save
call save_file
jmp still
no_save:
cmp ah,14 ; set 3d buttons
jne no_3d
mov eax,48
mov ebx,1
mov ecx,1
int 0x40
mov eax,48
mov ebx,0
mov ecx,0
int 0x40
jmp still
no_3d:
cmp ah,15 ; set flat buttons
jne no_flat
mcall 48, 1, 0
mcall 48, 0, 0
jmp still
no_flat:
cmp ah,16 ; apply
jne no_apply
apply_direct:
mov eax,48
mov ebx,2
mov ecx,color_table
mov edx,10*4
int 0x40
mov eax,48
mov ebx,0
mov ecx,0
int 0x40
no_apply:
cmp ah,17 ; load skin file
jne no_load_skin
call load_skin_file
call draw_window
jmp still
no_load_skin:
cmp ah,18 ; apply skin
jne no_apply_skin
cmp [skin_info.fname],0
je no_apply_skin
mcall 48,8,skin_info
call draw_window
jmp still
no_apply_skin:
cmp ah,31
jb no_new_colour
cmp ah,41
jg no_new_colour
shr eax,8
sub eax,31
shl eax,2
mov ebx,[color]
mov [eax+color_table],ebx
cmp dword[0x18000+SKIN_HEADER.ident],'SKIN'
jne @f
mov edi,[0x18000+SKIN_HEADER.params]
mov dword[edi+0x18000+SKIN_PARAMS.dtp.data+eax],ebx
call draw_skin
@@: call draw_colours
jmp still
no_new_colour:
cmp ah,1 ; terminate
jnz noid1
mov eax,-1
int 0x40
noid1:
jmp still
draw_cursor:
pusha
mov eax,37
mov ebx,2
int 0x40
cmp eax,0
jne dc1
popa
ret
dc1:
mov eax,37
mov ebx,1
int 0x40
mov ebx,eax
shr ebx,16
mov ecx,eax
and ecx,0xffff
cmp ecx,32
jbe no_color
cmp ebx,32
jbe no_color
cmp ebx,266 ; CHANGE COLOR
jb no_color
cmp ebx,266+20*3
jg no_color
cmp ecx,30+128
jge no_color
cmp ecx,30
jb no_color
sub ebx,266
mov eax,ebx
cdq
mov ebx,20
div ebx
mov ebx,2
sub ebx,eax
add ecx,-30
not ecx
shl ecx,1
mov byte [ebx+color],cl
call draw_color
popa
ret
no_color:
popa
ret
load_file:
pushad
mov [read_info.mode] ,0
mov [read_info.start_block],0
mov [read_info.blocks] ,1
mov [read_info.address] ,color_table
mov [read_info.workarea] ,0x10000
mcall 58, read_info
; call draw_colours
popad
ret
load_skin_file:
pushad
mov [read_info.mode] ,0
mov [read_info.start_block],0
mov [read_info.blocks] ,64
mov [read_info.address] ,0x20000
mov [read_info.workarea] ,0x10000
mcall 58, read_info
cmp dword[0x20000+SKIN_HEADER.ident],'SKIN'
jne @f
mov esi,fname
mov edi,skin_info.fname
mov ecx,257
rep movsb
mov esi,0x20000
mov edi,0x18000
mov ecx,0x8000/4
rep movsd
mov ebp,0x18000
mov esi,[ebp+SKIN_HEADER.params]
add esi,ebp
lea esi,[esi+SKIN_PARAMS.dtp.data]
mov edi,color_table
mov ecx,10
rep movsd
@@:
popad
ret
save_file:
pushad
mov [write_info.mode] ,1
mov [write_info.bytes2write],10*4
mov [write_info.address] ,color_table
mov [write_info.workarea] ,0x10000
mcall 58, write_info
popad
ret
read_string:
pusha
mov edi,fname
mov al,'_'
mov ecx,87
cld
rep stosb
call print_text
mov edi,fname
f11:
mov eax,10
int 0x40
cmp eax,2
jne read_done
mov eax,2
int 0x40
shr eax,8
cmp eax,13
je read_done
cmp eax,8
jne nobsl
cmp edi,fname
je f11
dec edi
mov [edi],byte '_'
call print_text
jmp f11
nobsl:
mov [edi],al
call print_text
inc edi
cmp edi, fname+87
jne f11
read_done:
mov ecx, fname
add ecx, 88
sub ecx, edi
mov eax, 0
cld
rep stosb
call print_text
popa
ret
print_text:
pushad
mpack ebx,15,6*87+4
mpack ecx,(30+18*10+2),11
mcall 13,,,[w_work]
mpack ebx,17,(30+18*10+4)
mcall 4,,[w_work_text],fname,87
popad
ret
draw_color:
pusha
mov eax,13
mov ebx,266*65536+60
mov ecx,170*65536+30
mov edx,[color]
int 0x40
; mov eax,13
mov ebx,266*65536+60
mov ecx,200*65536+10
mov edx,[w_work]
int 0x40
mov eax,47
mov ebx,0+1*256+8*65536
mov ecx,[color]
mov edx,272*65536+201
mov esi,[w_work_text]
int 0x40
popa
ret
draw_colours:
pusha
mov esi,color_table
mov ebx,225*65536+32
mov ecx,32*65536+12
newcol:
mov eax,13
mov edx,[esi]
int 0x40
add ecx,18*65536
add esi,4
cmp esi,color_table+4*9
jbe newcol
popa
ret
draw_framerect: ; ebx,ecx
push ebx ecx
add bx,[esp+6]
mov cx,[esp+2]
dec ebx
mcall 38
add cx,[esp]
rol ecx,16
add cx,[esp]
sub ecx,0x00010001
mcall
mov ebx,[esp+4]
mov ecx,[esp]
mov bx,[esp+6]
add cx,[esp+2]
dec ecx
mcall
add bx,[esp+4]
rol ebx,16
add bx,[esp+4]
sub ebx,0x00010001
mcall
add esp,8
ret
find_bitmap:
mov edi,[ebp+SKIN_HEADER.bitmaps]
add edi,ebp
xor ebx,ebx
.lp1: cmp dword[edi],0
je .lp2
cmp dword[edi+0],eax
jne @f
mov ebx,[edi+SKIN_BITMAPS.data]
add ebx,ebp
mov ecx,[ebx-2]
mov cx,[ebx+4]
add ebx,8
.lp2: ret
@@: add edi,8
jmp .lp1
dec_edx:
sub dl,4
jnc @f
xor dl,dl
@@: sub dh,4
jnc @f
xor dh,dh
@@: rol edx,16
sub dl,4
jnc @f
xor dl,dl
@@: rol edx,16
ret
area:
.x = 345
.y = 20
.width = 206
.height = 191
wnd1:
.x = area.x+49
.y = area.y+5
.width = 150
.height = 90
wnd2:
.x = area.x+35
.y = area.y+35
.width = 150
.height = 90
wnd3:
.x = area.x+21
.y = area.y+65
.width = 150
.height = 90
wnd4:
.x = area.x+7
.y = area.y+95
.width = 150
.height = 90
virtual at edi+SKIN_PARAMS.dtp.data
dtp system_colors
end virtual
draw_skin:
mcall 13,<area.x,area.width>,<area.y,area.height>,0x00FFFFFF
mov ebp,0x18000
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd1.x,wnd1.width
mpack ecx,wnd1.y,wnd1.height
mov edx,[dtp.frame]
call draw_framerect
mcall 13,<wnd1.x+1,wnd1.width-2>,<wnd1.y+1,wnd1.height-2>,dword[dtp.work]
mov eax,38
mpack ebx,wnd1.x+1,wnd1.x+wnd1.width-2
mpack ecx,wnd1.y+1,wnd1.y+1
mov edx,[dtp.grab]
mov esi,20
@@: mcall
call dec_edx
add ecx,0x00010001
dec esi
jnz @b
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mcall 4,<wnd1.x+6,wnd1.y+7>,dword[dtp.grab_text],caption_text,caption_text.size
mcall 8,<wnd1.x+wnd1.width-18,12>,<wnd1.y+4,12>,0,[dtp.grab_button]
mcall 4,<wnd1.x+wnd1.width-18+4,wnd1.y+4+2>,dword[dtp.grab_button_text],close_text,close_text.size
;----------------------------------------------------------------------
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd2.x,wnd2.width
mpack ecx,wnd2.y,wnd2.height
mov edx,[dtp.frame]
shr edx,1
and edx,0x007F7F7F
call draw_framerect
mpack ebx,wnd2.x+4,wnd2.width-8
mpack ecx,wnd2.y+4,wnd2.height-8
call draw_framerect
mcall 13,<wnd2.x+1,wnd2.width-2>,<wnd2.y+1,3>,[dtp.frame]
add ecx,(wnd2.height-5)*65536
mcall
mcall ,<wnd2.x+1,3>,<wnd2.y+1,wnd2.height-2>
add ebx,(wnd2.width-5)*65536
mcall
mcall ,<wnd2.x+5,wnd2.width-10>,<wnd2.y+5,wnd2.height-10>,dword[dtp.work]
mov eax,38
mpack ebx,wnd2.x+4,wnd2.x+wnd2.width-5
mpack ecx,wnd2.y+4,wnd2.y+4
mov edx,[dtp.grab]
mov esi,16
@@: mcall
call dec_edx
add ecx,0x00010001
dec esi
jnz @b
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mcall 4,<wnd2.x+8,wnd2.y+7>,dword[dtp.grab_text],caption_text,caption_text.size
mcall 8,<wnd2.x+wnd2.width-20,12>,<wnd2.y+4,12>,0,[dtp.grab_button]
mcall 4,<wnd2.x+wnd2.width-20+4,wnd2.y+4+2>,dword[dtp.grab_button_text],close_text,close_text.size
;----------------------------------------------------------------------
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd3.x,wnd3.width
mpack ecx,wnd3.y,wnd3.height
mov edx,[edi+SKIN_PARAMS.colors_1.outer]
call draw_framerect
mpack ebx,wnd3.x+4,wnd3.width-8
mpack ecx,wnd3.y+4,wnd3.height-8
mov edx,[edi+SKIN_PARAMS.colors_1.inner]
call draw_framerect
mcall 13,<wnd3.x+1,wnd3.width-2>,<wnd3.y+1,3>,[edi+SKIN_PARAMS.colors_1.frame]
add ecx,(wnd3.height-5)*65536
mcall
mcall ,<wnd3.x+1,3>,<wnd3.y+1,wnd3.height-2>
add ebx,(wnd3.width-5)*65536
mcall
mcall ,<wnd3.x+5,wnd3.width-10>,<wnd3.y+5,wnd3.height-10>,dword[dtp.work]
mov eax,0x00000001 ; left, inactive
call find_bitmap
mcall 7,,,<wnd3.x,wnd3.y>
pushd [ebx-8]
mov eax,0x00000003 ; base, inactive
call find_bitmap
pop edx
mov esi,wnd3.x+wnd3.width-1
sub esi,edx
shl edx,16
add edx,wnd3.x*65536+wnd3.y
mcall 7
@@: rol edx,16
add dx,[ebx-8]
cmp dx,si
ja @f
rol edx,16
mcall 7
jmp @b
@@:
mov eax,0x00000002 ; oper, inactive
call find_bitmap
mov edx,ecx
shr edx,16
neg edx
shl edx,16
add edx,(wnd3.x+wnd3.width)*65536+wnd3.y
mcall 7
mov ebp,0x18000
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mov eax,dword[edi+SKIN_PARAMS.margin.left-2]
mov ax,word[edi+SKIN_PARAMS.skin_height]
sub ax,[edi+SKIN_PARAMS.margin.bottom]
shr ax,1
add ax,[edi+SKIN_PARAMS.margin.top]
add ax,-4
push eax
lea ebx,[eax+wnd3.x*65536+wnd3.y]
mcall 4,,dword[dtp.grab_text],caption_text,caption_text.size
;---------------------------------------------------------
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd4.x,wnd4.width
mpack ecx,wnd4.y,wnd4.height
mov edx,[edi+SKIN_PARAMS.colors.outer]
call draw_framerect
mpack ebx,wnd4.x+4,wnd4.width-8
mpack ecx,wnd4.y+4,wnd4.height-8
mov edx,[edi+SKIN_PARAMS.colors.inner]
call draw_framerect
mcall 13,<wnd4.x+1,wnd4.width-2>,<wnd4.y+1,3>,[edi+SKIN_PARAMS.colors.frame]
add ecx,(wnd4.height-5)*65536
mcall
mcall ,<wnd4.x+1,3>,<wnd4.y+1,wnd4.height-2>
add ebx,(wnd4.width-5)*65536
mcall
mcall ,<wnd4.x+5,wnd4.width-10>,<wnd4.y+5,wnd4.height-10>,dword[dtp.work]
mov eax,0x00010001 ; left, inactive
call find_bitmap
mcall 7,,,<wnd4.x,wnd4.y>
pushd [ebx-8]
mov eax,0x00010003 ; base, inactive
call find_bitmap
pop edx
mov esi,wnd4.x+wnd4.width-1
sub esi,edx
shl edx,16
add edx,wnd4.x*65536+wnd4.y
mcall 7
@@: rol edx,16
add dx,[ebx-8]
cmp dx,si
ja @f
rol edx,16
mcall 7
jmp @b
@@:
mov eax,0x00010002 ; oper, inactive
call find_bitmap
mov edx,ecx
shr edx,16
neg edx
shl edx,16
add edx,(wnd4.x+wnd4.width)*65536+wnd4.y
mcall 7
mov ebp,0x18000
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
pop eax
lea ebx,[eax+wnd4.x*65536+wnd4.y]
mcall 4,,dword[dtp.grab_text],caption_text,caption_text.size
;----------------------------------------------------------------------
mov edi,[ebp+SKIN_HEADER.buttons]
add edi,ebp
.lp1: cmp dword[edi],0
je .lp2
mov ebx,dword[edi+SKIN_BUTTONS.left-2]
mov bx,[edi+SKIN_BUTTONS.width]
mov ecx,dword[edi+SKIN_BUTTONS.top-2]
mov cx,[edi+SKIN_BUTTONS.height]
add ebx,(wnd4.x+wnd4.width)*65536
add ecx,wnd4.y*65536
dec ebx
dec ecx
mcall 8,,,0x40000000
add edi,12
jmp .lp1
.lp2:
mov edi,[ebp+SKIN_HEADER.params]
add edi,ebp
mpack ebx,wnd4.x+10,wnd4.y+10
add bx,word[edi+SKIN_PARAMS.skin_height]
mcall 4,,[dtp.work_text],window_text,window_text.size
mov ecx,[edi+SKIN_PARAMS.skin_height]
shl ecx,16
add ecx,(wnd4.y+8)*65536+10
mcall 13,<wnd4.x+window_text.size*6+20,wnd4.x+wnd4.width-10-\
(wnd4.x+window_text.size*6+20)>,,[dtp.work_graph]
add ecx,25*65536+8
mcall 8,<wnd4.x+wnd4.width/2-button_text.size*3-6,\
button_text.size*6+11>,,0,[dtp.work_button]
shr ecx,16
mov bx,cx
add ebx,0x00060006
mcall 4,,[dtp.work_button_text],button_text,button_text.size
ret
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,1 ; 1, start of draw
int 0x40
mov eax,48
mov ebx,3
mov ecx,app_colours
mov edx,10*4
int 0x40
mov eax,14
int 0x40
; DRAW WINDOW
mov eax,0 ; function 0 : define and draw window
mov ebx,110*65536+555 ; [x start] *65536 + [x size]
mov ecx,50*65536+255 ; [y start] *65536 + [y size]
mov edx,[w_work] ; color of work area RRGGBB,8->color
or edx,0x13000000
mov edi,header ; WINDOW LABEL
int 0x40
if lang eq ru
load_w = (5*2+6*9)
save_w = (5*2+6*9)
flat_w = (5*2+6*7)
apply_w = (5*2+6*9)
else
load_w = (5*2+6*6)
save_w = (5*2+6*6)
flat_w = (5*2+6*4)
apply_w = (5*2+6*7)
end if
mov eax,8 ; FILENAME BUTTON
mov ebx,5*65536+545
mov ecx,212*65536+10
mov edx,0x4000000B
mov esi,[w_grab_button] ; button color RRGGBB
int 0x40
; mov eax,8 ; LOAD BUTTON
mov ebx,15*65536+load_w
mov ecx,(30+18*11)*65536+14
mov edx,12
mov esi,[w_work_button]
int 0x40
; mov eax,8 ; SAVE BUTTON
add ebx,(load_w+2)*65536-load_w+save_w
inc edx
int 0x40
; mov eax,8 ; 3D
; mov ebx,15*65536+35
; mov ecx,(30+18*12)*65536+14
mov ebx,(340-t1.size*6-13)*65536+(5*2+6*4)
inc edx
int 0x40
; mov eax,8 ; FLAT
add ebx,(5*2+6*4+2)*65536-(5*2+6*4)+flat_w
inc edx
int 0x40
; mov eax,8 ; APPLY BUTTON
add ebx,(flat_w+6+2)*65536-flat_w+apply_w
inc edx
int 0x40
; mov eax,8 ; LOAD SKIN BUTTON
mov ebx,(336+(555-335)/2-t2.size*6/2)*65536+load_w
inc edx
int 0x40
; mov eax,8 ; APPLY SKIN BUTTON
add ebx,(load_w+6+2)*65536-load_w+apply_w
inc edx
int 0x40
mov eax, 4
mov ebx, (339-t1.size*6-12)*65536+(30+18*11+4)
mov ecx, [w_work_button_text]
mov edx, t1
mov esi, t1.size
int 0x40
mov ebx,(336+(555-335)/2-t2.size*6/2)*65536+(30+18*11+4)
mov edx,t2
mov esi,t2.size
int 0x40
; mov eax, 4
; mov ebx, 277*65536+(30+18*12+4)
; mov edx, t2
; mov esi, t2.size
; int 0x40
mov eax,38 ; R G B COLOR GLIDES
mov ebx,266*65536+285
mov ecx,30*65536+30
mov edx,0xff0000
.newl:
int 0x40
pusha
add ebx,20*65536+20
shr edx,8
int 0x40
add ebx,20*65536+20
shr edx,8
int 0x40
popa
sub edx,0x020000
add ecx,0x00010001
cmp ecx,158*65536+158
jnz .newl
call draw_color
mov edx,31 ; BUTTON ROW
mov ebx,15*65536+200
mov ecx,30*65536+14
mov esi,[w_work_button]
newb:
mov eax,8
int 0x40
add ecx,18*65536
inc edx
cmp edx,40
jbe newb
mov ebx,15*65536+34 ; ROW OF TEXTS
mov ecx,[w_work_button_text]
mov edx,text
mov esi,32
newline:
mov eax,4
int 0x40
add ebx,18
add edx,32
cmp [edx],byte 'x'
jne newline
call draw_colours
mcall 13,<5,546>,<212,11>,[w_work]
mcall 13,<337,7>,<2,250>,[w_frame]
shr edx,1
and edx,0x007F7F7F
mcall 38,<336,336>,<20,250>
add ebx,0x00080008
mcall
sub ebx,0x00040004
mcall ,,<0,255>
mcall ,<5,550>,<211,211>
add ecx,0x000C000C
mcall
call print_text
cmp dword[0x18000+SKIN_HEADER.ident],'SKIN'
jne @f
call draw_skin
@@:
mov eax,12 ; function 12:tell os about windowdraw
mov ebx,2 ; 2, end of draw
int 0x40
ret
; DATA AREA
lsz text,\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, ' ',\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
ru, 'x',\
en, ' WINDOW FRAME ',\
en, ' WINDOW GRAB BAR ',\
en, ' WINDOW GRAB BUTTON ',\
en, ' WINDOW GRAB BUTTON TEXT ',\
en, ' WINDOW GRAB TITLE ',\
en, ' WINDOW WORK AREA ',\
en, ' WINDOW WORK AREA BUTTON ',\
en, ' WINDOW WORK AREA BUTTON TEXT ',\
en, ' WINDOW WORK AREA TEXT ',\
en, ' WINDOW WORK AREA GRAPH ',\
en, ' ',\
en, ' LOAD SAVE ',\
en, 'x'
lsz t1,\
ru, ' 3D <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
en, ' 3D FLAT APPLY '
lsz t2,\
ru, ' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ',\
en, ' LOAD APPLY ',\
lsz caption_text,\
ru, '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
en, 'Caption'
sz close_text,'x'
lsz window_text,\
ru, '<27><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD>',\
en, 'Window text'
lsz button_text,\
ru, '<27><><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
en, 'Button text'
sz default_skn, '/RD/1/DEFAULT.SKN',0
if lang eq ru
header db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>',0
else
header db 'WINDOWS SETTINGS - DEFINE COLOR AND CLICK ON TARGET',0
end if
color dd 0
I_END:
read_info:
.mode dd ? ; read
.start_block dd ? ; first block
.blocks dd ? ; 512 bytes
.address dd ?
.workarea dd ?
fname rb 256+1 ; filename (+1 - for zero at the end)
virtual at read_info
write_info:
.mode dd ?
rd 1
.bytes2write dd ?
.address dd ?
.workarea dd ?
end virtual
skin_info:
.mode dd ?
.start_block dd ?
.blocks dd ?
.address dd ?
.workarea dd ?
.fname rb 256+1
app_colours:
w_frame dd ?
w_grab dd ?
w_grab_button dd ?
w_grab_button_text dd ?
w_grab_text dd ?
w_work dd ?
w_work_button dd ?
w_work_button_text dd ?
w_work_text dd ?
w_work_graph dd ?
color_table:
times 10 dd ?