kolibrios-gitea/programs/games/megamaze/trunk/tilt.inc
Yogev Ezra 7a91a704c5 Added sources of the following games: mario2, megamaze, MSquare, pig, soko.
git-svn-id: svn://kolibrios.org@1806 a494cfbc-eb01-0410-851d-a64ba20cac60
2011-01-30 11:17:50 +00:00

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TILT_levelp:
call SMZ_levelp
mov esi,[stepptr]
movzx ecx,byte[esi]
mov [finish],ecx
inc ecx
mov edi,area
rep movsb
mov [pause_time],10
ret
TILT_key:
cmp eax,176
jb .ex
cmp eax,179
ja .ex
mov esi,area
inc esi
lea ebx,[eax-176]
mov eax,[player]
.lp:
call check_move
jc .ex1
add eax,[dirs+ebx*4]
movzx ecx,byte[esi-1]
mov edi,esi
repne scasb
jne .notfound
mov byte[edi-1],0xff
dec dword[finish]
.notfound:
mov [player],eax
call delay
call drwfld
jmp .lp
.ex1:
cmp dword[finish],0
jnz .ex
mov [win_flag],1
.ex:
ret
TILT_drawm:
mov eax,[player]
call get_xy
mcall 13,[lx],[ly],0xff00
cmp [win_flag],1
je .ex
mov edi,area
movzx ecx,byte[edi]
jecxz .ex
inc edi
.lp:
push ecx
movzx eax,byte[edi]
cmp eax,0xff
je .no
call get_xy
mcall 13,[lx],[ly],0xff0000
.no:
pop ecx
inc edi
loop .lp
.ex:
ret
TILT_level:
file 'tilt.bin'
if lang eq ru
TILT_help mstr \
'<27>« èª  (§¥«¥­ë© ª¢ ¤à â) «¥¦¨â ­  ¤®áª¥, ª®â®àãî',\
'¬®¦­® ­ ª«®­ïâì ¯® £®à¨§®­â «¨ ¨ ¢¥à⨪ «¨',\
' <20>®á«¥ ­ ª«®­  ¯« èª  ᪮«ì§¨â, ¯®ª  ­¥ ­ âª­¥âáï',\
'­  á⥭ªã. <20>¥«ì§ï ®áâ ­®¢¨âì ¯« èªã ¢® á¥à¥¤¨­¥',\
'¯ãâ¨.',\
' ‚ è  § ¤ ç  - § áâ ¢¨âì ¯« èªã ¯®á¥â¨âì ª«¥âª¨',\
'á ªà á­ë¬¨ ª¢ ¤à â ¬¨.','',\
'http://www.clickmazes.com'
else
TILT_help mstr \
'You are to imagine that a marble (shown here as a',\
'green square) is on a board that you can tilt',\
'only to the north, south, east, or west. (You',\
"can't do anything tricky like tilt it southeast.)",\
' Once you tilt the board, the marble will roll',\
'(horizontally or vertically) until it hits a',\
"barrier. There's no way you can stop the marble",\
'in the middle of its roll.',\
' The object is to roll the marble onto or over',\
'every red square in the maze.','',\
'http://www.clickmazes.com'
end if