forked from KolibriOS/kolibrios
Andrew
0cdd2189aa
- Update language codes and add comments. - Correct some en_US translations. - White space sanitation, including EOL.
200 lines
3.6 KiB
PHP
200 lines
3.6 KiB
PHP
; Language support for locales: ru_RU (CP866), en_US.
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FH_levelp:
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mcall 40,100111b
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call get_xy_sf
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call erase_field
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sub esi,2
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mov [levptr],esi
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movzx ecx,byte[esi-2]
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sub ecx,2
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xor eax,eax
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.lp:
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lodsb
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mov byte[field+eax],-1
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loop .lp
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mov dword[player],-1
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mov [win_flag],3
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ret
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FH_key:
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cmp eax,-1
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je FH_mouse
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cmp eax,8
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jne .nobsp
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cmp [stepptr],0
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jne .no1st
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mov [jump],run.game
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ret
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.no1st:
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mov [win_flag],0
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sub [cur_step],2
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mov esi,[cur_step]
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mov edi,[finish]
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mov eax,3
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movzx ebx,byte[esi]
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sub eax,ebx
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movzx ecx,byte[esi+1]
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.lp0:
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and byte[field+edi],0
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add edi,[dirs+eax*4]
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loop .lp0
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mov [finish],edi
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dec [stepptr]
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ret
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.nobsp:
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cmp eax,176
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jb .ex
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cmp eax,179
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ja .ex
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sub eax,176
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jmp FH_mouse.fromkey
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.ex:
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ret
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FH_drawm:
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mov ecx,[cell_count]
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.lp:
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push ecx
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movzx ebx,byte[field+ecx-1]
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test ebx,ebx
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jz .no
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lea eax,[ecx-1]
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call get_xy
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mov edx,0
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cmp ebx,0xf
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jne .stable
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mov edx,0x909090
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.stable:
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mcall 13,[lx],[ly]
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.no:
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pop ecx
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loop .lp
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mov eax,[player]
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cmp eax,-1
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je .ex
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call get_xy
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mcall 13,[lx],[ly],0xff00
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mov eax,[finish]
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call get_xy
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mcall 13,[lx],[ly],0xff0000
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mov ecx,[stepptr]
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jecxz .ex
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mov ebx,area
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mov edi,[player]
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mov edx,0xffffff
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.lp3:
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push ecx
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mov esi,edi
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movzx eax,byte[ebx]
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movzx ecx,byte[ebx+1]
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add ebx,2
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.lp2:
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add edi,[dirs+eax*4]
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loop .lp2
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call getline
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pop ecx
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loop .lp3
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.ex:
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ret
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FH_mouse:
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mov [jump],drw;red
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call get_last_mclick
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cmp byte[field+ebx],0
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jne .ex
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cmp dword[player],-1
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jne .nostart
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mov dword[player],ebx
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mov byte[field+ebx],0xf
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mov [finish],ebx
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and [win_flag],0
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mov [cur_step],area
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and [stepptr],0
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ret
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.nostart:
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mov eax,[finish]
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call get_offset
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cmp eax,-1
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je .ex
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.fromkey:
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xor ecx,ecx
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mov edx,eax
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mov esi,[finish]
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.lp:
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add esi,[dirs+edx*4]
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cmp byte[field+esi],0
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jnz .exlp
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mov eax,[finish]
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mov ebx,esi
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call get_offset
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cmp eax,edx
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jne .exlp
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mov byte[field+esi],0xf
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inc ecx
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mov [finish],esi
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jmp .lp
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.exlp:
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jecxz .ex
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mov eax,edx
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mov edi,[cur_step]
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stosb
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mov [edi],cl
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inc edi
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mov [cur_step],edi
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inc [stepptr]
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mov edi,field
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mov ecx,[cell_count]
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xor eax,eax
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repne scasb
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je .ch_deadend
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mov [win_flag],1
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.ex:
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ret
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.ch_deadend:
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mov ecx,4
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mov edx,dirs
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.lpp:
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mov eax,[finish]
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mov ebx,[edx]
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add ebx,eax
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push ebx
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call get_offset
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pop ebx
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cmp eax,-1
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je .nxtlp
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cmp byte[field+ebx],0
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jz .ex
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.nxtlp:
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add edx,4
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loop .lpp
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mov [win_flag],4
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ret
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FH_level:
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file 'fhouse.bin'
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if lang eq ru_RU
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FH_help mstr \
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'<27> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>砫<EFBFBD><E7A0AB><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><EFBFBD><E0AEA2><EFBFBD><EFBFBD><EFBFBD>',\
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'<27><><EFBFBD><EFBFBD><EFBFBD>, <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>室<EFBFBD><E5AEA4> <20><>१ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD>⪨ <20><>',\
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ࠧ<>.',\
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' <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ࠧ <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><>אַ,',\
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'<27><>⠭<EFBFBD><E2A0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⮫쪮 <20> <20><><EFBFBD><EFBFBD>, <20><>। <20><><EFBFBD><EFBFBD>묨',\
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⠬<EFBFBD> <20><><EFBFBD> 㦥 <20><><EFBFBD><EFBFBD>饭<EFBFBD>묨 <20><><EFBFBD>⪠<EFBFBD><E2AAA0>.','',\
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'http://www.clickmazes.com'
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else ; Default to en_US
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FH_help mstr \
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'For each puzzle find the starting square and draw',\
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'a path moving horizontally and vertically that',\
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'passes through each open square exactly once.','',\
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'At each move the red runner will always run',\
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'straight, as far as possible, stopping only when',\
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"blocked by the grid's edge, a black square, or a",\
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'square already visited.','',\
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'http://www.clickmazes.com'
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end if
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