kolibrios-gitea/programs/games/megamaze/trunk/tam.inc
Andrew 0cdd2189aa Update programs to support new locale codes
- Update language codes and add comments.
- Correct some en_US translations.
- White space sanitation, including EOL.
2024-06-10 22:27:47 +01:00

167 lines
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; Language support for locales: ru_RU (CP866), en_US.
TM_levelp:
call get_xy_sf
mov [levptr],esi
call unpack_level
ret
TM_key:
cmp eax,' '
je .mm
cmp eax,176
jb .still
cmp eax,179
ja .still
lea ebx,[eax-176]
mov eax,[teseus]
call check_move
jc .still
call move_teseus
cmp [win_flag],0
jne .ex
.nowin:
call drwfld
.mm:
call move_minotaur
cmp eax,[teseus]
jne .still
mov [win_flag],2
jmp .ex
.still:
mov [jump],still
.ex:
ret
move_minotaur:
xor esi,esi
mov eax,[teseus]
mov ebx,[fx]
div bl
mov ecx,eax ;teseus: ch-x, cl-y
mov eax,[minotaur]
.again:
call mino_xy
xor ebx,ebx
cmp dh,ch
je .stand2
ja .ok1
add ebx,3
.ok1:
call check_move
jc .stand2
add eax,[dirs+ebx*4]
mov [minotaur],eax
inc esi
call delay
call drwfld
cmp esi,2
jb .again
jmp .ex
.stand1:
call mino_xy
.stand2:
mov ebx,2
cmp dl,cl
je .ex
ja .ok2
dec ebx
.ok2:
call check_move
jc .ex
add eax,[dirs+ebx*4]
mov [minotaur],eax
inc esi
call delay
call drwfld
cmp esi,2
jb .again
.ex:
ret
mino_xy:
push eax
div byte[fx]
mov edx,eax ;minotaur: dh-x, dl-y
pop eax
ret
move_teseus:
pusha
cdq
mov ecx,[fx]
div cl
add ax,1 shl 8+1
test ebx,ebx
jne .no0
cmp ah,1
jne .move
.win:
inc [win_flag]
jmp .ex
.no0:
cmp ebx,1
jne .no1
cmp al,byte[fy]
je .win
jmp .move
.no1:
cmp ebx,2
jne .no2
cmp al,1
je .win
jmp .move
.no2:
cmp ebx,3
jne .move
cmp ah,byte[fx]
je .win
.move:
mov eax,[esp+28]
add eax,[dirs+ebx*4]
mov [teseus],eax
.ex:
popa
ret
TM_drawm:
mov eax,[teseus]
call get_xy
mcall 13,[lx],[ly],0xff00
mov eax,[minotaur]
call get_xy
mcall 13,[lx],[ly],0xff0000
ret
TM_level:
file 'tam.bin'
if lang eq ru_RU
TM_help mstr \
' <20><>ᥩ (<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>) <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E3A1A5><EFBFBD><EFBFBD> <20><>',\
'<27><><EFBFBD><EFBFBD><EFBFBD><E0A8AD>. <20><> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><E5A0AD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>',\
'(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>). <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><20><><20><><EFBFBD><EFBFBD><EFBFBD>',\
'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 室<> <20><><><E2A0AA> <20><EFBFBD>:',\
' <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><E2A0A5><EFBFBD> <20><EFBFBD><E0A8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><>',\
'<27><><EFBFBD><E0A8A7><EFBFBD> <20><> 1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,',\
'<27><> <20><><EFBFBD><E2A0A5><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><E2A8AA><EFBFBD> <20><> 1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.',\
'<27><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><E1A4A5><EFBFBD><EFBFBD> <20><><>, <20><> <20><><EFBFBD><E3A3AE>,',\
'<27><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD><EFBFBD><E1AAA0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 室.','',\
'http://puzzleprograms.narod.ru' ; FIXME: Check link works
else ; Default to en_US
TM_help mstr \
' Theseus (the green dot) must escape from a maze.',\
'There is also a mechanical Minotaur (the red',\
'dot) in each maze. For every turn that Theseus',\
'takes, the Minotaur takes two turns.',\
' Each turn he decides following:',\
'First he tests if he can move horizontally and',\
'get closer to Theseus. If he can, he will move',\
"one square horizontally. If he can't, he will",\
'test if he could move vertically and get closer',\
'to Theseus. If he can, he will move one square',\
"vertically. If he can't move either horizontally",\
'or vertically, then he just skips that turn.','',\
'http://puzzleprograms.narod.ru' ; FIXME: Check link works
end if