kolibrios-gitea/drivers/video/Gallium/auxiliary/util/u_pstipple.h
Sergey Semyonov (Serge) edb28b33f3 Gallium 3D: initial commit
git-svn-id: svn://kolibrios.org@3770 a494cfbc-eb01-0410-851d-a64ba20cac60
2013-07-06 10:06:47 +00:00

57 lines
2.1 KiB
C

/**************************************************************************
*
* Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
* Copyright 2010 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef U_PSTIPPLE_H
#define U_PSTIPPLE_H
#include "pipe/p_compiler.h"
struct pipe_context;
struct pipe_resource;
struct pipe_shader_state;
extern struct pipe_resource *
util_pstipple_create_stipple_texture(struct pipe_context *pipe,
const uint32_t pattern[32]);
extern struct pipe_sampler_view *
util_pstipple_create_sampler_view(struct pipe_context *pipe,
struct pipe_resource *tex);
extern void *
util_pstipple_create_sampler(struct pipe_context *pipe);
extern struct pipe_shader_state *
util_pstipple_create_fragment_shader(struct pipe_context *pipe,
struct pipe_shader_state *fs,
unsigned *samplerUnitOut);
#endif