kolibrios-gitea/programs/emulator/dgen-sdl-1.33/scale2x/doc/algorithm.txt
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==========================================
The Scale2x, Scale3x and Scale4x algorithm
==========================================
SCALE2X ALGORITHM
=================
The effect works repeating a computation pattern for every
pixel of the original image.
The pattern starts from a square of 9 pixels and expands the
central pixel computing 4 new pixels.
Starting from this pattern :
A B C
D E F
G H I
The central pixel E is expanded in 4 new pixels:
E0 E1
E2 E3
with these rules (in C language) :
E0 = D == B && B != F && D != H ? D : E;
E1 = B == F && B != D && F != H ? F : E;
E2 = D == H && D != B && H != F ? D : E;
E3 = H == F && D != H && B != F ? F : E;
which can be rewritten as :
E0 = D == B && B != H && D != F ? D : E;
E1 = B == F && B != H && D != F ? F : E;
E2 = D == H && B != H && D != F ? D : E;
E3 = H == F && B != H && D != F ? F : E;
and optimized as:
if (B != H && D != F) {
E0 = D == B ? D : E;
E1 = B == F ? F : E;
E2 = D == H ? D : E;
E3 = H == F ? F : E;
} else {
E0 = E;
E1 = E;
E2 = E;
E3 = E;
}
The image border is computed reusing the value of the nearest pixel
on the border when the value of a pixel over the border is required.
SCALE3X ALGORITHM
=================
Starting from this pattern :
A B C
D E F
G H I
The central pixel E is expanded in 9 new pixels:
E0 E1 E2
E3 E4 E5
E6 E7 E8
with these rules (in C language) :
E0 = D == B && B != F && D != H ? D : E;
E1 = (D == B && B != F && D != H && E != C) || (B == F && B != D && F != H && E != A) ? B : E;
E2 = B == F && B != D && F != H ? F : E;
E3 = (D == B && B != F && D != H && E != G) || (D == H && D != B && H != F && E != A) ? D : E;
E4 = E
E5 = (B == F && B != D && F != H && E != I) || (H == F && D != H && B != F && E != C) ? F : E;
E6 = D == H && D != B && H != F ? D : E;
E7 = (D == H && D != B && H != F && E != I) || (H == F && D != H && B != F && E != G) ? H : E;
E8 = H == F && D != H && B != F ? F : E;
and optimized as:
if (B != H && D != F) {
E0 = D == B ? D : E;
E1 = (D == B && E != C) || (B == F && E != A) ? B : E;
E2 = B == F ? F : E;
E3 = (D == B && E != G) || (D == H && E != A) ? D : E;
E4 = E;
E5 = (B == F && E != I) || (H == F && E != C) ? F : E;
E6 = D == H ? D : E;
E7 = (D == H && E != I) || (H == F && E != G) ? H : E;
E8 = H == F ? F : E;
} else {
E0 = E;
E1 = E;
E2 = E;
E3 = E;
E4 = E;
E5 = E;
E6 = E;
E7 = E;
E8 = E;
}
SCALE4X ALGORITHM
=================
The Scale4x effect is simply the Scale2x effect applied two times.