kolibrios-gitea/drivers/devman/acpica/parser/psxface.c
Sergey Semyonov (Serge) 8ec96e9db0 update acpica
git-svn-id: svn://kolibrios.org@2216 a494cfbc-eb01-0410-851d-a64ba20cac60
2011-09-20 16:54:11 +00:00

515 lines
16 KiB
C

/******************************************************************************
*
* Module Name: psxface - Parser external interfaces
*
*****************************************************************************/
/******************************************************************************
*
* 1. Copyright Notice
*
* Some or all of this work - Copyright (c) 1999 - 2011, Intel Corp.
* All rights reserved.
*
* 2. License
*
* 2.1. This is your license from Intel Corp. under its intellectual property
* rights. You may have additional license terms from the party that provided
* you this software, covering your right to use that party's intellectual
* property rights.
*
* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
* copy of the source code appearing in this file ("Covered Code") an
* irrevocable, perpetual, worldwide license under Intel's copyrights in the
* base code distributed originally by Intel ("Original Intel Code") to copy,
* make derivatives, distribute, use and display any portion of the Covered
* Code in any form, with the right to sublicense such rights; and
*
* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
* license (with the right to sublicense), under only those claims of Intel
* patents that are infringed by the Original Intel Code, to make, use, sell,
* offer to sell, and import the Covered Code and derivative works thereof
* solely to the minimum extent necessary to exercise the above copyright
* license, and in no event shall the patent license extend to any additions
* to or modifications of the Original Intel Code. No other license or right
* is granted directly or by implication, estoppel or otherwise;
*
* The above copyright and patent license is granted only if the following
* conditions are met:
*
* 3. Conditions
*
* 3.1. Redistribution of Source with Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification with rights to further distribute source must include
* the above Copyright Notice, the above License, this list of Conditions,
* and the following Disclaimer and Export Compliance provision. In addition,
* Licensee must cause all Covered Code to which Licensee contributes to
* contain a file documenting the changes Licensee made to create that Covered
* Code and the date of any change. Licensee must include in that file the
* documentation of any changes made by any predecessor Licensee. Licensee
* must include a prominent statement that the modification is derived,
* directly or indirectly, from Original Intel Code.
*
* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification without rights to further distribute source must
* include the following Disclaimer and Export Compliance provision in the
* documentation and/or other materials provided with distribution. In
* addition, Licensee may not authorize further sublicense of source of any
* portion of the Covered Code, and must include terms to the effect that the
* license from Licensee to its licensee is limited to the intellectual
* property embodied in the software Licensee provides to its licensee, and
* not to intellectual property embodied in modifications its licensee may
* make.
*
* 3.3. Redistribution of Executable. Redistribution in executable form of any
* substantial portion of the Covered Code or modification must reproduce the
* above Copyright Notice, and the following Disclaimer and Export Compliance
* provision in the documentation and/or other materials provided with the
* distribution.
*
* 3.4. Intel retains all right, title, and interest in and to the Original
* Intel Code.
*
* 3.5. Neither the name Intel nor any other trademark owned or controlled by
* Intel shall be used in advertising or otherwise to promote the sale, use or
* other dealings in products derived from or relating to the Covered Code
* without prior written authorization from Intel.
*
* 4. Disclaimer and Export Compliance
*
* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
* PARTICULAR PURPOSE.
*
* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
* LIMITED REMEDY.
*
* 4.3. Licensee shall not export, either directly or indirectly, any of this
* software or system incorporating such software without first obtaining any
* required license or other approval from the U. S. Department of Commerce or
* any other agency or department of the United States Government. In the
* event Licensee exports any such software from the United States or
* re-exports any such software from a foreign destination, Licensee shall
* ensure that the distribution and export/re-export of the software is in
* compliance with all laws, regulations, orders, or other restrictions of the
* U.S. Export Administration Regulations. Licensee agrees that neither it nor
* any of its subsidiaries will export/re-export any technical data, process,
* software, or service, directly or indirectly, to any country for which the
* United States government or any agency thereof requires an export license,
* other governmental approval, or letter of assurance, without first obtaining
* such license, approval or letter.
*
*****************************************************************************/
#define __PSXFACE_C__
#include "acpi.h"
#include "accommon.h"
#include "acparser.h"
#include "acdispat.h"
#include "acinterp.h"
#include "actables.h"
#define _COMPONENT ACPI_PARSER
ACPI_MODULE_NAME ("psxface")
/* Local Prototypes */
static void
AcpiPsStartTrace (
ACPI_EVALUATE_INFO *Info);
static void
AcpiPsStopTrace (
ACPI_EVALUATE_INFO *Info);
static void
AcpiPsUpdateParameterList (
ACPI_EVALUATE_INFO *Info,
UINT16 Action);
/*******************************************************************************
*
* FUNCTION: AcpiDebugTrace
*
* PARAMETERS: MethodName - Valid ACPI name string
* DebugLevel - Optional level mask. 0 to use default
* DebugLayer - Optional layer mask. 0 to use default
* Flags - bit 1: one shot(1) or persistent(0)
*
* RETURN: Status
*
* DESCRIPTION: External interface to enable debug tracing during control
* method execution
*
******************************************************************************/
ACPI_STATUS
AcpiDebugTrace (
char *Name,
UINT32 DebugLevel,
UINT32 DebugLayer,
UINT32 Flags)
{
ACPI_STATUS Status;
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return (Status);
}
/* TBDs: Validate name, allow full path or just nameseg */
AcpiGbl_TraceMethodName = *ACPI_CAST_PTR (UINT32, Name);
AcpiGbl_TraceFlags = Flags;
if (DebugLevel)
{
AcpiGbl_TraceDbgLevel = DebugLevel;
}
if (DebugLayer)
{
AcpiGbl_TraceDbgLayer = DebugLayer;
}
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
return (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiPsStartTrace
*
* PARAMETERS: Info - Method info struct
*
* RETURN: None
*
* DESCRIPTION: Start control method execution trace
*
******************************************************************************/
static void
AcpiPsStartTrace (
ACPI_EVALUATE_INFO *Info)
{
ACPI_STATUS Status;
ACPI_FUNCTION_ENTRY ();
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return;
}
if ((!AcpiGbl_TraceMethodName) ||
(AcpiGbl_TraceMethodName != Info->ResolvedNode->Name.Integer))
{
goto Exit;
}
AcpiGbl_OriginalDbgLevel = AcpiDbgLevel;
AcpiGbl_OriginalDbgLayer = AcpiDbgLayer;
AcpiDbgLevel = 0x00FFFFFF;
AcpiDbgLayer = ACPI_UINT32_MAX;
if (AcpiGbl_TraceDbgLevel)
{
AcpiDbgLevel = AcpiGbl_TraceDbgLevel;
}
if (AcpiGbl_TraceDbgLayer)
{
AcpiDbgLayer = AcpiGbl_TraceDbgLayer;
}
Exit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
}
/*******************************************************************************
*
* FUNCTION: AcpiPsStopTrace
*
* PARAMETERS: Info - Method info struct
*
* RETURN: None
*
* DESCRIPTION: Stop control method execution trace
*
******************************************************************************/
static void
AcpiPsStopTrace (
ACPI_EVALUATE_INFO *Info)
{
ACPI_STATUS Status;
ACPI_FUNCTION_ENTRY ();
Status = AcpiUtAcquireMutex (ACPI_MTX_NAMESPACE);
if (ACPI_FAILURE (Status))
{
return;
}
if ((!AcpiGbl_TraceMethodName) ||
(AcpiGbl_TraceMethodName != Info->ResolvedNode->Name.Integer))
{
goto Exit;
}
/* Disable further tracing if type is one-shot */
if (AcpiGbl_TraceFlags & 1)
{
AcpiGbl_TraceMethodName = 0;
AcpiGbl_TraceDbgLevel = 0;
AcpiGbl_TraceDbgLayer = 0;
}
AcpiDbgLevel = AcpiGbl_OriginalDbgLevel;
AcpiDbgLayer = AcpiGbl_OriginalDbgLayer;
Exit:
(void) AcpiUtReleaseMutex (ACPI_MTX_NAMESPACE);
}
/*******************************************************************************
*
* FUNCTION: AcpiPsExecuteMethod
*
* PARAMETERS: Info - Method info block, contains:
* Node - Method Node to execute
* ObjDesc - Method object
* Parameters - List of parameters to pass to the method,
* terminated by NULL. Params itself may be
* NULL if no parameters are being passed.
* ReturnObject - Where to put method's return value (if
* any). If NULL, no value is returned.
* ParameterType - Type of Parameter list
* ReturnObject - Where to put method's return value (if
* any). If NULL, no value is returned.
* PassNumber - Parse or execute pass
*
* RETURN: Status
*
* DESCRIPTION: Execute a control method
*
******************************************************************************/
ACPI_STATUS
AcpiPsExecuteMethod (
ACPI_EVALUATE_INFO *Info)
{
ACPI_STATUS Status;
ACPI_PARSE_OBJECT *Op;
ACPI_WALK_STATE *WalkState;
ACPI_FUNCTION_TRACE (PsExecuteMethod);
/* Quick validation of DSDT header */
AcpiTbCheckDsdtHeader ();
/* Validate the Info and method Node */
if (!Info || !Info->ResolvedNode)
{
return_ACPI_STATUS (AE_NULL_ENTRY);
}
/* Init for new method, wait on concurrency semaphore */
Status = AcpiDsBeginMethodExecution (Info->ResolvedNode, Info->ObjDesc, NULL);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* The caller "owns" the parameters, so give each one an extra reference
*/
AcpiPsUpdateParameterList (Info, REF_INCREMENT);
/* Begin tracing if requested */
AcpiPsStartTrace (Info);
/*
* Execute the method. Performs parse simultaneously
*/
ACPI_DEBUG_PRINT ((ACPI_DB_PARSE,
"**** Begin Method Parse/Execute [%4.4s] **** Node=%p Obj=%p\n",
Info->ResolvedNode->Name.Ascii, Info->ResolvedNode, Info->ObjDesc));
/* Create and init a Root Node */
Op = AcpiPsCreateScopeOp ();
if (!Op)
{
Status = AE_NO_MEMORY;
goto Cleanup;
}
/* Create and initialize a new walk state */
Info->PassNumber = ACPI_IMODE_EXECUTE;
WalkState = AcpiDsCreateWalkState (
Info->ObjDesc->Method.OwnerId, NULL, NULL, NULL);
if (!WalkState)
{
Status = AE_NO_MEMORY;
goto Cleanup;
}
Status = AcpiDsInitAmlWalk (WalkState, Op, Info->ResolvedNode,
Info->ObjDesc->Method.AmlStart,
Info->ObjDesc->Method.AmlLength, Info, Info->PassNumber);
if (ACPI_FAILURE (Status))
{
AcpiDsDeleteWalkState (WalkState);
goto Cleanup;
}
if (Info->ObjDesc->Method.InfoFlags & ACPI_METHOD_MODULE_LEVEL)
{
WalkState->ParseFlags |= ACPI_PARSE_MODULE_LEVEL;
}
/* Invoke an internal method if necessary */
if (Info->ObjDesc->Method.InfoFlags & ACPI_METHOD_INTERNAL_ONLY)
{
Status = Info->ObjDesc->Method.Dispatch.Implementation (WalkState);
Info->ReturnObject = WalkState->ReturnDesc;
/* Cleanup states */
AcpiDsScopeStackClear (WalkState);
AcpiPsCleanupScope (&WalkState->ParserState);
AcpiDsTerminateControlMethod (WalkState->MethodDesc, WalkState);
AcpiDsDeleteWalkState (WalkState);
goto Cleanup;
}
/*
* Start method evaluation with an implicit return of zero. This is done
* for Windows compatibility.
*/
if (AcpiGbl_EnableInterpreterSlack)
{
WalkState->ImplicitReturnObj =
AcpiUtCreateIntegerObject ((UINT64) 0);
if (!WalkState->ImplicitReturnObj)
{
Status = AE_NO_MEMORY;
AcpiDsDeleteWalkState (WalkState);
goto Cleanup;
}
}
/* Parse the AML */
Status = AcpiPsParseAml (WalkState);
/* WalkState was deleted by ParseAml */
Cleanup:
AcpiPsDeleteParseTree (Op);
/* End optional tracing */
AcpiPsStopTrace (Info);
/* Take away the extra reference that we gave the parameters above */
AcpiPsUpdateParameterList (Info, REF_DECREMENT);
/* Exit now if error above */
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
/*
* If the method has returned an object, signal this to the caller with
* a control exception code
*/
if (Info->ReturnObject)
{
ACPI_DEBUG_PRINT ((ACPI_DB_PARSE, "Method returned ObjDesc=%p\n",
Info->ReturnObject));
ACPI_DUMP_STACK_ENTRY (Info->ReturnObject);
Status = AE_CTRL_RETURN_VALUE;
}
return_ACPI_STATUS (Status);
}
/*******************************************************************************
*
* FUNCTION: AcpiPsUpdateParameterList
*
* PARAMETERS: Info - See ACPI_EVALUATE_INFO
* (Used: ParameterType and Parameters)
* Action - Add or Remove reference
*
* RETURN: Status
*
* DESCRIPTION: Update reference count on all method parameter objects
*
******************************************************************************/
static void
AcpiPsUpdateParameterList (
ACPI_EVALUATE_INFO *Info,
UINT16 Action)
{
UINT32 i;
if (Info->Parameters)
{
/* Update reference count for each parameter */
for (i = 0; Info->Parameters[i]; i++)
{
/* Ignore errors, just do them all */
(void) AcpiUtUpdateObjectReference (Info->Parameters[i], Action);
}
}
}