kolibrios-gitea/contrib/games/opentyrian/src/video.c
turbocat 56fdad78b4 OpenTyrian: refactoring, fixed launch from game center.
git-svn-id: svn://kolibrios.org@9770 a494cfbc-eb01-0410-851d-a64ba20cac60
2022-04-15 22:29:16 +00:00

197 lines
4.9 KiB
C

/*
* OpenTyrian: A modern cross-platform port of Tyrian
* Copyright (C) 2007-2009 The OpenTyrian Development Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "video.h"
#include "keyboard.h"
#include "opentyr.h"
#include "palette.h"
#include "video_scale.h"
#include <assert.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
bool fullscreen_enabled = false;
SDL_Surface *VGAScreen, *VGAScreenSeg;
SDL_Surface *VGAScreen2;
SDL_Surface *game_screen;
static ScalerFunction scaler_function;
void init_video( void )
{
SDL_ShowCursor(0);
if (SDL_WasInit(SDL_INIT_VIDEO))
return;
if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1)
{
fprintf(stderr, "error: failed to initialize SDL video: %s\n", SDL_GetError());
exit(1);
}
SDL_WM_SetCaption("OpenTyrian", NULL);
VGAScreen = VGAScreenSeg = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0);
VGAScreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0);
game_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, vga_width, vga_height, 8, 0, 0, 0, 0);
SDL_FillRect(VGAScreen, NULL, 0);
if (!init_scaler(scaler, fullscreen_enabled) && // try desired scaler and desired fullscreen state
!init_any_scaler(fullscreen_enabled) && // try any scaler in desired fullscreen state
!init_any_scaler(!fullscreen_enabled)) // try any scaler in other fullscreen state
{
fprintf(stderr, "error: failed to initialize any supported video mode\n");
exit(EXIT_FAILURE);
}
}
int can_init_scaler( unsigned int new_scaler, bool fullscreen )
{
if (new_scaler >= scalers_count)
return false;
int w = scalers[new_scaler].width,
h = scalers[new_scaler].height;
int flags = SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0);
// test each bitdepth
for (uint bpp = 32; bpp > 0; bpp -= 8)
{
uint temp_bpp = SDL_VideoModeOK(w, h, bpp, flags);
if ((temp_bpp == 32 && scalers[new_scaler].scaler32) ||
(temp_bpp == 16 && scalers[new_scaler].scaler16) ||
(temp_bpp == 8 && scalers[new_scaler].scaler8 ))
{
return temp_bpp;
}
else if (temp_bpp == 24 && scalers[new_scaler].scaler32)
{
// scalers don't support 24 bpp because it's a pain
// so let SDL handle the conversion
return 32;
}
}
return 0;
}
bool init_scaler( unsigned int new_scaler, bool fullscreen )
{
int w = scalers[new_scaler].width,
h = scalers[new_scaler].height;
int bpp = can_init_scaler(new_scaler, fullscreen);
int flags = SDL_SWSURFACE | SDL_HWPALETTE | (fullscreen ? SDL_FULLSCREEN : 0);
if (bpp == 0)
return false;
SDL_Surface *const surface = SDL_SetVideoMode(w, h, bpp, flags);
if (surface == NULL)
{
fprintf(stderr, "error: failed to initialize %s video mode %dx%dx%d: %s\n", fullscreen ? "fullscreen" : "windowed", w, h, bpp, SDL_GetError());
return false;
}
w = surface->w;
h = surface->h;
printf("initialized video: %dx%dx%d %s\n", w, h, bpp, fullscreen ? "fullscreen" : "windowed");
scaler = new_scaler;
fullscreen_enabled = fullscreen;
switch (bpp)
{
case 32:
scaler_function = scalers[scaler].scaler32;
break;
case 16:
scaler_function = scalers[scaler].scaler16;
break;
case 8:
scaler_function = scalers[scaler].scaler8;
break;
default:
scaler_function = NULL;
break;
}
if (scaler_function == NULL)
{
//assert(false);
return false;
}
input_grab(input_grab_enabled);
JE_showVGA();
return true;
}
bool can_init_any_scaler( bool fullscreen )
{
for (int i = scalers_count - 1; i >= 0; --i)
if (can_init_scaler(i, fullscreen) != 0)
return true;
return false;
}
bool init_any_scaler( bool fullscreen )
{
// attempts all scalers from last to first
for (int i = scalers_count - 1; i >= 0; --i)
if (init_scaler(i, fullscreen))
return true;
return false;
}
void deinit_video( void )
{
SDL_FreeSurface(VGAScreenSeg);
SDL_FreeSurface(VGAScreen2);
SDL_FreeSurface(game_screen);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
}
void JE_clr256( SDL_Surface * screen)
{
memset(screen->pixels, 0, screen->pitch * screen->h);
}
void JE_showVGA( void ) { scale_and_flip(VGAScreen); }
void scale_and_flip( SDL_Surface *src_surface )
{
assert(src_surface->format->BitsPerPixel == 8);
SDL_Surface *dst_surface = SDL_GetVideoSurface();
assert(scaler_function != NULL);
scaler_function(src_surface, dst_surface);
SDL_Flip(dst_surface);
}