kolibrios-gitea/programs/games/sq_game/trunk/SQ_GAME.ASM
2011-01-30 10:48:08 +00:00

247 lines
6.3 KiB
NASM
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

; SQ_game for MenuetOS
; Author: Alexei Ershov aka ealex
; E-mail: e-al[at]yandex[dot]ru
; Fidonet: 2:469/335.38
; slightly optimized by diamond
; english translation by diamond (two strings in end of source)
BtnSize equ 32 ; à §¬¥à ª­®¯ª¨
BtnSpace equ 10 ; ¯à®¬¥¦ã⮪ ¬¥¦¤ã ª­®¯ª ¬¨
NofBtn equ 4 ; à §¬¥à ¯®«ï (3-15)
Color1 equ 0xcc0000
Color2 equ 0x00cc00
FieldSize = (BtnSize+BtnSpace)*NofBtn + BtnSpace*3
center = FieldSize / 2
use32 ; ¢ª«îç¨âì 32-¡¨â­ë© ०¨¬  áᥬ¡«¥à 
org 0x0 ;  ¤à¥á æ¨ï á ­ã«ï
db 'MENUET01' ; 8-¡ ©â­ë© ¨¤¥­â¨ä¨ª â®à MenuetOS
dd 0x01 ; ¢¥àá¨ï § £®«®¢ª  (¢á¥£¤  1)
dd START ;  ¤à¥á ¯¥à¢®© ª®¬ ­¤ë
dd I_END ; à §¬¥à ¯à®£à ¬¬ë
dd 0x1000 ; ª®«¨ç¥á⢮ ¯ ¬ïâ¨
dd 0x1000 ;  ¤à¥á ¢¥à設ë áâíª 
dd 0x0 ;  ¤à¥á ¡ãä¥à  ¤«ï ¯ à ¬¥â஢ (­¥ ¨á¯®«ì§ã¥âáï)
dd 0x0 ; § à¥§¥à¢¨à®¢ ­®
include 'lang.inc'
include 'MACROS.INC' ; ¬ ªà®áë ®¡«¥£ç îâ ¦¨§­ì  áᥬ¡«¥à騪®¢!
START:
call Game_Init
red:
call Draw_Window
still:
mcall 10 ; äã­ªæ¨ï 10 - ¦¤ âì ᮡëâ¨ï
dec eax
jz red
dec eax
jnz button
key: ; ­ ¦ â  ª« ¢¨è  ­  ª« ¢¨ âãà¥
mov al, 2
int 0x40
jmp still
;---------------------------------------------------------------------
button:
mov al, 17 ; 17 - ¯®«ãç¨âì ¨¤¥­â¨ä¨ª â®à ­ ¦ â®© ª­®¯ª¨
int 0x40
cmp ah, 1 ; ¥á«¨ ­ ¦ â  ª­®¯ª  á ­®¬¥à®¬ 1, ¢ë室¨¬
je .exit
cmp ah, 2 ; ¥á«¨ ­ ¦ â  ª­®¯ª  2, ­ ç¨­ ¥¬ ­®¢ãî ¨£àã
je START
; <20> ¦  ª­®¯ª  ­  ¯®«¥
inc dword [moves] ; 㢥«¨ç¨¢ ¥¬ ç¨á«® 室®¢
shr eax, 8 ; ¢ eax ¨¤¥­â¨ä¨ª â®à ­ ¦ â®© ª­®¯ª¨
mov dh, NofBtn
div dh ; al = ax(­®¬¥à ª­®¯ª¨) / NofBtn
; ah = ®áâ â®ª (á¬. à¨áã­®ª)
mov ebx, eax ; á®åà ­¨¬ ç áâ­®¥ ¨ ®áâ â®ª ¢ ebx
; al\ah 0 1 2 3
; +-+ +-+ +-+ +-+
; 1 |4| |5| |6| |7|
; +-+ +-+ +-+ +-+
; +-+ +-+ +-+ +-+
; 2 |8| |9| |10 |11
; +-+ +-+ +-+ +-+
; +-+ +-+ +-+ +-+
; 3 |12 |13 |14 |15
; +-+ +-+ +-+ +-+
; +-+ +-+ +-+ +-+
; 4 |16 |17 |18 |19
; +-+ +-+ +-+ +-+
; Œ¥­ï¥¬ 梥â á⮫¡¨ª 
shr eax, 8 ; eax = ah
mov edi, field
add edi, eax ; edi 㪠§¢ë¥â ­  ¯¥à¢ãî ª­®¯ªã ¨ ¨áª®¬®¬ áâ«¡æ¥
mov ecx, NofBtn
@@:
not byte[edi] ; ¬¥­ï¥¬ 梥⠢® ¢á¥¬ á⮫¡¨ª¥
dec ecx
add edi, NofBtn
test ecx, ecx
jnz @r
; Œ¥­ï¥¬ 梥â áâப¨
mov eax, ebx ; ¢®ááâ ­ ¢«¨¢ ¥¬ eax
dec eax
mov dl, NofBtn
mul dl ; ax = al * NofBtn
mov edi, field
add edi, eax ; edi 㪠§¢ë¥â ­  ¯¥à¢ãî ª­®¯ªã ¢ ¨áª®¬®© áâப¥
mov ecx, NofBtn
@@:
not byte [edi] ; ¬¥­ï¥¬ 梥⠢® ¢á¥© áâப¥
dec ecx
inc edi
test ecx, ecx
jnz @r
; –¢¥â ­ ¦ â®© ª­®¯ª¨ ¬¥­ï«áï 2 à §  (ª®£¤  ®¡à ¡ â뢠«¨ áâப㠨 á⮫¡¥æ),
; â.¥. ®áâ «áï ¯¥à¢®­ ç «­ë¬
; Œ¥­ï¥¬ 梥⠭ ¦ â®© ª­®¯ª¨
shr ebx, 8 ; ebx = ®áâ â®ª (ah ­  à¨áã­ª¥)
not byte [field+eax+ebx]
jmp red
.exit:
mcall -1 ; ¨­ ç¥ ª®­¥æ ¯à®£à ¬¬ë
;----------------------------------------------------------------------------
; Draw_Window
;----------------------------------------------------------------------------
Draw_Window:
mcall 12, 1
mcall 0, 200*65536+FieldSize,\
200*65536+FieldSize+20+20+20,\
0x03AABBCC, 0x805080D0, 0x005080D0
mcall 4, 8*65536+8, 0x10DDEEFF, header, header_e - header
mcall 8, BtnSpace*2*65536 + 83,\
(FieldSize+BtnSpace+20)*65536+ 15, 2
mcall 4, (BtnSpace*2+3)*65536+(BtnSize+BtnSpace)*NofBtn+BtnSpace*4+20+4,\
0x10DDEEFF, strNew, strNew_e - strNew
mcall 4, (center - 25) * 65536 + 30, 0, strMovs, strMovs_e - strMovs
mcall 47, 4*65536+1, moves, (center + 2 ) * 65536 + 30, 0
mov ecx, (20+20+BtnSpace-BtnSize)*65536+BtnSize
mov edx, NofBtn ; ¨¤¥­â¨ä¨ª â®à ¯¥à¢®© ª­®¯ª¨ ­  ¯®«¥
; ᬠà¨áã­®ª
buttons: ; à¨á㥬 ª­®¯®çª¨
mov eax, edx
mov dh, NofBtn
div dh ; al = ax / dh, ah - ®áâ â®ª
mov dh, 0
test ah, ah ; ¥á«¨ ah = 0, ­ ç¨­ ¥¬ ­®¢ë© àï¤
jnz @f
add ecx, (BtnSize+BtnSpace)*65536
mov ebx, BtnSpace*2*65536+BtnSize
@@:
mov esi, Color1 ; ¡ ©â ¯®  ¤à¥áã
cmp byte [field-NofBtn+edx], 0 ; field-NofBtn+­®¬¥à_ª­®¯ª¨
jz @f ; £®¢®à¨â ® ¥¥ 梥â¥
mov esi, Color2
@@:
mcall 8,
add ebx, (BtnSize+BtnSpace)*65536
inc edx ; ¯¥à¥å®¤¨¬ ª á«¥¤ãî饩 ª­®¯ª¥
cmp edx, NofBtn*(NofBtn+1)
jb buttons
mcall 12, 2 ; äã­ªæ¨ï 12: á®®¡é¨âì Ž‘ ®¡ ®âà¨á®¢ª¥ ®ª­ 
ret
;----------------------------------------------------------------------------
; Game_Init
;----------------------------------------------------------------------------
Game_Init:
and [moves], 0 ; ®¡­ã«¨¬ ª®«¨ç¥á⢮ 室®¢
call random ; ¢ eax á«ãç ©­®¥ ç¨á«®
mov ecx, NofBtn * NofBtn ; ¢ ecx ª®«-¢® ª­®¯®ª ­  ¯®«¥
mov bh, 0 ; ¤«ï ª ¦¤®© ª­®¯ª¨ ¡ã¤¥¬ ¡à âì
; 1 ¡¨â ¨§ eax, bh - ᪮«ìª®
button_init: ; ¡¨â 㦥 ¨á¯®«ì§®¢ «¨
shr eax, 1 ; ¬« ¤è¨© ¡¨â ¯®¯ ¤ ¥â ¢ ä« £ CF
; ¢ § ¢¨á¨¬®á⨠®â ¥£® §­ ç¥­¨ï
; ¢ bl § ¯¨á뢠¥âáï -1 ¨«¨ 0
sbb bl, bl
mov [field + ecx - 1], bl
inc bh
cmp bh, 32 ; ¥á«¨ ¨á¯®«ì§®¢ ­ë ¢á¥ 32 ¡¨â  ¨§ eax
jb @f ; ­ ® ¯®«ãç¨âì ­®¢®¥ á«ãç ©­®¥ ç¨á«®
call random
mov bh, 0
@@:
loop button_init
ret
;----------------------------------------------------------------------------
; random - ¢§ïâ  ¨§ â¥âà¨á 
;----------------------------------------------------------------------------
random: mov eax,[generator]
add eax,-43ab45b5h
ror eax,1
xor eax,32c4324fh
ror eax,1
mov [generator],eax
; --- IVAN ---
mov eax,26
mov ebx,9
int 0x40
xor eax,0xdeadbeef
add eax,[generator]
; --- IVAN ---
ret
;============================================================================
field db NofBtn * NofBtn dup(0)
moves dd 0
generator dd 0
if lang eq ru
header db 'Game'
header_e:
strMovs db '•Ž„' ; '•Ž„'
strMovs_e:
strNew db '<27>®¢ ï ¨£à ' ; '<27>®¢ ï ¨£à '
strNew_e:
else
header db 'Game'
header_e:
strMovs db 'MOVE'
strMovs_e:
strNew db ' New game'
strNew_e:
end if
I_END: ; ¬¥âª  ª®­æ  ¯à®£à ¬¬ë