kolibrios-gitea/programs/games/tanks/trunk/leveledit.asm
heavyiron 630234432f Changed structure of svn repository
git-svn-id: svn://kolibrios.org@109 a494cfbc-eb01-0410-851d-a64ba20cac60
2006-07-28 13:39:16 +00:00

1151 lines
18 KiB
NASM
Raw Blame History

use32
org 0x0
db 'MENUET01'
dd 0x1
dd START
dd I_END
dd 0x3000+640*400*3+16*20*20*3+512+640+1
dd 0x3000
dd 0x0
dd 0x0
include 'lang.inc'
include 'pixengin.inc'
START:
mov eax,40
mov ebx,111b
int 0x40
call drawwin
;main cycle(fps)
fpst:
call clock
mov eax,[time]
mov [old_time],eax
mov [old_frame_time],eax
;----------------------------------------------------------
;---------load all sprites from arrays to memory-----------
;----------------------------------------------------------
mov [number_sprite],0
xor eax,eax
nextfile:
mov ebx,[spisok+4*eax]
mov ecx,50
mov esi,ebx
add esi,2
mov edi,0x3000+(640*400*3)+(16*20*20*3)+10
rep movsb ;copy palitra to memory
mov esi,ebx
add esi,52
xor ecx,ecx
mov cl,byte [ebx]
mov edi,0x3000+(640*400*3)+(16*20*20*3)+512
push eax
call unpakin
pop eax
mov ecx,20*20
mov esi,0x3000+(640*400*3)+(16*20*20*3)+512
mov edi,[number_sprite]
imul edi,3*20*20
add edi,0x3000+(640*400*3)
un:
xor ebx,ebx
mov bl,byte[esi]
lea ebx,[ebx+ebx*2]
add ebx,0x3000+(640*400*3)+(16*20*20*3)+10
mov edx,[ebx]
mov [edi],edx
add esi,1
add edi,3
sub ecx,1
jnz un
add [number_sprite],1
add eax,1
cmp [number_sprite],10;total number of pictures equal 10
jne nextfile
;--------------------------------------------------------
mov [total_time],0
mov [phas],0
mov [x],100
mov [y],100
animation:
call clock
mov eax,[time]
sub eax,[old_time]
cmp eax,5
jl next_action
mov eax,[time]
mov [old_time],eax
mov eax,[phas]
mov [black],eax
mov [phas],15
call PutSprite
call putimage
mov eax,5
mov ebx,2
int 0x40
mov eax,[black]
mov [phas],eax
call PutSprite
call putimage
call print_pos
add [frames],2
next_action:
call clock
mov eax,[time]
sub eax,[old_frame_time]
cmp eax,100
jl no_frames
mov eax,[time]
mov [old_frame_time],eax
mov eax,13
mov ebx,420*65536+30
mov ecx,425*65536+15
mov edx,0xffffff
int 0x40
mov eax,47
mov ebx,3*65536
mov ecx,[frames]
mov edx,425*65536+427
mov esi,0
int 0x40
mov [frames],0
no_frames:
;----------------------
mov ebx,20
mov eax,[x]
cdq
idiv ebx
mov ecx,eax
mov eax,[y]
cdq
idiv ebx
imul eax,32
add eax,ecx
add eax,0x3000+(640*400*3)+(16*20*20*3)+512
xor ebx,ebx
mov bl,byte [phas]
mov [eax],bl;write number of shablon to the map-array
;-----------------------
;mov eax,11
;int 0x40
mov eax,23
mov ebx,2
int 0x40
cmp eax,2
jne animation
mov eax,2
int 0x40
shr eax,8
cmp eax,32
jne key2
add [phas],1
cmp [phas],10
jne animation
mov [phas],0
jmp animation
key2:cmp eax,176
jne key3
sub [x],20
jmp animation
key3:cmp eax,179
jne key4
add [x],20
jmp animation
key4:cmp eax,178
jne key5
sub [y],20
jmp animation
key5:cmp eax,177
jne key6
add [y],20
jmp animation
key6: cmp eax,51
jne key7
call save_level
jmp animation
key7:cmp eax,50
jne key8
call load_level
jmp animation
key8:cmp eax,27
jne animation
mov eax,-1
int 0x40
;-------------------------------------------
drawwin:
mov eax,12
mov ebx,1
int 0x40
;<3B><><EFBFBD><20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4><EFBFBD><EFBFBD><><E6A2A5>
mov eax,0
mov ebx,50*65536+640
mov ecx,50*65536+450
mov edx,0x02AABBCC
mov esi,0x805080d0
mov edi,0x005080d0
int 0x40
;<3B><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov eax,4
mov ebx,5*65536+5
mov ecx,0x10ddeeff
mov edx,name
mov esi,7
int 0x40
;<3B><><EFBFBD><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov eax,8
mov ebx,(640-19)*65536+12
mov ecx,5*65536+12
mov edx,1
mov esi,0x6688dd
int 0x40
ret
;----------------------------------------------------------
counter dd 0
;----------------------------------------------------
;draw sprite in video memory
PutSprite:
mov ebx,[x]
imul ebx,3
mov eax,[y]
imul eax,640*3
add eax,0x3000
add eax,ebx
cld
mov [counter],20
mov esi,[phas]
imul esi,1200
add esi,0x3000+(640*400*3)
mov ebx,esi
draw:
mov esi,ebx
mov edi,eax
mov ecx,20*3
rep movsb
add eax,640*3
add ebx,3*20
dec [counter]
jnz draw
ret
;-------------------------------------------------------------------------
;get time in 1/100 sec
clock: mov eax,26
mov ebx,9
int 0x40
mov [time],eax
ret
;---------------------------------------------------------
putimage:
mov eax,7
mov ebx,0x3000
mov ecx,640*65536+400
mov edx,1*65536+20
int 0x40
ret
;---------------------------------------------------------
print_pos:mov eax,13
mov ebx,490*65536+60
mov ecx,425*65536+15
mov edx,0xffffff
int 0x40
mov eax,47
mov ebx,3*65536
mov ecx,[x]
mov edx,495*65536+430
mov esi,0
int 0x40
mov eax,47
mov ebx,3*65536
mov ecx,[y]
mov edx,530*65536+430
mov esi,0
int 0x40
ret
;-----------------------------------------------------------
;-------------------------load files------------------------
;-----------------------------------------------------------
loadfile:
;<3B><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA2A0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov [file_read+12],dword 0x3000+(640*400*3)+(16*20*20*3)
;<3B><><EFBFBD><EFBFBD><EFBFBD><E3A6A0> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><> <20><EFBFBD><><E3A7AD><><E0A0A7><EFBFBD><><E4A0A9>
mov eax,58
mov ebx,file_read
int 0x40
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>塞 ᪮<><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> 512 <20><><EFBFBD><EFBFBD> <20><EFBFBD> <20><EFBFBD><EFBFBD><ECA7AE><EFBFBD><EFBFBD>
;<3B><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><><E4A0A9>
mov ecx,ebx
shr ecx,9
add ecx,1
;<3B><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBA2A0> <20><><EFBFBD><EFBFBD><EFBFBD> <20><20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
mov [file_read+12],dword 0x3000+(640*400*3)+(16*20*20*3)
;<3B><><EFBFBD><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> file_read <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E3A6A0><>
mov [file_read+4],dword 0
;<3B><><EFBFBD><EFBFBD><20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> file_read <20><><20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><E3A7A8>
mov [file_read+8],ecx
;<3B><><EFBFBD><EFBFBD><EFBFBD><E3A6A0> <20><><EFBFBD><EFBFBD>
mov eax,58
mov ebx,file_read
int 0x40
cmp eax,0
jne scock2
mov esi,0x3000+(640*400*3)+(16*20*20*3)
mov ecx,[esi+8]
add esi,60
mov edi,0x3000+(640*400*3)+(16*20*20*3)+512
call unpakin
mov [addr_palitra],dword 0x3000+(640*400*3)+(16*20*20*3)+10
mov ecx,400
mov esi,0x3000+(640*400*3)+(16*20*20*3)+512
mov edi,[number_sprite]
imul edi,3*20*20
add edi,0x3000+(640*400*3)
unp:
xor eax,eax
mov al,byte[esi]
imul eax,3
add eax,[addr_palitra]
mov ebx,[eax]
and ebx,0xffffff
mov [edi],ebx
add esi,1
add edi,3
sub ecx,1
jnz unp
scock2:
ret
;---------------------------------------------------------------------------
;-----------------save level in file----------------------------------------
;---------------------------------------------------------------------------
save_level:
call input_path
xor ebx,ebx
copy_path:
xor eax,eax
mov al,byte [string+ebx]
cmp al,13
je end_copy
mov [file_write+20+ebx],eax
add ebx,1
jmp copy_path
end_copy:
mov esi,0x3000+(640*400*3)+(16*20*20*3)+512;0x1000+0x1000
mov edi,0x3000+(640*400*3)+(16*20*20*3);0x1000
mov ecx,32*20
call save_image
mov eax,[SizeFile]
mov [file_write+8],eax
mov [file_write+12],dword 0x3000+(640*400*3)+(16*20*20*3);+(0x1000)
mov eax,58
mov ebx,file_write
int 0x40
cmp eax,0
jne scok
xor esi,esi
mov eax,55
mov ebx,eax
mov esi,sound
int 0x40
scok:
ret
;-----------------------------------------------------------------------------
;-----------------load level to memory----------------------------------------
;-----------------------------------------------------------------------------
load_level:
call input_path
xor ebx,ebx
copy_load:xor eax,eax
mov al,byte [string+ebx]
cmp al,13
je end_load
mov [file_read+20+ebx],eax
add ebx,1
jmp copy_load
end_load:
mov [file_read+12],dword 0x3000+(640*400*3)+(16*20*20*3)
mov eax,58
mov ebx,file_read
int 0x40
mov ecx,ebx
shr ebx,9
add ebx,1
mov [file_read+8],ebx
mov eax,58
mov ebx,file_read
int 0x40
cmp eax,0
jne nosound
mov esi,0x3000+(640*400*3)+(16*20*20*3)
mov edi,0x3000+(640*400*3)+(16*20*20*3)+512;0x1000+0x1000
call unpakin
xor esi,esi
mov eax,55
mov ebx,55
mov esi,sound
int 0x40
xor esi,esi
mov [x_l],0
mov [y_l],0
c_y:
mov [x_l],0
c_x:
mov eax,[x_l]
mov ebx,[y_l]
imul ebx,32
add eax,ebx
add eax,0x3000+(640*400*3)+(16*20*20*3)+512;0x1000+0x1000
mov ecx,eax
xor eax,eax
mov al,byte [ecx]
imul eax,1200
add eax,0x3000+(640*400*3)
mov ebx,[x_l]
imul ebx,20*3
mov ecx,[y_l]
imul ecx,20*3*640
add ebx,ecx
add ebx,0x3000
mov esi,eax
mov edi,ebx
;----------------------------
xor edx,edx
next_line:
mov esi,eax
mov edi,ebx
mov ecx,60
rep movsb
add edx,1
add eax,20*3
add ebx,(640*3)
cmp edx,20
jne next_line
;----------------------------
add [x_l],1
cmp [x_l],32
jne c_x
add [y_l],1
cmp [y_l],20
jne c_y
nosound:
jmp animation
;-----------------------------------------------------------------------------
input_path:
mov [position],byte -1
call print_line
mov eax,13
mov ebx,25*65536+6
mov ecx,433*65536+12
mov edx,0xff6c58
int 0x40
opros:mov eax,10
int 0x40
cmp eax,2
jne opros
mov eax,2
int 0x40
shr eax,8
cmp eax,13
je exit_cycle
cmp eax,8
je backspace
cmp eax,176
je left
cmp eax,179
je right
cmp eax,32
je probel
add [position],1
xor ebx,ebx
mov bl,[position]
mov [string+ebx],byte al
call print_line
call print_cursor
jmp opros
backspace:xor ebx,ebx
mov bl,[position]
mov [string+ebx],byte ' '
sub [position],1
call print_line
call print_cursor
jmp opros
left:sub [position],1
call print_line
call print_cursor
jmp opros
right:add [position],1
call print_line
call print_cursor
jmp opros
probel:add [position],1
call print_line
call print_cursor
jmp opros
exit_cycle:add [position],1
xor ebx,ebx
mov bl,[position]
mov [string+ebx],byte 13
mov eax,13
mov ebx,20*65536+(64*6)+5
mov ecx,430*65536+15
mov edx,0xffffff
int 0x40
ret
;---------------------------------------------------------------
print_line:
mov eax,13
mov ebx,20*65536+(64*6)+5
mov ecx,430*65536+15
mov edx,0xffffff
int 0x40
mov eax,4
mov ebx,25*65536+435
mov ecx,0x1
mov edx,string
mov esi,64
int 0x40
ret
print_cursor:
mov eax,13
xor ebx,ebx
mov bl,[position]
imul ebx,6
add ebx,25+6
shl ebx,16
add ebx,6
mov ecx,433*65536+12
mov edx,0xff6c58
int 0x40
ret
;------------------------------------------------------------------------
string:
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
position db 0
total_time dd 0
time dd 0
old_time dd 0
frame dd 0
addr_palitra dd 0
;addr_array dd 0
number_sprite dd 0
offs dd 0
phas dd 0
black dd 0
x dd 0
y dd 0
x_l dd 0
y_l dd 0
name db 'testfps'
frames dd 0
old_frame_time dd 0
sound db 0x90,0x30,0
file_read:
dd 0
dd 0
dd 1
dd 0
dd 0x3000
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
file_write:
dd 1
dd 0
dd 0
dd 0
dd 0x3000
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
water:
db 247,0,0,0,0,0,255,0
db 0,128,0,255,128,0,128,255
db 0,255,0,0,255,255,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,7,0,2,1,19,2
db 1,2,1,2,17,2,1,18
db 35,49,19,2,49,2,17,2
db 17,3,6,5,19,2,19,17
db 18,35,18,1,2,51,5,1
db 2,5,3,6,18,1,19,5
db 3,17,2,19,6,5,19,6
db 1,3,33,19,6,3,5,3
db 2,17,51,2,1,19,18,3
db 6,67,18,1,2,3,5,35
db 1,2,17,19,5,6,5,6
db 3,1,18,51,2,3,18,3
db 6,3,5,6,19,5,19,1
db 19,33,18,1,18,3,6,3
db 6,67,1,2,1,2,65,2
db 1,19,5,3,21,3,17,34
db 1,66,1,18,67,2,17,2
db 33,2,1,18,1,2,1,34
db 1,2,1,18,1,18,17,2
db 33,34,17,50,17,2,17,66
db 1,2,1,19,5,3,2,17
db 2,17,50,17,34,19,6,3
db 6,19,1,2,65,19,6,3
db 17,3,5,19,5,35,18,17
db 3,6,3,5,19,18,3,6
db 5,19,5,19,18,17,3,21
db 3,21,2,1,35,21,19,17
db 2,1,2,3,6,3,6,5
db 3,1,18,1,35,2,17,50
db 1,3,5,6,35,1,2,1
db 2,1,2,17,2,17,2,17
db 2,51,16
voda1:
db 137,0,0,0,0,255,255,0
db 255,128,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,3,0,2,17,18,17
db 18,65,18,17,2,33,2,97
db 2,1,2,33,18,17,18,49
db 18,65,2,65,18,17,2,17
db 2,33,18,33,2,113,18,17
db 18,17,2,49,18,17,18,145
db 34,33,18,49,18,17,18,145
db 2,65,2,65,18,17,18,17
db 2,17,34,49,18,97,2,113
db 2,49,18,1,2,49,2,1
db 18,17,2,1,34,65,2,97
db 2,113,2,65,18,17,2,49
db 18,1,2,33,18,1,2,81
db 18,193,18,81,18,17,18,129
db 18,145,18,1,2,81,34,17
db 18,65,34,1,18,145,2,129
db 18,49,18,33,2,33,34,81
db 18,97,2,1,16
trava:
db 214,0,0,0,0,0,255,0
db 0,128,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,3,0,2,33,2,1
db 2,1,2,17,2,1,34,17
db 18,1,18,1,2,49,2,17
db 2,33,2,1,2,33,2,17
db 34,17,18,1,2,1,18,33
db 2,17,34,17,18,33,18,17
db 50,97,2,33,2,33,18,1
db 18,17,50,1,2,1,50,1
db 18,65,2,33,18,1,18,17
db 18,17,82,33,2,1,2,1
db 2,33,2,49,18,1,18,1
db 2,1,2,33,2,17,2,1
db 2,65,2,1,18,1,2,17
db 2,17,34,1,66,1,18,17
db 2,17,2,17,2,33,2,1
db 18,1,2,1,34,1,2,1
db 18,1,18,17,2,33,34,17
db 50,17,2,17,66,1,2,17
db 2,17,2,17,2,17,50,17
db 50,1,34,33,2,81,2,49
db 2,33,34,1,18,33,18,1
db 66,33,2,1,50,17,2,1
db 2,1,2,1,2,49,34,33
db 2,1,18,1,18,33,18,1
db 2,17,2,17,50,17,2,1
db 2,1,2,1,2,1,2,1
db 2,17,2,17,2,17,18,17
db 2,16
sten3:
db 104,0,0,0,0,128,128,128
db 192,192,192,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,3,0,226,66,65,2
db 81,2,65,2,81,2,81,2
db 65,2,81,2,81,2,65,2
db 1,226,66,33,2,81,2,81
db 2,65,2,81,2,81,2,65
db 2,81,2,81,2,17,226,66
db 1,2,81,2,81,2,65,2
db 81,2,81,2,65,2,81,2
db 81,2,49,226,66,65,2,97
db 2,65,2,65,2,97,2,65
db 2,65,2,97,2,65,226,82
db 33,2,81,2,81,2,65,2
db 81,2,81,2,65,2,81,2
db 81,2,17,16
sten1:
db 111,0,0,0,0,128,128,128
db 192,192,192,0,0,255,255,255
db 255,64,128,255,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,6,0,227,67,53,3
db 133,3,69,34,5,3,5,98
db 5,3,5,98,5,3,5,98
db 5,3,5,50,53,3,133,3
db 69,227,67,133,3,133,3,114
db 5,3,5,98,5,3,114,5
db 3,5,98,5,3,133,3,133
db 227,83,69,3,133,3,53,50
db 5,3,5,98,5,3,5,98
db 5,3,5,98,5,3,5,34
db 69,3,133,3,53,227,67,101
db 3,133,3,21,82,5,3,5
db 98,5,3,5,98,5,3,5
db 98,5,3,5,2,101,3,133
db 3,21,16
pesok:
db 120,0,0,0,0,0,255,255
db 0,64,128,0,128,128,64,128
db 128,64,128,255,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,6,0,225,81,2,33
db 2,65,2,3,33,2,1,5
db 49,5,49,2,129,3,225,97
db 3,17,2,33,2,1,5,33
db 2,1,5,129,5,65,2,65
db 2,225,97,2,33,3,17,2
db 49,3,145,2,177,3,49,5
db 81,5,1,2,33,2,65,3
db 17,2,17,3,145,2,209,3
db 81,2,49,5,33,2,177,3
db 145,2,17,2,5,113,2,225
db 1,2,33,3,17,3,49,3
db 17,3,161,2,1,5,97,2
db 177,2,49,2,33,5,33,2
db 193,2,49,3,33,2,81,3
db 1,5,1,16
palma:
db 209,0,0,0,0,0,255,0
db 0,128,0,0,255,255,64,128
db 128,64,128,255,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,6,0,2,33,2,1
db 2,1,2,17,2,1,34,17
db 18,1,18,1,51,1,2,17
db 2,1,35,1,2,33,115,2
db 51,21,19,1,2,35,69,35
db 53,35,18,3,21,67,5,3
db 21,19,1,18,19,2,5,3
db 50,1,3,5,3,5,67,17
db 3,1,19,17,67,5,99,34
db 3,2,35,5,3,5,3,5
db 3,5,3,5,35,1,18,1
db 2,19,5,35,5,3,5,35
db 21,19,33,19,5,35,5,35
db 5,51,5,3,34,35,17,51
db 20,3,5,35,5,3,2,1
db 35,18,3,5,3,36,5,19
db 1,35,1,18,3,17,2,3
db 2,52,35,50,1,2,17,2
db 17,2,1,52,3,34,17,50
db 1,34,33,36,49,2,49,2
db 33,34,1,36,17,18,1,66
db 33,2,1,2,1,36,1,2
db 1,2,1,2,1,2,49,66
db 36,18,1,18,33,18,1,2
db 17,84,2,17,2,1,2,1
db 2,1,2,1,2,1,84,2
db 17,18,17,2,16
kamni:
db 210,0,0,0,0,0,255,0
db 0,128,0,64,128,255,64,128
db 128,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,5,0,2,33,2,1
db 2,35,1,2,1,34,17,18
db 1,18,1,2,17,51,1,2
db 33,2,1,2,33,2,1,67
db 4,3,2,1,2,1,18,33
db 2,17,2,83,4,17,18,17
db 50,17,131,2,33,18,1,18
db 17,83,20,3,18,1,18,65
db 2,67,4,19,4,3,18,17
db 82,99,4,35,2,49,18,1
db 18,1,2,1,2,17,35,4
db 2,1,2,65,2,1,18,1
db 2,17,2,17,34,1,66,1
db 18,17,2,17,2,17,2,33
db 2,1,18,1,2,1,2,19
db 1,2,1,18,1,18,19,2
db 33,18,35,4,3,18,17,2
db 1,67,2,1,2,99,1,2
db 17,2,35,4,3,34,35,4
db 3,4,3,1,2,17,83,1
db 67,20,19,4,3,2,17,51
db 4,115,4,35,2,1,83,4
db 67,34,33,2,35,1,3,4
db 19,1,18,1,2,17,2,17
db 50,17,2,1,2,1,2,1
db 2,1,2,1,2,17,2,17
db 2,17,18,17,2,16
drevo:
db 240,0,0,0,0,0,255,0
db 0,128,0,255,0,128,0,64
db 128,64,128,128,128,0,128,255
db 128,128,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,8,0,2,33,2,1
db 2,19,1,35,34,17,18,1
db 18,1,2,17,3,38,7,22
db 3,1,2,1,2,33,2,1
db 19,7,6,23,6,23,3,6
db 18,33,2,17,2,3,7,19
db 6,3,54,7,19,50,33,3
db 22,7,6,3,6,7,22,3
db 23,2,1,18,17,22,7,6
db 7,3,7,3,7,22,7,6
db 35,17,35,54,55,6,23,22
db 19,18,19,7,3,7,6,7
db 22,7,3,22,3,22,7,3
db 18,19,23,3,182,3,33,3
db 22,3,7,6,7,6,7,22
db 7,6,7,22,3,34,7,22
db 7,22,3,39,38,7,6,7
db 19,2,1,3,7,6,23,38
db 7,38,39,6,7,3,1,2
db 19,54,3,38,3,70,3,2
db 1,2,1,3,7,6,7,19
db 4,5,4,19,6,7,6,3
db 1,50,1,34,3,1,36,17
db 3,22,2,49,2,33,34,21
db 4,33,18,1,66,33,2,1
db 52,17,2,1,2,1,2,1
db 2,49,18,20,5,4,5,4
db 18,1,18,33,18,1,2,1
db 132,1,2,1,2,1,2,1
db 2,1,36,5,20,5,4,21
db 36,17,2,16
baza1:
db 192,0,0,0,0,0,255,0
db 0,128,0,255,0,128,255,128
db 128,255,0,0,255,128,0,255
db 255,0,128,0,255,0,0,255
db 0,255,255,0,0,0,0,0
db 0,0,0,0,0,0,0,0
db 0,0,11,0,2,33,2,1
db 2,1,2,17,2,1,34,17
db 18,1,18,1,2,49,2,17
db 2,33,2,1,2,17,232,9
db 4,17,2,8,201,8,3,9
db 4,2,1,8,41,150,8,19
db 9,2,1,57,6,101,7,6
db 8,3,10,3,9,2,8,41
db 6,5,84,7,6,8,35,9
db 2,8,41,6,5,84,7,6
db 8,35,9,2,8,41,6,5
db 84,7,6,8,3,21,9,1
db 8,41,6,5,84,7,6,8
db 3,21,9,2,8,41,6,5
db 84,7,6,8,35,9,2,8
db 41,6,5,103,6,8,3,10
db 3,9,1,8,57,134,8,35
db 9,1,8,201,8,3,10,3
db 9,2,232,35,9,2,9,131
db 10,19,10,3,9,4,3,9
db 1,2,25,19,22,131,9,4
db 9,33,9,35,22,131,25,1
db 18,1,233,9,2,1,2,1
db 2,1,2,17,2,17,2,17
db 18,17,2,16
spisok:
dd sten1
dd sten3
dd trava
dd kamni
dd palma
dd water
dd voda1
dd baza1
dd drevo
dd pesok
I_END: