kolibrios-gitea/contrib/other/sdldoom-1.10/m_random.h
maxcodehack 9ae55df628 Fix prior
git-svn-id: svn://kolibrios.org@8547 a494cfbc-eb01-0410-851d-a64ba20cac60
2021-01-25 09:02:23 +00:00

48 lines
1.1 KiB
C++
Executable File

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//
//
//-----------------------------------------------------------------------------
#ifndef __M_RANDOM__
#define __M_RANDOM__
#include "doomtype.h"
// Returns a number from 0 to 255,
// from a lookup table.
int M_Random (void);
// As M_Random, but used only by the play simulation.
int P_Random (void);
// Fix randoms for demos.
void M_ClearRandom (void);
#endif
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------