kolibrios-gitea/programs/develop/libraries/TinyGL/asm_fork/examples/textures2.asm
IgorA ed44ecca04 add example with panorama, modify other examples
git-svn-id: svn://kolibrios.org@6189 a494cfbc-eb01-0410-851d-a64ba20cac60
2016-02-10 18:41:35 +00:00

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use32
org 0x0
db 'MENUET01'
dd 1,start,i_end
dd mem,stacktop
dd 0,cur_dir_path
include '../../../../../proc32.inc'
include '../../../../../macros.inc'
include '../../../../../KOSfuncs.inc'
include '../../../../../develop/libraries/box_lib/load_lib.mac'
include '../../../../../dll.inc'
include '../opengl_const.inc'
include '../../../../../develop/info3ds/info_fun_float.inc'
@use_library_mem mem.Alloc,mem.Free,mem.ReAlloc,dll.Load
struct FileInfoBlock
Function dd ?
Position dd ?
Flags dd ?
Count dd ?
Buffer dd ?
db ?
FileName dd ?
ends
align 4
open_b rb 560
image_data_toolbar dd 0
IMAGE_TOOLBAR_ICON_SIZE equ 21*21*3
;макрос для загрузки изображений
; path - может быть переменной или строковым параметром
; buf - переменная куда будет записан указатель на изображение в формате rgb
; img_w, img_h - переменные куда будут записаны размеры открываемого
; изображения, не обязательные параметры
macro load_image_file path, buf, img_w, img_h
{
if path eqtype '' ;проверяем задан ли строкой параметр path
local .path_str
jmp @f
.path_str db path ;формируем локальную переменную
db 0
@@:
;32 - стандартный адрес по которому должен быть буфер с системным путем
copy_path .path_str,[32],file_name,0
else
copy_path path,[32],file_name,0 ;формируем полный путь к файлу изображения, подразумеваем что он в одной папке с программой
end if
mov [run_file_70.Function], SSF_GET_INFO
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov dword[run_file_70.Count], 0
mov dword[run_file_70.Buffer], open_b
mov byte[run_file_70+20], 0
mov dword[run_file_70.FileName], file_name
mcall SF_FILE,run_file_70
or eax,eax
jnz @f
mov ecx,dword[open_b+32] ;+32 qword: размер файла в байтах
stdcall mem.Alloc,ecx ;выделяем память для изображения
mov [buf],eax
mov [run_file_70.Function], SSF_READ_FILE
mov [run_file_70.Position], 0
mov [run_file_70.Flags], 0
mov [run_file_70.Count], ecx
mov [run_file_70.Buffer], eax
mov byte[run_file_70+20], 0
mov [run_file_70.FileName], file_name
mcall SF_FILE,run_file_70 ;загружаем файл изображения
cmp ebx,0xffffffff
je @f
;определяем вид изображения и пишем его параметры
stdcall [img_decode], [buf],ebx,0
mov ebx,eax
;определяем размер декодированного изображения
mov ecx,[eax+4] ;+4 = image width
if img_w eq
else
mov dword[img_w],ecx
end if
if img_h eq
imul ecx,[eax+8] ;+8 = image height
else
mov eax,[eax+8] ;+8 = image height
mov dword[img_h],eax
imul ecx,eax
end if
imul ecx,3 ;need for r,g,b
stdcall mem.ReAlloc,[buf],ecx ;изменяем размер для буфера
mov [buf],eax
stdcall [img_to_rgb2], ebx,[buf] ;преобразуем изображение к формату rgb
stdcall [img_destroy], ebx ;удаляем временный буфер с параметрами изображения
@@:
}
offs_zbuf_pbuf equ 24 ;const. from 'zbuffer.inc'
align 4
start:
load_libraries l_libs_start,l_libs_end
;проверка на сколько удачно загузились библиотеки
mov ebp,lib_0
.test_lib_open:
cmp dword [ebp+ll_struc_size-4],0
jz @f
mcall SF_TERMINATE_PROCESS
@@:
add ebp,ll_struc_size
cmp ebp,l_libs_end
jl .test_lib_open
mcall SF_STYLE_SETTINGS,SSF_GET_COLORS,sc,sizeof.system_colors
mcall SF_SET_EVENTS_MASK,0x27
stdcall [kosglMakeCurrent], 5,30,[buf_ogl.w],[buf_ogl.h],ctx1
stdcall [glEnable], GL_DEPTH_TEST
stdcall [glEnable], GL_NORMALIZE ;делам нормали одинаковой величины во избежание артефактов
stdcall [gluNewQuadric]
mov [qObj],eax
stdcall [gluQuadricDrawStyle], eax,GLU_FILL
stdcall [gluQuadricTexture], eax,GL_TRUE
stdcall [glClearColor], 0.0,0.0,0.0,0.0
stdcall [glShadeModel], GL_SMOOTH
mov eax,dword[ctx1] ;eax -> TinyGLContext.GLContext
mov eax,[eax] ;eax -> ZBuffer
mov eax,[eax+offs_zbuf_pbuf] ;eax -> ZBuffer.pbuf
mov dword[buf_ogl],eax
load_image_file 'font8x9.bmp', image_data_toolbar
stdcall [buf2d_create_f_img], buf_1,[image_data_toolbar] ;создаем буфер
stdcall mem.Free,[image_data_toolbar] ;освобождаем память
stdcall [buf2d_conv_24_to_8], buf_1,1 ;делаем буфер прозрачности 8 бит
stdcall [buf2d_convert_text_matrix], buf_1
load_image_file 'toolb_1.png', image_data_toolbar
load_image_file 'text_3.png', texture, text_w,text_h ;открытие файла текстуры
;* Setup texturing *
stdcall [glTexEnvi], GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL
;* generate texture object IDs *
stdcall [glGenTextures], 1, TexObj
stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj]
stdcall [glTexImage2D], GL_TEXTURE_2D, 0, 3, [text_w], [text_h],\
0, GL_RGB, GL_UNSIGNED_BYTE, [texture]
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT
stdcall [glTexParameteri], GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT
stdcall [glBindTexture], GL_TEXTURE_2D, [TexObj]
stdcall [glEnable], GL_TEXTURE_2D
call draw_3d
align 4
red_win:
call draw_window
align 4
still:
mcall SF_WAIT_EVENT
cmp al,1
jz red_win
cmp al,2
jz key
cmp al,3
jz button
jmp still
align 4
draw_window:
pushad
mcall SF_REDRAW,SSF_BEGIN_DRAW
mcall SF_CREATE_WINDOW,(50 shl 16)+420,(30 shl 16)+410,0x33ffffff,,caption
mov esi,[sc.work_button]
mcall SF_DEFINE_BUTTON,(6 shl 16)+19,(6 shl 16)+19,3+0x40000000 ;масштаб +
mcall ,(36 shl 16)+19,,4+0x40000000 ;масштаб -
mov ebx,[image_data_toolbar]
add ebx,3*IMAGE_TOOLBAR_ICON_SIZE
mcall SF_PUT_IMAGE,,(21 shl 16)+21,(5 shl 16)+5 ;масштаб +
add ebx,IMAGE_TOOLBAR_ICON_SIZE
mcall ,,,(35 shl 16)+5 ;масштаб -
stdcall [kosglSwapBuffers]
mcall SF_REDRAW,SSF_END_DRAW
popad
ret
align 4
key:
mcall SF_GET_KEY
cmp ah,27 ;Esc
je button.exit
cmp ah,61 ;+
jne @f
call but_zoom_p
jmp still
@@:
cmp ah,45 ;-
jne @f
call but_zoom_m
jmp still
@@:
cmp ah,176 ;Left
jne @f
finit
fld dword[angle_y]
fadd dword[delt_size]
fst dword[angle_y]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_y.v],0
stdcall str_cat, txt_angle_y.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,179 ;Right
jne @f
finit
fld dword[angle_y]
fsub dword[delt_size]
fst dword[angle_y]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_y.v],0
stdcall str_cat, txt_angle_y.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,178 ;Up
jne @f
finit
fld dword[angle_x]
fadd dword[delt_size]
fst dword[angle_x]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_x.v],0
stdcall str_cat, txt_angle_x.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
cmp ah,177 ;Down
jne @f
finit
fld dword[angle_x]
fsub dword[delt_size]
fst dword[angle_x]
mov word[NumberSymbolsAD],2
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_angle_x.v],0
stdcall str_cat, txt_angle_x.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
@@:
jmp still
align 4
button:
mcall SF_GET_BUTTON
cmp ah,3
jne @f
call but_zoom_p
jmp still
@@:
cmp ah,4
jne @f
call but_zoom_m
jmp still
@@:
cmp ah,1
jne still
.exit:
stdcall [gluDeleteQuadric], [qObj]
stdcall mem.Free,[image_data_toolbar]
mcall SF_TERMINATE_PROCESS
align 4
but_zoom_p:
finit
fld dword[scale]
fadd dword[delt_sc]
fst dword[scale]
mov word[NumberSymbolsAD],3
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_scale.v],0
stdcall str_cat, txt_scale.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
ret
align 4
but_zoom_m:
finit
fld dword[scale]
fsub dword[delt_sc]
fst dword[scale]
mov word[NumberSymbolsAD],3
fstp qword[Data_Double]
call DoubleFloat_to_String
mov byte[txt_scale.v],0
stdcall str_cat, txt_scale.v,Data_String
call draw_3d
stdcall [kosglSwapBuffers]
ret
align 4
caption db 'Test textures, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0
align 4
ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext
;sizeof.TinyGLContext = 28
align 4
draw_3d:
stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины
stdcall [glPushMatrix]
stdcall [glScalef], [scale], [scale], [scale]
stdcall [glScalef], 1.0, 1.0, 0.1 ;прижимаем сферу, что-бы сразу не вылазила при увеличении
stdcall [glRotatef], [angle_y],0.0,1.0,0.0
stdcall [glRotatef], [angle_x],1.0,0.0,0.0
; рисование панорамы
stdcall [gluSphere], [qObj], 1.0, 64,64
stdcall [glPopMatrix]
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_scale,5,5,0xffff00
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_y,5,15,0xffff00
stdcall [buf2d_draw_text], buf_ogl, buf_1,txt_angle_x,5,25,0xffff00
ret
qObj dd 0
TexObj dd 0 ;массив указателей на текстуры (в данном случае 1 шт.)
texture dd 0 ;указатель на память с текстурой
text_w dd 0
text_h dd 0
scale dd 1.5
delt_sc dd 0.05
angle_z dd 0.0
angle_x dd 90.0
angle_y dd 0.0
delt_size dd 3.0
;--------------------------------------------------
align 4
import_lib_tinygl:
macro E_LIB n
{
n dd sz_#n
}
include '../export.inc'
dd 0,0
macro E_LIB n
{
sz_#n db `n,0
}
include '../export.inc'
align 4
import_buf2d:
dd sz_init0
buf2d_create dd sz_buf2d_create
buf2d_create_f_img dd sz_buf2d_create_f_img
buf2d_clear dd sz_buf2d_clear
buf2d_draw dd sz_buf2d_draw
buf2d_delete dd sz_buf2d_delete
buf2d_resize dd sz_buf2d_resize
buf2d_line dd sz_buf2d_line
buf2d_rect_by_size dd sz_buf2d_rect_by_size
buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size
buf2d_circle dd sz_buf2d_circle
buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2
buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2
buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8
buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32
buf2d_bit_blt dd sz_buf2d_bit_blt
buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp
buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha
buf2d_curve_bezier dd sz_buf2d_curve_bezier
buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix
buf2d_draw_text dd sz_buf2d_draw_text
buf2d_crop_color dd sz_buf2d_crop_color
buf2d_offset_h dd sz_buf2d_offset_h
buf2d_flood_fill dd sz_buf2d_flood_fill
buf2d_set_pixel dd sz_buf2d_set_pixel
dd 0,0
sz_init0 db 'lib_init',0
sz_buf2d_create db 'buf2d_create',0
sz_buf2d_create_f_img db 'buf2d_create_f_img',0
sz_buf2d_clear db 'buf2d_clear',0
sz_buf2d_draw db 'buf2d_draw',0
sz_buf2d_delete db 'buf2d_delete',0
sz_buf2d_resize db 'buf2d_resize',0
sz_buf2d_line db 'buf2d_line',0
sz_buf2d_rect_by_size db 'buf2d_rect_by_size',0
sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0
sz_buf2d_circle db 'buf2d_circle',0
sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0
sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0
sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0
sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0
sz_buf2d_bit_blt db 'buf2d_bit_blt',0
sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0
sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0
sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0
sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0
sz_buf2d_draw_text db 'buf2d_draw_text',0
sz_buf2d_crop_color db 'buf2d_crop_color',0
sz_buf2d_offset_h db 'buf2d_offset_h',0
sz_buf2d_flood_fill db 'buf2d_flood_fill',0
sz_buf2d_set_pixel db 'buf2d_set_pixel',0
align 4
import_libimg:
dd alib_init1
img_is_img dd aimg_is_img
img_info dd aimg_info
img_from_file dd aimg_from_file
img_to_file dd aimg_to_file
img_from_rgb dd aimg_from_rgb
img_to_rgb dd aimg_to_rgb
img_to_rgb2 dd aimg_to_rgb2
img_decode dd aimg_decode
img_encode dd aimg_encode
img_create dd aimg_create
img_destroy dd aimg_destroy
img_destroy_layer dd aimg_destroy_layer
img_count dd aimg_count
img_lock_bits dd aimg_lock_bits
img_unlock_bits dd aimg_unlock_bits
img_flip dd aimg_flip
img_flip_layer dd aimg_flip_layer
img_rotate dd aimg_rotate
img_rotate_layer dd aimg_rotate_layer
img_draw dd aimg_draw
dd 0,0
alib_init1 db 'lib_init',0
aimg_is_img db 'img_is_img',0 ;определяет по данным, может ли библиотека сделать из них изображение
aimg_info db 'img_info',0
aimg_from_file db 'img_from_file',0
aimg_to_file db 'img_to_file',0
aimg_from_rgb db 'img_from_rgb',0
aimg_to_rgb db 'img_to_rgb',0 ;преобразование изображения в данные RGB
aimg_to_rgb2 db 'img_to_rgb2',0
aimg_decode db 'img_decode',0 ;автоматически определяет формат графических данных
aimg_encode db 'img_encode',0
aimg_create db 'img_create',0
aimg_destroy db 'img_destroy',0
aimg_destroy_layer db 'img_destroy_layer',0
aimg_count db 'img_count',0
aimg_lock_bits db 'img_lock_bits',0
aimg_unlock_bits db 'img_unlock_bits',0
aimg_flip db 'img_flip',0
aimg_flip_layer db 'img_flip_layer',0
aimg_rotate db 'img_rotate',0
aimg_rotate_layer db 'img_rotate_layer',0
aimg_draw db 'img_draw',0
;--------------------------------------------------
system_dir_0 db '/sys/lib/'
lib_name_0 db 'tinygl.obj',0
system_dir_1 db '/sys/lib/'
lib_name_1 db 'buf2d.obj',0
system_dir_2 db '/sys/lib/'
lib_name_2 db 'libimg.obj',0
err_msg_found_lib_0 db 'Sorry I cannot load library ',39,'tinygl.obj',39,0
err_msg_found_lib_1 db 'Sorry I cannot load library ',39,'buf2d.obj',39,0
err_msg_found_lib_2 db 'Sorry I cannot load library ',39,'libimg.obj',39,0
head_f_i:
head_f_l db 'System error',0
err_msg_import_0 db 'Error on load import library ',39,'tinygl.obj',39,0
err_msg_import_1 db 'Error on load import library ',39,'buf2d.obj',39,0
err_msg_import_2 db 'Error on load import library ',39,'libimg.obj',39,0
;--------------------------------------------------
txt_scale:
db 'Scale: '
.v:
db 0
rb 10
txt_angle_z:
db 'Rotate z: '
.v:
db 0
rb 10
txt_angle_x:
db 'Rotate x: '
.v:
db 0
rb 10
txt_angle_y:
db 'Rotate y: '
.v:
db 0
rb 10
align 4
buf_ogl:
dd 0 ;указатель на буфер изображения
dw 10,10 ;+4 left,top
.w: dd 400
.h: dd 350
dd 0,24 ;+16 color,bit in pixel
align 4
buf_1:
dd 0 ;указатель на буфер изображения
dw 25,25 ;+4 left,top
dd 128,144 ;+8 w,h
dd 0,24 ;+16 color,bit in pixel
align 4
l_libs_start:
lib_0 l_libs lib_name_0, cur_dir_path, library_path, system_dir_0,\
err_msg_found_lib_0, head_f_l, import_lib_tinygl,err_msg_import_0,head_f_i
lib_1 l_libs lib_name_1, cur_dir_path, library_path, system_dir_1,\
err_msg_found_lib_1, head_f_l, import_buf2d, err_msg_import_1,head_f_i
lib_2 l_libs lib_name_2, cur_dir_path, library_path, system_dir_2,\
err_msg_found_lib_2, head_f_l, import_libimg, err_msg_import_2, head_f_i
l_libs_end:
align 4
i_end:
run_file_70 FileInfoBlock
sc system_colors
align 16
rb 4096
stacktop:
cur_dir_path rb 4096
library_path rb 4096
file_name rb 4096
mem: