kolibrios-gitea/programs/games/almaz/ALMAZ.ASM

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; Author: RU095@YANDEX.RU
use32
org 0x0
db 'MENUET01'
dd 0x01
dd START
dd I_END
dd 0x300000
dd 0x27fff0
dd 0x0
dd 0x0
include 'lang.inc'
include '..\..\macros.inc' ; ¬ ªà®áë ®¡«¥£ç îâ ¦¨§­ì  áᥬ¡«¥à騪®¢!
include 'ASCL.INC'
include 'ASCGL.INC'
WND_COLOR equ 0x74000000
gif_hash_offset = gif_hash_area
COLOR_ORDER equ MENUETOS
DELAY equ 2 ; ‡ ¤¥à¦ª  ¯¥à¥¤ ¯¥à¥å®¤®¬ ª á«¥¤ãî饬㠪 ¤àã ¢ ¬á¥ª
START:
;****************
; Žâªà뢠¥¬ ä ¨«
;****************
openfile:
; and [entered],0
; mov ecx,499*3*4 ;at start
xor ecx,ecx
mov ecx,1
; Convert gif to animation format
giftoani workarea,Image,ecx
bmptoimg bullet_bmp, img_bullet
bmptoimg level_bmp, img_level
bmptoimg kirpich, img_area
bmptoimg kirpich2, img_area2
bmptoimg kirpich3, img_area3
bmptoimg lest_bmp, img_lestniza
bmptoimg water1_bmp, img_water1
bmptoimg water2_bmp, img_water2
bmptoimg door1_bmp, img_door1
bmptoimg door2_bmp, img_door2
red:
call timer
call draw_window
; call load_level
; delay 200
still:
timeevent DELAY,no_event, red, key, button
no_event:
call draw_subimage
jmp still
key:
; ¡«®ª  ¤¢¨¦¥­¨ï ¯¥àá®­ ¦ 
mov eax,2
int 0x40
cmp ah, 179 ; ¯à ¢® 4
je go_mov
cmp ah, 176 ; «¥¢® 1
je go_mov
cmp ah, 178 ; ¢¥àå 3
je go_mov
cmp ah, 177 ; ­¨§ 2
je go_mov
cmp ah, 120 ; ­¨§ 2
je go_fire
cmp ah, 122 ; ­¨§ 2
je go_fire
cmp ah, 239 ; ­¨§ 2
je go_fire_left
cmp ah, 231 ; ­¨§ 2
je go_fire
jmp no_mov ; if not left, right, up, down, then go NO MOV
go_mov:
;mov ebx, [v_mov2]
mov [v_mov2], ah
sub word [v_mov2], 175 ; ®â­¨¬ ¥¬ ®â ª®¤  ª« ¢¨è¨ 175 ¨ ®áâ ¥âáï 1,2,3 ¨«¨ 4 ᮮ⢥âá⢥­­® ­ ¯à ¢«¥­¨ï ¤¢¨¦¥­¨ï ¯¥àá®­ ¦ 
jmp no_mov ; if not left, right, up, down, then go NO MOV
go_fire_left:
xor eax,eax
mov ah, 122
call fire
jmp no_mov
go_fire:
call fire
no_mov:
; ª®­¥æ ¡«®ª  ¤¢¨¦¥­¨ï ¯¥àá®­ ¦ 
jmp still
button:
mov eax, 17
int 0x40
cmp ah,1
jne noclose
_close:
or eax,-1
int 0x40
noclose:
jmp still
; *********************************************
; ******* Ž<><C5BD>…„…<E280B9>ˆˆ Ž<C5BD>ˆŽŠ€ ŽŠ<C5BD>€ *******
; *********************************************
draw_window:
startwd
mcall 48, 4
mov ecx, 50*65536+516
add ecx, eax
mov ebx, 50*65536+521
mov edx, WND_COLOR
mov edi, title
xor eax, eax
int 0x40
xor ecx,ecx
call draw_subimage
cmp [imgcount],1
je .enddraw
mov ecx,[img_index]
call draw_subimage
.enddraw:
endwd
ret
;*******************************************
; LABIRINT
;*******************************************
labirint:
; ¢ë¢®¤ ¡«®ª®¢ « ¡¨à¨­â 
cycle:
mov eax, [Lab]
shl eax, 5 ; ᤢ¨£ ॣ¨áâà  ¢ ¯à ¢® ­  5 ¯®§¨æ¨¨ ¢á¥ à ¢­® ç⮠㬭®¦¨«¨ ­  32
mov [perem1], eax
mov eax, [Lab]
shr eax, 4 ; ᤢ¨£ ॣ¨áâà  ¢ «¥¢®
shl eax, 5 ; ᤢ¨£ ®¡à â­® (¢á¥ à ¢­® ç⮠楫®ç¨á«¥­­®¥ ¤¥«¥­¨¥­  256)
mov [perem2], eax
shl eax, 4 ; ¢á¥ à ¢­® çâ® ®â­¨¬ ¥¬ ®â ª®®à¤¨­ â ­¥­ã¦­ë© ¯à¨à®áâ -> “-256*X
sbb dword [perem1], eax;
mov ebx, [Lab]
sbb ebx, 1
mov eax,[Dangeon + ebx] ; ¡¥à¥â ¡ ©â ¨§ ¤ ­£¥®­ + ᬥ饭¨¥
cmp ah, 1 ;
je go_block
cmp ah, 0 ;
je back_block
cmp ah, 12 ; § ªà áª  ä®­  §   «¬ §®¬
je back_block
cmp ah, 3 ;
je boom_block
cmp ah, 16 ;
je door_block
cmp ah, 2 ; § ªà áª  ä®­  §   «¬ §®¬
je cool_block
jmp end_block
go_block:
imgtoimg img_area,dword [perem1],dword [perem2],canvas
jmp end_block
cool_block:
imgtoimg img_area3,dword [perem1],dword [perem2],canvas
jmp end_block
back_block:
imgtoimg img_area2,dword [perem1],dword [perem2],canvas
jmp end_block
door_block:
imgtoimg img_door1,dword [perem1],dword [perem2],canvas
mov eax, [gold]
cmp ax, 10 ; ¥á«¨ ᮡ࠭® ¡®«¥¥ 10  «¬ §®¢ ¤¢¥àì ®âªàëâ 
jna end_block
imgtoimg img_door2,dword [perem1],dword [perem2],canvas
jmp end_block
boom_block:
imgtoimg img_area,dword [perem1],dword [perem2],canvas
mov ebp,18 ; ª ¤à
mov eax, dword [perem1]
mov dword [X_anime], eax
mov eax, dword [perem2]
mov dword [Y_anime], eax
call animashka
mov ecx, [timer1] ;
and ecx, 15
cmp ecx, 0
jne end_block
mov ebx, [Lab]
mov byte [Dangeon + ebx], 0 ; ¡¥à¥â ¡ ©â ¨§ ¤ ­£¥®­ + ᬥ饭¨¥
end_block:
add word [Lab],1
mov eax, [Lab]
cmp eax, 256 ; if eax == 0
je cycle_end ; jump to cycle_end:
jmp cycle ;
cycle_end:
mov eax, 0
mov [Lab],eax
ret ; END labirint
;*******************************************
; <E28098>ˆ
;*******************************************
lestniza:
; ¢ë¢®¤ ¡«®ª®¢ « ¡¨à¨­â 
cycle2:
mov eax, [Lab]
shl eax, 5 ; ᤢ¨£ ॣ¨áâà  ¢ ¯à ¢® ­  5 ¯®§¨æ¨¨ ¢á¥ à ¢­® ç⮠㬭®¦¨«¨ ­  32
mov [perem1], eax
mov eax, [Lab]
shr eax, 4 ; ᤢ¨£ ॣ¨áâà  ¢ «¥¢®
shl eax, 5 ; ᤢ¨£ ®¡à â­® (¢á¥ à ¢­® ç⮠楫®ç¨á«¥­­®¥ ¤¥«¥­¨¥­  256)
mov [perem2], eax
shl eax, 4 ; ¢á¥ à ¢­® çâ® ®â­¨¬ ¥¬ ®â ª®®à¤¨­ â ­¥­ã¦­ë© ¯à¨à®áâ -> “-256*X
sbb dword [perem1], eax;
mov ebx, [Lab]
sbb ebx, 1
mov eax,[Dangeon + ebx] ; ¡¥à¥â ¡ ©â ¨§ ¤ ­£¥®­ + ᬥ饭¨¥
cmp ah, 8 ;
je go_lestniza
jmp end_lestniza
go_lestniza:
imgtoimg img_lestniza,dword [perem1],dword [perem2],canvas
end_lestniza:
add word [Lab],1
mov eax, [Lab]
cmp eax, 256 ; if eax == 0
je cycle2_end ; jump to cycle_end:
jmp cycle2 ;
cycle2_end:
mov eax, 0
mov [Lab],eax
ret ; END lestniza
;*******************************************
; ‚Ž„€ ¨ €‹Œ€‡›
;*******************************************
water:
; ¢ë¢®¤ ¢®¤ë « ¡¨à¨­â 
cycle3:
mov eax, [Lab]
shl eax, 5 ; ᤢ¨£ ॣ¨áâà  ¢ ¯à ¢® ­  5 ¯®§¨æ¨¨ ¢á¥ à ¢­® ç⮠㬭®¦¨«¨ ­  32
mov [perem1], eax
mov eax, [Lab]
shr eax, 4 ; ᤢ¨£ ॣ¨áâà  ¢ «¥¢®
shl eax, 5 ; ᤢ¨£ ®¡à â­® (¢á¥ à ¢­® ç⮠楫®ç¨á«¥­­®¥ ¤¥«¥­¨¥­  256)
mov [perem2], eax
shl eax, 4 ; ¢á¥ à ¢­® çâ® ®â­¨¬ ¥¬ ®â ª®®à¤¨­ â ­¥­ã¦­ë© ¯à¨à®áâ -> “-256*X
sbb dword [perem1], eax;
mov ebx, [Lab]
sbb ebx, 1
mov eax,[Dangeon + ebx] ; ¡¥à¥â ¡ ©â ¨§ ¤ ­£¥®­ + ᬥ饭¨¥
cmp ah, 4 ;
je go_water
cmp ah, 12 ; à¨á®¢ ­¨¥  «¬ §®¢
je go_almaz
jmp end_water
go_water:
mov eax,0 ;
mov eax, [timer1];
and eax, 15
cmp eax, 7 ;
jb go_water2
imgtoimg img_water1,dword [perem1],dword [perem2],canvas
jmp end_water
go_water2:
imgtoimg img_water2,dword [perem1],dword [perem2],canvas
jmp end_water
go_almaz:
mov eax,0 ;
mov eax, [timer1];
and eax, 31
cmp eax, 10
ja almaz2
mov ebp,14 ; ª ¤à
mov eax, dword [perem1]
mov dword [X_anime], eax
mov eax, dword [perem2]
mov dword [Y_anime], eax
call animashka
jmp end_water
almaz2:
cmp eax, 20
ja almaz3
mov ebp,15 ; ª ¤à
mov eax, dword [perem1]
mov dword [X_anime], eax
mov eax, dword [perem2]
mov dword [Y_anime], eax
call animashka
jmp end_water
almaz3:
mov ebp,16 ; ª ¤à
mov eax, dword [perem1]
mov dword [X_anime], eax
mov eax, dword [perem2]
mov dword [Y_anime], eax
call animashka
end_water:
add word [Lab],1
mov eax, [Lab]
cmp eax, 256 ; if eax == 0
je cycle3_end ; jump to cycle_end:
jmp cycle3 ;
cycle3_end:
mov eax, 0
mov [Lab],eax
ret ; END water
;*******************************************
; ‚뢮¤¨¬ á«¥¤ãî騩 ª ¤à ¨§ ᯨ᪠ ª à⨭®ª
;*******************************************
draw_subimage:
;aframetoimg Image,32, 32,canvas,0x00ffffff ; <20>ˆˆŒ‰, ¯à®§à ç­ë© –‚…’ ˆˆ <20><20>ˆ“…Œ
call labirint
call lestniza
call enemy_mas
call enemy_mov
;-------------------------------------------------------------------------------
mov ebx, [gold]
cmp bx, 5 ;㢥«¨ç¥­¨¥ ᪮à®á⨠¢à £®¢ ¥á«¨ ãªà « ¡®«¥¥ 9
jna lov_velo
call enemy_mas
call enemy_mov
lov_velo:
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
mov ebx, [gold]
cmp bx, 9 ;㢥«¨ç¥­¨¥ ᪮à®á⨠¢à £®¢ ¥á«¨ ãªà « ¡®«¥¥ 9
jna lov_velo2
call enemy_mas
call enemy_mov
lov_velo2:
;-------------------------------------------------------------------------------
; call enemy_mas
; call enemy_mov
call hiro
call hiro_mov
call water
call bullet_mov
call bullet_mov
call bullet_mov
call bullet_mas
call bullet_mov
call bullet_mov
call bullet_mov
call bullet_mas
call proverka_gold
call potop
setimg 0,0,canvas
call timer
call tablo
ret
;@@@@@@@@@@@@@@@@@@
animashka:
;!!!€†<E282AC>Ž ¯¥à¥¤ ¢ë§®¢®¬ ¯à®æ¥¤ãàë ¤®«¦¥­ ¡ëâì ãáâ ­®¢«¥­ ebx[­®¬¥à ª ¤à ] ¨ x,y
mov edi,coords
mov esi, Image ; £¨ä  ­¨¬ èª  ¢ ¯ ¬ïâ¨
;
; mov ebp, dword [edi+8] ;ecx §¤¥áì ª®­ªà¥â­ë© ­®¬¥à ¢ë¢®¤¨¬®£® ª ¤à 
; inc ebp ; 㢥«¨ç¥­¨¥ ª ¤à 
; cmp ebp,3 ; ¬ ªá¨¬ «ì­®¥ ª®«¨ç¥á⢮ ª ¤à®¢ !!!!!!!
; jna ok_fr ; ¥á«¨ ¢ë¢®¤¨¬ë ª ¤à ¬¥­ìè¥ ¬ ªá¨¬ «ì­®£® ª®«¨ç¥á⢠ ª ¤à®¢
;!!!!!!!!! mov ebp,2 ;®¡­ã«¥­¨¥ ª ¤à 
ok_fr:
mov dword [edi+8], ebp ;­®¬¥à ¢ë¢®¤¨¬®£® ª ¤à 
loo:
cmp ebp,0 ; ¥á«¨ ª ¤à ­ã«¥¢®© â® áࠧ㠭  ¢ë¢®¤ ?
je setpic
movzx eax,word [esi+4] ; ¥á«¨ ­¥â ⮠㢥«¨ç¨¢ ¥¬ å ã ?
movzx ebx,word [esi+6]
mul ebx ;dword [esi+4] 㬭®¦ ¥â ebx ­  eax ¨ १ã«ìâ â ¢ eax edx
mov ebx,3 ; ª®«¨ç¥á⢮ ª ¤à®¢ ???
mul ebx
add eax,8
add esi,eax
dec ebp
jmp loo
setpic:
pushad
; aframetoimg esi,dword [edi], dword [edi+4],canvas,0x00ffffff ; <20>ˆˆŒ‰, ¯à®§à ç­ë© –‚…’ ˆˆ <20><20>ˆ“…Œ
; aframetoimg esi,32, 32,canvas,0x00ffffff ; <20>ˆˆŒ‰, ¯à®§à ç­ë© –‚…’ ˆˆ <20><20>ˆ“…Œ
aframetoimg esi,dword [X_anime],dword [Y_anime],canvas,0x00ffffff ; <20>ˆˆŒ‰, ¯à®§à ç­ë© –‚…’ ˆˆ <20><20>ˆ“…Œ
;call enemy_mas
popad
ret
;@@@@@@@@@@@@@@
;-------------- TIMER --------------
timer:
mov eax,0 ;
mov eax,[timer1] ;
add eax, 1;
mov [timer1], eax
cmp eax, 64 ; â ©¬¥à ®â 0 ¤® 64
je nul_timer
jmp timer_dalee
nul_timer :
mov [timer1], 0
timer_dalee:
ret
;-------------- TIMER --------------
;*******************************************
; ENEMY
;*******************************************
enemy_mas: ; ¢ë¢®¤ ENEmy ENEMYYYYYYYYYYYYYYY ENEMYYYYYYYYYYYYYY !!!
mov word [Lab2], 0 ; ¢á¥ ¤¥« âì ¢ WORD ®¤¨­ í«¥¬¥­â ¢ ¬ áᨢ¥ +2 á«¥¤ãî騩 ¢à £ á®®â¢â¥âá⢥­­® 6*2= + 12
cycle4:
mov ebx, 0
mov ecx, 0
mov edx, 0
mov esi, 0
mov word bx, [Lab2]
mov word ax,[Enemy+bx] ; ¡¥à¥â ¡ ©â ¨§ Enemy + ᬥ饭¨¥
cmp ax, 1 ; ®¡ëç­ë© ¢à £ ­®¬¥à 1
je go_enemy
jmp end_enemy
go_enemy:
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word ax, [Enemy + bx]
mov word [X_enemy], ax
add word bx, 2 ; Y ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word ax, [Enemy + ebx]
mov word [Y_enemy], ax
add word bx, 2 ; ¯®«®¦¥­¨¥ ¢ ¬ áᨢ¥ ¤ ­­®£® ¢à £ 
mov word ax, [Enemy + ebx]
mov word [lab_enemy], ax
add word bx, 2 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï ¤ ­­®£® ¢à £ 
mov word ax, [Enemy + ebx]
mov word [mov_enemy], ax
add word bx, 2 ; enemy LIFE
mov word ax, [Enemy + ebx]
mov word [life_enemy], ax
cmp ax, 499; ; § ¬®à®¦¥­­ë¥ ¢à £¨
ja enemy_dalee
mov ebp,2 ; ª ¤à
mov eax, dword [X_enemy]
mov dword [X_anime], eax
mov eax, dword [Y_enemy]
mov dword [Y_anime], eax
call animashka
jmp enemy_bmp_end
enemy_dalee:
xor eax,eax ;
mov eax, [X_enemy] ;
and eax, 15
cmp ax, 7;
ja enemy_1
jmp enemy_2
enemy_1:
mov ebp,0 ; ª ¤à
mov eax, dword [X_enemy]
mov dword [X_anime], eax
mov eax, dword [Y_enemy]
mov dword [Y_anime], eax
call animashka
jmp enemy_bmp_end
enemy_2:
mov ebp,1 ; ª ¤à
mov eax, dword [X_enemy]
mov dword [X_anime], eax
mov eax, dword [Y_enemy]
mov dword [Y_anime], eax
call animashka
enemy_bmp_end:
end_enemy:
mov eax, 0
mov word ax, [Lab2]
cmp ax, 96 ; if eax == 0
je cycle4_end ; jump to cycle_end:
add word [Lab2],12
jmp cycle4 ;
cycle4_end:
ret ; END eNEMYYYYYYYYYYYYYYY ENEMYYYYYYYYYYYYYY !!!
;$$$$$$$$$$$$$$$$$$$$$$$$$$
; ENEMY MOV
;$$$$$$$$$$$$$$$$$$$$$$$$$$
enemy_mov:
mov word [Lab2], 0 ; ¢á¥ ¤¥« âì ¢ WORD ®¤¨­ í«¥¬¥­â ¢ ¬ áᨢ¥ +2 á«¥¤ãî騩 ¢à £ á®®â¢â¥âá⢥­­® 6*2= + 12
cycle5:
mov ebx, 0
mov ecx, 0
mov edx, 0
mov esi, 0
mov word bx, [Lab2]
mov word ax,[Enemy+bx] ; ¡¥à¥â ¡ ©â ¨§ Enemy + ᬥ饭¨¥
cmp ax, 1 ; ®¡ëç­ë© ¢à £ ­®¬¥à 1
je go_mov_enemy
jmp end_mov_enemy
go_mov_enemy:
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word ax, [Enemy + bx]
mov word [X_enemy], ax
add word bx, 2 ; Y ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word ax, [Enemy + ebx]
mov word [Y_enemy], ax
add word bx, 2 ; ¯®«®¦¥­¨¥ ¢ ¬ áᨢ¥ ¤ ­­®£® ¢à £ 
mov word ax, [Enemy + ebx]
mov word [lab_enemy], ax
add word bx, 2 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï ¤ ­­®£® ¢à £ 
mov word ax, [Enemy + ebx]
mov word [mov_enemy], ax
add word bx, 2 ; enemy LIFE
mov word ax, [Enemy + ebx]
mov word [life_enemy], ax
cmp ax, 499; ; § ¬®à®¦¥­­ë¥ ¢à £¨
ja dalee_enemy_mov
add ax, 1
mov word [Enemy + ebx], ax
jmp end_mov_enemy
dalee_enemy_mov:
; ¡«®ª ¯®¥¤ ­¨ï £¥à®ï
mov ax, [Xpl]
add ax, 23
cmp ax, [X_enemy]
jna ne_em
sbb ax, 45
cmp ax, [X_enemy]
ja ne_em
mov ax, [Ypl]
add ax, 23
cmp ax, [Y_enemy]
jna ne_em
sbb ax, 45
cmp ax, [Y_enemy]
ja ne_em
call load_level ; DEAD HIRO
delay 150
ne_em:
;<3B>«®ª ¯®¯ ¤ ­¨ï 1 ¯ã«¨
mov word bx, 0
mov word ax,[Bullet + ebx]
cmp ax, 0
je no_bullet
add word bx, 2 ; [Xpl]
mov word cx, [Bullet + ebx]
add word bx, 2 ; [Ypl]
mov word dx, [Bullet + ebx]
cmp dx, [Y_enemy]
jna no_bullet
sbb dx, 32
cmp dx, [Y_enemy]
ja no_bullet
cmp cx, [X_enemy]
jna no_bullet
sbb cx, 32
cmp cx, [X_enemy]
ja no_bullet
mov word bx, [Lab2]
add word bx, 10 ; enemy LIFE
mov word [Enemy + ebx],0
mov byte [Bullet], 0 ;
no_bullet:
;<3B>ŽŠ <20><>ˆ<EFBFBD>Ž€ „ˆ†…<E280A0>ˆŸ <>€ƒŽ
mov word ax, [mov_enemy] ;
cmp ax, 1 ; left ;
jne next_2 ;
sbb word [X_enemy], 1 ;
mov word ax, [X_enemy] ;
mov word bx, [Lab2] ;
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
;
next_2: ;
cmp ax, 2 ; down ;
jne next_3 ;
add word [Y_enemy], 1 ;
mov word ax, [Y_enemy] ;
mov word bx, [Lab2] ;
add word bx, 4 ; Y ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
;
next_3: ;
cmp ax, 3 ; up ;
jne next_4 ;
sbb word [Y_enemy], 1 ;
mov word ax, [Y_enemy] ;
mov word bx, [Lab2] ;
add word bx, 4 ; Y ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
;
next_4: ;
cmp ax, 4 ; right ;
jne next_end
;ƒà ¢¨â æ¨®­­ ï § ¯« âª  «¥ç¨â âà ¡« - ª®£¤  ¢à £ ¤¢¨£ ¥âáï á«¥¢  ­  ¯à ¢® â® ¯à®«¥â ¥â ®¤¨­ ¯ãá⮩ ¡«®ª
mov word bx, [X_enemy] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and ebx, 31 ; X ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp bx, 0 ;
jne n4_dalee ;
mov bx,[lab_enemy]
add bx,16
mov ax, [Dangeon + bx]
and eax,15
cmp word ax, 0
je next_end
cmp word ax, 4
je next_end
;ª®­¥æ § ¯« âª¨
n4_dalee:
;
add word [X_enemy], 1 ;
mov word ax, [X_enemy] ;
mov word bx, [Lab2] ;
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
;
next_end:
;END <20>ŽŠ <20><>ˆ<EFBFBD>Ž€ „ˆ†…<E280A0>ˆŸ <>€ƒ
;
; <20> ­¤®¬­ë© ¢ë¡®à ­  «¥á­¨æ¥
mov word bx, [X_enemy] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and ebx, 31 ; X ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp bx, 0 ;
jne end_les ;
mov word bx, [Y_enemy] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and ebx, 31 ; X ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp bx, 0 ;
jne end_les ;
random 300, eax
cmp eax, 150
ja les2
jmp end_up_or_down
les2:
mov eax, [Ypl]
cmp eax, [Y_enemy]
jna bolee
mov word [mov_enemy],2 ; ¢­¨§
mov word ax, [mov_enemy] ;
mov word bx, [Lab2] ;
add word bx, 8 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
jmp end_les
bolee:
mov word [mov_enemy],3 ; up
mov word ax, [mov_enemy] ;
mov word bx, [Lab2] ;
add word bx, 8 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
jmp end_les
end_up_or_down:
random 300, eax
cmp eax, 150
ja les22
jmp end_les
les22:
mov eax, [Xpl]
cmp eax, [X_enemy]
jna bolee2
mov word [mov_enemy],4 ; ¢­¨§
mov word ax, [mov_enemy] ;
mov word bx, [Lab2] ;
add word bx, 8 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
jmp end_les
bolee2:
mov word [mov_enemy],1 ; up
mov word ax, [mov_enemy] ;
mov word bx, [Lab2] ;
add word bx, 8 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
end_les:
; end <20> ­¤®¬­ë© ¢ë¡®à ­  «¥á­¨æ¥
;ƒà ¢¨â æ¨ï
mov word bx, [X_enemy] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and ebx, 31 ; X ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp bx, 0 ;
jne end_grava ;
mov bx,[lab_enemy]
add bx,16
mov ax, [Dangeon + bx]
and eax,15
cmp word ax, 0
je grava
cmp word ax, 4
je grava
jmp end_grava
grava:
mov word [mov_enemy], 2 ; padenie <>€ƒ€
mov word ax, [mov_enemy] ;
mov word bx, [Lab2] ;
add word bx, 8 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
end_grava:
;ª®­¥æ £à ¢¨â æ¨¨
;¡«®ª à áç¥â  ¯®«®¦¥­¨ï ¢à £  ¢ « ¡¨à¨­â¥
mov eax, 0 ;
mov eax, [Y_enemy] ;
shr eax, 5 ;
shl eax, 4 ;
mov ebx, 0 ;
mov ebx, [X_enemy] ;
shr ebx, 5 ;
add eax, ebx ;
mov [lab_enemy], eax ;
mov word bx, [Lab2] ;
add word bx, 6 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
;¡«®ª à áç¥â  ¯®«®¦¥­¨ï ¢à £  ¢ « ¡¨à¨­â¥
;<3B>ŽŠ ‡<><EFBFBD><E282AC>€ „‚¨¦¥­¨ï
mov word bx, [Y_enemy] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and bx, 31 ; Y ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp bx, 0 ;
jne end_zapret ;
mov word ax, [X_enemy] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and ax, 31 ; X ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp ax, 0 ;
jne end_zapret ;
mov word ax, [mov_enemy] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp ax, 0
jne duma1
; <20> ­¤®¬­ë© ¢ë¡®à ¤¢¨¦¥­¨ï
mov eax, [timer1]
and eax, 3
cmp eax, 0
jne dalee_duma1
add eax, 4
dalee_duma1:
mov word [mov_enemy], ax ;
mov word ax, [mov_enemy] ;
mov word bx, [Lab2] ;
add word bx, 8 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
duma1:
cmp ax, 4
jne duma2 ; ¯à¢¥àª  á¯à ¢ 
mov bx,[lab_enemy]
add bx,1
mov ax, [Dangeon + bx]
and eax,3
cmp ax, 0
jne duma_stop
jmp duma_end
duma2:
cmp ax, 1
jne duma3 ; á«¥¢ 
mov bx,[lab_enemy]
sbb bx,1
mov ax, [Dangeon + bx]
and eax,3
cmp ax, 0
jne duma_stop
jmp duma_end
duma3:
cmp ax, 2
jne duma4 ; á­¨§ã
mov bx,[lab_enemy]
add bx,16
mov ax, [Dangeon + bx]
and eax,3
cmp ax, 0
jne duma_stop
jmp duma_end
duma4:
cmp ax, 3
jne duma_stop ; ᢥàåã
mov bx,[lab_enemy] ; ¥á«¨ ª¨à¯¨ç ­ ¤ £®«®¢®©
sbb bx,16
mov ax, [Dangeon + bx]
and eax,3
cmp ax, 0 ; ¥á«¨ ª¨à¯¨ç ­ ¤ £®«®¢®©
jne duma_stop
mov bx,[lab_enemy] ; ¥á«¨ ¢à £ ­¥ ­  «¥á­¨æ¥
mov ax, [Dangeon + bx]
and eax,15
cmp ax, 8
jne duma_stop
jmp duma_end
duma_stop:
mov word [mov_enemy], 0 ; Ž<E28099>ŽŠ€ <>€ƒ€
mov word ax, [mov_enemy] ;
mov word bx, [Lab2] ;
add word bx, 8 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
duma_end:
end_zapret:
;ª®­¥æ § ¯à¥â 
end_mov_enemy:
mov eax, 0
mov word ax, [Lab2]
cmp ax, 96 ; if eax == 0
je cycle5_end ; jump to cycle_end:
add word [Lab2],12
jmp cycle5 ;
cycle5_end:
ret
;*****************************
; HIRO
;*****************************
hiro:
mov ecx, [v_fire] ;áâ५졠
cmp ecx, 0
je next_anima
cmp ecx, 1
je wprawo
mov ebp,12 ; ª ¤à
mov eax, dword [Xpl]
mov dword [X_anime], eax
mov eax, dword [Ypl]
mov dword [Y_anime], eax
call animashka
mov ecx, [timer1] ;áâ५졠
and ecx, 15
cmp ecx, 0
jne end_hiro
mov dword [v_fire], 0
jmp end_hiro
wprawo:
mov ebp,11 ; ª ¤à
mov eax, dword [Xpl]
mov dword [X_anime], eax
mov eax, dword [Ypl]
mov dword [Y_anime], eax
call animashka
mov ecx, [timer1] ;áâ५졠
and ecx, 15
cmp ecx, 0
jne end_hiro
mov dword [v_fire], 0
jmp end_hiro
;áâ५졠
jmp end_hiro
next_anima:
mov eax, [v_mov]
cmp eax, 1
jne next_r
mov eax,0 ;
mov eax, [Xpl];
and eax, 15
cmp eax, 7 ;
ja next_l1
mov ebp,3 ; ª ¤à
mov eax, dword [Xpl]
mov dword [X_anime], eax
mov eax, dword [Ypl]
mov dword [Y_anime], eax
call animashka
jmp end_hiro
next_l1:
mov ebp,5 ; ª ¤à
mov eax, dword [Xpl]
mov dword [X_anime], eax
mov eax, dword [Ypl]
mov dword [Y_anime], eax
call animashka
pusha
mcall 55, eax, , , Music_mov ; §¢ãª ¢ëáâ५ 
popa
jmp end_hiro
next_r:
cmp eax, 4
jne next_d
mov eax,0 ;
mov eax, [Xpl];
and eax, 15
cmp eax, 7 ;
ja next_d1
mov ebp,4 ; ª ¤à
mov eax, dword [Xpl]
mov dword [X_anime], eax
mov eax, dword [Ypl]
mov dword [Y_anime], eax
call animashka
pusha
mcall 55, eax, , , Music_mov ; §¢ãª ¢ëáâ५ 
popa
jmp end_hiro
next_d1:
mov ebp,6 ; ª ¤à
mov eax, dword [Xpl]
mov dword [X_anime], eax
mov eax, dword [Ypl]
mov dword [Y_anime], eax
call animashka
jmp end_hiro
next_d:
cmp eax, 2
jne next_u
mov ebp,13 ; ª ¤à
mov eax, [temp2]
cmp eax, 8
jne padaem
mov ebp,10 ; ª ¤à
padaem:
mov eax, [temp5]
cmp eax, 8
jne padaem2
mov ebp,10 ; ª ¤à
padaem2:
mov eax, dword [Xpl]
mov dword [X_anime], eax
mov eax, dword [Ypl]
mov dword [Y_anime], eax
call animashka
jmp end_hiro
next_u:
cmp eax, 3
jne next_s
mov eax,0 ;
mov eax, [Ypl];
and eax, 15
cmp eax, 7 ;
ja next_u1
mov ebp,10 ; ª ¤à
mov eax, dword [Xpl]
mov dword [X_anime], eax
mov eax, dword [Ypl]
mov dword [Y_anime], eax
call animashka
jmp end_hiro
next_u1:
mov ebp,9 ; ª ¤à
mov eax, dword [Xpl]
mov dword [X_anime], eax
mov eax, dword [Ypl]
mov dword [Y_anime], eax
call animashka
jmp end_hiro
next_s:
cmp eax, 0
jne next_s
mov ebp,17; ª ¤à
mov eax, dword [Xpl]
mov dword [X_anime], eax
mov eax, dword [Ypl]
mov dword [Y_anime], eax
call animashka
jmp end_hiro
end_hiro:
ret ; END Hiro
;**************
; end HIRO
;**************
;****************
; Hiro MOV
;****************
hiro_mov:
;<3B><>…ƒ<E280A6>€„
; ¢ëç¨á«¥­¨¥ á®á¥¤­¨å ¡«®ª®¢
mov ebx, [hiro_lab]
sbb ebx,2
mov eax,[Dangeon + bx] ; up
mov [temp1], ah ; temp4
;
add ebx,1 ; left hiro right
mov eax,[Dangeon + bx] ; temp1 temp2 temp3
mov [temp2], ah ;
;-------------------------------------------------------------------------------
; ‘¡®à  «¬ §®¢
;-------------------------------------------------------------------------------
mov ecx, [Ypl] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and ecx, 31 ; Y ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
mov edx, [Xpl] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and edx, 31 ; Y ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
or edx,ecx ; Œë ç¥âª® ᯮ§¨æ¨®­¨à®¢ ­ë ¯® • ¨ “
cmp edx, 0
jne no_almaz
cmp ah, 12
jne no_almaz
xor cx, cx
add ebx,1 ; ‡€<E280A1>Š€ !!! ¡¥§ ­¥¥ ¯®ç¥¬ãâ® ®¡­ã«ï¥â ­¥  «¬ §ë   á®á¥¤­¨¥ ¡«®ª¨
mov [Dangeon + bx], ch
sbb ebx, 1 ; ‡€<E280A1>Š€ !!!
mov ecx, [gold]
add ecx, 1
mov [gold], ecx
pusha
mcall 55, eax, , , Music_almaz ; §¢ãª Almaz
popa
no_almaz:
;-------------------------------------------------------------------------------
; ‘¡®à  «¬ §®¢
;-------------------------------------------------------------------------------
; down
add ebx,1 ; temp5
mov eax,[Dangeon + bx] ;
mov [temp3], ah
sbb ebx,17 ; !!!!!!!!!!!!
mov eax,[Dangeon + bx] ; ¯à¨ ®âáãâá⢨¨ ¡¨¡«¨®â¥ª¨ MACROS.INC ebx=17 , ¯à¨ ¥¥ ¯à¨áãâá⢨¨ ebx=16
mov [temp4], ah
add ebx,32 ;
mov eax,[Dangeon + bx] ;
mov [temp5], ah
; ¢ëç¨á«¥­¨¥ á®á¥¤­¨å ¡«®ª®¢
;à §à¥è¥­¨¥ ­  ¤¢¨¦¥­¨¥
mov eax,0 ;
mov eax,[v_mov2] ;
and eax,7
and eax,2
cmp eax, 2
je smena
mov ebx, [Ypl] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and ebx, 31 ; Y ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp ebx, 0 ;
jne end_tamgna ;
smena:
mov eax,0 ;
mov eax,[v_mov2] ;
and eax,7
and eax,2
cmp eax, 0
je smena2
mov ebx, [Xpl] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and ebx, 31 ; X ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp ebx, 0 ;
jne end_tamgna ;
smena2:
mov eax, [v_mov2]
and eax, 7
mov [v_mov], eax
end_tamgna:
;à §à¥è¥­¨¥ ­  ¤¢¨¦¥­¨¥
;“<>ˆ<EFBFBD><EFBFBD>ˆ <20><>…ƒ<E280A6>€„“
mov ebx, [Ypl] ;
and ebx, 31 ; Y ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp ebx, 0 ;
jne end_stop ;
mov eax, [Xpl] ; ¡¥§ ¬ ªà®á  í⮣® ¡«®ª  ­¥ ¡ë«® ®­ ¡ë« ¢­ãâਠ¡«®ª  㯨࠭¨©
and eax, 31 ; X ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
cmp eax, 0 ;
jne end_stop ;
mov eax, [v_mov]
cmp eax, 2
je stop_d
jmp stop_u
stop_d:
mov ebx, [temp5]
;§ ¯« âª  2 à ¢­® 1 ¥á«¨ ¡¥â®­ â® íâ® ª ª ª¨à¯¨ç, ¨­ ç¥ £¥à®© ¯à®å®¤¨â ᪢®§ì ¡¥â®­
cmp ebx, 2
jne no_zaplat1
sbb ebx,1
no_zaplat1:
and ebx,3
or eax, ebx
cmp eax, 2
je end_stop
mov ebx, 0
mov [v_mov], ebx
stop_u:
cmp eax, 3
jne stop_l
mov ebx, [temp4]
and ebx,3
and eax, ebx
; mov ebx, [Ypl] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
; and ebx, 31 ; Y ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
; cmp ebx, 0 ;
; jne end_stop ;
cmp eax, 0
je end_stop
mov ebx, 0
mov [v_mov], ebx
stop_l:
cmp eax, 1
jne stop_r
mov ebx, [temp1]
and ebx,3
; mov eax, [Xpl] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
; and eax, 31 ; Y ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
; cmp eax, 0 ;
; jne end_stop ;
cmp ebx, 0
je end_stop
mov ebx, 0
mov [v_mov], ebx
stop_r:
cmp eax, 4
jne end_stop
mov ebx, [temp3]
and ebx,3
cmp ebx, 0
je end_stop
mov ebx, 0
mov [v_mov], ebx
end_stop:
;<3B><>…ƒ<E280A6>€„
;GRAVITACION
mov ebx, [Ypl] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and ebx, 31 ; Y ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
mov eax, [Xpl] ; <20>â® ãá«®¢¨¥ ¯®§¢®«ï¥â ¤®¡¥¦ âì ¤® ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
and eax, 31 ; Y ¢ ¯®§¨æ¨¨ ­ ¯à®â¨¢ ¡«®ª 
or eax,ebx ; Œë ç¥âª® ᯮ§¨æ¨®­¨à®¢ ­ë ¯® • ¨ “
cmp eax, 0
jne end_grav
mov ebx, [temp2] ;
cmp ebx, 0 ; § ¯à¥â ­  ¯à릪¨ ¢¢¥àå
jne end_grav ;
mov ebx, [v_mov] ;
cmp ebx, 3 ;
jne dalee_gra ;
mov ebx, 0 ;
mov [v_mov],ebx ;
mov ebx, 0 ;
mov [v_mov2],ebx ;
dalee_gra:
add eax, [temp5] ;
cmp eax, 0 ; ¯ ¤¥­¨¥ ¢ ¯ãáâ®âã
jne dalee_g ;
mov eax, 2 ;
mov [v_mov],eax ;
mov eax, 0 ;
mov [v_mov2],eax ;
dalee_g:
cmp eax, 4 ;
jne dalee_g2 ; ¯ ¤¥­¨¥ ¢ ¢®¤ã
mov eax, 2 ;
mov [v_mov],eax ;
mov eax, 0 ;
mov [v_mov2],eax ;
dalee_g2:
cmp eax, 12 ;
jne end_grav ; ¯ ¤¥­¨¥ ­   «¬ §
mov eax, 2 ;
mov [v_mov],eax ;
mov eax, 0 ;
mov [v_mov2],eax ;
end_grav:
;end GRAVITACION
; <20><>ˆ<EFBFBD>Ž ŠŽŽ<C5BD>ˆ<E2809E> ƒ…<C692>ŽŸ
mov eax,0 ;
mov eax,[v_mov] ;
cmp eax, 2 ;
je h_down ;
jmp proverka2 ;
jmp hiro_mov_end ;
h_down: ;
mov ebx, [Ypl] ;
add ebx, 2 ; 3
mov [Ypl], ebx ; 1 4
jmp hiro_mov_end ;
;
proverka2: ;
cmp eax, 3 ; ;
je h_up ; PRIROST X Y
jmp proverka3 ;
jmp hiro_mov_end ;
h_up: ;
mov ebx, [Ypl] ;
sbb ebx, 2 ;
mov [Ypl], ebx ;
jmp hiro_mov_end ;
;
proverka3: ;
cmp eax, 1 ; ;
je h_left ;
jmp proverka4 ;
jmp hiro_mov_end ;
h_left: ;
mov ebx, [Xpl] ;
sbb ebx, 2 ;
mov [Xpl], ebx ;
jmp hiro_mov_end ;
;
proverka4: ;
cmp eax, 4 ;
je h_right ;
jmp hiro_mov_end ;
jmp hiro_mov_end ;
h_right: ;
mov ebx, [Xpl] ;
add ebx, 2 ;
mov [Xpl], ebx ;
jmp hiro_mov_end ;¯à¨à®áâ
; <20><>ˆ<EFBFBD>Ž ŠŽŽ<C5BD>ˆ<E2809E> ƒ…<C692>ŽŸ
hiro_mov_end:
; ¢ëç¨á«ï¥¬ ¯®«®¦¥­¨¥ £¥à®ï ¢ « ¡¨à¨­â¥
mov eax, 0 ;
mov dword eax, [Ypl] ;
shr eax, 5 ;
shl eax, 4 ;
mov ebx, 0 ;
mov dword ebx, [Xpl] ;
shr ebx, 5 ;
add eax, ebx ;
mov [hiro_lab], eax ;
; ¢ëç¨á«ï¥¬ ¯®«®¦¥­¨¥ £¥à®ï ¢ « ¡¨à¨­â¥
ret
;****************
; end Hiro mov
;****************
;*******************************************
; BULLET
;*******************************************
bullet_mas:
mov word [Lab3], 0 ; ¢á¥ ¤¥« âì ¢ WORD ®¤¨­ í«¥¬¥­â ¢ ¬ áᨢ¥ +2 á«¥¤ãî騩 ¢à £ á®®â¢â¥âá⢥­­® 6*2= + 12
cycle7:
mov word bx, [Lab3]
mov word ax, [Bullet+bx] ; ¡¥à¥â ¡ ©â ¨§ Enemy + ᬥ饭¨¥
cmp ax, 1 ; bullet ok
je go_bullet
jmp end_bullet
go_bullet:
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word ax, [Bullet + bx]
mov word [X_bul], ax
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word ax, [Bullet + bx]
mov word [Y_bul], ax
imgtoimg img_bullet, dword [X_bul], dword [Y_bul],canvas
end_bullet:
mov eax, 0
mov word ax, [Lab3]
cmp ax, 36 ; if eax == 0
je cycle7_end ; jump to cycle_end:
add word [Lab3],12
jmp cycle7 ;
cycle7_end:
ret ; end BULLET
;-------------------------------------------------------------------------------
;*******************************************
; BULLET MOV
;*******************************************
bullet_mov:
mov word [Lab3], 0 ; ¢á¥ ¤¥« âì ¢ WORD ®¤¨­ í«¥¬¥­â ¢ ¬ áᨢ¥ +2 á«¥¤ãî騩 ¢à £ á®®â¢â¥âá⢥­­® 6*2= + 12
cycle8:
mov word bx, [Lab3]
mov word ax, [Bullet+bx] ; ¡¥à¥â ¡ ©â ¨§ Enemy + ᬥ饭¨¥
cmp ax, 1 ; bullet ok
je go_bullet_mov
jmp end_bullet_mov
go_bullet_mov:
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word ax, [Bullet + bx]
mov word [X_bul], ax
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word ax, [Bullet + bx]
mov word [Y_bul], ax
add word bx, 2 ;
mov word ax, [Bullet + bx]
mov word [mov_bullet], ax
cmp ax, 1
jne bul_muv_left
mov word ax, [X_bul]
sbb ax, 2
mov word bx, [Lab3]
add word bx, 2
mov word [Bullet + bx], ax
jmp end_bullet_mov
bul_muv_left:
mov word ax, [X_bul]
add ax, 2
mov word bx, [Lab3]
add word bx, 2
mov word [Bullet + bx], ax
end_bullet_mov:
; ¢ëç¨á«ï¥¬ ¯®«®¦¥­¨¥ BULLET ¢ « ¡¨à¨­â¥
mov eax, 0 ;
mov eax, [Y_bul] ;
shr eax, 5 ;
shl eax, 4 ;
mov ebx, 0 ;
mov ebx, [X_bul] ;
shr ebx, 5 ;
add eax, ebx ;
mov [lab_bullet], ax ;
; ¢ëç¨á«ï¥¬ ¯®«®¦¥­¨¥ BULLET ¢ « ¡¨à¨­â¥
mov word bx,[lab_bullet]
mov dx, [Dangeon + bx]
and edx,3
cmp dx, 0
je letit_dalee
cmp dx, 2
je beton
mov byte [Dangeon + bx], 3 ; <20>€‡<E282AC>˜<CB9C>ˆ… Šˆ<C5A0><CB86>ˆ—…‰
beton:
mov bx, [Lab3]
mov byte [Bullet + ebx], 0 ; ¡¥à¥â ¡ ©â ¨§ Enemy + ᬥ饭¨¥
letit_dalee:
mov eax, 0
mov word ax, [Lab3]
cmp ax, 36 ; if eax == 0
je cycle8_end ; jump to cycle_end:
add word [Lab3],12
jmp cycle8 ;
cycle8_end:
ret ; end BULLET
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
; TABLO TABLO TABLO TABLO TABLO TABLO
;*****************************************
tablo:
; WIWOD CIFR
;; mov eax, 13
; mov ebx, 140*65536 + 18
; mov ecx, 10*65536 + 8
; mov edx, 0x00ffffff
; int 0x40
; outcount [numer_level],140,10,0x224466,3*65536
; WIWOD CIFR
; mov eax, 13
; mov ebx, 160*65536 + 18
; mov ecx, 10*65536 + 8
; mov edx, 0x00ffffff
; int 0x40
; outcount [delta_level],160,10,0x224466,3*65536
; WIWOD CIFR
; mov eax, 13
; mov ebx, 180*65536 + 18
; mov ecx, 10*65536 + 8
; mov edx, 0x00ffffff
; int 0x40
; outcount [delta_level_end],180,10,0x224466,3*65536
ret
;-------------------------------------------------------------------------------
fire:
sbb ah, 121
mov [v_fire], ah
mov word bx, 0
mov cx, [Bullet + ebx]
cmp cx, 0
jne end_fire
pusha
mcall 55, eax, , , Music_bah ; §¢ãª ¢ëáâ५ 
popa
mov byte [Bullet + ebx], 1
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov ax, [Xpl]
add ax, 8
mov word [Bullet + ebx],ax
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov ax, [Ypl]
add ax, 16
mov word [Bullet + ebx],ax
add word bx, 2 ;
mov ax,[v_fire]
mov word [Bullet + ebx],ax
end_fire:
ret
;-------------------------------------------------------------------------------
;------------------------‡ £à㧪  ã஢­¥©---------------------------------------
load_level:
imgtoimg img_level,32,32,canvas
setimg 0,0,canvas
xor eax,eax
xor ebx,ebx
xor edx,edx
xor ecx,ecx
mov dword [Bullet], eax
mov dword [Bullet+2], eax
mov dword [Bullet+4], eax
mov dword [Bullet+6], eax
mov dword [Bullet+8], eax
mov dword [Bullet+10], eax
mov byte [Lab], 1
mov [lab_bullet], eax
mov [mov_bullet], eax
mov [X_bul], eax
mov [Y_bul], eax
mov [gold], eax
mov dword [Xpl], 32
mov dword [Ypl], 448
mov dword [hiro_lab],0 ; ¯à®¥ªæ¨ï £¥à®ï ¢ « ¡¨à¨­â
mov dword [v_mov], 0
mov dword [v_mov2], 0
mov dword [v_fire], 0
xor eax,eax
mov eax, [numer_level]
shl eax, 8
mov dword [delta_level], eax
add eax, 256
mov dword [delta_level_end], eax
cycleL:
xor ebx, ebx
mov ebx, [Lab]
add ebx, [delta_level]
mov ax,[Dangeon2 + ebx] ; ¡¥à¥â ¡ ©â ¨§ ¤ ­£¥®­ + ᬥ饭¨¥
sbb ebx, [delta_level]
mov [Dangeon + ebx], ax ; ¡¥à¥â ¡ ©â ¨§ ¤ ­£¥®­ + ᬥ饭¨¥
add word [Lab],1
mov eax, [Lab]
cmp eax, [delta_level_end] ; if eax == 0
je cycleL_end ; jump to cycle_end:
jmp cycleL ;
cycleL_end:
mov eax, 0
mov [Lab],eax
call enemy_plaz
ret
;-------------------------------------------------------------------------------
;************************************
;GOLD
proverka_gold:
mov eax, [gold]
cmp ax, 10
jna net_deneg
mov eax, [temp2] ; ¤®¡¥¦ âì ¤® ¤¢¥à¨
cmp ax, 16
jne net_deneg
mov ax, [numer_level] ; 㢥«¨ç¥­¨¥ «¥¢¥« 
add ax, 1
mov [numer_level], ax
mov [demon_kolvo], ax ;
call load_level
delay 100
net_deneg:
ret
;-------------------------------------------------------------------------------
; “Ž<E28099>
potop:
mov eax, [temp2] ; ¤®¡¥¦ âì ¤® ¤¢¥à¨
cmp ax, 4
jne jiwoy
mov dword [gold], 0 ; 㢥«¨ç¥­¨¥ «¥¢¥« 
call load_level
delay 100
jiwoy:
ret
;************************************
;¯®«®¦¥­¨¥ ¢à £®¢ ­  ­®¢®¬ ã஢­¥
enemy_plaz:
mov word [Lab2], 0 ; ¢á¥ ¤¥« âì ¢ WORD ®¤¨­ í«¥¬¥­â ¢ ¬ áᨢ¥ +2 á«¥¤ãî騩 ¢à £ á®®â¢â¥âá⢥­­® 6*2= + 12
mov ax, [demon_kolvo]
mov [demon], ax
cycle55:
mov ebx, 0
mov ecx, 0
mov edx, 0
mov esi, 0
mov cx, [demon]
cmp cx, 0
je end_demon
mov word bx, [Lab2] ;
mov word [Enemy + bx], 1 ;
sbb cx, 1
mov [demon], cx
end_demon:
random 14, eax
add eax, 1
shl eax,5
mov word bx, [Lab2] ;
add word bx, 2 ; X ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
;
random 12, eax
add eax, 1
shl eax,5
mov word bx, [Lab2] ;
add word bx, 4 ; Y ª®®à¨¤¨­ â  ¤ ­­®£® ¢à £ 
mov word [Enemy + bx], ax ;
mov word bx, [Lab2] ;
add word bx, 8 ; ­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï
mov word [Enemy + bx], 0 ;
add word bx, 2 ; ¦¨§­ì
mov word [Enemy + bx], 500 ;
mov eax, 0
mov word ax, [Lab2]
cmp ax, 96 ; if eax == 0
je cycle55_end ; jump to cycle_end:
add word [Lab2],12
jmp cycle55 ;
cycle55_end:
ret
I_END: ; ª®­¥æ ¯à®£à ¬¬ë
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
Xpl: dd 32 ; ª®®à¤¨­ âë £¥à®ï
Ypl: dd 448
hiro_lab: dd 0 ; ¯à®¥ªæ¨ï £¥à®ï ¢ « ¡¨à¨­â
numer_level: dd 0
delta_level: dd 0
delta_level_end: dd 256
demon: dd 0
demon_kolvo: dd 1
gold: dd 0
X_enemy: dd 0
Y_enemy: dd 0
X_bul: dd 0
Y_bul: dd 0
X_anime: dd 0
Y_anime: dd 0
mov_bullet: dw 0
lab_bullet: dw 0
mov_enemy: dw 0
lab_enemy: dw 0
life_enemy: dw 0
anime : dd 0 ; ¯¥à¥¬¥­­ ï ¤«ï  ­¨¬ æ¨¨ £¥à®ï ¨ ¯à
anime2 : dd 0 ; ¯¥à¥¬¥­­ ï ¤«ï  ­¨¬ æ¨¨ £¥à®ï ¨ ¯à
temp1: dd 0
temp2: dd 0
temp3: dd 0
temp4: dd 0
temp5: dd 0
v_mov: dd 0 ; ­ ¯à ¢«¥­¨ï ¤¢¨¦¥­¨ï ¯¥àá®­ ¦ 
v_mov2: dd 0 ; ­ ¯à ¢«¥­¨ï ¤¢¨¦¥­¨ï ¯¥àá®­ ¦ 
v_fire: dd 0 ; ­ ¯à ¢«¥­¨ï ¤¢¨¦¥­¨ï ¯¥àá®­ ¦ 
Lab: dd 0
Lab2: dw 0
Lab3: dw 0
perem1: dd 0
perem2: dd 0
timer1 dd 0 ; â ©¬¥à ¨á¯®«ì§ã¥¬ë© ¤«ï  ­¨¬ æ¨¨ ¢®¤ë, ¢à £®¢ --- ¡¥£ ¥â ®â 0 ¤® 10
;-------------------------------------------------------------------------------
;1 ®¡ëç­ ï á⥭ , 2 ­¥¯à®¡¨¢ ¥¬ ï, 4 ¢®¤ , 8 «¥á­¨æ , 12  «¬ §, 0 ¯ãáâ®â  16 - exit
;-------------------------------------------------------------------------------
Dangeon:
db 2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2
db 2,1,1,1,1,1,1,0,12,0,0,0,0,0,0,2
db 2,0,12,12,0,0,0,8,1,8,1,1,1,0,0,2
db 2,8,1,1,1,1,1,8,1,8,0,0,0,0,0,2
db 2,8,0,0,0,0,0,8,1,8,2,4,4,2,0,2
db 2,8,2,4,4,4,2,8,1,8,2,2,2,2,0,2
db 2,0,2,2,2,2,2,8,1,8,0,0,0,0,0,2
db 2,0,1,0,0,0,0,8,1,1,1,1,1,1,8,2
db 2,0,1,1,8,1,1,1,0,0,0,0,0,0,8,2
db 2,12,1,1,8,0,12,0,1,8,1,1,8,1,1,2
db 2,0,0,0,8,8,1,8,0,8,0,0,0,0,0,2
db 2,12,1,8,1,8,1,1,8,1,1,1,1,1,1,2
db 2,0,1,8,12,12,0,0,0,0,0,0,0,0,0,2
db 2,0,1,1,1,1,1,8,1,1,1,0,0,0,0,2
db 2,0,0,0,12,0,0,8,0,0,0,16,0,12,12,2
db 2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2
Dangeon2:
db 2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2
db 2,1,1,0,1,1,1,0,12,0,0,0,0,0,0,2
db 2,0,12,12,0,0,0,8,1,8,1,1,1,0,0,2
db 2,8,1,1,1,1,1,8,1,8,0,0,0,0,0,2
db 2,8,0,0,0,0,0,8,1,8,2,4,4,2,0,2 ;0
db 2,8,2,4,4,4,2,8,1,8,2,2,2,2,0,2
db 2,0,2,2,2,2,2,8,1,8,0,0,0,0,0,2
db 2,0,1,0,0,0,0,8,1,1,1,1,1,1,8,2
db 2,0,1,1,8,1,1,1,0,0,0,0,0,0,8,2
db 2,12,1,1,8,0,12,0,1,8,1,1,8,1,1,2
db 2,0,0,0,8,8,1,8,0,8,0,0,0,0,0,2
db 2,12,1,8,1,8,1,1,8,1,1,1,1,1,1,2
db 2,0,1,8,12,12,0,0,0,0,0,0,0,0,0,2
db 2,0,1,1,1,1,1,8,1,1,1,0,0,0,0,2
db 2,0,0,0,12,0,0,8,0,0,0,16,0,12,12,2
db 2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;-------------------------------------------------------------------------------
db 2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2
db 2,0,0,0,0,0,0,0,0,0,0,16,0,0,0,2
db 2,12,1,8,1,0,0,0,0,0,0,1,8,0,0,2
db 2,0,1,8,1,0,0,0,0,0,0,1,0,8,0,2 ;1
db 2,12,1,8,1,1,0,0,0,0,1,1,0,8,0,2
db 2,0,1,8,1,0,12,12,12,12,0,1,8,8,0,2
db 2,12,1,8,1,0,1,1,1,1,0,1,8,0,0,2
db 2,0,1,8,0,0,0,0,0,0,0,0,8,0,0,2
db 2,0,1,1,1,1,8,1,8,1,1,1,1,1,8,2
db 2,0,0,0,12,0,8,0,8,0,0,0,12,0,8,2
db 2,0,1,1,1,1,1,0,1,8,1,1,8,1,1,2
db 2,0,0,0,0,0,0,0,0,8,1,0,8,0,0,2
db 2,0,1,1,1,1,1,8,1,1,1,1,1,1,8,2
db 2,0,0,12,0,0,0,8,0,0,12,0,0,0,8,2
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;-------------------------------------------------------------------------------
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
db 2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2
db 2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2
db 2,0,0,0,0,0,0,0,0,12,0,12,0,0,0,2
db 2,0,0,0,0,0,0,8,1,1,1,1,1,1,0,2 ;2
db 2,0,8,0,12,12,0,8,0,0,0,0,0,2,4,2
db 2,0,8,1,1,1,1,0,0,0,0,0,0,2,2,2
db 2,0,8,0,0,0,0,12,1,1,1,1,0,0,0,2
db 2,0,8,1,0,1,0,12,0,0,0,0,0,0,0,2
db 2,0,8,0,1,1,12,12,0,0,0,8,1,1,1,2
db 2,0,8,0,12,0,0,12,0,0,0,8,0,12,0,2
db 2,0,8,0,0,0,8,1,8,0,0,1,8,1,8,2
db 2,0,8,0,0,8,1,1,1,8,0,0,8,0,8,2
db 2,0,1,1,1,1,1,1,1,1,1,1,1,1,8,2
db 2,0,0,0,0,0,0,0,16,0,0,0,0,0,8,2
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;-------------------------------------------------------------------------------
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
db 2,0,0,0,0,12,0,0,0,0,0,0,16,0,0,2
db 2,0,8,1,1,1,1,1,1,1,1,1,1,1,0,2
db 2,0,8,0,0,0,0,0,12,0,0,0,0,0,0,2
db 2,0,8,0,0,0,0,1,8,1,0,0,0,0,0,2
db 2,0,8,0,0,0,1,1,8,1,1,0,0,0,0,2
db 2,0,8,0,12,1,1,1,8,1,1,1,12,0,0,2
db 2,0,8,0,1,1,12,1,8,1,12,1,1,0,0,2
db 2,0,0,1,1,1,1,1,8,1,1,1,1,0,0,2 ;3
db 2,0,1,0,0,0,0,0,8,1,0,0,0,1,0,2
db 2,0,1,0,1,1,1,1,8,1,1,1,0,1,0,2
db 2,0,1,1,12,1,12,1,8,1,1,1,0,1,0,2
db 2,0,1,1,1,1,1,1,8,1,1,1,0,1,0,2
db 2,0,1,1,12,1,12,1,8,1,1,1,12,1,0,2
db 2,0,0,0,0,0,0,0,8,0,0,0,0,0,0,2
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;-------------------------------------------------------------------------------
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
db 2,0,12,0,0,0,0,0,0,0,0,0,16,0,0,2
db 2,0,1,8,1,1,1,1,1,1,8,1,1,1,8,2
db 2,0,0,8,0,0,0,0,0,0,8,0,0,0,8,2
db 2,0,1,1,1,1,1,8,1,1,1,1,1,1,0,2
db 2,0,0,12,0,0,12,8,0,0,12,0,0,0,0,2
db 2,12,1,1,1,8,1,1,1,1,8,1,1,1,8,2
db 2,0,0,0,0,8,0,0,0,0,8,0,0,0,8,2
db 2,8,1,1,1,1,1,1,8,1,1,1,1,1,0,2 ;4
db 2,8,0,0,0,12,0,0,8,0,0,12,0,0,0,2
db 2,0,1,8,1,1,1,1,1,1,1,1,8,1,0,2
db 2,0,0,8,12,0,0,0,0,12,0,0,8,0,0,2
db 2,8,1,1,1,1,1,1,8,1,1,1,1,1,8,2
db 2,8,12,0,0,0,0,0,0,0,0,0,0,12,8,2
db 2,8,2,4,4,4,4,4,4,4,4,4,4,2,8,2
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;-------------------------------------------------------------------------------
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
db 2,8,1,8,12,8,1,8,1,8,1,8,1,8,1,2
db 2,8,2,8,1,8,1,8,1,8,1,8,12,8,12,2
db 2,8,1,8,1,8,2,8,12,8,1,8,1,8,1,2
db 2,8,12,8,0,8,0,8,0,8,0,8,0,8,0,2
db 2,1,8,1,1,1,1,1,8,1,1,1,1,1,8,2
db 2,0,8,0,0,0,0,0,8,0,0,12,0,0,8,2
db 2,0,8,12,0,2,12,0,8,1,1,1,1,1,8,2
db 2,0,1,1,8,1,1,1,8,0,0,0,0,0,8,2 ;5
db 2,0,1,0,8,0,0,0,8,0,0,12,0,0,8,2
db 2,0,1,0,8,0,0,0,8,1,1,1,1,1,8,2
db 2,0,1,12,8,0,0,2,8,0,0,0,0,0,8,2
db 2,8,1,1,1,1,8,1,1,1,1,8,1,1,1,2
db 2,8,0,0,0,0,8,2,0,0,2,8,0,0,0,2
db 2,0,8,0,12,8,8,2,4,4,2,8,0,0,16,2
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;-------------------------------------------------------------------------------
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
db 2,0,8,0,8,0,8,0,8,0,0,8,0,8,16,2
db 2,1,8,1,8,1,8,1,8,1,1,8,1,8,1,2
db 2,0,8,0,8,0,8,0,8,8,0,8,0,8,0,2
db 2,1,1,8,1,1,1,1,1,8,1,1,8,1,1,2
db 2,0,0,8,8,0,12,8,0,8,8,12,8,8,0,2
db 2,1,1,1,8,1,1,8,1,1,8,1,1,8,1,2
db 2,0,8,0,8,0,12,8,0,0,8,0,12,8,0,2 ;6
db 2,1,8,1,1,1,1,1,8,1,1,1,1,1,1,2
db 2,0,8,0,12,8,0,0,8,12,0,8,0,0,0,2
db 2,1,8,1,1,8,1,1,8,1,1,8,1,1,1,2
db 2,0,0,8,0,8,8,0,8,8,0,8,8,0,0,2
db 2,1,1,8,1,1,8,1,1,8,1,1,8,1,1,2
db 2,0,0,8,12,0,8,0,12,8,0,12,8,12,12,2
db 2,8,8,1,1,1,1,1,1,1,1,1,1,1,1,2
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;-------------------------------------------------------------------------------
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
db 2,0,12,0,12,0,12,12,0,12,0,12,0,0,0,2
db 2,1,1,1,8,1,1,1,1,1,1,8,1,1,1,2
db 2,0,0,0,8,0,0,12,0,0,0,8,0,0,0,2
db 2,1,1,1,1,1,1,1,8,1,1,1,1,1,1,2
db 2,0,0,0,12,0,0,0,8,12,0,0,0,0,0,2
db 2,1,1,1,8,1,1,1,1,1,1,8,1,1,1,2
db 2,0,0,0,8,0,0,0,0,0,0,8,0,0,0,2 ; 7
db 2,1,1,1,1,1,1,1,1,1,1,1,1,8,1,2
db 2,0,0,0,0,0,0,0,0,0,0,0,0,8,0,2
db 2,1,1,1,1,1,1,8,1,1,1,1,1,8,1,2
db 2,0,0,0,0,0,0,8,0,0,0,0,0,8,0,2
db 2,1,1,8,1,8,1,1,8,1,8,1,1,1,1,2
db 2,0,0,8,0,8,12,0,8,0,8,12,0,0,16,2
db 2,8,1,1,1,1,1,1,1,1,1,1,1,1,1,2
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;-------------------------------------------------------------------------------
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
db 2,0,0,12,0,0,0,0,0,0,0,0,0,16,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,0,8,0,8,0,12,0,0,8,0,8,0,0,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,0,0,8,12,0,0,8,0,0,8,0,0,0,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,0,0,0,0,0,0,0,0,8,0,0,0,12,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,0,8,0,0,0,8,12,0,0,8,0,8,12,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,0,0,8,0,0,0,0,12,8,0,12,8,0,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,0,0,8,0,8,12,0,0,8,12,0,8,12,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;-------------------------------------------------------------------------------
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2
db 2,0,0,16,0,0,0,0,0,16,0,0,0,16,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,8,8,8,8,8,12,8,8,8,8,8,8,8,8,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,8,8,8,12,8,8,8,8,8,8,8,8,0,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,12,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,0,8,8,8,8,8,12,8,8,8,8,8,12,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,8,0,8,8,8,8,8,12,8,0,12,8,8,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,0,8,8,8,8,12,0,0,8,12,0,8,12,0,2
db 2,8,8,8,8,8,8,8,8,8,8,8,8,8,8,2
db 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
Bullet: dw 0,0,0,0,0,0
dw 0,0,0,0,0,0
dw 0,0,0,0,0,0
dw 0,0,0,0,0,0
;-------------------------------------------------------------------------------
Enemy: dw 1,448,128,0,0,500 ;¢à £¨ ª« áá,•,“,¯®«®¦¥­¨¥ ¢ « ¡¨à¨­â¥,­ ¯à ¢«¥­¨¥ ¤¢¨¦¥­¨ï,¦¨§­ì
dw 0,32,32,0,0,0
dw 0,64,32,0,0,0
dw 0,416,32,0,0,0
dw 0,256,256,0,0,0
dw 0,256,224,0,0,0
dw 0,320,192,0,0,0
dw 0,32,256,0,0,0
dw 0,448,448,0,0,0
;%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
if lang eq ru_RU
title db '<27>Ž„‡…Œ…œ… ¤«ï Š®«¨¡à¨Ž‘ <RU095@YANDEX.RU> z/x áâ५ïâì',0
else
title db 'Dungeon for KolibriOS <RU095@YANDEX.RU> z/x - shoot',0
endf
bullet_bmp:
file 'bullet.bmp'
rb 1
level_bmp:
file 'level2.bmp'
rb 1
kirpich:
file 'kirpich.bmp'
rb 1
kirpich3:
file 'kirpich2.bmp'
rb 1
kirpich2:
file 'oldkirpich.bmp'
rb 1
lest_bmp:
file 'lestnica.bmp'
rb 1
water1_bmp:
file 'water1.bmp'
rb 1
water2_bmp:
file 'water2.bmp'
rb 1
door1_bmp:
file 'door1.bmp'
rb 1
door2_bmp:
file 'door2.bmp'
rb 1
img_level:
rb 448*448*3+8
;img_ded1:
;rb 448*448*3+8
img_area:
rb 32*32*3+8
img_area2:
rb 32*32*3+8
img_area3:
rb 32*32*3+8
img_bullet:
rb 4*8*3+8
img_lestniza:
rb 32*32*3+8
img_water1:
rb 32*32*3+8
img_water2:
rb 32*32*3+8
img_door1:
rb 32*32*3+8
img_door2:
rb 32*32*3+8
img_enemy1:
rb 32*32*3+8
img_enemy2:
rb 32*32*3+8
Music_bah:
db 0x0f, 0x09, 0
Music_mov:
db 0x00, 0x00, 0
Music_almaz:
db 0x09, 0x03, 0
entered rd 1
imgcount rd 1 ; ª®«-¢® ¢á¥£® ª ¤à®¢ ¢  ­¨¬ æ¨¨
img_index rd 1 ; ­®¬¥à ⥪ã饣® ª ¤à 
;hashtable rd 4096 ; à ¡®ç ï ®¡« áâì ¤«ï <20>¥ ¤ƒˆ” ¯à®æ¥¤ãàë
workarea:
file 'aniall.gif'
;temp rb 0x100000 ; ¬¥áâ® ¤«ï ƒˆ” ä ¨« 
rb 10
canvas:
xs dd 512
ys dd 512
rb 512*512*3
gif_hash_area:
rd 4096+1
coords:
rd 2
Image: