kolibrios-gitea/programs/games/marblematch3/game/rs/rsmicrolibc.c
alpine 2815962839 Update for Heliothryx game:
- added localization tool

Updates for Marble Match-3 game:
- added localization support
- some cosmetic changes



git-svn-id: svn://kolibrios.org@5243 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-19 17:29:02 +00:00

194 lines
2.8 KiB
C

#include "rsmicrolibc.h"
// some math and string functions
double sqrt( double val ) {
double result ;
asm volatile ( "fld %1;"
"fsqrt;"
"fstp %0;" : "=g" (result) : "g" (val)
) ;
return result;
};
float sqrtf( float f ) {
return (float) sqrtf(f);
};
double sin(double val)
{
double result ;
asm volatile ( "fld %1;"
"fsin;"
"fstp %0;" : "=g" (result) : "g" (val)
) ;
return result;
}
double cos(double val)
{
double result ;
asm volatile ( "fld %1;"
"fcos;"
"fstp %0;" : "=g" (result) : "g" (val)
) ;
return result;
}
double exp (double x)
{
double result;
asm ("fldl2e; "
"fmulp; "
"fld %%st; "
"frndint; "
"fsub %%st,%%st(1); "
"fxch;"
"fchs; "
"f2xm1; "
"fld1; "
"faddp; "
"fxch; "
"fld1; "
"fscale; "
"fstp %%st(1); "
"fmulp" : "=t"(result) : "0"(x));
return result;
}
float expf(float x) {
return (float)(exp(x));
};
double log(double Power)
{
// From here: http://www.codeproject.com/Tips/311714/Natural-Logarithms-and-Exponent
double N, P, L, R, A, E;
E = 2.71828182845905;
P = Power;
N = 0.0;
// This speeds up the convergence by calculating the integral
while(P >= E)
{
P /= E;
N++;
}
N += (P / E);
P = Power;
do
{
A = N;
L = (P / (exp(N - 1.0)));
R = ((N - 1.0) * E);
N = ((L + R) / E);
} while (!( fabs(N-A)<0.01 ));
return N;
}
float logf(float x) {
return (float)(log(x));
};
double pow(double x, double p) {
if (x < 0.001) {
return 0.0;
};
return exp(p * log(x));
};
float powf(float x, float p) {
return expf(p * logf(x));
};
int abs(int x) {
return (x>0) ? x : -x;
};
double fabs(double x) {
return (x>0) ? x : -x;
};
double floor(double x) {
return (double)((int)x); // <--------- only positive!
};
double round(double x) {
return floor(x+0.5);
};
float roundf(float x) {
return (float)round(x);
};
void* malloc(unsigned s)
{
asm ("int $0x40"::"a"(68), "b"(12), "c"(s) );
}
void free(void *p)
{
asm ("int $0x40"::"a"(68), "b"(13), "c"(p) );
}
void* memset(void *mem, int c, unsigned size)
{
unsigned i;
for ( i = 0; i < size; i++ )
*((char *)mem+i) = (char) c;
return NULL;
}
void* memcpy(void *dst, const void *src, unsigned size)
{
unsigned i;
for ( i = 0; i < size; i++)
*(char *)(dst+i) = *(char *)(src+i);
return NULL;
}
char* strchr(char* s, int c) {
while (*s) {
if (*s == (char) c) {
return s;
};
s++;
};
return NULL;
};
unsigned int strlen ( char * str ) {
unsigned int len = 0;
while ( *str ) {
len++;
str++;
};
return len;
};