2021-04-04 02:28:11 +02:00
|
|
|
View3ds 0.072 - tiny viewer to .3ds and .asc files with several graphics
|
2020-06-01 17:44:39 +02:00
|
|
|
effects implementation.
|
|
|
|
|
|
|
|
What's new?
|
2021-04-04 02:28:11 +02:00
|
|
|
1. New displaying model - texturing with bilinear filtering and transparency
|
|
|
|
simultanusly. Note that filtering is done only inside polygon. To better
|
|
|
|
quality of image there is a need to use floats coordinates of texture to pass
|
|
|
|
as arguments to single triangle rendering proc.
|
|
|
|
2. Optimizations.
|
|
|
|
3. SSE3 version runs correct on SSE2 cpus, but real phong, glass and
|
|
|
|
transparented texturing with filtering rendering models are disabled.
|
2016-10-27 11:39:38 +02:00
|
|
|
|
2015-02-27 19:04:22 +01:00
|
|
|
Buttons description:
|
2016-11-30 11:24:07 +01:00
|
|
|
1. rotary: choosing rotary axle: x, y, x+y.
|
|
|
|
2. shd. model: choosing shading model: flat, grd (smooth), env (spherical
|
|
|
|
environment mapping, bump (bump mapping), tex (texture mapping),
|
|
|
|
pos (position shading depend), dots (app draws only points - nodes of object),
|
|
|
|
txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical
|
|
|
|
environment mapping), bmap (bump + texture mapping), cenv (cubic environment
|
2021-04-04 02:28:11 +02:00
|
|
|
mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect),
|
|
|
|
ptex (real Phong + texturing + transparency).
|
2016-11-30 11:24:07 +01:00
|
|
|
3. speed: idle, full.
|
2015-02-27 19:04:22 +01:00
|
|
|
4,5. zoom in, out: no comment.
|
2020-06-01 17:44:39 +02:00
|
|
|
6. catmull: disabled
|
2016-11-30 11:24:07 +01:00
|
|
|
7. culling: backface culling on/ off.
|
|
|
|
8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
|
|
|
|
9. Blur: blur N times; N=0,1,2,3,4,5
|
2015-02-27 19:04:22 +01:00
|
|
|
10.11,12,13. loseless operations (rotary 90, 180 degrees).
|
2016-10-27 11:39:38 +02:00
|
|
|
12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep.
|
2015-02-27 19:04:22 +01:00
|
|
|
13. fire: do motion blur ( looks like fire ).
|
|
|
|
14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase,
|
|
|
|
decrease wave effect frequency and amplitude.
|
|
|
|
15. generate: Generates some objects: node, Thorn Crown, heart...
|
|
|
|
16. bumps: random, according to texture.
|
|
|
|
17. bumps deep -> create bumps deeper or lighter.
|
2016-10-27 11:39:38 +02:00
|
|
|
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
|
2015-02-27 19:04:22 +01:00
|
|
|
around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
|
|
|
|
19. bright + -> increase picture brightness.
|
|
|
|
20. bright - -> decrease picture brightness.
|
|
|
|
21. wav effect -> do effect based sine function.
|
2016-11-30 11:24:07 +01:00
|
|
|
22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing
|
|
|
|
and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button
|
|
|
|
is released apply current position. You may also decrease whole handlers count by enable culling (using
|
|
|
|
appropriate button) - some back handlers become hidden.
|
2015-02-27 19:04:22 +01:00
|
|
|
|
2021-04-04 02:28:11 +02:00
|
|
|
Maciej Guba III 2021
|