kolibrios/programs/media/Fplay/winlib/winlib.h

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#ifndef __WINLIB_H__
#define __WINLIB_H__
#include "control.h"
typedef struct
{
link_t link;
link_t child;
handler_t *handler;
ctrl_t *parent;
ctx_t *ctx;
uint32_t id;
uint32_t style;
rect_t rc;
int w;
int h;
rect_t left; /* left border */
rect_t right; /* right border */
rect_t bottom; /* bottom border */
button_t *close_btn;
rect_t *track;
}frame_t;
typedef struct
{
ctrl_t ctrl;
ctx_t ctx;
ctrl_t *child_over;
button_t *close_btn;
button_t *minimize_btn;
}caption_t;
typedef struct
{
ctrl_t ctrl;
ctx_t ctx;
rect_t draw;
ctrl_t *child_over;
progress_t *prg;
button_t *play_btn;
}panel_t;
typedef struct
{
link_t link;
link_t child;
handler_t *handler;
ctrl_t *parent;
ctx_t *ctx;
uint32_t id;
uint32_t style;
rect_t rc;
int w;
int h;
rect_t client;
ctx_t client_ctx;
char *caption_txt;
ctrl_t *child_over;
ctrl_t *child_focus;
caption_t caption;
panel_t panel;
frame_t frame;
enum win_state{
NORMAL, MINIMIZED, ROLLED, MAXIMIZED
}win_state;
enum win_command{
WIN_CLOSED=1
}win_command;
}window_t;
#define get_parent_window(x) ((window_t*)((x)->parent))
ctrl_t *win_get_child(window_t *win, int x, int y);
void init_winlib(void);
void draw_caption(caption_t *cpt);
void draw_panel(panel_t *panel);
void blit_caption(caption_t *cpt);
int init_caption(window_t *win);
int init_panel(window_t *win);
window_t *create_window(char *caption, int style, int x, int y,
int w, int h, handler_t handler);
int show_window(window_t *win, int state);
int def_window_proc(ctrl_t *ctrl, uint32_t msg, uint32_t arg1, uint32_t arg2);
void frame_run(window_t *win);
button_t *create_button(char *caption, int id, int x, int y,
int w, int h, ctrl_t *parent);
progress_t *create_progress(char *caption, int id, int x, int y,
int w, int h, ctrl_t *parent);
scroller_t *create_scroller(uint32_t style, int id, int x, int y,
int w, int h, ctrl_t *parent);
//static uint32_t update_timers(uint32_t realtime);
int set_timer(ctrl_t *ctrl, ostimer_t *timer, uint32_t delay);
void update_rect(ctrl_t *ctrl);
#endif