kolibrios/drivers/video/Intel-2D/intel.h

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/** enumeration of 3d consumers so some can maintain invariant state. */
enum last_3d {
LAST_3D_OTHER,
LAST_3D_VIDEO,
LAST_3D_RENDER,
LAST_3D_ROTATION
};
typedef struct intel_screen_private {
int cpp;
#define RENDER_BATCH I915_EXEC_RENDER
#define BLT_BATCH I915_EXEC_BLT
unsigned int current_batch;
dri_bufmgr *bufmgr;
uint32_t batch_ptr[4096];
/** Byte offset in batch_ptr for the next dword to be emitted. */
unsigned int batch_used;
/** Position in batch_ptr at the start of the current BEGIN_BATCH */
unsigned int batch_emit_start;
/** Number of bytes to be emitted in the current BEGIN_BATCH. */
uint32_t batch_emitting;
dri_bo *batch_bo, *last_batch_bo[2];
/** Whether we're in a section of code that can't tolerate flushing */
Bool in_batch_atomic;
/** Ending batch_used that was verified by intel_start_batch_atomic() */
int batch_atomic_limit;
struct list batch_pixmaps;
drm_intel_bo *wa_scratch_bo;
unsigned int tiling;
#define INTEL_TILING_FB 0x1
#define INTEL_TILING_2D 0x2
#define INTEL_TILING_3D 0x4
#define INTEL_TILING_ALL (~0)
Bool has_relaxed_fencing;
int Chipset;
unsigned int BR[20];
void (*vertex_flush) (struct intel_screen_private *intel);
void (*batch_flush) (struct intel_screen_private *intel);
void (*batch_commit_notify) (struct intel_screen_private *intel);
Bool need_sync;
int accel_pixmap_offset_alignment;
int accel_max_x;
int accel_max_y;
int max_bo_size;
int max_gtt_map_size;
int max_tiling_size;
struct {
drm_intel_bo *gen4_vs_bo;
drm_intel_bo *gen4_sf_bo;
drm_intel_bo *gen4_wm_packed_bo;
drm_intel_bo *gen4_wm_planar_bo;
drm_intel_bo *gen4_cc_bo;
drm_intel_bo *gen4_cc_vp_bo;
drm_intel_bo *gen4_sampler_bo;
drm_intel_bo *gen4_sip_kernel_bo;
drm_intel_bo *wm_prog_packed_bo;
drm_intel_bo *wm_prog_planar_bo;
drm_intel_bo *gen6_blend_bo;
drm_intel_bo *gen6_depth_stencil_bo;
} video;
/* Render accel state */
float scale_units[2][2];
/** Transform pointers for src/mask, or NULL if identity */
PictTransform *transform[2];
PixmapPtr render_source, render_mask, render_dest;
PicturePtr render_source_picture, render_mask_picture, render_dest_picture;
Bool needs_3d_invariant;
Bool needs_render_state_emit;
Bool needs_render_vertex_emit;
/* i830 render accel state */
uint32_t render_dest_format;
uint32_t cblend, ablend, s8_blendctl;
/* i915 render accel state */
PixmapPtr texture[2];
uint32_t mapstate[6];
uint32_t samplerstate[6];
struct {
int op;
uint32_t dst_format;
} i915_render_state;
struct {
int num_sf_outputs;
int drawrect;
uint32_t blend;
dri_bo *samplers;
dri_bo *kernel;
} gen6_render_state;
uint32_t prim_offset;
void (*prim_emit)(struct intel_screen_private *intel,
int srcX, int srcY,
int maskX, int maskY,
int dstX, int dstY,
int w, int h);
int floats_per_vertex;
int last_floats_per_vertex;
uint16_t vertex_offset;
uint16_t vertex_count;
uint16_t vertex_index;
uint16_t vertex_used;
uint32_t vertex_id;
float vertex_ptr[4*1024];
dri_bo *vertex_bo;
uint8_t surface_data[16*1024];
uint16_t surface_used;
uint16_t surface_table;
uint32_t surface_reloc;
dri_bo *surface_bo;
/* 965 render acceleration state */
struct gen4_render_state *gen4_render_state;
Bool use_pageflipping;
Bool use_triple_buffer;
Bool force_fallback;
Bool has_kernel_flush;
Bool needs_flush;
enum last_3d last_3d;
/**
* User option to print acceleration fallback info to the server log.
*/
Bool fallback_debug;
unsigned debug_flush;
Bool has_prime_vmap_flush;
} intel_screen_private;