forked from KolibriOS/kolibrios
218 lines
8.1 KiB
PHP
218 lines
8.1 KiB
PHP
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;#**************************
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;#* LIGHTS (c)* main.inc
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;#************************** 15/10/2007
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L0 equ 0x0000F8 ; light off
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L1 equ 0xFFFF00 ; light on
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LAG equ 2
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deltaX equ 35
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deltaY equ 35
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posX equ 50
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posY equ 50
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macro main_loop
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{
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; <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᮢ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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draw_window:
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mov eax,12 ; <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> 12: ᮮ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>⥬<EFBFBD> <EFBFBD>
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ﭨ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᮢ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ebx,1 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> 1, <EFBFBD><EFBFBD>砫<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᮢ<EFBFBD><EFBFBD>
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int 0x40
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; ===== <EFBFBD><EFBFBD><EFBFBD><EFBFBD> !!1
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mov eax,0 ; <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> 0: <EFBFBD><EFBFBD>।<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD>뢥<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ebx,100*65536+270 ; [x <EFBFBD><EFBFBD>砫<EFBFBD><EFBFBD><EFBFBD><EFBFBD>] *65536 + [x ࠧ<EFBFBD><EFBFBD><EFBFBD>]
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mov ecx,100*65536+280 ; [y <EFBFBD><EFBFBD>砫<EFBFBD><EFBFBD><EFBFBD><EFBFBD>] *65536 + [y ࠧ<EFBFBD><EFBFBD><EFBFBD>]
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mov edx,0x02ccddff ; 梥<EFBFBD> ࠡ<EFBFBD>祩 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RRGGBB
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; 0x02000000 = ⨯ <EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2
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mov esi,0x808899AA ; 梥<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RRGGBB
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; 0x80000000 = 梥<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>⥪<EFBFBD><EFBFBD><EFBFBD>
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mov edi,0xFFAAcc ; 梥<EFBFBD> ࠬ<EFBFBD><EFBFBD> RRGGBB
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int 0x40
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Lights v0.001
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mov eax,4 ; <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> 4: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⥪<EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ebx,8*65536+8 ; [x <EFBFBD><EFBFBD>砫<EFBFBD><EFBFBD><EFBFBD><EFBFBD>] *65536 + [y <EFBFBD><EFBFBD>砫<EFBFBD><EFBFBD><EFBFBD><EFBFBD>]
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mov ecx,0x00224422 ; 梥<EFBFBD> ⥪<EFBFBD><EFBFBD><EFBFBD> RRGGBB
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>訩 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0x00) - ࠧ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; (<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>쪨<EFBFBD>)
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mov edx,text ; 㪠<EFBFBD><EFBFBD>⥫<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>砫<EFBFBD> ⥪<EFBFBD><EFBFBD><EFBFBD>
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mov esi,texts-text ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⥪<EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int 0x40
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xor eax,eax ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>!!!
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mov ecx,eax
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lb: ;loop ecx
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mov edi,ecx ;
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shl edi,3 ;
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add edi,tBut ;
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add al,byte[edi+1] ;
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;
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inc ecx ;
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cmp ecx,25 ;
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jne lb ;ecx<25
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cmp eax, 0xE7 ;25
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jne goon
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;int3
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;call Bin2Hex
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mov eax,4 ; <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> 4: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⥪<EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ebx,80*65536+250 ; [x <EFBFBD><EFBFBD>砫<EFBFBD><EFBFBD><EFBFBD><EFBFBD>] *65536 + [y <EFBFBD><EFBFBD>砫<EFBFBD><EFBFBD><EFBFBD><EFBFBD>]
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mov ecx,0x10FF22FF ; 梥<EFBFBD> ⥪<EFBFBD><EFBFBD><EFBFBD> RRGGBB
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; ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>訩 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> (0x10) - ࠧ<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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; ; (<EFBFBD><EFBFBD><EFBFBD><EFBFBD>让)
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;mov edx,txthex
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;mov esi,17
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mov edx,texts ; 㪠<EFBFBD><EFBFBD>⥫<EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD>砫<EFBFBD> ⥪<EFBFBD><EFBFBD><EFBFBD>
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mov esi,textend-texts ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ⥪<EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int 0x40
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goon:
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;-------------------------------------------------------------------------------
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; ----<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>----
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; button()
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;-------------------------------------------------------------------------------
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mov eax,8 ; <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> 8: <EFBFBD><EFBFBD>।<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD>뢥<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ebx,(200-19)*65536+12 ; [x <EFBFBD><EFBFBD>砫<EFBFBD><EFBFBD><EFBFBD><EFBFBD>] *65536 + [x ࠧ<EFBFBD><EFBFBD><EFBFBD>]
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mov ecx,5*65536+12 ; [y <EFBFBD><EFBFBD>砫<EFBFBD><EFBFBD><EFBFBD><EFBFBD>] *65536 + [y ࠧ<EFBFBD><EFBFBD><EFBFBD>]
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mov edx,100 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>䨪<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> =1
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mov esi,0xFF6611 ; 梥<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> RRGGBB
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int 0x40 ; ===<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>===
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LoopBegin labl,0 ;ecx - loop index
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;add ecx,5
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mov edi,ecx
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shl edi,3 ;edi*8 -index of table
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add edi,tBut
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xor ebx,ebx
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mov bl,byte[edi+2] ;X
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shl ebx,16 ;*65536=256*256
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add ebx,deltaX-LAG ;dX
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xor ecx,ecx
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mov cl,byte[edi+3] ;Y
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shl ecx,16 ;*65536=256*256
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add ecx,deltaY-LAG ;dY
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xor edx,edx
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mov dl,byte[edi] ;N
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xor esi,esi
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cmp byte[edi+1], 0 ;Color = 0/1
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je lit_off
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mov esi,L1 ;on
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jmp lend
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lit_off:
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mov esi,L0 ;off
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lend:
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mov eax,8 ;8-BUTTON
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int 0x40
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LoopEnd labl,25
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;=============================================================
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endbut:
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mov eax,12 ; <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> 12: ᮮ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>⥬<EFBFBD> <EFBFBD>
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ﭨ<EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᮢ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov ebx,2 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> 2, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᮢ<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>祭<EFBFBD>
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int 0x40
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;ret ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>㭪樨 - <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD>!
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event_wait:
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;mov eax,10 ; <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> 10:=0A <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᮡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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mov eax,23
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mov ebx,100
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int 0x40
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; ⨯ ᮡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> eax, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>塞, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᮡ<EFBFBD>⨥ <EFBFBD>ந<EFBFBD><EFBFBD>諮
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;-------------------------------------------------------------------------------
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cmp eax,1 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ᮢ<EFBFBD><EFBFBD>?
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je redraw
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cmp eax,2 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>?
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je key
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cmp eax,3 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ணࠬ<EFBFBD><EFBFBD>?
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je button
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jmp event_wait ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>頥<EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD>砫<EFBFBD> 横<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ᮡ<EFBFBD>⨩
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; <EFBFBD><EFBFBD> ⮣<EFBFBD>, <EFBFBD><EFBFBD><EFBFBD> ᮡ<EFBFBD>⨥ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>ࠡ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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;-------------------------------------------------------------------------------
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redraw:
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call draw_window ; <EFBFBD><EFBFBD><EFBFBD>뢠<EFBFBD><EFBFBD> <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> draw_window <EFBFBD>
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jmp event_wait ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>頥<EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> 横<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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key:
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mov eax,2 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>뢠<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>⮩ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>饭 <EFBFBD> ah.
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int 0x40 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⠭<EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>⪨
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cmp ah,27
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je clos0 ; exit on ESC
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;
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jmp event_wait ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> event_wait
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button:
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mov eax,17 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD>뢠<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>䨪<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>⮩ <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int 0x40 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>饭 ah.
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;-------------------------------------------------------------------------------
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; ᬮ<EFBFBD>ਬ, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>뫠 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> ᮮ⢥<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>騬 <EFBFBD><EFBFBD>ࠧ<EFBFBD><EFBFBD> ॠ<EFBFBD><EFBFBD><EFBFBD>㥬.
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;-------------------------------------------------------------------------------
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cmp ah,100 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> id=100("<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")?
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jne noclose
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clos0:
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mov eax,-1 ; <EFBFBD>㭪<EFBFBD><EFBFBD><EFBFBD> -1: <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD>ணࠬ<EFBFBD><EFBFBD>
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int 0x40 ; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 5-29
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noclose:
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xor ecx,ecx ;
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mov cl,ah ;
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sub ecx,5 ; ecx - index for tBut
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mov edi,ecx
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call x_lit ;+0 - 業<EFBFBD><EFBFBD>
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mov [tButIdx],edi ;save index
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mov edi,[tButIdx]
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cmp byte[edi+6],0
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je next000
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mov edi,ecx
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inc edi
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call x_lit ;+1 <EFBFBD><EFBFBD>ࠢ<EFBFBD>
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next000:
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mov edi,[tButIdx]
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cmp byte[edi+5],0
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je next001
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mov edi,ecx
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dec edi
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call x_lit ;-1 <EFBFBD><EFBFBD>
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next001:
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mov edi,[tButIdx]
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cmp byte[edi+4],0
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je next002
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mov edi,ecx
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sub edi,5
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call x_lit ;-5 ᢥ<EFBFBD><EFBFBD><EFBFBD>
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next002:
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mov edi,[tButIdx]
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cmp byte[edi+7],0
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je next003
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mov edi,ecx
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add edi,5
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call x_lit ;+5 ᭨<EFBFBD><EFBFBD>
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next003:
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call draw_window
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jmp event_wait
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;================================--
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x_lit: ; edi - index
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shl edi,3 ; edi*8 -index of table tBut
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add edi,tBut ;
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not byte[edi+1] ; invert second byte = L0/L1
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ret ;
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;================================--
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call draw_window ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>;)
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; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>塞 <EFBFBD><EFBFBD>⠫<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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jmp event_wait ;<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>頥<EFBFBD><EFBFBD><EFBFBD> <EFBFBD> 横<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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}
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