kolibrios/drivers/video/Gallium/auxiliary/draw/draw_pt.c

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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
*/
#include "draw/draw_context.h"
#include "draw/draw_gs.h"
#include "draw/draw_private.h"
#include "draw/draw_pt.h"
#include "draw/draw_vbuf.h"
#include "draw/draw_vs.h"
#include "tgsi/tgsi_dump.h"
#include "util/u_math.h"
#include "util/u_prim.h"
#include "util/u_format.h"
#include "util/u_draw.h"
DEBUG_GET_ONCE_BOOL_OPTION(draw_fse, "DRAW_FSE", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(draw_no_fse, "DRAW_NO_FSE", FALSE)
/* Overall we split things into:
* - frontend -- prepare fetch_elts, draw_elts - eg vsplit
* - middle -- fetch, shade, cliptest, viewport
* - pipeline -- the prim pipeline: clipping, wide lines, etc
* - backend -- the vbuf_render provided by the driver.
*/
static boolean
draw_pt_arrays(struct draw_context *draw,
unsigned prim,
unsigned start,
unsigned count)
{
struct draw_pt_front_end *frontend = NULL;
struct draw_pt_middle_end *middle = NULL;
unsigned opt = 0;
/* Sanitize primitive length:
*/
{
unsigned first, incr;
draw_pt_split_prim(prim, &first, &incr);
count = draw_pt_trim_count(count, first, incr);
if (count < first)
return TRUE;
}
if (!draw->force_passthrough) {
unsigned gs_out_prim = (draw->gs.geometry_shader ?
draw->gs.geometry_shader->output_primitive :
prim);
if (!draw->render) {
opt |= PT_PIPELINE;
}
if (draw_need_pipeline(draw,
draw->rasterizer,
gs_out_prim)) {
opt |= PT_PIPELINE;
}
if ((draw->clip_xy ||
draw->clip_z ||
draw->clip_user) && !draw->pt.test_fse) {
opt |= PT_CLIPTEST;
}
opt |= PT_SHADE;
}
if (draw->pt.middle.llvm) {
middle = draw->pt.middle.llvm;
} else {
if (opt == 0)
middle = draw->pt.middle.fetch_emit;
else if (opt == PT_SHADE && !draw->pt.no_fse)
middle = draw->pt.middle.fetch_shade_emit;
else
middle = draw->pt.middle.general;
}
frontend = draw->pt.frontend;
if (frontend ) {
if (draw->pt.prim != prim || draw->pt.opt != opt) {
/* In certain conditions switching primitives requires us to flush
* and validate the different stages. One example is when smooth
* lines are active but first drawn with triangles and then with
* lines.
*/
draw_do_flush( draw, DRAW_FLUSH_STATE_CHANGE );
frontend = NULL;
} else if (draw->pt.eltSize != draw->pt.user.eltSize) {
/* Flush draw state if eltSize changed.
* This could be improved so only the frontend is flushed since it
* converts all indices to ushorts and the fetch part of the middle
* always prepares both linear and indexed.
*/
frontend->flush( frontend, DRAW_FLUSH_STATE_CHANGE );
frontend = NULL;
}
}
if (!frontend) {
frontend = draw->pt.front.vsplit;
frontend->prepare( frontend, prim, middle, opt );
draw->pt.frontend = frontend;
draw->pt.eltSize = draw->pt.user.eltSize;
draw->pt.prim = prim;
draw->pt.opt = opt;
}
if (draw->pt.rebind_parameters) {
/* update constants, viewport dims, clip planes, etc */
middle->bind_parameters(middle);
draw->pt.rebind_parameters = FALSE;
}
frontend->run( frontend, start, count );
return TRUE;
}
void draw_pt_flush( struct draw_context *draw, unsigned flags )
{
assert(flags);
if (draw->pt.frontend) {
draw->pt.frontend->flush( draw->pt.frontend, flags );
/* don't prepare if we only are flushing the backend */
if (flags & DRAW_FLUSH_STATE_CHANGE)
draw->pt.frontend = NULL;
}
if (flags & DRAW_FLUSH_PARAMETER_CHANGE) {
draw->pt.rebind_parameters = TRUE;
}
}
boolean draw_pt_init( struct draw_context *draw )
{
draw->pt.test_fse = debug_get_option_draw_fse();
draw->pt.no_fse = debug_get_option_draw_no_fse();
draw->pt.front.vsplit = draw_pt_vsplit(draw);
if (!draw->pt.front.vsplit)
return FALSE;
draw->pt.middle.fetch_emit = draw_pt_fetch_emit( draw );
if (!draw->pt.middle.fetch_emit)
return FALSE;
draw->pt.middle.fetch_shade_emit = draw_pt_middle_fse( draw );
if (!draw->pt.middle.fetch_shade_emit)
return FALSE;
draw->pt.middle.general = draw_pt_fetch_pipeline_or_emit( draw );
if (!draw->pt.middle.general)
return FALSE;
#if HAVE_LLVM
if (draw->llvm)
draw->pt.middle.llvm = draw_pt_fetch_pipeline_or_emit_llvm( draw );
#endif
return TRUE;
}
void draw_pt_destroy( struct draw_context *draw )
{
if (draw->pt.middle.llvm) {
draw->pt.middle.llvm->destroy( draw->pt.middle.llvm );
draw->pt.middle.llvm = NULL;
}
if (draw->pt.middle.general) {
draw->pt.middle.general->destroy( draw->pt.middle.general );
draw->pt.middle.general = NULL;
}
if (draw->pt.middle.fetch_emit) {
draw->pt.middle.fetch_emit->destroy( draw->pt.middle.fetch_emit );
draw->pt.middle.fetch_emit = NULL;
}
if (draw->pt.middle.fetch_shade_emit) {
draw->pt.middle.fetch_shade_emit->destroy( draw->pt.middle.fetch_shade_emit );
draw->pt.middle.fetch_shade_emit = NULL;
}
if (draw->pt.front.vsplit) {
draw->pt.front.vsplit->destroy( draw->pt.front.vsplit );
draw->pt.front.vsplit = NULL;
}
}
/**
* Debug- print the first 'count' vertices.
*/
static void
draw_print_arrays(struct draw_context *draw, uint prim, int start, uint count)
{
uint i;
debug_printf("Draw arrays(prim = %u, start = %u, count = %u)\n",
prim, start, count);
for (i = 0; i < count; i++) {
uint ii = 0;
uint j;
if (draw->pt.user.eltSize) {
/* indexed arrays */
switch (draw->pt.user.eltSize) {
case 1:
{
const ubyte *elem = (const ubyte *) draw->pt.user.elts;
ii = elem[start + i];
}
break;
case 2:
{
const ushort *elem = (const ushort *) draw->pt.user.elts;
ii = elem[start + i];
}
break;
case 4:
{
const uint *elem = (const uint *) draw->pt.user.elts;
ii = elem[start + i];
}
break;
default:
assert(0);
return;
}
ii += draw->pt.user.eltBias;
debug_printf("Element[%u + %u] + %i -> Vertex %u:\n", start, i,
draw->pt.user.eltBias, ii);
}
else {
/* non-indexed arrays */
ii = start + i;
debug_printf("Vertex %u:\n", ii);
}
for (j = 0; j < draw->pt.nr_vertex_elements; j++) {
uint buf = draw->pt.vertex_element[j].vertex_buffer_index;
ubyte *ptr = (ubyte *) draw->pt.user.vbuffer[buf].map;
if (draw->pt.vertex_element[j].instance_divisor) {
ii = draw->instance_id / draw->pt.vertex_element[j].instance_divisor;
}
ptr += draw->pt.vertex_buffer[buf].buffer_offset;
ptr += draw->pt.vertex_buffer[buf].stride * ii;
ptr += draw->pt.vertex_element[j].src_offset;
debug_printf(" Attr %u: ", j);
switch (draw->pt.vertex_element[j].src_format) {
case PIPE_FORMAT_R32_FLOAT:
{
float *v = (float *) ptr;
debug_printf("R %f @ %p\n", v[0], (void *) v);
}
break;
case PIPE_FORMAT_R32G32_FLOAT:
{
float *v = (float *) ptr;
debug_printf("RG %f %f @ %p\n", v[0], v[1], (void *) v);
}
break;
case PIPE_FORMAT_R32G32B32_FLOAT:
{
float *v = (float *) ptr;
debug_printf("RGB %f %f %f @ %p\n", v[0], v[1], v[2], (void *) v);
}
break;
case PIPE_FORMAT_R32G32B32A32_FLOAT:
{
float *v = (float *) ptr;
debug_printf("RGBA %f %f %f %f @ %p\n", v[0], v[1], v[2], v[3],
(void *) v);
}
break;
case PIPE_FORMAT_B8G8R8A8_UNORM:
{
ubyte *u = (ubyte *) ptr;
debug_printf("BGRA %d %d %d %d @ %p\n", u[0], u[1], u[2], u[3],
(void *) u);
}
break;
case PIPE_FORMAT_A8R8G8B8_UNORM:
{
ubyte *u = (ubyte *) ptr;
debug_printf("ARGB %d %d %d %d @ %p\n", u[0], u[1], u[2], u[3],
(void *) u);
}
break;
default:
debug_printf("other format %s (fix me)\n",
util_format_name(draw->pt.vertex_element[j].src_format));
}
}
}
}
/** Helper code for below */
#define PRIM_RESTART_LOOP(elements) \
do { \
for (j = 0; j < count; j++) { \
i = draw_overflow_uadd(start, j, MAX_LOOP_IDX); \
if (i < elt_max && elements[i] == info->restart_index) { \
if (cur_count > 0) { \
/* draw elts up to prev pos */ \
draw_pt_arrays(draw, prim, cur_start, cur_count); \
} \
/* begin new prim at next elt */ \
cur_start = i + 1; \
cur_count = 0; \
} \
else { \
cur_count++; \
} \
} \
if (cur_count > 0) { \
draw_pt_arrays(draw, prim, cur_start, cur_count); \
} \
} while (0)
/**
* For drawing prims with primitive restart enabled.
* Scan for restart indexes and draw the runs of elements/vertices between
* the restarts.
*/
static void
draw_pt_arrays_restart(struct draw_context *draw,
const struct pipe_draw_info *info)
{
const unsigned prim = info->mode;
const unsigned start = info->start;
const unsigned count = info->count;
const unsigned elt_max = draw->pt.user.eltMax;
unsigned i, j, cur_start, cur_count;
/* The largest index within a loop using the i variable as the index.
* Used for overflow detection */
const unsigned MAX_LOOP_IDX = 0xffffffff;
assert(info->primitive_restart);
if (draw->pt.user.eltSize) {
/* indexed prims (draw_elements) */
cur_start = start;
cur_count = 0;
switch (draw->pt.user.eltSize) {
case 1:
{
const ubyte *elt_ub = (const ubyte *) draw->pt.user.elts;
PRIM_RESTART_LOOP(elt_ub);
}
break;
case 2:
{
const ushort *elt_us = (const ushort *) draw->pt.user.elts;
PRIM_RESTART_LOOP(elt_us);
}
break;
case 4:
{
const uint *elt_ui = (const uint *) draw->pt.user.elts;
PRIM_RESTART_LOOP(elt_ui);
}
break;
default:
assert(0 && "bad eltSize in draw_arrays()");
}
}
else {
/* Non-indexed prims (draw_arrays).
* Primitive restart should have been handled in the state tracker.
*/
draw_pt_arrays(draw, prim, start, count);
}
}
/**
* Resolve true values within pipe_draw_info.
* If we're rendering from transform feedback/stream output
* buffers both the count and max_index need to be computed
* from the attached stream output target.
*/
static void
resolve_draw_info(const struct pipe_draw_info *raw_info,
struct pipe_draw_info *info)
{
memcpy(info, raw_info, sizeof(struct pipe_draw_info));
if (raw_info->count_from_stream_output) {
struct draw_so_target *target =
(struct draw_so_target *)info->count_from_stream_output;
info->count = target->emitted_vertices;
/* Stream output draw can not be indexed */
debug_assert(!info->indexed);
info->max_index = info->count - 1;
}
}
/**
* Draw vertex arrays.
* This is the main entrypoint into the drawing module. If drawing an indexed
* primitive, the draw_set_indexes() function should have already been called
* to specify the element/index buffer information.
*/
void
draw_vbo(struct draw_context *draw,
const struct pipe_draw_info *info)
{
unsigned instance;
unsigned index_limit;
unsigned count;
struct pipe_draw_info resolved_info;
resolve_draw_info(info, &resolved_info);
info = &resolved_info;
assert(info->instance_count > 0);
if (info->indexed)
assert(draw->pt.user.elts);
count = info->count;
draw->pt.user.eltBias = info->index_bias;
draw->pt.user.min_index = info->min_index;
draw->pt.user.max_index = info->max_index;
draw->pt.user.eltSize = info->indexed ? draw->pt.user.eltSizeIB : 0;
if (0)
debug_printf("draw_vbo(mode=%u start=%u count=%u):\n",
info->mode, info->start, count);
if (0)
tgsi_dump(draw->vs.vertex_shader->state.tokens, 0);
if (0) {
unsigned int i;
debug_printf("Elements:\n");
for (i = 0; i < draw->pt.nr_vertex_elements; i++) {
debug_printf(" %u: src_offset=%u inst_div=%u vbuf=%u format=%s\n",
i,
draw->pt.vertex_element[i].src_offset,
draw->pt.vertex_element[i].instance_divisor,
draw->pt.vertex_element[i].vertex_buffer_index,
util_format_name(draw->pt.vertex_element[i].src_format));
}
debug_printf("Buffers:\n");
for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
debug_printf(" %u: stride=%u offset=%u size=%d ptr=%p\n",
i,
draw->pt.vertex_buffer[i].stride,
draw->pt.vertex_buffer[i].buffer_offset,
(int) draw->pt.user.vbuffer[i].size,
draw->pt.user.vbuffer[i].map);
}
}
if (0)
draw_print_arrays(draw, info->mode, info->start, MIN2(count, 20));
index_limit = util_draw_max_index(draw->pt.vertex_buffer,
draw->pt.vertex_element,
draw->pt.nr_vertex_elements,
info);
#if HAVE_LLVM
if (!draw->llvm)
#endif
{
if (index_limit == 0) {
/* one of the buffers is too small to do any valid drawing */
debug_warning("draw: VBO too small to draw anything\n");
return;
}
}
/* If we're collecting stats then make sure we start from scratch */
if (draw->collect_statistics) {
memset(&draw->statistics, 0, sizeof(draw->statistics));
}
draw->pt.max_index = index_limit - 1;
/*
* TODO: We could use draw->pt.max_index to further narrow
* the min_index/max_index hints given by the state tracker.
*/
for (instance = 0; instance < info->instance_count; instance++) {
draw->instance_id = instance + info->start_instance;
draw->start_instance = info->start_instance;
/* check for overflow */
if (draw->instance_id < instance ||
draw->instance_id < info->start_instance) {
/* if we overflown just set the instance id to the max */
draw->instance_id = 0xffffffff;
}
draw_new_instance(draw);
if (info->primitive_restart) {
draw_pt_arrays_restart(draw, info);
}
else {
draw_pt_arrays(draw, info->mode, info->start, count);
}
}
/* If requested emit the pipeline statistics for this run */
if (draw->collect_statistics) {
draw->render->pipeline_statistics(draw->render, &draw->statistics);
}
}