kolibrios/programs/other/personal/inc/button.inc

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struct new_button
x dw ?
y dw ?
w dw ?
h dw ?
f dw ?
face dd ?
frame dd ?
event dd ?
ends
button_event_next:
pusha
mov eax,[edit_cnt]
cmp eax,4
je @f
inc eax
jmp ben_exit
@@:
mov eax,1
ben_exit:
mov [edit_cnt],eax
call draw_edit
call list_draw
popa
ret
button_event_back:
pusha
mov eax,[edit_cnt]
cmp eax,1
je @f
dec eax
jmp ben_exit
@@:
mov eax,4
beb_exit:
mov [edit_cnt],eax
call draw_edit
call list_draw
popa
ret
button_init:
;; nex init ------------
mov ax, 36
mov [bnext.x],ax
mov ax, 8
mov [bnext.y],ax
mov ax, 26
mov [bnext.w],ax
mov ax, 19
mov [bnext.h],ax
mov ax, 0
mov [bnext.f],ax
mov eax,[sc.btn_face]
mov [bnext.face],eax
mov eax,[sc.btn_frame]
mov [bnext.frame],eax
mov eax,button_event_next
mov [bnext.event],eax
mov ax, 7
mov [bback.x],ax
mov ax, 8
mov [bback.y],ax
mov ax, 26
mov [bback.w],ax
mov ax, 19
mov [bback.h],ax
mov ax, 0
mov [bback.f],ax
mov eax,[sc.btn_face]
mov [bback.face],eax
mov eax,[sc.btn_frame]
mov [bback.frame],eax
mov eax,button_event_back
mov [bback.event],eax
ret
button_calc:
mov eax, bnext
call button_focus
mov eax, bback
call button_focus
ret
button_focus:
pusha
xor ecx,ecx
xor ebx,ebx
mov edi,[mouse_x]
mov bx, word [eax]
cmp ebx,edi
jg button_focus_out
add bx, word [eax + 4]
cmp ebx,edi
jb button_focus_out
mov edi,[mouse_y]
mov bx,[eax + 2]
cmp ebx,edi
jg button_focus_out
add bx,[eax + 6]
cmp ebx,edi
jb button_focus_out
;----
push eax
call mouse_left
mov ecx,[mouse_l]
cmp ecx,0
je button_focus_set
xor ecx,ecx
mov [mouse_l],ecx
call dword [eax+18]
button_focus_set:
pop eax
;----
mov ecx,1
button_focus_out:
mov word [eax + 8],cx
popa
ret
button_draw:
mov eax, bnext
call button_draw_all
mov eax, bback
call button_draw_all
; arrow
pusha
mov eax , 7
mov ebx , arrowa
mov ecx , 6 shl 16 + 10
mov edx , 46 shl 16 + 13
int 0x40
mov ebx , arrowb
mov edx , 17 shl 16 + 13
int 0x40
popa
ret
button_draw_all:
pusha
mov ebx,[win_slot]
cmp ebx,1
je @f
mov ebx,[sc.btn_inface]
mov dword [eax + 10],ebx
mov ebx,[sc.btn_inframe]
mov dword [eax + 14],ebx
jmp button_draw_run
@@: ;act
xor ebx,ebx
mov bx,word [eax + 8]
cmp ebx,1
je @f
mov ebx,[sc.btn_face]
mov dword [eax + 10],ebx
mov ebx,[sc.btn_frame]
mov dword [eax + 14],ebx
jmp button_draw_run
@@: ; foc
mov ebx,[sc.btn_fcface]
mov dword [eax + 10],ebx
mov ebx,[sc.btn_fcframe]
mov dword [eax + 14],ebx
button_draw_run:
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>
mov bx, word [eax] ; x
add bx, 2 ; x+2
shl ebx,16
mov bx, word [eax+4] ; w
sub bx, 4 ; w-4
mov cx, word [eax+2] ; y
add cx,2 ; y+2
shl ecx,16
mov cx, word [eax+6] ; h
sub cx, 4 ; h-4
mov edx, dword [eax + 10] ; color
push eax
mov eax, 13 ; rect
int 0x40 ; draw
pop eax
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [frame]
mov edx, dword [eax + 14] ; color
mov bx, word [eax] ; x
inc bx ; x+1
shl ebx,16
mov bx, word [eax] ; x2=x
add bx, word [eax + 4] ; x2=x+w
sub bx,2 ; x2=x2-2
mov cx, word [eax + 2] ; y
shl ecx,16
mov cx, word [eax + 2] ; y2=y
push eax
mov eax, 38 ; line
int 0x40 ; draw
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [3d]
mov edx, [sc.3d_light] ; color
add ecx, 1 shl 16 + 1 ; y=y+1 y2=y2+1
int 0x40 ; draw
pop eax
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [frame]
mov cx, word [eax + 2] ; y
add cx, word [eax + 6] ; y = y+h
push cx
shl ecx,16
pop cx
sub ecx, 1 shl 16 + 1 ; y=y+1 y2=y2+1
mov edx, dword [eax + 14] ; color
push eax
mov eax, 38 ; line
int 0x40 ; draw
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [3d]
sub ebx, 1 shl 16 ; x = x-1
mov edx, [sc.3d_dark] ; color
sub ecx, 1 shl 16 + 1 ; y=y+1 y2=y2+1
int 0x40 ; draw
pop eax
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [frame]
mov edx, dword [eax + 14] ; color
mov bx, word [eax] ; x
shl ebx,16
mov bx, word [eax] ; x2=x
mov cx, word [eax + 2] ; y
inc cx ; y=y+1
shl ecx,16
mov cx, word [eax + 2] ; y2=y
add cx, word [eax + 6] ; y2=y+h
sub cx,2 ; y2=y2-2
push eax
mov eax, 38 ; line
int 0x40 ; draw
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [3d]
mov edx, [sc.3d_light] ; color
add ebx, 1 shl 16 + 1 ; x=x+1 x2=x2+1
sub ecx,1 ; y2=y2-1
int 0x40 ; draw
pop eax
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [frame]
mov edx, dword [eax + 14] ; color
mov bx, word [eax] ; x
add bx, word [eax + 4] ; x=x+w
dec bx
push bx
shl ebx,16
pop bx
inc ecx
push eax
mov eax, 38 ; line
int 0x40 ; draw
; <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> [3d]
mov edx, [sc.3d_dark] ; color
sub ebx, 1 shl 16 + 1 ; x=x+1 x2=x2+1
int 0x40 ; draw
pop eax
popa
ret