forked from KolibriOS/kolibrios
games/soko: auto-build from sources
git-svn-id: svn://kolibrios.org@1934 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -145,6 +145,7 @@ FASM_PROGRAMS:=\
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games/pong:GAMES/PONG:$(PROGS)/games/pong/trunk/pong.asm \
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games/pong3:GAMES/PONG3:$(PROGS)/games/pong3/trunk/pong3.asm \
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games/rsquare:GAMES/RSQUARE:$(PROGS)/games/rsquare/trunk/rsquare.asm \
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games/soko:GAMES/SOKO:$(PROGS)/games/soko/trunk/SOKO.ASM \
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games/snake:GAMES/SNAKE:$(PROGS)/games/snake/trunk/snake.asm \
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games/sq_game:GAMES/SQ_GAME:$(PROGS)/games/sq_game/trunk/SQ_GAME.ASM \
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games/sudoku:GAMES/SUDOKU:$(PROGS)/games/sudoku/trunk/sudoku.asm \
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@ -213,6 +214,13 @@ COPY_FILES:=\
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fonts/trip.chr:FONTS/TRIP.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/TRIP.CHR \
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fonts/tscr.chr:FONTS/TSCR.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/TSCR.CHR \
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games/snake.ini:GAMES/SNAKE.INI:$(PROGS)/games/snake/trunk/snake.ini \
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games/skin.raw:GAMES/SKIN.RAW:$(PROGS)/games/soko/trunk/SKIN.RAW \
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games/soko-4.lev:GAMES/SOKO-4.LEV:$(PROGS)/games/soko/trunk/SOKO-4.LEV \
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games/soko-5.lev:GAMES/SOKO-5.LEV:$(PROGS)/games/soko/trunk/SOKO-5.LEV \
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games/soko-6.lev:GAMES/SOKO-6.LEV:$(PROGS)/games/soko/trunk/SOKO-6.LEV \
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games/soko-7.lev:GAMES/SOKO-7.LEV:$(PROGS)/games/soko/trunk/SOKO-7.LEV \
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games/soko-8.lev:GAMES/SOKO-8.LEV:$(PROGS)/games/soko/trunk/SOKO-8.LEV \
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games/soko-9.lev:GAMES/SOKO-9.LEV:$(PROGS)/games/soko/trunk/SOKO-9.LEV \
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media/kiv.ini:MEDIA/KIV.INI:$(PROGS)/media/kiv/trunk/kiv.ini \
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.shell:.shell:$(PROGS)/system/shell/bin/eng/.shell \
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mykey.ini:MYKEY.INI:$(PROGS)/system/MyKey/trunk/mykey.ini \
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@ -145,6 +145,7 @@ FASM_PROGRAMS:=\
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games/pong:GAMES/PONG:$(PROGS)/games/pong/trunk/pong.asm \
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games/pong3:GAMES/PONG3:$(PROGS)/games/pong3/trunk/pong3.asm \
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games/rsquare:GAMES/RSQUARE:$(PROGS)/games/rsquare/trunk/rsquare.asm \
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games/soko:GAMES/SOKO:$(PROGS)/games/soko/trunk/SOKO.ASM \
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games/snake:GAMES/SNAKE:$(PROGS)/games/snake/trunk/snake.asm \
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games/sq_game:GAMES/SQ_GAME:$(PROGS)/games/sq_game/trunk/SQ_GAME.ASM \
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games/sudoku:GAMES/SUDOKU:$(PROGS)/games/sudoku/trunk/sudoku.asm \
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@ -213,6 +214,13 @@ COPY_FILES:=\
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fonts/trip.chr:FONTS/TRIP.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/TRIP.CHR \
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fonts/tscr.chr:FONTS/TSCR.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/TSCR.CHR \
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games/snake.ini:GAMES/SNAKE.INI:$(PROGS)/games/snake/trunk/snake.ini \
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games/skin.raw:GAMES/SKIN.RAW:$(PROGS)/games/soko/trunk/SKIN.RAW \
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games/soko-4.lev:GAMES/SOKO-4.LEV:$(PROGS)/games/soko/trunk/SOKO-4.LEV \
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games/soko-5.lev:GAMES/SOKO-5.LEV:$(PROGS)/games/soko/trunk/SOKO-5.LEV \
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games/soko-6.lev:GAMES/SOKO-6.LEV:$(PROGS)/games/soko/trunk/SOKO-6.LEV \
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games/soko-7.lev:GAMES/SOKO-7.LEV:$(PROGS)/games/soko/trunk/SOKO-7.LEV \
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games/soko-8.lev:GAMES/SOKO-8.LEV:$(PROGS)/games/soko/trunk/SOKO-8.LEV \
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games/soko-9.lev:GAMES/SOKO-9.LEV:$(PROGS)/games/soko/trunk/SOKO-9.LEV \
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media/kiv.ini:MEDIA/KIV.INI:$(PROGS)/media/kiv/trunk/kiv.ini \
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.shell:.shell:$(PROGS)/system/shell/bin/rus/.shell \
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mykey.ini:MYKEY.INI:$(PROGS)/system/MyKey/trunk/mykey.ini \
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@ -27,7 +27,13 @@
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; COMPILE WITH FASM
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CUR_DIR equ '/HD/1/MENUETOS/' ; change it to appropriate path
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include '../../../macros.inc' ; decrease code size (optional)
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include 'CELLTYPE.INC' ; object identifiers
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;include 'debug.inc'
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;lang equ ru ; russian interface; english if undefined
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include 'lang.inc'
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;CUR_DIR equ '/HD/1/MENUETOS/' ; change it to appropriate path
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SKIN_SIZE equ 11520 ; size of skin file (16x240)
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@ -76,11 +82,6 @@ use32
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dd 0x0
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dd 0x0
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include 'macros.inc' ; decrease code size (optional)
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include 'celltype.inc' ; object identifiers
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;include 'debug.inc'
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;lang equ ru ; russian interface; english if undefined
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START:
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mov eax,58 ; load skin image-it is in RAW 16x240 BGR
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mov ebx,file_info ; IrfanView recommended
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