forked from KolibriOS/kolibrios
View3DS 0.61
git-svn-id: svn://kolibrios.org@2736 a494cfbc-eb01-0410-851d-a64ba20cac60
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a2ca7586dc
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0e20133b51
@ -755,8 +755,8 @@ if Ext>=SSE2
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mov ecx,(SIZE_X*(SIZE_Y-3))*3/16
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.blr:
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@@:
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movups xmm0,[edi+SIZE_X*3]
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movups xmm1,[edi-SIZE_X*3]
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movaps xmm0,[edi+SIZE_X*3]
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movaps xmm1,[edi-SIZE_X*3]
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movups xmm2,[edi-3]
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movups xmm3,[edi+3]
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@ -766,7 +766,7 @@ if Ext>=SSE2
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psubusb xmm0,xmm5 ; importand if fire
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movups [edi],xmm0
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movaps [edi],xmm0
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add edi,16
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add esi,16
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@ -152,6 +152,33 @@ bumps_deep_flag db 3
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db 255
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map_tex_flag db ? ;1
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dd ? ;bumps_d_f
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db 22
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db 'bright + '
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db 6
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inc_bright_flag db 0 ;1
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dd blur_f
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db 23
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db 'bright - '
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db 6
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dec_bright_flag db 0 ;1
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dd blur_f
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; db 24
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; db 'max '
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; db 2
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;max_flag db 0 ;1
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; dd blur_f
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;
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; db 25
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; db 'min '
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; db 2
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;min_flag db 0 ;1
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; dd blur_f
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; db 21
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; db 'light No. '
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; db 3
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@ -271,7 +298,7 @@ base_vector:
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if Ext=SSE2
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db ' (SSE2)'
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end if
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db ' 0.060',0
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db ' 0.061',0
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labellen:
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STRdata db '-1 '
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@ -1,6 +1,11 @@
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View3ds 0.061 - Nov 2011.
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1. Two new buttons to increase and decrease brightness.
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-----------------------------------------------------------------------------------
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View3ds 0.060 - Aug 2011.
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1. Header fix by Leency.
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2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.)
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-----------------------------------------------------------------------------------
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View3ds 0.059 - June 2011.
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1. Bump and pararell two texture mapping functions optimizations.
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@ -1,5 +1,5 @@
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; application : View3ds ver. 0.060 - tiny .3ds files viewer.
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; application : View3ds ver. 0.061 - tiny .3ds files viewer.
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; compiler : FASM
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; system : KolibriOS
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; author : Macgub aka Maciej Guba
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@ -19,23 +19,23 @@
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;include 'proc32.inc'
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SIZE_X equ 512
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SIZE_Y equ 512 ; ///// I want definitely
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TIMEOUT equ 10 ; ------ say:
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ROUND equ 10 ; \ @ @/ keep smiling every
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TEX_X equ 512 ; texture width ; \ ./ / day.
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TEX_Y equ 512 ; height ; \/ /
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TEX_SHIFT equ 9 ; texture width shifting ; __||__ /
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TEXTURE_SIZE EQU (TEX_X * TEX_Y)-1 ; /| |
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TEX equ SHIFTING ; TEX={SHIFTING | FLUENTLY} ; / \ /
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FLUENTLY = 0 ; / | |
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SHIFTING = 1 ; ------
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CATMULL_SHIFT equ 8 ; | |
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LIGHT_SIZE equ 22 ; | |
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NON = 0 ; -/ \-
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SIZE_Y equ 512 ; ///// I want definitely
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TIMEOUT equ 10 ; ------ say:
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ROUND equ 10 ; \ @ @/ keep smiling every
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TEX_X equ 512 ; texture width ; \ ./ / day.
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TEX_Y equ 512 ; height ; \/ /
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TEX_SHIFT equ 9 ; texture width shifting ; __||__ /
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TEXTURE_SIZE EQU (TEX_X * TEX_Y)-1 ; /| |
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TEX equ SHIFTING ; TEX={SHIFTING | FLUENTLY} ; / \ /
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FLUENTLY = 0 ; / | |
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SHIFTING = 1 ; ------
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CATMULL_SHIFT equ 8 ; | |
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LIGHT_SIZE equ 22 ; | |
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NON = 0 ; -/ \-
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MMX = 1
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SSE = 2
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SSE2 = 3
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Ext = MMX ;Ext={ NON | MMX | SSE | SSE2 }
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Ext = SSE2 ;Ext={ NON | MMX | SSE | SSE2 }
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; 0 for short names (Menuet-compatible), 1 for long names (Kolibri features)
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USE_LFN = 1
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@ -93,7 +93,6 @@ START: ; start of execution
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call calc_bumpmap_coords ; bump and texture mapping
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call draw_window
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still:
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mov eax,23 ; wait here for event with timeout
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@ -457,6 +456,180 @@ still:
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@@:
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cmp [inc_bright_flag],0 ; increase brightness
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je .no_inc_bright
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movzx ebx,[inc_bright_flag]
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shl ebx,4
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mov esi,screen
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mov ecx,SIZE_X*SIZE_Y*3
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if (Ext = MMX)|(Ext = SSE)
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mov bh,bl
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push bx
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shl ebx,16
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pop bx
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push ebx
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push ebx
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movq mm0,[esp]
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add esp,8
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else if Ext >= SSE2
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mov bh,bl
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push bx
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shl ebx,16
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pop bx
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movd xmm0,ebx
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shufps xmm0,xmm0,0
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end if
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.oop:
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if Ext=NON
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lodsb
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add al,bl
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jnc @f
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mov byte[esi-1],255
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loop .oop
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@@:
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mov [esi-1],al
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loop .oop
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else if (Ext=MMX)|(Ext=SSE)
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movq mm1,[esi]
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movq mm2,[esi+8]
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paddusb mm1,mm0
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paddusb mm2,mm0
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movq [esi],mm1
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movq [esi+8],mm2
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add esi,16
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sub ecx,16
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jnz .oop
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else
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movaps xmm1,[esi]
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paddusb xmm1,xmm0
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movaps [esi],xmm1
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add esi,16
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sub ecx,16
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jnz .oop
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end if
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.no_inc_bright:
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cmp [dec_bright_flag],0
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je .no_dec_bright
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movzx ebx,[dec_bright_flag]
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shl ebx,4
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mov esi,screen
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mov ecx,SIZE_X*SIZE_Y*3
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if (Ext = MMX)|(Ext = SSE)
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mov bh,bl
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push bx
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shl ebx,16
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pop bx
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push ebx
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push ebx
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movq mm0,[esp]
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add esp,8
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else if Ext >=SSE2
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mov bh,bl
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push bx
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shl ebx,16
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pop bx
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movd xmm0,ebx
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shufps xmm0,xmm0,0
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end if
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.oop1:
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if Ext=NON
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lodsb
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sub al,bl
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jb @f
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mov [esi-1],al
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loop .oop1
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@@:
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mov byte[esi-1],0
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loop .oop1
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else if (Ext = MMX)|(Ext=SSE)
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movq mm1,[esi]
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psubusb mm1,mm0
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movq [esi],mm1
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add esi,8
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sub ecx,8
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jnz .oop1
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else
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movaps xmm1,[esi]
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psubusb xmm1,xmm0
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movaps [esi],xmm1
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add esi,16
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sub ecx,16
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jnz .oop1
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end if
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.no_dec_bright:
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;======================================commmented====================
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if 0
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if Ext >= SSE
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cmp [max_flag],0
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je .no_max
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;movzx ebx,[max_flag]
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.again_max:
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; push ecx
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mov edi,screen
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mov ecx,SIZE_X*3/4
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; ; pxor mm5,mm5
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xor eax,eax
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rep stosd
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mov ecx,(SIZE_X*(SIZE_Y-3))*3/8
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.calc_max:
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@@:
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movq mm0,[edi+SIZE_X*3]
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movq mm1,[edi-SIZE_X*3]
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movq mm2,[edi-3]
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movq mm3,[edi+3]
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pmaxub mm0,mm1
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pmaxub mm2,mm3
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pmaxub mm0,mm2
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movq [edi],mm0
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add edi,8
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loop @b
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xor eax,eax
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mov ecx,SIZE_X*3/4
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rep stosd
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end if
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.no_max:
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if Ext >= SSE
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cmp [min_flag],0
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je .no_min
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; push ecx
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mov edi,screen
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mov ecx,SIZE_X*3/4
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; ; pxor mm5,mm5
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xor eax,eax
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rep stosd
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mov ecx,(SIZE_X*(SIZE_Y-3))*3/8
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@@:
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movq mm0,[edi+SIZE_X*3]
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movq mm1,[edi-SIZE_X*3]
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movq mm2,[edi-3]
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movq mm3,[edi+3]
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pminub mm0,mm1
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pminub mm2,mm3
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pminub mm0,mm2
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movq [edi],mm0
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add edi,8
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loop @b
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xor eax,eax
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mov ecx,SIZE_X*3/4
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rep stosd
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end if
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.no_min:
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end if
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;========================commented=====================================
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RDTSC
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sub eax,[esp]
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sub eax,41
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@ -478,10 +651,15 @@ still:
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mov edx,5 shl 16 + 23
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int 0x40
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mov eax,13
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mov ebx,530*65536+60
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mov ecx,510*65536+9
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xor edx,edx
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int 40h
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mov eax,4 ; function 4 : write text to window
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mov ebx,5*65536+23 ; [x start] *65536 + [y start]
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mov ecx,0x00ffffff ;-1
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mov ebx,530*65536+510 ; [x start] *65536 + [y start]
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mov ecx,0x00888888
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mov edx,STRdata ; pointer to text beginning
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mov esi,10 ; text length
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int 40h
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@ -508,6 +686,7 @@ include "BUMP_TEX.INC"
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include "GRD_TEX.INC"
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include "TWO_TEX.INC"
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alloc_buffer_mem:
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movzx ecx,[size_x]
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movzx eax,[size_y]
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