italian version

git-svn-id: svn://kolibrios.org@3491 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
fedesco 2013-05-03 21:12:46 +00:00
parent f78035819c
commit 28f7ad7e71
2 changed files with 130 additions and 52 deletions

View File

@ -21,6 +21,8 @@
bits 32
%include 'mos.inc'
section .text
%include 'lang.inc' ;fedesco
MOS_HEADER01 start,end
@ -44,7 +46,11 @@ BUTTON_HEIGHT equ 12
BUTTON_NEW_X equ 14
BUTTON_NEW_Y equ 30
BUTTON_NEW_WIDTH equ 56
%if lang = 'it'
BUTTON_NEW_WIDTH equ 56 + 28
%else
BUTTON_NEW_WIDTH equ 56
%endif
BUTTON_SPIN_WIDTH equ 8
BUTTON_PL1DN_X equ 228
@ -58,11 +64,19 @@ BUTTON_PL2UP_X equ (BUTTON_PL2DN_X + BUTTON_SPIN_WIDTH + 1)
BUTTON_PL2UP_Y equ BUTTON_PL2DN_Y
; label dimensions
LABEL_PL1_X equ 90
%if lang = 'it'
LABEL_PL1_X equ 90 + 10
%else
LABEL_PL1_X equ 90
%endif
LABEL_PL1_Y equ (1 + BUTTON_PL1DN_Y + (BUTTON_HEIGHT-8)/2)
LABEL_PL2_X equ LABEL_PL1_X
LABEL_PL2_Y equ (1 + BUTTON_PL2DN_Y + (BUTTON_HEIGHT-8)/2)
LABEL_PL1TYPE_X equ (LABEL_PL1_X + 10*6)
%if lang = 'it'
LABEL_PL1TYPE_X equ (LABEL_PL1_X + 10*6 - 4)
%else
LABEL_PL1TYPE_X equ (LABEL_PL1_X + 10*6)
%endif
LABEL_PL1TYPE_Y equ LABEL_PL1_Y
LABEL_PL2TYPE_X equ LABEL_PL1TYPE_X
LABEL_PL2TYPE_Y equ LABEL_PL2_Y
@ -166,7 +180,7 @@ handleButton:
je short .player2dn
cmp ah,BT_PLAYER2UP
je short .player2up
.bye:
.bye:
ret
.quit:
MOS_EXIT
@ -235,7 +249,7 @@ defineWindow:
xor eax,eax
call drawBoard
MOS_ENDREDRAW
ret
@ -261,18 +275,18 @@ updateStatusText:
xor edx,edx
mov eax,MOS_SC_DRAWBAR
int 0x40
; redraw label
mov edi,statusbar
mov ecx,1
call drawLabels
.bye:
call drawLabels
.bye:
ret
;**********************************************************
; updatePlayerType
;**********************************************************
; updatePlayerType
; update player type label
; input: eax = new type
; edi = address label structure to update
@ -314,7 +328,7 @@ drawBoard:
drawGrid:
; vertical lines
mov ebx,MOS_DWORD(GRIDX,GRIDX)
mov ecx,MOS_DWORD(GRIDY,GRIDY+GRIDHEIGHT-1)
@ -326,7 +340,7 @@ drawGrid:
add ebx,MOS_DWORD(GRIDSPACING,GRIDSPACING)
dec esi
jnz .vlines
; horizontal lines
mov ebx,MOS_DWORD(GRIDX,GRIDX+GRIDWIDTH-1)
mov ecx,MOS_DWORD(GRIDY,GRIDY)
@ -336,10 +350,10 @@ drawGrid:
add ecx,MOS_DWORD(GRIDSPACING,GRIDSPACING)
dec esi
jnz .hlines
ret
drawStones:
mov ebx,6
.col:
@ -350,7 +364,7 @@ drawStones:
dec ebx
jnz .col
ret
; ecx = column (1..7)
@ -383,10 +397,10 @@ drawStone:
dec ebx
mul ebx
add eax,GRIDY + 1
mov cx,ax
mov cx,ax
mov edx,ecx
; put image (position is already in edx)
; put image (position is already in edx)
mov ebx,ebp ; image address
mov ecx,MOS_DWORD(STONESIZE,STONESIZE) ; image dimensions
mov eax,MOS_SC_PUTIMAGE
@ -428,8 +442,8 @@ resetInput:
;**********************************************************
newGame:
call boardReset ; reset and redraw board
mov eax,1
call drawBoard
mov eax,1
call drawBoard
call resetInput ; reset input
mov dword [gameover],0 ; game is running
ret
@ -507,7 +521,7 @@ getMouseCol:
div ebx
cmp eax,BWIDTH-3 ; right outside of board ?
jg .outside ; yes -> bye
inc eax ; xform into range [1,7]
ret
.outside:
@ -529,7 +543,7 @@ isActiveApp:
%define PROCINFO (ebp-MOS_PROCESSINFO_size)
enter MOS_PROCESSINFO_size,0
; get process information
mov eax,MOS_SC_GETPROCESSINFO
lea ebx,[ebp-MOS_PROCESSINFO_size]
@ -539,10 +553,10 @@ isActiveApp:
; set al to 1 if we are the active application
cmp ax,[PROCINFO+MOS_PROCESSINFO.windowStackPos]
sete al
leave
ret
%undef PROCINFO
%undef PROCINFO
@ -556,7 +570,7 @@ isActiveApp:
;**********************************************************
keyboardInput:
mov eax,MOS_SC_GETKEY ; get key
int 0x40
int 0x40
or al,al ; key available ?
jnz .bye ; no -> bye
cmp dword [playerinput],0 ; unprocessed input available ?
@ -572,7 +586,7 @@ keyboardInput:
inc eax
mov [playerinput],eax
.bye:
.bye:
ret
@ -675,7 +689,7 @@ getMoveForCurrentPlayer:
;**********************************************************
; update status bar : which player's turn it is
; update status bar : which player's turn it is
;**********************************************************
updatePlayerStatusText:
cmp dword [currentplayer],PLAYER2
@ -763,27 +777,49 @@ NBUTTONS equ (($-buttons)/BUTTON_size)
;
; label table
;
newgame db "New game",0
%if lang = 'it'
newgame db "Nuova partita",0
%else
newgame db "New game",0
%endif
down db "<",0
up db ">",0
pl1 db "Player 1:",0
pl2 db "Player 2:",0
%if lang = 'it'
pl1 db "Giocatore 1:",0
pl2 db "Giocatore 2:",0
%else
pl1 db "Player 1:",0
pl2 db "Player 2:",0
%endif
%if lang = 'it'
playertypes:
db "Umano",0
PLAYERTYPELEN equ ($ - playertypes)
db "CPU 1 ",0
db "CPU 2 ",0
db "CPU 3 ",0
db "CPU 4 ",0
db "CPU 5 ",0
db "CPU 6 ",0
db "CPU 7 ",0
db "CPU 8 ",0
%else
playertypes:
db "Human ",0
PLAYERTYPELEN equ ($ - playertypes)
db "CPU level 1 ",0
db "CPU level 2 ",0
db "CPU level 3 ",0
db "CPU level 4 ",0
db "CPU level 5 ",0
db "CPU level 6 ",0
db "CPU level 7 ",0
db "CPU level 8 ",0
%endif
playertypes:
db "Human ",0
PLAYERTYPELEN equ ($ - playertypes)
db "CPU level 1 ",0
db "CPU level 2 ",0
db "CPU level 3 ",0
db "CPU level 4 ",0
db "CPU level 5 ",0
db "CPU level 6 ",0
db "CPU level 7 ",0
db "CPU level 8 ",0
NPLAYERTYPES equ (($-playertypes)/PLAYERTYPELEN)
labels:
istruc LABEL ; new
@ -846,7 +882,11 @@ iend
label_pl1type:
istruc LABEL
at LABEL.position
dd MOS_DWORD(LABEL_PL1TYPE_X,LABEL_PL1TYPE_Y)
%if lang = 'it'
dd MOS_DWORD(LABEL_PL1TYPE_X + 18,LABEL_PL1TYPE_Y)
%else
dd MOS_DWORD(LABEL_PL1TYPE_X,LABEL_PL1TYPE_Y)
%endif
dd playertypes+PL1TYPE_INIT*PLAYERTYPELEN
dd MOS_RGB(255,255,255)
dd MOS_RGB(0,0,0)
@ -854,7 +894,11 @@ iend
label_pl2type:
istruc LABEL
at LABEL.position
dd MOS_DWORD(LABEL_PL2TYPE_X,LABEL_PL2TYPE_Y)
%if lang = 'it'
dd MOS_DWORD(LABEL_PL2TYPE_X + 18,LABEL_PL2TYPE_Y)
%else
dd MOS_DWORD(LABEL_PL2TYPE_X,LABEL_PL2TYPE_Y)
%endif
dd playertypes+PL2TYPE_INIT*PLAYERTYPELEN
dd MOS_RGB(255,255,255)
dd MOS_RGB(0,0,0)
@ -868,13 +912,23 @@ player2_type dd PL2TYPE_INIT
; status messages
player1hmnprmpt db "Make your move, player 1.",0
player2hmnprmpt db "Make your move, player 2.",0
player1cpuprmpt db "Player 1 is thinking, please wait...",0
player2cpuprmpt db "Player 2 is thinking, please wait...",0
itisadraw db "It's a draw.",0
player1wins db "Player 1 wins.",0
player2wins db "Player 2 wins.",0
%if lang = 'it'
player1hmnprmpt db "Turno del giocatore 1",0
player2hmnprmpt db "Turno del giocatore 2",0
player1cpuprmpt db "Attendi, giocatore 1 sta pensando...",0
player2cpuprmpt db "Attendi, giocatore 2 sta pensando...",0
itisadraw db "Pareggio",0
player1wins db "Vince giocatore 1",0
player2wins db "Vince Giocatore 2",0
%else
player1hmnprmpt db "Make your move, player 1.",0
player2hmnprmpt db "Make your move, player 2.",0
player1cpuprmpt db "Player 1 is thinking, please wait...",0
player2cpuprmpt db "Player 2 is thinking, please wait...",0
itisadraw db "It's a draw.",0
player1wins db "Player 1 wins.",0
player2wins db "Player 2 wins.",0
%endif
; pointer to ai player. future releases C4 might

View File

@ -0,0 +1,24 @@
#Makefile per la compilazione
#Macro
FASM=/opt/bin/fasm
NASM=/usr/bin/nasm
KPACK=/opt/bin/kpack
LANG=lang.inc
FILE=c4
SOURCE=${FILE}.asm
OUT=${FILE}.bin
en:
echo "lang equ 'en'" > lang.inc
${NASM} -f bin -o ${OUT} ${SOURCE}
it:
echo "lang equ 'it'" > lang.inc
${NASM} -f bin -o ${OUT} ${SOURCE}
def:
${NASM} -f bin -o ${OUT} ${SOURCE}
clean:
rm -f ${OUT}