italian version

git-svn-id: svn://kolibrios.org@3491 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
fedesco 2013-05-03 21:12:46 +00:00
parent f78035819c
commit 28f7ad7e71
2 changed files with 130 additions and 52 deletions

View File

@ -21,6 +21,8 @@
bits 32
%include 'mos.inc'
section .text
%include 'lang.inc' ;fedesco
MOS_HEADER01 start,end
@ -44,7 +46,11 @@ BUTTON_HEIGHT equ 12
BUTTON_NEW_X equ 14
BUTTON_NEW_Y equ 30
%if lang = 'it'
BUTTON_NEW_WIDTH equ 56 + 28
%else
BUTTON_NEW_WIDTH equ 56
%endif
BUTTON_SPIN_WIDTH equ 8
BUTTON_PL1DN_X equ 228
@ -58,11 +64,19 @@ BUTTON_PL2UP_X equ (BUTTON_PL2DN_X + BUTTON_SPIN_WIDTH + 1)
BUTTON_PL2UP_Y equ BUTTON_PL2DN_Y
; label dimensions
%if lang = 'it'
LABEL_PL1_X equ 90 + 10
%else
LABEL_PL1_X equ 90
%endif
LABEL_PL1_Y equ (1 + BUTTON_PL1DN_Y + (BUTTON_HEIGHT-8)/2)
LABEL_PL2_X equ LABEL_PL1_X
LABEL_PL2_Y equ (1 + BUTTON_PL2DN_Y + (BUTTON_HEIGHT-8)/2)
%if lang = 'it'
LABEL_PL1TYPE_X equ (LABEL_PL1_X + 10*6 - 4)
%else
LABEL_PL1TYPE_X equ (LABEL_PL1_X + 10*6)
%endif
LABEL_PL1TYPE_Y equ LABEL_PL1_Y
LABEL_PL2TYPE_X equ LABEL_PL1TYPE_X
LABEL_PL2TYPE_Y equ LABEL_PL2_Y
@ -763,14 +777,34 @@ NBUTTONS equ (($-buttons)/BUTTON_size)
;
; label table
;
%if lang = 'it'
newgame db "Nuova partita",0
%else
newgame db "New game",0
%endif
down db "<",0
up db ">",0
%if lang = 'it'
pl1 db "Giocatore 1:",0
pl2 db "Giocatore 2:",0
%else
pl1 db "Player 1:",0
pl2 db "Player 2:",0
%endif
%if lang = 'it'
playertypes:
db "Umano",0
PLAYERTYPELEN equ ($ - playertypes)
db "CPU 1 ",0
db "CPU 2 ",0
db "CPU 3 ",0
db "CPU 4 ",0
db "CPU 5 ",0
db "CPU 6 ",0
db "CPU 7 ",0
db "CPU 8 ",0
%else
playertypes:
db "Human ",0
PLAYERTYPELEN equ ($ - playertypes)
@ -782,6 +816,8 @@ PLAYERTYPELEN equ ($ - playertypes)
db "CPU level 6 ",0
db "CPU level 7 ",0
db "CPU level 8 ",0
%endif
NPLAYERTYPES equ (($-playertypes)/PLAYERTYPELEN)
@ -846,7 +882,11 @@ iend
label_pl1type:
istruc LABEL
at LABEL.position
%if lang = 'it'
dd MOS_DWORD(LABEL_PL1TYPE_X + 18,LABEL_PL1TYPE_Y)
%else
dd MOS_DWORD(LABEL_PL1TYPE_X,LABEL_PL1TYPE_Y)
%endif
dd playertypes+PL1TYPE_INIT*PLAYERTYPELEN
dd MOS_RGB(255,255,255)
dd MOS_RGB(0,0,0)
@ -854,7 +894,11 @@ iend
label_pl2type:
istruc LABEL
at LABEL.position
%if lang = 'it'
dd MOS_DWORD(LABEL_PL2TYPE_X + 18,LABEL_PL2TYPE_Y)
%else
dd MOS_DWORD(LABEL_PL2TYPE_X,LABEL_PL2TYPE_Y)
%endif
dd playertypes+PL2TYPE_INIT*PLAYERTYPELEN
dd MOS_RGB(255,255,255)
dd MOS_RGB(0,0,0)
@ -868,6 +912,15 @@ player2_type dd PL2TYPE_INIT
; status messages
%if lang = 'it'
player1hmnprmpt db "Turno del giocatore 1",0
player2hmnprmpt db "Turno del giocatore 2",0
player1cpuprmpt db "Attendi, giocatore 1 sta pensando...",0
player2cpuprmpt db "Attendi, giocatore 2 sta pensando...",0
itisadraw db "Pareggio",0
player1wins db "Vince giocatore 1",0
player2wins db "Vince Giocatore 2",0
%else
player1hmnprmpt db "Make your move, player 1.",0
player2hmnprmpt db "Make your move, player 2.",0
player1cpuprmpt db "Player 1 is thinking, please wait...",0
@ -875,6 +928,7 @@ player2cpuprmpt db "Player 2 is thinking, please wait...",0
itisadraw db "It's a draw.",0
player1wins db "Player 1 wins.",0
player2wins db "Player 2 wins.",0
%endif
; pointer to ai player. future releases C4 might

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@ -0,0 +1,24 @@
#Makefile per la compilazione
#Macro
FASM=/opt/bin/fasm
NASM=/usr/bin/nasm
KPACK=/opt/bin/kpack
LANG=lang.inc
FILE=c4
SOURCE=${FILE}.asm
OUT=${FILE}.bin
en:
echo "lang equ 'en'" > lang.inc
${NASM} -f bin -o ${OUT} ${SOURCE}
it:
echo "lang equ 'it'" > lang.inc
${NASM} -f bin -o ${OUT} ${SOURCE}
def:
${NASM} -f bin -o ${OUT} ${SOURCE}
clean:
rm -f ${OUT}