forked from KolibriOS/kolibrios
1)patched teleport bug; 2)waveout sound
git-svn-id: svn://kolibrios.org@342 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
579829b9f9
commit
3ea0750ebe
@ -436,7 +436,7 @@ void D_DoomLoop (void)
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S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
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D_Display ();
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// I_UpdateSound();
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// I_UpdateSound();
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XXX(105);
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}
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}
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@ -1120,8 +1120,8 @@ void D_DoomMain (void)
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printf ("D_CheckNetGame: Checking network game status.\n\r");
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D_CheckNetGame ();
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// printf ("S_Init: Setting up sound.\n\r");
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// S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );
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printf ("S_Init: Setting up sound.\n\r");
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S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );
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printf ("HU_Init: Setting up heads up display.\n\r");
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HU_Init ();
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@ -42,25 +42,25 @@
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// to provide a complete scene geometry description.
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enum
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{
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ML_LABEL, // A separator, name, ExMx or MAPxx
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ML_THINGS, // Monsters, items..
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ML_LINEDEFS, // LineDefs, from editing
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ML_SIDEDEFS, // SideDefs, from editing
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ML_VERTEXES, // Vertices, edited and BSP splits generated
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ML_SEGS, // LineSegs, from LineDefs split by BSP
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ML_SSECTORS, // SubSectors, list of LineSegs
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ML_NODES, // BSP nodes
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ML_SECTORS, // Sectors, from editing
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ML_REJECT, // LUT, sector-sector visibility
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ML_BLOCKMAP // LUT, motion clipping, walls/grid element
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ML_LABEL, // A separator, name, ExMx or MAPxx
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ML_THINGS, // Monsters, items..
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ML_LINEDEFS, // LineDefs, from editing
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ML_SIDEDEFS, // SideDefs, from editing
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ML_VERTEXES, // Vertices, edited and BSP splits generated
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ML_SEGS, // LineSegs, from LineDefs split by BSP
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ML_SSECTORS, // SubSectors, list of LineSegs
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ML_NODES, // BSP nodes
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ML_SECTORS, // Sectors, from editing
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ML_REJECT, // LUT, sector-sector visibility
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ML_BLOCKMAP // LUT, motion clipping, walls/grid element
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};
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// A single Vertex.
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typedef struct
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{
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short x;
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short y;
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short x;
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short y;
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} mapvertex_t;
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@ -68,13 +68,13 @@ typedef struct
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// by setting textures and offsets.
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typedef struct
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{
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short textureoffset;
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short rowoffset;
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char toptexture[8];
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char bottomtexture[8];
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char midtexture[8];
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short textureoffset;
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short rowoffset;
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char toptexture[8];
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char bottomtexture[8];
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char midtexture[8];
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// Front sector, towards viewer.
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short sector;
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short sector;
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} mapsidedef_t;
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@ -83,13 +83,13 @@ typedef struct
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// to the BSP builder.
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typedef struct
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{
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short v1;
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short v2;
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short flags;
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short special;
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short tag;
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short v1;
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short v2;
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short flags;
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short special;
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short tag;
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// sidenum[1] will be -1 if one sided
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short sidenum[2];
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short sidenum[2];
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} maplinedef_t;
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@ -98,14 +98,14 @@ typedef struct
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//
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// Solid, is an obstacle.
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#define ML_BLOCKING 1
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#define ML_BLOCKING 1
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// Blocks monsters only.
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#define ML_BLOCKMONSTERS 2
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#define ML_BLOCKMONSTERS 2
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// Backside will not be present at all
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// if not two sided.
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#define ML_TWOSIDED 4
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#define ML_TWOSIDED 4
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// If a texture is pegged, the texture will have
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// the end exposed to air held constant at the
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@ -117,44 +117,44 @@ typedef struct
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// top and bottom textures (use next to windows).
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// upper texture unpegged
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#define ML_DONTPEGTOP 8
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#define ML_DONTPEGTOP 8
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// lower texture unpegged
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#define ML_DONTPEGBOTTOM 16
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#define ML_DONTPEGBOTTOM 16
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// In AutoMap: don't map as two sided: IT'S A SECRET!
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#define ML_SECRET 32
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#define ML_SECRET 32
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// Sound rendering: don't let sound cross two of these.
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#define ML_SOUNDBLOCK 64
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#define ML_SOUNDBLOCK 64
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// Don't draw on the automap at all.
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#define ML_DONTDRAW 128
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#define ML_DONTDRAW 128
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// Set if already seen, thus drawn in automap.
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#define ML_MAPPED 256
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#define ML_MAPPED 256
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// Sector definition, from editing.
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typedef struct
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typedef struct
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{
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short floorheight;
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short ceilingheight;
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char floorpic[8];
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char ceilingpic[8];
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short lightlevel;
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short special;
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short tag;
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short floorheight;
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short ceilingheight;
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char floorpic[8];
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char ceilingpic[8];
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short lightlevel;
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short special;
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short tag;
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} mapsector_t;
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// SubSector, as generated by BSP.
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typedef struct
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{
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short numsegs;
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short numsegs;
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// Index of first one, segs are stored sequentially.
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short firstseg;
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short firstseg;
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} mapsubsector_t;
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@ -162,12 +162,12 @@ typedef struct
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// using partition lines selected by BSP builder.
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typedef struct
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{
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short v1;
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short v2;
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short angle;
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short linedef;
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short side;
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short offset;
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short v1;
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short v2;
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short angle;
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short linedef;
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short side;
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short offset;
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} mapseg_t;
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@ -175,23 +175,23 @@ typedef struct
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// BSP node structure.
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// Indicate a leaf.
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#define NF_SUBSECTOR 0x8000
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#define NF_SUBSECTOR 0x8000
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typedef struct
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{
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// Partition line from (x,y) to x+dx,y+dy)
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short x;
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short y;
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short dx;
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short dy;
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short x;
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short y;
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short dx;
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short dy;
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// Bounding box for each child,
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// clip against view frustum.
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short bbox[2][4];
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short bbox[2][4];
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// If NF_SUBSECTOR its a subsector,
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// else it's a node of another subtree.
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unsigned short children[2];
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unsigned short children[2];
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} mapnode_t;
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@ -202,18 +202,18 @@ typedef struct
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// plus skill/visibility flags and attributes.
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typedef struct
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{
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short x;
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short y;
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short angle;
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short type;
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short options;
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short x;
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short y;
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short angle;
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short type;
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short options;
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} mapthing_t;
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#endif // __DOOMDATA__
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#endif // __DOOMDATA__
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//-----------------------------------------------------------------------------
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//
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// $Log:$
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@ -23,7 +23,7 @@
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#ifndef __R_DEFS__
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#define __R_DEFS__
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#include "doomtype.h"
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// Screenwidth.
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#include "doomdef.h"
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File diff suppressed because it is too large
Load Diff
@ -99,7 +99,7 @@ int I_GetTime (void)
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void I_Init (void)
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{
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I_InitGraphics();
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// I_InitSound();
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I_InitSound();
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}
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//
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@ -17,7 +17,7 @@
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// $Log:$
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//
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// DESCRIPTION:
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// Fixed point implementation.
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// Fixed point implementation.
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//
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//-----------------------------------------------------------------------------
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@ -42,8 +42,8 @@ rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
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fixed_t
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FixedMul
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( fixed_t a,
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fixed_t b )
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( fixed_t a,
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fixed_t b )
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{
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return ((long long) a * (long long) b) >> FRACBITS;
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}
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@ -56,11 +56,11 @@ FixedMul
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fixed_t
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FixedDiv
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( fixed_t a,
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fixed_t b )
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( fixed_t a,
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fixed_t b )
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{
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if ( (abs(a)>>14) >= abs(b))
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return (a^b)<0 ? MININT : MAXINT;
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return (a^b)<0 ? MININT : MAXINT;
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return FixedDiv2 (a,b);
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}
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@ -68,8 +68,8 @@ FixedDiv
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fixed_t
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FixedDiv2
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( fixed_t a,
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fixed_t b )
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( fixed_t a,
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fixed_t b )
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{
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#if 0
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long long c;
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@ -82,6 +82,6 @@ FixedDiv2
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c = ((double)a) / ((double)b) * FRACUNIT;
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if (c >= 2147483648.0 || c < -2147483648.0)
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I_Error("FixedDiv: divide by zero");
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I_Error("FixedDiv: divide by zero");
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return (fixed_t) c;
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}
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Load Diff
@ -17,7 +17,7 @@
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// $Log:$
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//
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// DESCRIPTION:
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// Teleportation.
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// Teleportation.
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//
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//-----------------------------------------------------------------------------
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@ -25,7 +25,7 @@ static const char
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rcsid[] = "$Id: p_telept.c,v 1.3 1997/01/28 22:08:29 b1 Exp $";
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#include "doomtype.h"
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#include "doomdef.h"
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#include "s_sound.h"
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@ -46,86 +46,86 @@ rcsid[] = "$Id: p_telept.c,v 1.3 1997/01/28 22:08:29 b1 Exp $";
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//
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int
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EV_Teleport
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( line_t* line,
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int side,
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mobj_t* thing )
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( line_t* line,
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int side,
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mobj_t* thing )
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{
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int i;
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int tag;
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mobj_t* m;
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mobj_t* fog;
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unsigned an;
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thinker_t* thinker;
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sector_t* sector;
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fixed_t oldx;
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fixed_t oldy;
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fixed_t oldz;
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int i;
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int tag;
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mobj_t* m;
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mobj_t* fog;
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unsigned an;
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thinker_t* thinker;
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sector_t* sector;
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fixed_t oldx;
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fixed_t oldy;
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fixed_t oldz;
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// don't teleport missiles
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if (thing->flags & MF_MISSILE)
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return 0;
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return 0;
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// Don't teleport if hit back of line,
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// so you can get out of teleporter.
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if (side == 1)
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return 0;
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if (side == 1)
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return 0;
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tag = line->tag;
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for (i = 0; i < numsectors; i++)
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{
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if (sectors[ i ].tag == tag )
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{
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thinker = thinkercap.next;
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for (thinker = thinkercap.next;
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thinker != &thinkercap;
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thinker = thinker->next)
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{
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// not a mobj
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if (thinker->function.acp1 != (actionf_p1)P_MobjThinker)
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continue;
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if (sectors[ i ].tag == tag )
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{
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thinker = thinkercap.next;
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for (thinker = thinkercap.next;
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thinker != &thinkercap;
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thinker = thinker->next)
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{
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// not a mobj
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if (thinker->function.acp1 != (actionf_p1)P_MobjThinker)
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continue;
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m = (mobj_t *)thinker;
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// not a teleportman
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if (m->type != MT_TELEPORTMAN )
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continue;
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m = (mobj_t *)thinker;
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// not a teleportman
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if (m->type != MT_TELEPORTMAN )
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continue;
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sector = m->subsector->sector;
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// wrong sector
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if (sector-sectors != i )
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continue;
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sector = m->subsector->sector;
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// wrong sector
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if (sector-sectors != i )
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continue;
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oldx = thing->x;
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oldy = thing->y;
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oldz = thing->z;
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if (!P_TeleportMove (thing, m->x, m->y))
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return 0;
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thing->z = thing->floorz; //fixme: not needed?
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if (thing->player)
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thing->player->viewz = thing->z+thing->player->viewheight;
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// spawn teleport fog at source and destination
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fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG);
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S_StartSound (fog, sfx_telept);
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an = m->angle >> ANGLETOFINESHIFT;
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fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an]
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, thing->z, MT_TFOG);
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oldx = thing->x;
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oldy = thing->y;
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oldz = thing->z;
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if (!P_TeleportMove (thing, m->x, m->y))
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return 0;
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thing->z = thing->floorz; //fixme: not needed?
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if (thing->player)
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thing->player->viewz = thing->z+thing->player->viewheight;
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// spawn teleport fog at source and destination
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fog = P_SpawnMobj (oldx, oldy, oldz, MT_TFOG);
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S_StartSound (fog, sfx_telept);
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an = m->angle >> ANGLETOFINESHIFT;
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fog = P_SpawnMobj (m->x+20*finecosine[an], m->y+20*finesine[an]
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, thing->z, MT_TFOG);
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// emit sound, where?
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S_StartSound (fog, sfx_telept);
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// don't move for a bit
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if (thing->player)
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thing->reactiontime = 18;
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// emit sound, where?
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S_StartSound (fog, sfx_telept);
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// don't move for a bit
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if (thing->player)
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thing->reactiontime = 18;
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thing->angle = m->angle;
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thing->momx = thing->momy = thing->momz = 0;
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return 1;
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}
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}
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thing->angle = m->angle;
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thing->momx = thing->momy = thing->momz = 0;
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return 1;
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}
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}
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}
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return 0;
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}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -45,6 +45,9 @@ rcsid[] = "$Id: s_sound.c,v 1.6 1997/02/03 22:45:12 b1 Exp $";
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//#include "qmus2mid.h"
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#include "kolibri.h"
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void WriteDebug(char *);
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// Purpose?
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@ -112,10 +115,10 @@ static channel_t* channels;
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// These are not used, but should be (menu).
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// Maximum volume of a sound effect.
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// Internal default is max out of 0-15.
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int snd_SfxVolume = 80;
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int snd_SfxVolume = 15;
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// Maximum volume of music. Useless so far.
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int snd_MusicVolume = 80;
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int snd_MusicVolume = 15;
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@ -161,6 +164,10 @@ void S_StopChannel(int cnum);
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// Sets channels, SFX and music volume,
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// allocates channel buffer, sets S_sfx lookup.
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//
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DWORD hMixBuff[4];
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int mix_ptr;
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void S_Init
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( int sfxVolume,
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int musicVolume )
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@ -169,7 +176,13 @@ void S_Init
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printf("S_Init: default sfx volume %d\n", sfxVolume);
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||||
|
||||
//I_CreateSound();
|
||||
InitSound();
|
||||
|
||||
hMixBuff[0]= CreateBuffer(15);
|
||||
hMixBuff[1]= CreateBuffer(15);
|
||||
hMixBuff[2]= CreateBuffer(15);
|
||||
hMixBuff[3]= CreateBuffer(15);
|
||||
|
||||
numChannels = NUM_CHANNELS;
|
||||
|
||||
// Whatever these did with DMX, these are rather dummies now.
|
||||
|
@ -151,6 +151,8 @@ void W_AddFile (char *filename)
|
||||
reloadname = filename;
|
||||
reloadlump = numlumps;
|
||||
}
|
||||
|
||||
printf("open file %s\n\r",filename);
|
||||
|
||||
if ( (handle = fopen (filename,"rb")) == NULL)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user