forked from KolibriOS/kolibrios
LaserTank water rampant added, new levels
git-svn-id: svn://kolibrios.org@5331 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -87,6 +87,8 @@ RGBA img_gun[576];
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RGB img_gamebg[9216];
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RGBA img_black[576];
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RGB img_pandus[3][12];
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RGBA img_number_box[2550];
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RGBA img_numbers[3500];
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RGBA img_button1[3249];
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@ -105,6 +107,7 @@ CKosImage* objPlayer;
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CKosImage* objPlayer1;
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CKosRender* renderBox;
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CKosRender* renderWater;
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CKosImage* objLaser;
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CKosImage* objLaser1;
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@ -161,6 +164,9 @@ LvlItem level[16][16];
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char GetField(Point position, bool din)
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{
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if (position.X < 0 || position.Y < 0 || position.X > 15 || position.Y > 15)
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return FIELD_WALL;
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if (din && level[position.Y][position.X].d != FIELD_NONE)
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return level[position.Y][position.X].d;
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return level[position.Y][position.X].s;
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@ -172,6 +178,75 @@ void SetMode(int mode)
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draw_window();
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}
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bool IsWater(Point pos)
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{
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if (pos.X < 0 || pos.Y < 0 || pos.X > 15 || pos.Y > 15)
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return true;
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Byte code = GetField(pos, false);
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return (code == FIELD_WATER || code == FIELD_BOX_WATER);
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}
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void RenderPandus(Point pos)
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{
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bool is[10];
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for (int y = 0; y < 3; ++y)
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for (int x = 0; x < 3; ++x)
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is[y * 3 + x + 1] = IsWater(pos + Point(x-1, y-1));
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if (!is[6])
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{
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if (!is[2] || is[3])
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renderWater->RenderImg((RGB*)img_pandus[0], Point(23, 0), 1, 12);
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else
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renderWater->RenderImg((RGB*)img_pandus[1], Point(23, 0), 1, 12);
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if (!is[8] || is[9])
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renderWater->RenderImg((RGB*)img_pandus[2], Point(23, 12), 1, 12);
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else
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renderWater->RenderImg((RGB*)img_pandus[1], Point(23, 12), 1, 12);
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}
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if (!is[2])
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{
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if (!is[4] || is[1])
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renderWater->RenderImg((RGB*)img_pandus[0], Point(0, 0), 12, 1);
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else
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renderWater->RenderImg((RGB*)img_pandus[1], Point(0, 0), 12, 1);
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if (!is[6] || is[3])
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renderWater->RenderImg((RGB*)img_pandus[2], Point(12, 0), 12, 1);
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else
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renderWater->RenderImg((RGB*)img_pandus[1], Point(12, 0), 12, 1);
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}
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if (!is[4])
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{
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if (!is[8] || is[7])
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renderWater->RenderImg((RGB*)img_pandus[2], Point(0, 12), 1, 12);
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else
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renderWater->RenderImg((RGB*)img_pandus[1], Point(0, 12), 1, 12);
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if (!is[2] || is[1])
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renderWater->RenderImg((RGB*)img_pandus[0], Point(0, 0), 1, 12);
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else
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renderWater->RenderImg((RGB*)img_pandus[1], Point(0, 0), 1, 12);
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}
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if (!is[8])
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{
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if (!is[6] || is[9])
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renderWater->RenderImg((RGB*)img_pandus[0], Point(12, 23), 12, 1);
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else
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renderWater->RenderImg((RGB*)img_pandus[1], Point(12, 23), 12, 1);
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if (!is[4] || is[7])
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renderWater->RenderImg((RGB*)img_pandus[2], Point(0, 23), 12, 1);
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else
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renderWater->RenderImg((RGB*)img_pandus[1], Point(0, 23), 12, 1);
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}
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}
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RGB* GetImg(Point position, bool din)
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{
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switch (GetField(position, din))
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@ -236,12 +311,18 @@ RGB* GetImg(Point position, bool din)
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return (RGB*)img_finish;
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case FIELD_BRICK:
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return (RGB*)img_brick[level[position.Y][position.X].l];
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case FIELD_WATER:
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return (RGB*)img_water;
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case FIELD_BOX_WATER:
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return (RGB*)img_waterbox;
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case FIELD_BRICK_DES:
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return (RGB*)img_brick1;
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case FIELD_BOX_WATER:
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// return (RGB*)img_waterbox;
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renderWater->RenderImg((RGB*)img_waterbox, Point(0, 0), 24, 24);
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RenderPandus(position);
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return renderWater->buffer;
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case FIELD_WATER:
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renderWater->RenderImg((RGB*)img_water, Point(0, 0), 24, 24);
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RenderPandus(position);
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return renderWater->buffer;
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// return (RGB*)img_water;
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}
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return NULL;
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}
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@ -602,7 +683,6 @@ void Laser(Point pos, Point vec, RGB color)
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}
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break;
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case FIELD_BOX_MISSLE_0:
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rtlDebugOutString("FIELD_BOX_MISSLE_0");
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if (vector == Point(-1, 0) || vector == Point(0, -1))
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{
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vector = (vector.Y == -1) ? Point(1, 0) : Point(0, 1);
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@ -621,7 +701,6 @@ void Laser(Point pos, Point vec, RGB color)
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}
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break;
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case FIELD_BOX_MISSLE_1:
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rtlDebugOutString("FIELD_BOX_MISSLE_1");
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if (vector == Point(0, -1) || vector == Point(1, 0))
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{
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vector = (vector.Y == -1) ? Point(-1, 0) : Point(0, 1);
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@ -640,7 +719,6 @@ void Laser(Point pos, Point vec, RGB color)
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}
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break;
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case FIELD_BOX_MISSLE_2:
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rtlDebugOutString("FIELD_BOX_MISSLE_2");
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if (vector == Point(1, 0) || vector == Point(0, 1))
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{
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vector = (vector.Y == 1) ? Point(-1, 0) : Point(0, -1);
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@ -659,7 +737,6 @@ void Laser(Point pos, Point vec, RGB color)
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}
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break;
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case FIELD_BOX_MISSLE_3:
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rtlDebugOutString("FIELD_BOX_MISSLE_3");
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if (vector == Point(-1, 0) || vector == Point(0, 1))
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{
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vector = (vector.Y == 1) ? Point(1, 0) : Point(0, -1);
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@ -891,7 +968,7 @@ void key_press(int key)
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Laser(player.position, player.vector, (RGB)0x00FF00);
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break;
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case 13:
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rtlDebugOutString(ftoa(rtlRand()));
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//rtlDebugOutString(ftoa(rtlRand()));
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// openLevel(levelIndex + 1);
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if (gameStatus == GAME_VICTORY)
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@ -1119,7 +1196,7 @@ void LevelsLoad()
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levelCount++;
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}
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//levelCount++;
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rtlDebugOutString(ftoa(levelCount));
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//rtlDebugOutString(ftoa(levelCount));
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levels = new Level[levelCount];
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@ -1215,6 +1292,7 @@ void kos_Main()
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file->LoadTex((Byte*)img_explosion, 4, 24, 336);
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file->LoadTex((Byte*)img_gun, 4, 24, 24);
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file->LoadTex((Byte*)img_gamebg, 3, 96, 96);
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delete file;
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@ -1223,6 +1301,10 @@ void kos_Main()
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file = new CKosFile(kosExePath);
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file->LoadTex((Byte*)img_levels, 3, 384, 384);
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for (int i = 0; i < 3; ++i)
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file->LoadTex((Byte*)img_pandus[i], 3, 12, 1);
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file->LoadTex((Byte*)img_number_box, 4, 51, 50);
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file->LoadTex((Byte*)img_numbers, 4, 14, 250);
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@ -1240,11 +1322,14 @@ void kos_Main()
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for (int i = 0; i < 3; ++i)
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file->LoadTex((Byte*)img_buttons[i], 3, 229, 57);
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delete file;
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renderPlayer = new CKosRender(24, 24);
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objPlayer = new CKosImage(renderPlayer, (RGBA*)img_tank, 24, 24);
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renderWater = new CKosRender(24, 24);
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renderBox = new CKosRender(24, 24);
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objLaser = new CKosImage(renderBox, (RGBA*)img_laser, 24, 24);
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objLaser->SetMode(DRAW_ALPHA_ADD);
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CKosFile::CKosFile(char *fileName)
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{
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//
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rtlDebugOutString(fileName);
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//rtlDebugOutString(fileName);
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this->fileInfo.bufferPtr = new Byte[FILE_BUFFER_SIZE];
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//
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this->filePointer = 0;
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