Correction for r.3527

git-svn-id: svn://kolibrios.org@3528 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Marat Zakiyanov (Mario79) 2013-05-22 19:16:37 +00:00
parent d74f921470
commit 655ab2c435
4 changed files with 159 additions and 1 deletions

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@ -240,7 +240,7 @@ COPY_FILES:=\
media/kiv.ini:MEDIA/KIV.INI:$(PROGS)/media/kiv/trunk/kiv.ini \
.shell:.shell:$(PROGS)/system/shell/bin/rus/.shell \
mykey.ini:MYKEY.INI:$(PROGS)/system/MyKey/trunk/mykey.ini \
example.asm:EXAMPLE.ASM:$(PROGS)/develop/examples/example/trunk/example.asm \
example.asm:EXAMPLE.ASM:$(PROGS)/develop/examples/example/trunk/rus/example.asm \
# end of list
# The list of all C-- programs with one main C-- file.

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@ -0,0 +1,5 @@
@erase lang.inc
@echo lang fix en >lang.inc
@fasm example.asm example
@erase lang.inc
@pause

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@ -0,0 +1,153 @@
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ;
; EXAMPLE APPLICATION ;
; ;
; Compile with FASM ;
; ;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; The header
use32 ; Tell compiler to use 32 bit instructions
org 0x0 ; the base address of code, always 0x0
db 'MENUET01'
dd 0x01
dd START
dd I_END
dd 0x100000
dd 0x7fff0
dd 0, 0
; The code area
include 'macros.inc'
START: ; start of execution
call draw_window ; draw the window
; After the window is drawn, it's practical to have the main loop.
; Events are distributed from here.
event_wait:
mov eax, 10 ; function 10 : wait until event
mcall ; event type is returned in eax
cmp eax, 1 ; Event redraw request ?
je red ; Expl.: there has been activity on screen and
; parts of the applications has to be redrawn.
cmp eax, 2 ; Event key in buffer ?
je key ; Expl.: User has pressed a key while the
; app is at the top of the window stack.
cmp eax, 3 ; Event button in buffer ?
je button ; Expl.: User has pressed one of the
; applications buttons.
jmp event_wait
; The next section reads the event and processes data.
red: ; Redraw event handler
call draw_window ; We call the window_draw function and
jmp event_wait ; jump back to event_wait
key: ; Keypress event handler
mov eax, 2 ; The key is returned in ah. The key must be
mcall ; read and cleared from the system queue.
jmp event_wait ; Just read the key, ignore it and jump to event_wait.
button: ; Buttonpress event handler
mov eax,17 ; The button number defined in window_draw
mcall ; is returned to ah.
cmp ah,1 ; button id=1 ?
jne noclose
mov eax,-1 ; Function -1 : close this program
mcall
noclose:
jmp event_wait ; This is for ignored events, useful at development
; *********************************************
; ****** WINDOW DEFINITIONS AND DRAW ********
; *********************************************
;
; The static window parts are drawn in this function. The window canvas can
; be accessed later from any parts of this code (thread) for displaying
; processes or recorded data, for example.
;
; The static parts *must* be placed within the fn 12 , ebx = 1 and ebx = 2.
draw_window:
mov eax, 12 ; function 12: tell os about windowdraw
mov ebx, 1 ; 1, start of draw
mcall
mov eax, 0 ; function 0 : define and draw window
mov ebx, 100 * 65536 + 300 ; [x start] *65536 + [x size]
mov ecx, 100 * 65536 + 120 ; [y start] *65536 + [y size]
mov edx, 0x14ffffff ; color of work area RRGGBB
; 0x02000000 = window type 4 (fixed size, skinned window)
mov esi, 0x808899ff ; color of grab bar RRGGBB
; 0x80000000 = color glide
mov edi, title
mcall
mov ebx, 25 * 65536 + 35 ; draw info text with function 4
mov ecx, 0x224466
mov edx, text
mov esi, 40
mov eax, 4
.newline: ; text from the DATA AREA
mcall
add ebx, 10
add edx, 40
cmp byte[edx], 0
jne .newline
mov eax, 12 ; function 12:tell os about windowdraw
mov ebx, 2 ; 2, end of draw
mcall
ret
; *********************************************
; ************* DATA AREA *****************
; *********************************************
;
; Data can be freely mixed with code to any parts of the image.
; Only the header information is required at the beginning of the image.
text db "It look's like you have just compiled "
db "your first program for KolibriOS. "
db " "
db "Congratulations! ", 0
title db "Example application", 0
I_END:
; The area after I_END is free for use as the application memory,
; just avoid the stack.
;
; Application memory structure, according to the used header, 1 Mb.
;
; 0x00000 - Start of compiled image
; I_END - End of compiled image
;
; + Free for use in the application
;
; 0x7ff00 - Start of stack area
; 0x7fff0 - End of stack area - defined in the header
;
; + Free for use in the application
;
; 0xFFFFF - End of freely useable memory - defined in the header
;
; All of the the areas can be modified within the application with a
; direct reference.
; For example, mov [0x80000],byte 1 moves a byte above the stack area.