forked from KolibriOS/kolibrios
Vortex86MX-eng removed from auto-build: not needed anymore
git-svn-id: svn://kolibrios.org@3335 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
13030ad148
commit
a8c3e6aca3
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Before Width: | Height: | Size: 39 KiB |
@ -1,56 +0,0 @@
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[Associations]
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||||||
asm=TinyPad
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||||||
inc=TinyPad
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||||||
ini=TinyPad
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||||||
txt=TinyPad
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||||||
gif=/sys/media/kiv
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||||||
bmp=/sys/media/kiv
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||||||
png=/sys/media/kiv
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||||||
tga=/sys/media/kiv
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||||||
jpg=/sys/media/kiv
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||||||
jpeg=/sys/media/kiv
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||||||
ico=/sys/media/kiv
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||||||
cur=/sys/media/kiv
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||||||
pcx=/sys/media/kiv
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||||||
xcf=/sys/media/kiv
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||||||
pbm=/sys/media/kiv
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||||||
pgm=/sys/media/kiv
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||||||
pnm=/sys/media/kiv
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||||||
tif=/sys/media/kiv
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||||||
tiff=/sys/media/kiv
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||||||
wbmp=/sys/media/kiv
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||||||
3ds=/sys/3d/view3ds
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||||||
lif=/sys/demos/life2
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||||||
skn=/sys/desktop
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||||||
htm=/sys/HTMLv
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||||||
html=/sys/HTMLv
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||||||
mht=/sys/HTMLv
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||||||
fb2=/sys/HTMLv
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||||||
rtf=/sys/RtfRead
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||||||
obj=/sys/develop/cObj
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||||||
sna=/sys/e80
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||||||
nes=/sys/games/fceu
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||||||
xm=/sys/media/AC97SND
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||||||
wav=/sys/media/AC97SND
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||||||
mp3=/sys/media/AC97SND
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||||||
mid=/sys/media/MIDAMP
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||||||
m3u=/sys/media/listplay
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||||||
lap=/sys/media/listplay
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||||||
asf=/sys/media/listplay
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||||||
kla=/sys/games/klavisha
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||||||
avi=/bd0/4/fplay
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||||||
mkv=/bd0/4/fplay
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||||||
flv=/bd0/4/fplay
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||||||
mp4=/bd0/4/fplay
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||||||
mpg=/bd0/4/fplay
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mpeg=/bd0/4/fplay
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||||||
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||||||
[Config]
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||||||
SelectionColor=94AECE
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||||||
LineHeight=18
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ShowDeviceName=1
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[UserDirectories]
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;ïàïêè äëÿ áûñòðîãî ïåðåõîäà - ïîêà ÷òî íå ðàáîòàåò
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/bd0/4/kolibri/
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@ -1,143 +0,0 @@
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asm=4
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||||||
inc=4
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||||||
txt=3
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rtf=3
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ini=3
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log=3
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||||||
dic=3
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doc=3
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exc=3
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wtx=3
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inf=3
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||||||
xml=3
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||||||
odt=3
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||||||
jpg=6
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||||||
jpe=6
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||||||
jpeg=6
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||||||
jif=6
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||||||
jfif=6
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||||||
jp2=6
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||||||
jpx=6
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||||||
jpk=6
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||||||
j2k=6
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||||||
jpc=6
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||||||
j2c=6
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||||||
bmp=6
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||||||
dib=6
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||||||
rle=6
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||||||
pbm=6
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||||||
pgm=6
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||||||
pnm=6
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||||||
wbm=6
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||||||
wbmp=6
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||||||
xbm=6
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||||||
xpm=6
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||||||
gif=6
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||||||
png=6
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||||||
ico=6
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||||||
cur=6
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||||||
ani=6
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||||||
tif=6
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||||||
tiff=6
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||||||
xif=6
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||||||
tga=6
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|
||||||
pcx=6
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||||||
xcf=6
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||||||
dcx=6
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||||||
ppm=6
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||||||
psd=6
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||||||
psp=6
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raw=6
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||||||
raf=6
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x3f=6
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orf=6
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nef=6
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mrw=6
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dcr=6
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crw=6
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cr2=6
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ras=6
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pix=6
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pict=6
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pct=6
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||||||
pic=6
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pef=6
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pcd=6
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||||||
iff=6
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|
||||||
lbm=6
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|
||||||
ilbm=6
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fpx=6
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djv=6
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djvu=6
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iw4=6
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|
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wav=7
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mp3=7
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xm=7
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mid=7
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midi=7
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|
||||||
aif=7
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aifc=7
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||||||
aiff=7
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au=7
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||||||
snd=7
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|
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wma=7
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|
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wm=7
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|
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avi=11
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mpg=11
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|
||||||
mpe=11
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|
||||||
mpeg=11
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|
||||||
flv=11
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|
||||||
3gp=11
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|
||||||
mkv=11
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|
||||||
wmv=11
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|
||||||
mov=11
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|
||||||
mp4=11
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|
||||||
img=5
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|
||||||
ima=5
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|
||||||
imz=5
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|
||||||
bwz=5
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|
||||||
dsk=5
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|
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vfd=5
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wil=5
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wlz=5
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|
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exe=8
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com=8
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|
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bat=8
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7z=9
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rar=9
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|
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zip=9
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cab=9
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|
||||||
arj=9
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|
||||||
lha=9
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||||||
lzh=9
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||||||
tar=9
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taz=9
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tbz=9
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tbz2=9
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bz=9
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bz2=9
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||||||
ice=9
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|
||||||
gz=9
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tgz=9
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uue=9
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uu=9
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xxe=9
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z=9
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dat=10
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ttf=12
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ttc=12
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chr=12
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mt=12
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htm=13
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html=13
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mht=13
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eml=13
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lif=14
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3ds=15
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kex=16
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skn=17
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obj=18
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dll=18
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|
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ocx=18
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so=18
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drv=18
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@ -1,79 +0,0 @@
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[Associations]
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||||||
asm=/sys/TinyPad; AsmMenu1,AsmMenu2
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inc=/sys/TinyPad
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ini=/sys/TinyPad
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txt=/sys/TinyPad
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||||||
jpg=/sys/media/kiv
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jpeg=/sys/media/kiv
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gif=/sys/media/kiv; ViewGraph,MenuAnimage
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||||||
wav=/sys/media/AC97SND
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mp3=/sys/media/AC97SND
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||||||
xm=/sys/media/AC97SND
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||||||
mid=/sys/media/MIDAMP
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||||||
bmp=/sys/media/kiv; ViewGraph,MenuAnimage
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png=/sys/media/kiv
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||||||
ico=/sys/media/kiv
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||||||
cur=/sys/media/kiv
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|
||||||
pcx=/sys/media/kiv
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||||||
xcf=/sys/media/kiv
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||||||
pbm=/sys/media/kiv
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||||||
pgm=/sys/media/kiv
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||||||
pnm=/sys/media/kiv
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|
||||||
tif=/sys/media/kiv
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||||||
tiff=/sys/media/kiv
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||||||
wbmp=/sys/media/kiv
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|
||||||
rtf=/sys/RtfRead
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|
||||||
3ds=/sys/3d/view3ds
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|
||||||
lif=/sys/demos/life2
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|
||||||
skn=/sys/desktop
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|
||||||
m3u=/sys/media/listplay
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||||||
lap=/sys/media/listplay
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||||||
asf=/sys/media/listplay
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|
||||||
cvs=/sys/graph
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||||||
obj=/sys/develop/cObj
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||||||
nes=/sys/fceu
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||||||
sna=/sys/e80
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||||||
htm=/sys/HTMLv
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||||||
html=/sys/HTMLv
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||||||
fb2=/sys/HTMLv
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||||||
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||||||
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||||||
[Menu]
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AsmMenu1=&Edit,/sys/TinyPad
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AsmMenu2=&Compile,/sys/develop/fasm
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ViewGraph=&View,/sys/media/kiv
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MenuAnimage=&Edit,/sys/media/animage
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[Panels]
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; View modes for files on panels
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||||||
; values correspond to digits for LCtrl+<1-4>
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||||||
LeftViewMode=2
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||||||
RightViewMode=2
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||||||
; Sort modes for files on panels
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||||||
; values are 2 * N + M, where
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||||||
; M = 0 - normal sorting, M = 1 - reverse sorting
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||||||
; N = 0-6 correspond to sort mode for Ctrl+F<3-9>
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||||||
LeftSortMode=0
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||||||
RightSortMode=0
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||||||
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||||||
[Editor]
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||||||
; Symbols for end-of-line, which will be added by kfar editor
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||||||
; when new line will be created:
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||||||
; DOS - like in DOS/Win (0D 0A), Unix - like in Unix (0A),
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||||||
; Mac - like in Mac (0D)
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|
||||||
EOLStyle=Unix
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||||||
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|
||||||
[FolderShortcuts]
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|
||||||
; You can define up to 10 links to folders Shortcut0...Shortcut9,
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|
||||||
; the quick jump to such folders can be done with RCtrl+<digit>
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|
||||||
Shortcut0=/rd/1
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|
||||||
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|
||||||
[Confirmations]
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||||||
Delete=1
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DeleteIncomplete=0
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||||||
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||||||
[Plugins]
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|
||||||
; On left of the equal sign any sensical or nonsensical name can appear;
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||||||
; on right - path to plugin.
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||||||
; If path is not absolute, it is counted from the folder with kfar binary.
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ArchiveReader=/sys/lib/archiver.obj
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@ -1,199 +0,0 @@
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start
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<>icons_associations
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asm 0004
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inc 0004
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txt 0003
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rtf 0003
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ini 0003
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log 0003
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dic 0003
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doc 0003
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exc 0003
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wtx 0003
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inf 0003
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jpg 0006
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jpe 0006
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jpeg 0006
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jif 0006
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jfif 0006
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jp2 0006
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jpx 0006
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jpk 0006
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j2k 0006
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jpc 0006
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j2c 0006
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bmp 0006
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dib 0006
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||||||
rle 0006
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|
||||||
wbm 0006
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wbmp 0006
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||||||
xbm 0006
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||||||
xpm 0006
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gif 0006
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png 0006
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|
||||||
ico 0006
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|
||||||
cur 0006
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|
||||||
ani 0006
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|
||||||
tif 0006
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||||||
tiff 0006
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|
||||||
xif 0006
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|
||||||
tga 0006
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|
||||||
pcx 0006
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|
||||||
pbm 0006
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||||||
pgm 0006
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||||||
pnm 0006
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||||||
xcf 0006
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|
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dcx 0006
|
|
||||||
ppm 0006
|
|
||||||
psd 0006
|
|
||||||
psp 0006
|
|
||||||
raw 0006
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|
||||||
raf 0006
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|
||||||
x3f 0006
|
|
||||||
orf 0006
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|
||||||
nef 0006
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|
||||||
mrw 0006
|
|
||||||
dcr 0006
|
|
||||||
crw 0006
|
|
||||||
cr2 0006
|
|
||||||
ras 0006
|
|
||||||
pix 0006
|
|
||||||
pict 0006
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|
||||||
pct 0006
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|
||||||
pic 0006
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|
||||||
pef 0006
|
|
||||||
pcd 0006
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|
||||||
iff 0006
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|
||||||
lbm 0006
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|
||||||
ilbm 0006
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|
||||||
fpx 0006
|
|
||||||
djv 0006
|
|
||||||
djvu 0006
|
|
||||||
iw4 0006
|
|
||||||
wav 0007
|
|
||||||
mp3 0007
|
|
||||||
xm 0007
|
|
||||||
mid 0007
|
|
||||||
midi 0007
|
|
||||||
aif 0007
|
|
||||||
aifc 0007
|
|
||||||
aiff 0007
|
|
||||||
au 0007
|
|
||||||
snd 0007
|
|
||||||
wma 0007
|
|
||||||
wm 0007
|
|
||||||
avi 0011
|
|
||||||
mpg 0011
|
|
||||||
mov 0011
|
|
||||||
flv 0011
|
|
||||||
wmv 0011
|
|
||||||
vob 0011
|
|
||||||
mkv 0011
|
|
||||||
mp4 0011
|
|
||||||
mpeg 0011
|
|
||||||
3gp 0011
|
|
||||||
img 0005
|
|
||||||
ima 0005
|
|
||||||
imz 0005
|
|
||||||
bwz 0005
|
|
||||||
dsk 0005
|
|
||||||
vfd 0005
|
|
||||||
wil 0005
|
|
||||||
wlz 0005
|
|
||||||
exe 0008
|
|
||||||
com 0008
|
|
||||||
bat 0008
|
|
||||||
7z 0009
|
|
||||||
rar 0009
|
|
||||||
zip 0009
|
|
||||||
cab 0009
|
|
||||||
arj 0009
|
|
||||||
lha 0009
|
|
||||||
lzh 0009
|
|
||||||
tar 0009
|
|
||||||
taz 0009
|
|
||||||
tbz 0009
|
|
||||||
tbz2 0009
|
|
||||||
bz 0009
|
|
||||||
bz2 0009
|
|
||||||
ice 0009
|
|
||||||
gz 0009
|
|
||||||
tgz 0009
|
|
||||||
uue 0009
|
|
||||||
uu 0009
|
|
||||||
xxe 0009
|
|
||||||
z 0009
|
|
||||||
dat 0010
|
|
||||||
ttf 0012
|
|
||||||
ttc 0012
|
|
||||||
chr 0012
|
|
||||||
mt 0012
|
|
||||||
htm 0013
|
|
||||||
html 0013
|
|
||||||
lif 0014
|
|
||||||
3ds 0015
|
|
||||||
kex 0016
|
|
||||||
skn 0017
|
|
||||||
<>end
|
|
||||||
|
|
||||||
<>files_associations
|
|
||||||
asm /sys/tinypad
|
|
||||||
inc /sys/tinypad
|
|
||||||
txt /sys/tinypad
|
|
||||||
ini /sys/tinypad
|
|
||||||
log /sys/tinypad
|
|
||||||
dat /sys/tinypad
|
|
||||||
inf /sys/tinypad
|
|
||||||
bat /sys/tinypad
|
|
||||||
jpg /sys/media/kiv
|
|
||||||
jpeg /sys/media/kiv
|
|
||||||
jpe /sys/media/kiv
|
|
||||||
gif /sys/media/kiv
|
|
||||||
wav /sys/media/ac97snd
|
|
||||||
mp3 /sys/media/ac97snd
|
|
||||||
xm /sys/media/ac97snd
|
|
||||||
mid /sys/media/midamp
|
|
||||||
bmp /sys/media/kiv
|
|
||||||
png /sys/media/kiv
|
|
||||||
ico /sys/media/kiv
|
|
||||||
cur /sys/media/kiv
|
|
||||||
pcx /sys/media/kiv
|
|
||||||
xcf /sys/media/kiv
|
|
||||||
pbm /sys/media/kiv
|
|
||||||
pgm /sys/media/kiv
|
|
||||||
pnm /sys/media/kiv
|
|
||||||
tif /sys/media/kiv
|
|
||||||
tiff /sys/media/kiv
|
|
||||||
wbmp /sys/media/kiv
|
|
||||||
rtf /sys/rtfread
|
|
||||||
3ds /sys/3d/view3ds
|
|
||||||
lif /sys/demos/life2
|
|
||||||
skn /sys/desktop
|
|
||||||
avi /hd0/1/fplay.kex
|
|
||||||
mpg /hd0/1/fplay.kex
|
|
||||||
mov /hd0/1/fplay.kex
|
|
||||||
flv /hd0/1/fplay.kex
|
|
||||||
wmv /hd0/1/fplay.kex
|
|
||||||
vob /hd0/1/fplay.kex
|
|
||||||
mkv /hd0/1/fplay.kex
|
|
||||||
mp4 /hd0/1/fplay.kex
|
|
||||||
mpeg /hd0/1/fplay.kex
|
|
||||||
3gp /hd0/1/fplay.kex
|
|
||||||
m3u /sys/media/listplay
|
|
||||||
lap /sys/media/listplay
|
|
||||||
asf /sys/media/listplay
|
|
||||||
cvs /sys/graph
|
|
||||||
obj /sys/develop/cObj
|
|
||||||
nes /sys/fceu
|
|
||||||
sna /sys/e80
|
|
||||||
htm /sys/HTMLv
|
|
||||||
html /sys/HTMLv
|
|
||||||
fb2 /sys/HTMLv
|
|
||||||
kla /sys/games/klavisha
|
|
||||||
<>end
|
|
||||||
|
|
||||||
<>files_association1
|
|
||||||
bmp /sys/media/animage
|
|
||||||
<>end
|
|
||||||
|
|
||||||
end
|
|
@ -1,530 +0,0 @@
|
|||||||
# General rule for naming: variables with CAPITALIZED names hold settings,
|
|
||||||
# you can - and are expected - to modify it; variables with lowercase names
|
|
||||||
# are intermediate variables and macroses not to be modified unless you
|
|
||||||
# know what you're doing.
|
|
||||||
|
|
||||||
# Define directories for destination, source repository, sources of kernel, sources of programs.
|
|
||||||
BUILD_DIR:=build
|
|
||||||
REPOSITORY:=../..
|
|
||||||
KERNEL:=$(REPOSITORY)/kernel/trunk
|
|
||||||
PROGS:=$(REPOSITORY)/programs
|
|
||||||
|
|
||||||
# Docpak requires some documents; we place them
|
|
||||||
# into 'docs' subdir and communicate with FASM
|
|
||||||
# through environment var DOCDIR.
|
|
||||||
DOCDIR:=docs/
|
|
||||||
export DOCDIR
|
|
||||||
|
|
||||||
# Because most programs are written in FASM and have
|
|
||||||
# the common structure of one main .asm file possibly including
|
|
||||||
# several .inc files, we handle this case separately.
|
|
||||||
# Namely, we organize one big list of such programs
|
|
||||||
# (FASM_PROGRAMS, see below) containing name of local binary file,
|
|
||||||
# name of file inside kolibri.img and name of the source file.
|
|
||||||
# This list is maintained by hand, and the rest is done with some macroses...
|
|
||||||
# well, slightly complicated macroses - however, you do not need to
|
|
||||||
# understand them in order to maintain the list.
|
|
||||||
# To add a FASM program with one .asm file, just
|
|
||||||
# add the corresponding item to the list and enjoy
|
|
||||||
# the power of GNU make.
|
|
||||||
|
|
||||||
# The list of all FASM programs with one main FASM file.
|
|
||||||
# Every item consists of three parts, separated by ':'.
|
|
||||||
# First part is the real name of binary file in $(BUILD_DIR)
|
|
||||||
# as it should be produced by make.
|
|
||||||
# Second part is the name of a file inside kolibri.img,
|
|
||||||
# usually uppercased version of first part - to save space
|
|
||||||
# for FAT filesystem.
|
|
||||||
# Third part is the name of the source file.
|
|
||||||
# Spaces separate items, so spaces in names should be
|
|
||||||
# represented as '|'.
|
|
||||||
FASM_PROGRAMS:=\
|
|
||||||
@clip:@CLIP:$(PROGS)/system/clip/trunk/@clip.ASM \
|
|
||||||
@menu:@MENU:$(PROGS)/system/menu/trunk/menu.asm \
|
|
||||||
@notify:@NOTIFY:$(PROGS)/system/notify/trunk/@notify.asm \
|
|
||||||
@panel:@PANEL:$(PROGS)/system/panel/trunk/@PANEL.ASM \
|
|
||||||
@rb:@RB:$(PROGS)/system/rb/trunk/@RB.ASM \
|
|
||||||
@ss:@SS:$(PROGS)/system/ss/trunk/@ss.asm\
|
|
||||||
refrscrn:REFRSCRN:$(PROGS)/system/refrscrn/refrscrn.asm \
|
|
||||||
asciivju:ASCIIVJU:$(PROGS)/develop/asciivju/trunk/asciivju.asm \
|
|
||||||
calc:CALC:$(PROGS)/other/calc/trunk/calc.asm \
|
|
||||||
calendar:CALENDAR:$(PROGS)/system/calendar/trunk/calendar.asm \
|
|
||||||
commouse:COMMOUSE:$(PROGS)/system/commouse/trunk/commouse.asm \
|
|
||||||
cpu:CPU:$(PROGS)/system/cpu/trunk/cpu.asm \
|
|
||||||
cpuid:CPUID:$(PROGS)/system/cpuid/trunk/CPUID.ASM \
|
|
||||||
desktop:DESKTOP:$(PROGS)/system/desktop/trunk/desktop.asm \
|
|
||||||
disptest:DISPTEST:$(PROGS)/system/disptest/trunk/disptest.ASM \
|
|
||||||
docpack:DOCPACK:$(PROGS)/system/docpack/trunk/docpack.asm \
|
|
||||||
end:END:$(PROGS)/system/end/light/end.asm \
|
|
||||||
gmon:GMON:$(PROGS)/system/gmon/gmon.asm \
|
|
||||||
hdd_info:HDD_INFO:$(PROGS)/system/hdd_info/trunk/hdd_info.asm \
|
|
||||||
icon:ICON:$(PROGS)/system/icon/trunk/icon.asm \
|
|
||||||
cropflat:CROPFLAT:$(PROGS)/system/cropflat/cropflat.asm \
|
|
||||||
kbd:KBD:$(PROGS)/system/kbd/trunk/kbd.ASM \
|
|
||||||
kpack:KPACK:$(PROGS)/other/kpack/trunk/kpack.asm \
|
|
||||||
launcher:LAUNCHER:$(PROGS)/system/launcher/trunk/launcher.asm \
|
|
||||||
magnify:MAGNIFY:$(PROGS)/demos/magnify/trunk/magnify.asm \
|
|
||||||
mgb:MGB:$(PROGS)/system/mgb/trunk/mgb.asm \
|
|
||||||
mousemul:MOUSEMUL:$(PROGS)/system/mousemul/trunk/mousemul.asm \
|
|
||||||
madmouse:MADMOUSE:$(PROGS)/other/madmouse/madmouse.asm \
|
|
||||||
mykey:MYKEY:$(PROGS)/system/MyKey/trunk/MyKey.asm \
|
|
||||||
pcidev:PCIDEV:$(PROGS)/system/pcidev/trunk/PCIDEV.ASM \
|
|
||||||
rdsave:RDSAVE:$(PROGS)/system/rdsave/trunk/rdsave.asm \
|
|
||||||
rtfread:RTFREAD:$(PROGS)/other/rtfread/trunk/rtfread.asm \
|
|
||||||
run:RUN:$(PROGS)/system/run/trunk/run.asm \
|
|
||||||
scrshoot:SCRSHOOT:$(PROGS)/media/scrshoot/scrshoot.asm \
|
|
||||||
setup:SETUP:$(PROGS)/system/setup/trunk/setup.asm \
|
|
||||||
test:TEST:$(PROGS)/system/test/trunk/test.asm \
|
|
||||||
tinypad:TINYPAD:$(PROGS)/develop/tinypad/trunk/tinypad.asm \
|
|
||||||
zkey:ZKEY:$(PROGS)/system/zkey/trunk/ZKEY.ASM \
|
|
||||||
3d/3dcube2:3D/3DCUBE2:$(PROGS)/demos/3dcube2/trunk/3DCUBE2.ASM \
|
|
||||||
3d/3dsheart:3D/3DSHEART:$(PROGS)/demos/3dsheart/trunk/3dsheart.asm \
|
|
||||||
3d/3dwav:3D/3DWAV:$(PROGS)/demos/3dwav/trunk/3dwav.asm \
|
|
||||||
3d/crownscr:3D/CROWNSCR:$(PROGS)/demos/crownscr/trunk/crownscr.asm \
|
|
||||||
3d/flatwav:3D/FLATWAV:$(PROGS)/demos/flatwav/trunk/FLATWAV.ASM \
|
|
||||||
3d/free3d04:3D/FREE3D04:$(PROGS)/demos/free3d04/trunk/free3d04.asm \
|
|
||||||
3d/view3ds:3D/VIEW3DS:$(PROGS)/demos/3DS/VIEW3DS.ASM \
|
|
||||||
demos/bcdclk:DEMOS/BCDCLK:$(PROGS)/demos/bcdclk/trunk/bcdclk.asm \
|
|
||||||
demos/circle:DEMOS/CIRCLE:$(PROGS)/develop/examples/circle/trunk/circle.asm \
|
|
||||||
demos/colorref:DEMOS/COLORREF:$(PROGS)/demos/colorref/trunk/colorref.asm \
|
|
||||||
demos/cslide:DEMOS/CSLIDE:$(PROGS)/demos/cslide/trunk/cslide.asm \
|
|
||||||
demos/eyes:DEMOS/EYES:$(PROGS)/demos/eyes/trunk/eyes.asm \
|
|
||||||
demos/fire:DEMOS/FIRE:$(PROGS)/demos/fire/trunk/fire.asm \
|
|
||||||
demos/firework:DEMOS/FIREWORK:$(PROGS)/demos/firework/trunk/firework.asm \
|
|
||||||
demos/movback:DEMOS/MOVBACK:$(PROGS)/demos/movback/trunk/movback.asm \
|
|
||||||
demos/plasma:DEMOS/PLASMA:$(PROGS)/demos/plasma/trunk/plasma.asm \
|
|
||||||
demos/timer:DEMOS/TIMER:$(PROGS)/demos/timer/trunk/timer.asm \
|
|
||||||
demos/tinyfrac:DEMOS/TINYFRAC:$(PROGS)/demos/tinyfrac/trunk/tinyfrac.asm \
|
|
||||||
demos/trantest:DEMOS/TRANTEST:$(PROGS)/demos/trantest/trunk/trantest.asm \
|
|
||||||
demos/tube:DEMOS/TUBE:$(PROGS)/demos/tube/trunk/tube.asm \
|
|
||||||
demos/unvwater:DEMOS/UNVWATER:$(PROGS)/demos/unvwater/trunk/unvwater.asm \
|
|
||||||
demos/web:DEMOS/WEB:$(PROGS)/demos/web/trunk/web.asm \
|
|
||||||
develop/board:DEVELOP/BOARD:$(PROGS)/system/board/trunk/board.asm \
|
|
||||||
develop/cObj:DEVELOP/cObj:$(PROGS)/develop/cObj/trunk/cObj.asm \
|
|
||||||
develop/fasm:DEVELOP/FASM:$(PROGS)/develop/fasm/trunk/fasm.asm \
|
|
||||||
develop/h2d2b:DEVELOP/H2D2B:$(PROGS)/develop/h2d2b/trunk/h2d2b.asm \
|
|
||||||
develop/heed:DEVELOP/HEED:$(PROGS)/develop/heed/trunk/heed.asm \
|
|
||||||
develop/ipc:DEVELOP/IPC:$(PROGS)/network/ipc/trunk/ipc.asm \
|
|
||||||
develop/keyascii:DEVELOP/KEYASCII:$(PROGS)/develop/keyascii/trunk/keyascii.asm \
|
|
||||||
develop/mtdbg:DEVELOP/MTDBG:$(PROGS)/develop/mtdbg/mtdbg.asm \
|
|
||||||
develop/scancode:DEVELOP/SCANCODE:$(PROGS)/develop/scancode/trunk/scancode.asm \
|
|
||||||
develop/t_edit:DEVELOP/T_EDIT:$(PROGS)/other/t_edit/t_edit.asm \
|
|
||||||
develop/test_gets:DEVELOP/test_gets:$(PROGS)/develop/libraries/console/examples/test_gets.asm \
|
|
||||||
develop/testcon2:DEVELOP/TESTCON2:$(PROGS)/develop/libraries/console/examples/testcon2.asm \
|
|
||||||
develop/thread:DEVELOP/THREAD:$(PROGS)/develop/examples/thread/trunk/thread.asm \
|
|
||||||
develop/info/asm.syn:DEVELOP/INFO/ASM.SYN:$(PROGS)/other/t_edit/info/asm_syn.asm \
|
|
||||||
develop/info/cpp_kol_cla.syn:DEVELOP/INFO/CPP_KOL_CLA.SYN:$(PROGS)/other/t_edit/info/cpp_kol_cla_syn.asm \
|
|
||||||
develop/info/cpp_kol_dar.syn:DEVELOP/INFO/CPP_KOL_DAR.SYN:$(PROGS)/other/t_edit/info/cpp_kol_dar_syn.asm \
|
|
||||||
develop/info/cpp_kol_def.syn:DEVELOP/INFO/CPP_KOL_DEF.SYN:$(PROGS)/other/t_edit/info/cpp_kol_def_syn.asm \
|
|
||||||
develop/info/default.syn:DEVELOP/INFO/DEFAULT.SYN:$(PROGS)/other/t_edit/info/default_syn.asm \
|
|
||||||
develop/info/html.syn:DEVELOP/INFO/HTML.SYN:$(PROGS)/other/t_edit/info/html_syn.asm \
|
|
||||||
develop/info/ini_files.syn:DEVELOP/INFO/INI_FILES.SYN:$(PROGS)/other/t_edit/info/ini_files_syn.asm \
|
|
||||||
develop/info/win_const.syn:DEVELOP/INFO/WIN_CONST.SYN:$(PROGS)/other/t_edit/info/win_const_syn.asm \
|
|
||||||
drivers/com_mouse.obj:DRIVERS/COM_MOUSE.OBJ:$(KERNEL)/drivers/com_mouse.asm \
|
|
||||||
drivers/emu10k1x.obj:DRIVERS/EMU10K1X.OBJ:$(KERNEL)/drivers/emu10k1x.asm \
|
|
||||||
drivers/fm801.obj:DRIVERS/FM801.OBJ:$(KERNEL)/drivers/fm801.asm \
|
|
||||||
drivers/infinity.obj:DRIVERS/INFINITY.OBJ:$(KERNEL)/drivers/infinity.asm \
|
|
||||||
drivers/intel_hda.obj:DRIVERS/intel_hda.obj:$(REPOSITORY)/drivers/audio/intel_hda/intel_hda.asm \
|
|
||||||
drivers/ps2mouse.obj:DRIVERS/PS2MOUSE.OBJ:$(REPOSITORY)/drivers/mouse/ps2mouse4d/trunk/ps2mouse.asm \
|
|
||||||
drivers/sb16.obj:DRIVERS/SB16.OBJ:$(KERNEL)/drivers/sb16/sb16.asm \
|
|
||||||
drivers/sound.obj:DRIVERS/SOUND.OBJ:$(KERNEL)/drivers/sound.asm \
|
|
||||||
drivers/intelac97.obj:DRIVERS/INTELAC97.OBJ:$(KERNEL)/drivers/intelac97.asm \
|
|
||||||
drivers/tmpdisk.obj:DRIVERS/TMPDISK.OBJ:$(KERNEL)/drivers/tmpdisk.asm \
|
|
||||||
drivers/vt823x.obj:DRIVERS/VT823X.OBJ:$(KERNEL)/drivers/vt823x.asm \
|
|
||||||
File|Managers/kfar:File|Managers/KFAR:$(PROGS)/fs/kfar/trunk/kfar.asm \
|
|
||||||
File|Managers/kfm:File|Managers/KFM:$(PROGS)/fs/kfm/trunk/kfm.asm \
|
|
||||||
File|Managers/opendial:File|Managers/OPENDIAL:$(PROGS)/fs/opendial/opendial.asm \
|
|
||||||
games/15:GAMES/15:$(PROGS)/games/15/trunk/15.ASM \
|
|
||||||
games/arcanii:GAMES/ARCANII:$(PROGS)/games/arcanii/trunk/arcanii.asm \
|
|
||||||
games/freecell:GAMES/FREECELL:$(PROGS)/games/freecell/freecell.asm \
|
|
||||||
games/gomoku:GAMES/GOMOKU:$(PROGS)/games/gomoku/trunk/gomoku.asm \
|
|
||||||
games/invaders:GAMES/INVADERS:$(PROGS)/games/invaders/invaders.asm \
|
|
||||||
games/klavisha:GAMES/KLAVISHA:$(PROGS)/games/klavisha/trunk/klavisha.asm \
|
|
||||||
games/lines:GAMES/LINES:$(PROGS)/games/lines/lines.asm \
|
|
||||||
games/mblocks:GAMES/MBLOCKS:$(PROGS)/games/mblocks/trunk/mblocks.asm \
|
|
||||||
games/msquare:GAMES/MSQUARE:$(PROGS)/games/MSquare/trunk/MSquare.asm \
|
|
||||||
games/phenix:GAMES/PHENIX:$(PROGS)/games/phenix/trunk/phenix.asm \
|
|
||||||
games/pipes:GAMES/PIPES:$(PROGS)/games/pipes/pipes.asm \
|
|
||||||
games/pong:GAMES/PONG:$(PROGS)/games/pong/trunk/pong.asm \
|
|
||||||
games/pong3:GAMES/PONG3:$(PROGS)/games/pong3/trunk/pong3.asm \
|
|
||||||
games/rsquare:GAMES/RSQUARE:$(PROGS)/games/rsquare/trunk/rsquare.asm \
|
|
||||||
games/soko:GAMES/SOKO:$(PROGS)/games/soko/trunk/SOKO.ASM \
|
|
||||||
games/snake:GAMES/SNAKE:$(PROGS)/games/snake/trunk/snake.asm \
|
|
||||||
games/sq_game:GAMES/SQ_GAME:$(PROGS)/games/sq_game/trunk/SQ_GAME.ASM \
|
|
||||||
games/sudoku:GAMES/SUDOKU:$(PROGS)/games/sudoku/trunk/sudoku.asm \
|
|
||||||
games/sw:GAMES/SW:$(PROGS)/games/sw/trunk/sw.asm \
|
|
||||||
games/tanks:GAMES/TANKS:$(PROGS)/games/tanks/trunk/tanks.asm \
|
|
||||||
games/tetris:GAMES/TETRIS:$(PROGS)/games/tetris/trunk/tetris.asm \
|
|
||||||
lib/archiver.obj:LIB/ARCHIVER.OBJ:$(PROGS)/fs/kfar/trunk/kfar_arc/kfar_arc.asm \
|
|
||||||
lib/box_lib.obj:LIB/BOX_LIB.OBJ:$(PROGS)/develop/libraries/box_lib/trunk/box_lib.asm \
|
|
||||||
lib/console.obj:LIB/CONSOLE.OBJ:$(PROGS)/develop/libraries/console/console.asm \
|
|
||||||
lib/libgfx.obj:LIB/LIBGFX.OBJ:$(PROGS)/develop/libraries/libs-dev/libgfx/libgfx.asm \
|
|
||||||
lib/libimg.obj:LIB/LIBIMG.OBJ:$(PROGS)/develop/libraries/libs-dev/libimg/libimg.asm \
|
|
||||||
lib/libini.obj:LIB/LIBINI.OBJ:$(PROGS)/develop/libraries/libs-dev/libini/libini.asm \
|
|
||||||
lib/libio.obj:LIB/LIBIO.OBJ:$(PROGS)/develop/libraries/libs-dev/libio/libio.asm \
|
|
||||||
lib/network.obj:LIB/NETWORK.OBJ:$(PROGS)/develop/libraries/network/network.asm \
|
|
||||||
lib/proc_lib.obj:LIB/PROC_LIB.OBJ:$(PROGS)/develop/libraries/proc_lib/trunk/proc_lib.asm \
|
|
||||||
lib/cnv_png.obj:LIB/CNV_PNG.OBJ:$(PROGS)/media/zsea/plugins/png/cnv_png.asm \
|
|
||||||
media/animage:MEDIA/ANIMAGE:$(PROGS)/media/animage/trunk/animage.asm \
|
|
||||||
media/cdp:MEDIA/CDP:$(PROGS)/media/cdp/trunk/cdp.asm \
|
|
||||||
media/kiv:MEDIA/KIV:$(PROGS)/media/kiv/trunk/kiv.asm \
|
|
||||||
media/listplay:MEDIA/LISTPLAY:$(PROGS)/media/listplay/trunk/listplay.asm \
|
|
||||||
media/midamp:MEDIA/MIDAMP:$(PROGS)/media/midamp/trunk/midamp.asm \
|
|
||||||
media/palitra:MEDIA/PALITRA:$(PROGS)/media/palitra/trunk/palitra.asm \
|
|
||||||
media/startmus:MEDIA/STARTMUS:$(PROGS)/media/startmus/trunk/STARTMUS.ASM \
|
|
||||||
network/airc:NETWORK/AIRC:$(PROGS)/network/airc/trunk/airc.asm \
|
|
||||||
network/arpstat:NETWORK/ARPSTAT:$(PROGS)/network/arpstat/trunk/arpstat.asm \
|
|
||||||
network/chess:NETWORK/CHESS:$(PROGS)/network/chess/trunk/chess.asm \
|
|
||||||
network/downloader:NETWORK/DOWNLOADER:$(PROGS)/network/downloader/trunk/downloader.asm \
|
|
||||||
network/ethstat:NETWORK/ETHSTAT:$(PROGS)/network/ethstat/trunk/ethstat.asm \
|
|
||||||
network/ftps:NETWORK/FTPS:$(PROGS)/network/ftps/trunk/FTPS.ASM \
|
|
||||||
network/https:NETWORK/HTTPS:$(PROGS)/network/https/trunk/https.asm \
|
|
||||||
network/nntpc:NETWORK/NNTPC:$(PROGS)/network/nntpc/trunk/nntpc.asm \
|
|
||||||
network/nslookup:NETWORK/NSLOOKUP:$(PROGS)/develop/libraries/network/examples/nslookup.asm \
|
|
||||||
network/popc:NETWORK/POPC:$(PROGS)/network/popc/trunk/popc.asm \
|
|
||||||
network/smtps:NETWORK/SMTPS:$(PROGS)/network/smtps/trunk/smtps.asm \
|
|
||||||
network/stackcfg:NETWORK/STACKCFG:$(PROGS)/network/stackcfg/trunk/stackcfg.asm \
|
|
||||||
network/telnet:NETWORK/TELNET:$(PROGS)/network/telnet/trunk/telnet.asm \
|
|
||||||
network/tftpc:NETWORK/TFTPC:$(PROGS)/network/tftpc/trunk/tftpc.asm \
|
|
||||||
network/VNCclient:NETWORK/VNCclient:$(PROGS)/network/VNCclient/VNCclient.asm \
|
|
||||||
network/ym:NETWORK/YM:$(PROGS)/network/ym/trunk/ym.asm \
|
|
||||||
network/zeroconf:NETWORK/ZEROCONF:$(PROGS)/network/zeroconf/trunk/zeroconf.asm \
|
|
||||||
# end of list
|
|
||||||
|
|
||||||
# The list of all NASM programs with one main NASM file.
|
|
||||||
# Format of an item is exactly the same as in the previous list.
|
|
||||||
NASM_PROGRAMS:=\
|
|
||||||
demos/aclock:DEMOS/ACLOCK:$(PROGS)/demos/aclock/trunk/aclock.asm \
|
|
||||||
games/c4:GAMES/C4:$(PROGS)/games/c4/trunk/c4.asm \
|
|
||||||
# end of list
|
|
||||||
|
|
||||||
# The list of files which should be copied from somewhere.
|
|
||||||
# Format of an item is exactly the same as in the previous list.
|
|
||||||
COPY_FILES:=\
|
|
||||||
macros.inc:MACROS.INC:$(PROGS)/macros.inc \
|
|
||||||
config.inc:CONFIG.INC:$(PROGS)/config.inc \
|
|
||||||
struct.inc:STRUCT.INC:$(PROGS)/struct.inc \
|
|
||||||
develop/te_icon.png:DEVELOP/TE_ICON.PNG:$(PROGS)/other/t_edit/te_icon.png \
|
|
||||||
develop/tl_nod_16.png:DEVELOP/TL_NOD_16.PNG:$(PROGS)/other/t_edit/tl_nod_16.png \
|
|
||||||
develop/tl_sys_16.png:DEVELOP/TL_SYS_16.PNG:$(PROGS)/media/log_el/trunk/tl_sys_16.png \
|
|
||||||
develop/t_edit.ini:DEVELOP/T_EDIT.INI:$(PROGS)/other/t_edit/t_edit.ini \
|
|
||||||
File|Managers/z_icons.png:File|Managers/Z_ICONS.PNG:$(PROGS)/fs/opendial/z_icons.png \
|
|
||||||
File|Managers/kfm_keys.txt:File|Managers/KFM_KEYS.TXT:$(PROGS)/fs/kfm/trunk/docs/english/kfm_keys.txt \
|
|
||||||
File|Managers/buttons.bmp:File|Managers/BUTTONS.BMP:$(PROGS)/fs/kfm/trunk/buttons.bmp \
|
|
||||||
File|Managers/icons.bmp:File|Managers/ICONS.BMP:$(PROGS)/fs/kfm/trunk/icons.bmp \
|
|
||||||
fonts/litt.chr:FONTS/LITT.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/LITT.CHR \
|
|
||||||
games/snake.ini:GAMES/SNAKE.INI:$(PROGS)/games/snake/trunk/snake.ini \
|
|
||||||
games/skin.raw:GAMES/SKIN.RAW:$(PROGS)/games/soko/trunk/SKIN.RAW \
|
|
||||||
games/soko-4.lev:GAMES/SOKO-4.LEV:$(PROGS)/games/soko/trunk/SOKO-4.LEV \
|
|
||||||
games/soko-5.lev:GAMES/SOKO-5.LEV:$(PROGS)/games/soko/trunk/SOKO-5.LEV \
|
|
||||||
games/soko-6.lev:GAMES/SOKO-6.LEV:$(PROGS)/games/soko/trunk/SOKO-6.LEV \
|
|
||||||
games/soko-7.lev:GAMES/SOKO-7.LEV:$(PROGS)/games/soko/trunk/SOKO-7.LEV \
|
|
||||||
games/soko-8.lev:GAMES/SOKO-8.LEV:$(PROGS)/games/soko/trunk/SOKO-8.LEV \
|
|
||||||
games/soko-9.lev:GAMES/SOKO-9.LEV:$(PROGS)/games/soko/trunk/SOKO-9.LEV \
|
|
||||||
media/kiv.ini:MEDIA/KIV.INI:$(PROGS)/media/kiv/trunk/kiv.ini \
|
|
||||||
.shell:.shell:$(PROGS)/system/shell/bin/eng/.shell \
|
|
||||||
mykey.ini:MYKEY.INI:$(PROGS)/system/MyKey/trunk/mykey.ini \
|
|
||||||
# end of list
|
|
||||||
|
|
||||||
# The list of all C-- programs with one main C-- file.
|
|
||||||
# Format of an item is exactly the same as in the previous list,
|
|
||||||
# except that there can be fourth field with parameters for a compiler.
|
|
||||||
CMM_PROGRAMS:=\
|
|
||||||
File|Managers/eolite:File|Managers/EOLITE:$(PROGS)/fs/Eolite/trunk/Eolite.c-- \
|
|
||||||
games/clicks:GAMES/CLICKS:$(PROGS)/games/clicks/trunk/clicks.c \
|
|
||||||
games/FindNumbers:GAMES/FindNumbers:$(PROGS)/games/FindNumbers/trunk/FindNumbers.c-- \
|
|
||||||
games/flood-it:GAMES/flood-it:$(PROGS)/games/flood-it/trunk/flood-it.c \
|
|
||||||
games/mine:GAMES/MINE:$(PROGS)/games/mine/trunk/mine.c--:/MEOS \
|
|
||||||
HTMLv:HTMLv:$(PROGS)/cmm/browser/HTMLv.c \
|
|
||||||
#develop/c--:DEVELOP/C--:$(PROGS)/develop/c--/trunk/32.c-- \
|
|
||||||
# end of list
|
|
||||||
|
|
||||||
# List of other files to be included in the image file.
|
|
||||||
# Some of them are auto-built with special rules, some just exist before build.
|
|
||||||
# Each item is of the form <local name>:<name inside image>.
|
|
||||||
# Spaces should be represented as |.
|
|
||||||
OTHER_FILES:=autorun.dat:AUTORUN.DAT \
|
|
||||||
background.png:background.png default.skn:DEFAULT.SKN \
|
|
||||||
graph:GRAPH hdread:HDREAD \
|
|
||||||
icons.dat:ICONS.DAT iconstrp.png:ICONSTRP.PNG index_htm:INDEX.HTM \
|
|
||||||
kernel.mnt:KERNEL.MNT kerpack:KERPACK keymap.key:KEYMAP.KEY \
|
|
||||||
kuzkina.mid:KUZKINA.MID lang.inc:LANG.INC lang.ini:LANG.INI \
|
|
||||||
menu.dat:MENU.DAT \
|
|
||||||
panel.ini:PANEL.INI setup.dat:SETUP.DAT \
|
|
||||||
shell:SHELL table:TABLE \
|
|
||||||
vmode:VMODE 3d/3dsheart:3D/3DSHEART \
|
|
||||||
3d/cubeline:3D/CUBELINE 3d/gears:3D/GEARS 3d/house.3ds:3D/HOUSE.3DS \
|
|
||||||
demos/use_mb:DEMOS/USE_MB \
|
|
||||||
File|Managers/eolite.ini:File|Managers/EOLITE.INI \
|
|
||||||
File|Managers/icons.ini:File|Managers/ICONS.INI \
|
|
||||||
File|Managers/kfar.ini:File|Managers/KFAR.INI \
|
|
||||||
File|Managers/kfm.ini:File|Managers/KFM.INI \
|
|
||||||
games/kosilka:GAMES/KOSILKA games/kosskin.gfx:GAMES/KOSSKIN.GFX \
|
|
||||||
games/reversi:GAMES/REVERSI games/rforces:GAMES/RFORCES \
|
|
||||||
games/xonix:GAMES/XONIX games/megamaze:GAMES/MEGAMAZE \
|
|
||||||
lib/msgbox.obj:LIB/MSGBOX.OBJ \
|
|
||||||
lib/pixlib.obj:LIB/PIXLIB.OBJ lib/sort.obj:LIB/SORT.OBJ \
|
|
||||||
media/ac97snd:MEDIA/AC97SND \
|
|
||||||
network/jmail:NETWORK/JMAIL network/zeroconf.ini:NETWORK/ZEROCONF.INI \
|
|
||||||
#end of list
|
|
||||||
#3d/logio.bmp:3D/LOGIO.BMP 3d/cubetext:3D/CUBETEXT
|
|
||||||
|
|
||||||
# Extra targets for LiveCD image in the syntax of mkisofs
|
|
||||||
MKISOFS_EXTRA:=\
|
|
||||||
emu/e80/e80=e80 \
|
|
||||||
emu/dosbox/=$(PROGS)/emulator/DosBox/dosbox \
|
|
||||||
emu/dosbox/=$(PROGS)/emulator/DosBox/dosbox.conf \
|
|
||||||
emu/dosbox/=$(PROGS)/emulator/DosBox/readme.txt \
|
|
||||||
#end of list
|
|
||||||
|
|
||||||
# Some macro for convenient work.
|
|
||||||
# Macros for replacing '|' to escaped space '\ '.
|
|
||||||
space:=\ #plus space
|
|
||||||
respace=$(subst |,$(space),$(1))
|
|
||||||
# Macro for selecting different parts of ':'-separated items.
|
|
||||||
binarypart=$(word 1,$(subst :, ,$(1)))
|
|
||||||
imagepart=$(word 2,$(subst :, ,$(1)))
|
|
||||||
sourcepart=$(word 3,$(subst :, ,$(1)))
|
|
||||||
parampart=$(word 4,$(subst :, ,$(1)))
|
|
||||||
# Get file names, possibly with spaces inside, from an item.
|
|
||||||
# Here $(f) is an item - in fact, macro argument.
|
|
||||||
fbinary=$(call respace,$(call binarypart,$(f)))
|
|
||||||
fimage=$(call respace,$(call imagepart,$(f)))
|
|
||||||
fsource=$(call respace,$(call sourcepart,$(f)))
|
|
||||||
fparam=$(call respace,$(call parampart,$(f)))
|
|
||||||
|
|
||||||
# Define targets for image file.
|
|
||||||
# Join all the lists above.
|
|
||||||
targets_full:=$(COPY_FILES) $(FASM_PROGRAMS) $(NASM_PROGRAMS) $(OTHER_FILES) $(CMM_PROGRAMS)
|
|
||||||
# For each item in the united list call fbinary.
|
|
||||||
targets:=$(foreach f,$(targets_full),$(fbinary))
|
|
||||||
|
|
||||||
# Define a command for copying a file inside the image.
|
|
||||||
# mcopy_command is a macro with two parameters,
|
|
||||||
# local file name $(1) and image file name $(2).
|
|
||||||
# Note that spaces in these have to be escaped with backslashes.
|
|
||||||
mcopy_command=mcopy -moi $(BUILD_DIR)/kolibri.img $(1) ::$(2)
|
|
||||||
# Specialize a previous command for an item $(f) in one of lists.
|
|
||||||
mcopy_item_command=$(call mcopy_command,$(fbinary),$(fimage))
|
|
||||||
|
|
||||||
# Join all $(mcopy_item_command) for all items,
|
|
||||||
# append newline after each item.
|
|
||||||
# The first newline character after "define" line and
|
|
||||||
# the last newline character before "endef" line get away
|
|
||||||
# with define/endef, so we make three newline characters,
|
|
||||||
# that is two empty lines, in order to get one in $(newline).
|
|
||||||
define newline
|
|
||||||
|
|
||||||
|
|
||||||
endef
|
|
||||||
mcopy_all_items:=$(foreach f,$(targets_full),$(mcopy_item_command)$(newline))
|
|
||||||
|
|
||||||
# dependencies of MKISOFS_EXTRA; we iterate through $(MKISOFS_EXTRA),
|
|
||||||
# substitute "=" with space, get the 2nd word and join all results
|
|
||||||
mkisofs_extra_targets:=$(foreach f,$(MKISOFS_EXTRA),$(word 2,$(subst =, ,$(f))))
|
|
||||||
|
|
||||||
# The main goal: build kolibri.img and kolibri.iso
|
|
||||||
all: $(BUILD_DIR)/kolibri.img $(BUILD_DIR)/kolibri.iso
|
|
||||||
|
|
||||||
# The first goal: floppy image.
|
|
||||||
$(BUILD_DIR)/kolibri.img: $(BUILD_DIR)/.dir \
|
|
||||||
Makefile \
|
|
||||||
$(BUILD_DIR)/boot_fat12.bin \
|
|
||||||
$(targets)
|
|
||||||
# SYSXTREE
|
|
||||||
# 3d/CUBETEXT
|
|
||||||
# 3d/LOGIO.BMP
|
|
||||||
str=`date -u +"[auto-build %d %b %Y %R, r$(REV)]"`; \
|
|
||||||
echo -n $$str|dd of=kernel.mnt bs=1 seek=`expr 279 - length "$$str"` conv=notrunc 2>/dev/null
|
|
||||||
dd if=/dev/zero of=$(BUILD_DIR)/kolibri.img count=2880 bs=512 2>&1
|
|
||||||
mformat -f 1440 -i $(BUILD_DIR)/kolibri.img ::
|
|
||||||
dd if=$(BUILD_DIR)/boot_fat12.bin of=$(BUILD_DIR)/kolibri.img count=1 bs=512 conv=notrunc 2>&1
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::3D
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::DEMOS
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::DEVELOP
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::DEVELOP/INFO
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::DRIVERS
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::File\ Managers
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::FONTS
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::GAMES
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::LIB
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::MEDIA
|
|
||||||
mmd -i $(BUILD_DIR)/kolibri.img ::NETWORK
|
|
||||||
$(mcopy_all_items)
|
|
||||||
|
|
||||||
# The second goal: LiveCD image.
|
|
||||||
$(BUILD_DIR)/kolibri.iso: $(BUILD_DIR)/kolibri.img $(mkisofs_extra_targets)
|
|
||||||
mkisofs -U -J -pad -b kolibri.img -c boot.catalog -hide-joliet boot.catalog -hide-joliet kolibri.img -graft-points \
|
|
||||||
-A "KolibriOS AutoBuilder" -p "CleverMouse" -publisher "KolibriOS Team" -V "KolibriOS r$(REV)" -sysid "KOLIBRI" \
|
|
||||||
-iso-level 3 -o $(BUILD_DIR)/kolibri.iso $(BUILD_DIR)/kolibri.img $(MKISOFS_EXTRA) 2>&1
|
|
||||||
|
|
||||||
# Special targets to modify behaviour of make.
|
|
||||||
.DELETE_ON_ERROR:
|
|
||||||
.SUFFIXES: # delete all predefined rules
|
|
||||||
|
|
||||||
# The floppy bootsector.
|
|
||||||
$(BUILD_DIR)/boot_fat12.bin: $(KERNEL)/bootloader/boot_fat12.asm $(KERNEL)/bootloader/floppy1440.inc
|
|
||||||
fasm $(KERNEL)/bootloader/boot_fat12.asm $(BUILD_DIR)/boot_fat12.bin
|
|
||||||
|
|
||||||
$(BUILD_DIR)/.dir 3d/.dir demos/.dir develop/.dir develop/info/.dir drivers/.dir fonts/.dir \
|
|
||||||
games/.dir lib/.dir media/.dir network/.dir .deps/.dir:
|
|
||||||
mkdir -p $(dir $@)
|
|
||||||
touch $@
|
|
||||||
develop/info/.dir: develop/.dir
|
|
||||||
File\ Managers/.dir:
|
|
||||||
mkdir -p "File Managers"
|
|
||||||
touch "File Managers/.dir"
|
|
||||||
|
|
||||||
# FASM black magic goes to Makefile.fasm.
|
|
||||||
include Makefile.fasm
|
|
||||||
|
|
||||||
# Similar for NASM.
|
|
||||||
include Makefile.nasm
|
|
||||||
|
|
||||||
# Similar for copying files.
|
|
||||||
include Makefile.copy
|
|
||||||
|
|
||||||
# Special rules for copying sysfuncs.txt - it isn't directly included in the image.
|
|
||||||
docpack: $(DOCDIR)SYSFUNCS.TXT
|
|
||||||
$(DOCDIR)SYSFUNCS.TXT: $(KERNEL)/docs/sysfuncs.txt
|
|
||||||
cp $(KERNEL)/docs/sysfuncs.txt $(DOCDIR)SYSFUNCS.TXT
|
|
||||||
|
|
||||||
# Similar for C--.
|
|
||||||
include Makefile.cmm
|
|
||||||
|
|
||||||
# Sorry, even black magic seems to be insufficient for
|
|
||||||
# auto-handling all subtle effects. So we just define
|
|
||||||
# command lines for compiling and linking, and
|
|
||||||
# maintain the list of sources and objects by hand.
|
|
||||||
include Makefile.msvc
|
|
||||||
|
|
||||||
# Rules for table
|
|
||||||
table: .obj.table/table.exe
|
|
||||||
$(msvc_final)
|
|
||||||
TABLE_OBJECTS:=.obj.table/calc.obj .obj.table/func.obj .obj.table/hello.obj \
|
|
||||||
.obj.table/KosFile.obj .obj.table/kosSyst.obj .obj.table/math2.obj \
|
|
||||||
.obj.table/mcsmemm.obj .obj.table/parser.obj
|
|
||||||
TABLE_H_FILES:=$(wildcard $(PROGS)/other/table/*.h)
|
|
||||||
.obj.table/table.exe: $(TABLE_OBJECTS)
|
|
||||||
$(msvc_link)
|
|
||||||
$(TABLE_OBJECTS): .obj.table/%.obj: $(PROGS)/other/table/%.cpp $(TABLE_H_FILES) Makefile.msvc | .obj.table
|
|
||||||
$(msvc_compile)
|
|
||||||
.obj.table:
|
|
||||||
mkdir -p .obj.table
|
|
||||||
|
|
||||||
# Rules for graph
|
|
||||||
graph: .obj.graph/graph.exe
|
|
||||||
$(msvc_final)
|
|
||||||
GRAPH_CPP_OBJECTS:=.obj.graph/func.obj .obj.graph/hello.obj .obj.graph/kolibri.obj \
|
|
||||||
.obj.graph/KosFile.obj .obj.graph/kosSyst.obj .obj.graph/math2.obj \
|
|
||||||
.obj.graph/mcsmemm.obj .obj.graph/parser.obj
|
|
||||||
GRAPH_C_OBJECTS:=.obj.graph/string.obj
|
|
||||||
GRAPH_H_FILES:=$(wildcard $(PROGS)/other/graph/*.h)
|
|
||||||
GRAPH_FASM_OBJECTS:=.obj.graph/memcpy.obj .obj.graph/memset.obj
|
|
||||||
.obj.graph/graph.exe: $(GRAPH_CPP_OBJECTS) $(GRAPH_C_OBJECTS) $(GRAPH_FASM_OBJECTS)
|
|
||||||
$(msvc_link)
|
|
||||||
$(GRAPH_CPP_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.cpp $(GRAPH_H_FILES) Makefile.msvc | .obj.graph
|
|
||||||
$(msvc_compile)
|
|
||||||
$(GRAPH_C_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.c $(GRAPH_H_FILES) Makefile.msvc | .obj.graph
|
|
||||||
$(msvc_compile)
|
|
||||||
$(GRAPH_FASM_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.asm Makefile.msvc | .obj.graph
|
|
||||||
fasm $< $@
|
|
||||||
.obj.graph:
|
|
||||||
mkdir -p .obj.graph
|
|
||||||
|
|
||||||
# Rules for kosilka
|
|
||||||
games/kosilka: .obj.kosilka/kosilka.exe
|
|
||||||
$(msvc_final)
|
|
||||||
KOSILKA_OBJECTS:=.obj.kosilka/kosilka.obj .obj.kosilka/KosFile.obj .obj.kosilka/kosSyst.obj .obj.kosilka/mcsmemm.obj
|
|
||||||
KOSILKA_H_FILES:=$(PROGS)/games/kosilka/*.h
|
|
||||||
.obj.kosilka/kosilka.exe: $(KOSILKA_OBJECTS)
|
|
||||||
$(msvc_link)
|
|
||||||
$(KOSILKA_OBJECTS): .obj.kosilka/%.obj: $(PROGS)/games/kosilka/%.cpp $(KOSILKA_H_FILES) Makefile.msvc | .obj.kosilka
|
|
||||||
$(msvc_compile)
|
|
||||||
.obj.kosilka:
|
|
||||||
mkdir -p .obj.kosilka
|
|
||||||
|
|
||||||
include Makefile.gcc
|
|
||||||
|
|
||||||
# Rules for shell
|
|
||||||
shell: .obj.shell/start.o .obj.shell/shell.o .obj.shell/kolibri.o .obj.shell/stdlib.o .obj.shell/string.o .obj.shell/ctype.o \
|
|
||||||
$(PROGS)/system/shell/kolibri.ld
|
|
||||||
$(call gcc_link,$(PROGS)/system/shell/kolibri.ld)
|
|
||||||
.obj.shell/shell.o: $(PROGS)/system/shell/shell.c \
|
|
||||||
$(PROGS)/system/shell/all.h \
|
|
||||||
$(PROGS)/system/shell/system/*.h \
|
|
||||||
$(PROGS)/system/shell/cmd/*.c \
|
|
||||||
$(PROGS)/system/shell/modules/*.c \
|
|
||||||
$(PROGS)/system/shell/locale/rus/globals.h \
|
|
||||||
Makefile.gcc | .obj.shell
|
|
||||||
$(gcc_compile)
|
|
||||||
.obj.shell/kolibri.o .obj.shell/stdlib.o .obj.shell/string.o .obj.shell/ctype.o: .obj.shell/%.o: \
|
|
||||||
$(PROGS)/system/shell/system/%.c $(PROGS)/system/shell/system/*.h \
|
|
||||||
Makefile.gcc | .obj.shell
|
|
||||||
$(gcc_compile)
|
|
||||||
win32-gcc -c -Os -o $@ $<
|
|
||||||
.obj.shell/start.o: $(PROGS)/system/shell/start.asm | .obj.shell
|
|
||||||
fasm $< $@
|
|
||||||
.obj.shell:
|
|
||||||
mkdir -p .obj.shell
|
|
||||||
|
|
||||||
# Rules for e80
|
|
||||||
E80DIR=$(PROGS)/emulator/e80/trunk
|
|
||||||
e80: .obj.e80/start.o .obj.e80/kolibri.o .obj.e80/stdlib.o .obj.e80/string.o .obj.e80/z80.o .obj.e80/e80.o
|
|
||||||
$(call gcc_link,$(E80DIR)/kolibri.ld)
|
|
||||||
.obj.e80/e80.o: $(E80DIR)/e80.c $(E80DIR)/48.h \
|
|
||||||
$(E80DIR)/system/*.h $(E80DIR)/system/msgbox.c \
|
|
||||||
$(E80DIR)/z80/z80.h Makefile.gcc | .obj.e80
|
|
||||||
$(gcc_compile)
|
|
||||||
.obj.e80/kolibri.o .obj.e80/stdlib.o .obj.e80/string.o: .obj.e80/%.o: \
|
|
||||||
$(E80DIR)/system/%.c $(E80DIR)/system/*.h Makefile.gcc | .obj.e80
|
|
||||||
$(gcc_compile)
|
|
||||||
.obj.e80/z80.o: $(E80DIR)/z80/z80.c $(E80DIR)/z80/*
|
|
||||||
$(gcc_compile)
|
|
||||||
.obj.e80/start.o: $(E80DIR)/asm_code.asm | .obj.e80
|
|
||||||
fasm $< $@
|
|
||||||
.obj.e80:
|
|
||||||
mkdir -p .obj.e80
|
|
||||||
|
|
||||||
# Rules for sdk/sound, used by media/ac97snd
|
|
||||||
SOUNDDIR=$(PROGS)/develop/sdk/trunk/sound/src
|
|
||||||
SOUND_OBJECTS:=$(patsubst $(SOUNDDIR)/%.asm,.sdk/%.obj,$(wildcard $(SOUNDDIR)/*.asm))
|
|
||||||
SOUND_INC_FILES:=$(wildcard $(SOUNDDIR)/*.inc)
|
|
||||||
.sdk/sound.lib: $(SOUND_OBJECTS)
|
|
||||||
win32-link /lib /out:$@ $^
|
|
||||||
$(SOUND_OBJECTS): .sdk/%.obj: $(SOUNDDIR)/%.asm $(SOUND_INC_FILES) | .sdk
|
|
||||||
fasm $< $@
|
|
||||||
.sdk:
|
|
||||||
mkdir -p .sdk
|
|
||||||
# Rules for media/ac97snd
|
|
||||||
AC97DIR=$(PROGS)/media/ac97snd
|
|
||||||
media/ac97snd: .obj.ac97snd/ac97snd.exe
|
|
||||||
$(msvc_final)
|
|
||||||
.obj.ac97snd/ac97snd.exe: .obj.ac97snd/ac97wav.obj .obj.ac97snd/crt.obj .obj.ac97snd/k_lib.obj \
|
|
||||||
.obj.ac97snd/mpg.lib .sdk/sound.lib .obj.ac97snd/ufmod.obj
|
|
||||||
$(msvc_link)
|
|
||||||
.obj.ac97snd/ac97wav.obj: $(AC97DIR)/ac97snd/ac97wav.c \
|
|
||||||
$(AC97DIR)/kolibri.h $(AC97DIR)/ac97snd/ac97wav.h $(AC97DIR)/mpg/mpg123.h \
|
|
||||||
$(AC97DIR)/sound.h $(AC97DIR)/ufmod-codec.h Makefile.msvc | .obj.ac97snd
|
|
||||||
$(msvc_compile)
|
|
||||||
.obj.ac97snd/crt.obj: $(AC97DIR)/ac97snd/crt.c $(AC97DIR)/ac97snd/crt.h Makefile.msvc | .obj.ac97snd
|
|
||||||
$(msvc_compile)
|
|
||||||
.obj.ac97snd/k_lib.obj: $(AC97DIR)/ac97snd/k_lib.asm $(AC97DIR)/ac97snd/proc32.inc | .obj.ac97snd
|
|
||||||
fasm $< $@
|
|
||||||
.obj.ac97snd/ufmod.obj: $(AC97DIR)/ufmod-config.asm | .obj.ac97snd
|
|
||||||
fasm $< $@ -s .deps/ac97snd-ufmod.fas
|
|
||||||
prepsrc .deps/ac97snd-ufmod.fas /dev/stdout | \
|
|
||||||
perl -n -e 's|\\|/|g;s| |\\ |g;push @a,$$1 if/^;include\\ \x27(.*?)\x27/;' \
|
|
||||||
-e 'END{$$a=join " \\\n ",@a;print "$@: $$a\n$$a:\n"}' > .deps/ac97snd-ufmod.Po
|
|
||||||
-include .deps/ac97snd-ufmod.Po
|
|
||||||
AC97SND_MPG_C_FILES:=$(wildcard $(AC97DIR)/mpg/*.c)
|
|
||||||
AC97SND_MPG_H_FILES:=$(wildcard $(AC97DIR)/mpg/*.h)
|
|
||||||
AC97SND_MPG_C_OBJECTS:=$(patsubst $(AC97DIR)/mpg/%.c,.obj.ac97snd/%.o,$(AC97SND_MPG_C_FILES))
|
|
||||||
.obj.ac97snd/mpg.lib: $(AC97SND_MPG_C_OBJECTS) .obj.ac97snd/pow.obj
|
|
||||||
win32-link /lib /ltcg /out:$@ $^
|
|
||||||
$(AC97SND_MPG_C_OBJECTS): .obj.ac97snd/%.o: $(AC97DIR)/mpg/%.c $(AC97SND_MPG_H_FILES) Makefile.msvc | .obj.ac97snd
|
|
||||||
$(msvc_compile)
|
|
||||||
.obj.ac97snd/pow.obj: $(AC97DIR)/mpg/pow.asm $(AC97DIR)/mpg/proc32.inc | .obj.ac97snd
|
|
||||||
fasm $< $@
|
|
||||||
.obj.ac97snd:
|
|
||||||
mkdir -p .obj.ac97snd
|
|
@ -1,15 +0,0 @@
|
|||||||
# This is similar to Makefile.fasm, look there for comments.
|
|
||||||
# No dependency tracking, so force dependencies on all files
|
|
||||||
# in dir/* and dir/*/*
|
|
||||||
# Also, we cannot set output file name and need to guess
|
|
||||||
# whether c-- has created .com file or no-extension file.
|
|
||||||
define cmm_meta_rule
|
|
||||||
$(1): $(2) Makefile.cmm $$(call respace,$$(addsuffix .dir,$(3))) \
|
|
||||||
$$(wildcard $$(dir $(2))*) $$(wildcard $$(dir $(2))*/*)
|
|
||||||
flock $$(dir $(2)).lock -c '\
|
|
||||||
(cd "$$(dir $(2))" && win32-c-- /D=AUTOBUILD /D=LANG_ENG $(5) $$(notdir $(2)) >&2) && \
|
|
||||||
if [ -e $$(basename $$<) ]; then f=$$(basename $$<); else f=$$(basename $$<).com; fi && \
|
|
||||||
kpack --nologo $$$$f "$$@" && rm $$$$f'
|
|
||||||
endef
|
|
||||||
|
|
||||||
$(foreach f,$(CMM_PROGRAMS),$(eval $(call cmm_meta_rule,$(fbinary),$(fsource),$(binarydir),$(progname),$(fparam))))
|
|
@ -1,6 +0,0 @@
|
|||||||
# This is similar to Makefile.fasm, look there for comments.
|
|
||||||
define copy_meta_rule
|
|
||||||
$(1): $(2) Makefile.copy $$(call respace,$$(addsuffix .dir,$(3)))
|
|
||||||
cp $$< "$$@"
|
|
||||||
endef
|
|
||||||
$(foreach f,$(COPY_FILES),$(eval $(call copy_meta_rule,$(fbinary),$(fsource),$(binarydir))))
|
|
@ -1,60 +0,0 @@
|
|||||||
# This is not a independent Makefile; it is auxiliary file
|
|
||||||
# included from main Makefile.
|
|
||||||
# It depends on the following variables and macro:
|
|
||||||
# $(FASM_PROGRAMS) is a list of all programs to build with FASM rule;
|
|
||||||
# $(binarypart) is a macro which converts from $(1)=item of $(FASM_PROGRAMS)
|
|
||||||
# to space-escaped full name of binary, $(respace) unescapes spaces;
|
|
||||||
# $(fbinary) and $(fsource) gives space-unescaped full name of binary
|
|
||||||
# and source (respectively) of $(f)=item of $(FASM_PROGRAMS).
|
|
||||||
|
|
||||||
# Define the rule for all FASM programs.
|
|
||||||
# Yes, this looks like a black magic.
|
|
||||||
# But it is not so scary as it seems.
|
|
||||||
# First, we define "meta-rule" as a rule which is
|
|
||||||
# macro depending on $(fasmprog).
|
|
||||||
# Second, the construction foreach+eval creates
|
|
||||||
# usual rules, one for each $(fasmprog) in $(FASM_PROGRAMS).
|
|
||||||
# Note that meta-rule is double-expanded, first
|
|
||||||
# time as the arg of eval - it is the place where $(fasmprog)
|
|
||||||
# gets expanded - and second time as the rule;
|
|
||||||
# so all $ which are expected to expand at the second time should be escaped.
|
|
||||||
# And all $ which are expected to be expanded by the shell should be escaped
|
|
||||||
# twice, so they become $$$$.
|
|
||||||
|
|
||||||
# The arguments of macro fasm_meta_rule:
|
|
||||||
# $(1) = name of binary file,
|
|
||||||
# $(2) = name of main source file.
|
|
||||||
# $(3) = folder of binary file - without spaces.
|
|
||||||
# $(4) = name of program - without path and extension,
|
|
||||||
define fasm_meta_rule
|
|
||||||
$(1): $(2) Makefile.fasm .deps/.dir $$(call respace,$$(addsuffix .dir,$(3)))
|
|
||||||
tmpfile=`mktemp --tmpdir build.XXXXXXXX` && \
|
|
||||||
(fasm -m 65536 "$$<" "$$@" -s $$$$tmpfile && \
|
|
||||||
fasmdep -e $$$$tmpfile > .deps/$(4).Po && \
|
|
||||||
rm $$$$tmpfile) || (rm $$$$tmpfile; false)
|
|
||||||
kpack --nologo "$$@"
|
|
||||||
-include .deps/$(4).Po
|
|
||||||
endef
|
|
||||||
|
|
||||||
define fasm_nokpack_meta_rule
|
|
||||||
$(1): $(2) Makefile.fasm .deps/.dir $$(call respace,$$(addsuffix .dir,$(3)))
|
|
||||||
tmpfile=`mktemp --tmpdir build.XXXXXXXX` && \
|
|
||||||
(fasm -m 65536 "$$<" "$$@" -s $$$$tmpfile && \
|
|
||||||
fasmdep -e $$$$tmpfile > .deps/$(4).Po && \
|
|
||||||
rm $$$$tmpfile) || (rm $$$$tmpfile; false)
|
|
||||||
-include .deps/$(4).Po
|
|
||||||
endef
|
|
||||||
|
|
||||||
progname=$(call respace,$(basename $(notdir $(call binarypart,$(f)))))
|
|
||||||
binarydir=$(subst ./,,$(dir $(call binarypart,$(f))))
|
|
||||||
$(foreach f,$(FASM_PROGRAMS) $(FASM_PROGRAMS_CD) $(SKIN_SOURCES),$(eval $(call fasm_meta_rule,$(fbinary),$(fsource),$(binarydir),$(progname))))
|
|
||||||
$(foreach f,$(FASM_NOKPACK_PROGRAMS),$(eval $(call fasm_nokpack_meta_rule,$(fbinary),$(fsource),$(binarydir),$(progname))))
|
|
||||||
|
|
||||||
# Rule for the kernel differs: it uses kerpack instead of kpack.
|
|
||||||
kernel.mnt: $(KERNEL)/kernel.asm Makefile.fasm .deps/.dir
|
|
||||||
tmpfile=`mktemp --tmpdir build.XXXXXXXX` && \
|
|
||||||
(fasm -m 65536 "$<" "$@" -s $$tmpfile && \
|
|
||||||
fasmdep -e $$tmpfile > .deps/kernel.Po && \
|
|
||||||
rm $$tmpfile) || (rm $$tmpfile; false)
|
|
||||||
kerpack "$@"
|
|
||||||
-include .deps/kernel.Po
|
|
@ -1,8 +0,0 @@
|
|||||||
define gcc_compile
|
|
||||||
win32-gcc -c -Os -DAUTOBUILD -DLANG_ENG=1 -o $@ $<
|
|
||||||
endef
|
|
||||||
define gcc_link
|
|
||||||
win32-ld -nostdlib -T $(1) -o "$@" $^
|
|
||||||
win32-objcopy "$@" -O binary
|
|
||||||
kpack --nologo "$@"
|
|
||||||
endef
|
|
@ -1,13 +0,0 @@
|
|||||||
define msvc_compile
|
|
||||||
win32-cl /c /O2 /Os /Oy /GF /GS- /GR- /EHs-c- /fp:fast /GL /QIfist /Gr /DAUTOBUILD /Fo$@ Z:$< >&2
|
|
||||||
endef
|
|
||||||
define msvc_link
|
|
||||||
win32-link /section:.bss,E /fixed:no /subsystem:native \
|
|
||||||
/merge:.data=.text /merge:.rdata=.text /merge:.1seg=.text \
|
|
||||||
/entry:crtStartUp /out:$@ /ltcg /nodefaultlib \
|
|
||||||
$(addprefix Z:,$^) >&2
|
|
||||||
endef
|
|
||||||
define msvc_final
|
|
||||||
EXENAME=$< fasm doexe2.asm "$@"
|
|
||||||
kpack --nologo "$@"
|
|
||||||
endef
|
|
@ -1,16 +0,0 @@
|
|||||||
# This is similar to Makefile.fasm, look there for comments.
|
|
||||||
define nasm_meta_rule
|
|
||||||
.deps/$(4).Po: $(2) Makefile.nasm .deps/.dir
|
|
||||||
nasm -I$$(dir $(2)) -o "$(1)" -M $$< > .deps/$(4).Tpo 2>/dev/null; \
|
|
||||||
if [ $$$$? -eq 0 ]; then perl -ln -e 'next unless $$$$_;' \
|
|
||||||
-e 'm/((.*): )?(.*)/;$$$$a=$$$$2 if $$$$2;push @b,$$$$3;' \
|
|
||||||
-e 'END{$$$$b=join "\n",@b;print "$$$$a .deps/$(4).Po: $$$$b\n$$$$b:"}' \
|
|
||||||
.deps/$(4).Tpo > .deps/$(4).Po; fi
|
|
||||||
rm -f .deps/$(4).Tpo
|
|
||||||
$(1): $(2) Makefile.nasm $$(call respace,$$(addsuffix .dir,$(3)))
|
|
||||||
nasm -I$$(dir $(2)) -o "$$@" $$<
|
|
||||||
kpack --nologo "$$@"
|
|
||||||
-include .deps/$(4).Po
|
|
||||||
endef
|
|
||||||
|
|
||||||
$(foreach f,$(NASM_PROGRAMS),$(eval $(call nasm_meta_rule,$(fbinary),$(fsource),$(binarydir),$(progname))))
|
|
@ -1,18 +0,0 @@
|
|||||||
# Syntaxis is: <Program_Name> <Parameter(s)> <Delay_Time>
|
|
||||||
# Use "parameter value" for parameters with spaces. Use "" if no parameter is required.
|
|
||||||
# Delay time means how much the system should wait, before running the next line. It is measured in 1/100 seconds.
|
|
||||||
# If delay is negative, wait for termination of the spawned process. Otherwise, simply wait
|
|
||||||
#
|
|
||||||
#/RD/1/CROPFLAT "XS800 YS480" 1 # set limits of screen
|
|
||||||
/RD/1/refrscrn "" 1 # Refresh screen
|
|
||||||
#/RD/1/COMMOUSE "" 1 # COM mice detector
|
|
||||||
/RD/1/MEDIA/KIV \T__background.png -1 # Desktop background image
|
|
||||||
/RD/1/@CLIP "" 1 # Clipboard
|
|
||||||
/RD/1/@RB "" 1 # Desktop right-click menu
|
|
||||||
/RD/1/@SS "" 1 # Screensaver
|
|
||||||
/RD/1/@PANEL "" 1 # Start panel
|
|
||||||
/RD/1/DEVELOP/BOARD "" 1 # Load DEBUG board
|
|
||||||
/RD/1/SETUP BOOT 1 # Load device settings
|
|
||||||
/RD/1/ICON BOOT 1 # Multithread icon
|
|
||||||
/RD/1/NETWORK/ZEROCONF "" 1 # Network configuration
|
|
||||||
### Hello, ASM World! ###
|
|
Binary file not shown.
Before Width: | Height: | Size: 365 B |
Binary file not shown.
Binary file not shown.
@ -1,347 +0,0 @@
|
|||||||
|
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
|
|
||||||
Version 2, June 1991
|
|
||||||
|
|
||||||
|
|
||||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
|
||||||
675 Mass Ave, Cambridge, MA 02139, USA
|
|
||||||
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The licenses for most software are designed to take away your
|
|
||||||
freedom to share and change it. By contrast, the GNU General Public
|
|
||||||
License is intended to guarantee your freedom to share and change free
|
|
||||||
software--to make sure the software is free for all its users. This
|
|
||||||
General Public License applies to most of the Free Software
|
|
||||||
Foundation's software and to any other program whose authors commit to
|
|
||||||
using it. (Some other Free Software Foundation software is covered by
|
|
||||||
the GNU Library General Public License instead.) You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
this service if you wish), that you receive source code or can get it
|
|
||||||
if you want it, that you can change the software or use pieces of it
|
|
||||||
in new free programs; and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to make restrictions that forbid
|
|
||||||
anyone to deny you these rights or to ask you to surrender the rights.
|
|
||||||
These restrictions translate to certain responsibilities for you if you
|
|
||||||
distribute copies of the software, or if you modify it.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must give the recipients all the rights that
|
|
||||||
you have. You must make sure that they, too, receive or can get the
|
|
||||||
source code. And you must show them these terms so they know their
|
|
||||||
rights.
|
|
||||||
|
|
||||||
We protect your rights with two steps: (1) copyright the software, and
|
|
||||||
(2) offer you this license which gives you legal permission to copy,
|
|
||||||
distribute and/or modify the software.
|
|
||||||
|
|
||||||
Also, for each author's protection and ours, we want to make certain
|
|
||||||
that everyone understands that there is no warranty for this free
|
|
||||||
software. If the software is modified by someone else and passed on, we
|
|
||||||
want its recipients to know that what they have is not the original, so
|
|
||||||
that any problems introduced by others will not reflect on the original
|
|
||||||
authors' reputations.
|
|
||||||
|
|
||||||
Finally, any free program is threatened constantly by software
|
|
||||||
patents. We wish to avoid the danger that redistributors of a free
|
|
||||||
program will individually obtain patent licenses, in effect making the
|
|
||||||
program proprietary. To prevent this, we have made it clear that any
|
|
||||||
patent must be licensed for everyone's free use or not licensed at all.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
|
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
|
||||||
|
|
||||||
|
|
||||||
0. This License applies to any program or other work which contains
|
|
||||||
a notice placed by the copyright holder saying it may be distributed
|
|
||||||
under the terms of this General Public License. The "Program", below,
|
|
||||||
refers to any such program or work, and a "work based on the Program"
|
|
||||||
means either the Program or any derivative work under copyright law:
|
|
||||||
that is to say, a work containing the Program or a portion of it,
|
|
||||||
either verbatim or with modifications and/or translated into another
|
|
||||||
language. (Hereinafter, translation is included without limitation in
|
|
||||||
the term "modification".) Each licensee is addressed as "you".
|
|
||||||
|
|
||||||
Activities other than copying, distribution and modification are not
|
|
||||||
covered by this License; they are outside its scope. The act of
|
|
||||||
running the Program is not restricted, and the output from the Program
|
|
||||||
is covered only if its contents constitute a work based on the
|
|
||||||
Program (independent of having been made by running the Program).
|
|
||||||
Whether that is true depends on what the Program does.
|
|
||||||
|
|
||||||
1. You may copy and distribute verbatim copies of the Program's
|
|
||||||
source code as you receive it, in any medium, provided that you
|
|
||||||
conspicuously and appropriately publish on each copy an appropriate
|
|
||||||
copyright notice and disclaimer of warranty; keep intact all the
|
|
||||||
notices that refer to this License and to the absence of any warranty;
|
|
||||||
and give any other recipients of the Program a copy of this License
|
|
||||||
along with the Program.
|
|
||||||
|
|
||||||
You may charge a fee for the physical act of transferring a copy, and
|
|
||||||
you may at your option offer warranty protection in exchange for a fee.
|
|
||||||
|
|
||||||
2. You may modify your copy or copies of the Program or any portion
|
|
||||||
of it, thus forming a work based on the Program, and copy and
|
|
||||||
distribute such modifications or work under the terms of Section 1
|
|
||||||
above, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) You must cause the modified files to carry prominent notices
|
|
||||||
stating that you changed the files and the date of any change.
|
|
||||||
|
|
||||||
b) You must cause any work that you distribute or publish, that in
|
|
||||||
whole or in part contains or is derived from the Program or any
|
|
||||||
part thereof, to be licensed as a whole at no charge to all third
|
|
||||||
parties under the terms of this License.
|
|
||||||
|
|
||||||
c) If the modified program normally reads commands interactively
|
|
||||||
when run, you must cause it, when started running for such
|
|
||||||
interactive use in the most ordinary way, to print or display an
|
|
||||||
announcement including an appropriate copyright notice and a
|
|
||||||
notice that there is no warranty (or else, saying that you provide
|
|
||||||
a warranty) and that users may redistribute the program under
|
|
||||||
these conditions, and telling the user how to view a copy of this
|
|
||||||
License. (Exception: if the Program itself is interactive but
|
|
||||||
does not normally print such an announcement, your work based on
|
|
||||||
the Program is not required to print an announcement.)
|
|
||||||
|
|
||||||
These requirements apply to the modified work as a whole. If
|
|
||||||
identifiable sections of that work are not derived from the Program,
|
|
||||||
and can be reasonably considered independent and separate works in
|
|
||||||
themselves, then this License, and its terms, do not apply to those
|
|
||||||
sections when you distribute them as separate works. But when you
|
|
||||||
distribute the same sections as part of a whole which is a work based
|
|
||||||
on the Program, the distribution of the whole must be on the terms of
|
|
||||||
this License, whose permissions for other licensees extend to the
|
|
||||||
entire whole, and thus to each and every part regardless of who wrote it.
|
|
||||||
|
|
||||||
Thus, it is not the intent of this section to claim rights or contest
|
|
||||||
your rights to work written entirely by you; rather, the intent is to
|
|
||||||
exercise the right to control the distribution of derivative or
|
|
||||||
collective works based on the Program.
|
|
||||||
|
|
||||||
In addition, mere aggregation of another work not based on the Program
|
|
||||||
with the Program (or with a work based on the Program) on a volume of
|
|
||||||
a storage or distribution medium does not bring the other work under
|
|
||||||
the scope of this License.
|
|
||||||
|
|
||||||
3. You may copy and distribute the Program (or a work based on it,
|
|
||||||
under Section 2) in object code or executable form under the terms of
|
|
||||||
Sections 1 and 2 above provided that you also do one of the following:
|
|
||||||
|
|
||||||
a) Accompany it with the complete corresponding machine-readable
|
|
||||||
source code, which must be distributed under the terms of Sections
|
|
||||||
1 and 2 above on a medium customarily used for software interchange; or,
|
|
||||||
|
|
||||||
b) Accompany it with a written offer, valid for at least three
|
|
||||||
years, to give any third party, for a charge no more than your
|
|
||||||
cost of physically performing source distribution, a complete
|
|
||||||
machine-readable copy of the corresponding source code, to be
|
|
||||||
distributed under the terms of Sections 1 and 2 above on a medium
|
|
||||||
customarily used for software interchange; or,
|
|
||||||
|
|
||||||
c) Accompany it with the information you received as to the offer
|
|
||||||
to distribute corresponding source code. (This alternative is
|
|
||||||
allowed only for noncommercial distribution and only if you
|
|
||||||
received the program in object code or executable form with such
|
|
||||||
an offer, in accord with Subsection b above.)
|
|
||||||
|
|
||||||
The source code for a work means the preferred form of the work for
|
|
||||||
making modifications to it. For an executable work, complete source
|
|
||||||
code means all the source code for all modules it contains, plus any
|
|
||||||
associated interface definition files, plus the scripts used to
|
|
||||||
control compilation and installation of the executable. However, as a
|
|
||||||
special exception, the source code distributed need not include
|
|
||||||
anything that is normally distributed (in either source or binary
|
|
||||||
form) with the major components (compiler, kernel, and so on) of the
|
|
||||||
operating system on which the executable runs, unless that component
|
|
||||||
itself accompanies the executable.
|
|
||||||
|
|
||||||
If distribution of executable or object code is made by offering
|
|
||||||
access to copy from a designated place, then offering equivalent
|
|
||||||
access to copy the source code from the same place counts as
|
|
||||||
distribution of the source code, even though third parties are not
|
|
||||||
compelled to copy the source along with the object code.
|
|
||||||
|
|
||||||
4. You may not copy, modify, sublicense, or distribute the Program
|
|
||||||
except as expressly provided under this License. Any attempt
|
|
||||||
otherwise to copy, modify, sublicense or distribute the Program is
|
|
||||||
void, and will automatically terminate your rights under this License.
|
|
||||||
However, parties who have received copies, or rights, from you under
|
|
||||||
this License will not have their licenses terminated so long as such
|
|
||||||
parties remain in full compliance.
|
|
||||||
|
|
||||||
5. You are not required to accept this License, since you have not
|
|
||||||
signed it. However, nothing else grants you permission to modify or
|
|
||||||
distribute the Program or its derivative works. These actions are
|
|
||||||
prohibited by law if you do not accept this License. Therefore, by
|
|
||||||
modifying or distributing the Program (or any work based on the
|
|
||||||
Program), you indicate your acceptance of this License to do so, and
|
|
||||||
all its terms and conditions for copying, distributing or modifying
|
|
||||||
the Program or works based on it.
|
|
||||||
|
|
||||||
6. Each time you redistribute the Program (or any work based on the
|
|
||||||
Program), the recipient automatically receives a license from the
|
|
||||||
original licensor to copy, distribute or modify the Program subject to
|
|
||||||
these terms and conditions. You may not impose any further
|
|
||||||
restrictions on the recipients' exercise of the rights granted herein.
|
|
||||||
You are not responsible for enforcing compliance by third parties to
|
|
||||||
this License.
|
|
||||||
|
|
||||||
7. If, as a consequence of a court judgment or allegation of patent
|
|
||||||
infringement or for any other reason (not limited to patent issues),
|
|
||||||
conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot
|
|
||||||
distribute so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you
|
|
||||||
may not distribute the Program at all. For example, if a patent
|
|
||||||
license would not permit royalty-free redistribution of the Program by
|
|
||||||
all those who receive copies directly or indirectly through you, then
|
|
||||||
the only way you could satisfy both it and this License would be to
|
|
||||||
refrain entirely from distribution of the Program.
|
|
||||||
|
|
||||||
If any portion of this section is held invalid or unenforceable under
|
|
||||||
any particular circumstance, the balance of the section is intended to
|
|
||||||
apply and the section as a whole is intended to apply in other
|
|
||||||
circumstances.
|
|
||||||
|
|
||||||
It is not the purpose of this section to induce you to infringe any
|
|
||||||
patents or other property right claims or to contest validity of any
|
|
||||||
such claims; this section has the sole purpose of protecting the
|
|
||||||
integrity of the free software distribution system, which is
|
|
||||||
implemented by public license practices. Many people have made
|
|
||||||
generous contributions to the wide range of software distributed
|
|
||||||
through that system in reliance on consistent application of that
|
|
||||||
system; it is up to the author/donor to decide if he or she is willing
|
|
||||||
to distribute software through any other system and a licensee cannot
|
|
||||||
impose that choice.
|
|
||||||
|
|
||||||
This section is intended to make thoroughly clear what is believed to
|
|
||||||
be a consequence of the rest of this License.
|
|
||||||
|
|
||||||
8. If the distribution and/or use of the Program is restricted in
|
|
||||||
certain countries either by patents or by copyrighted interfaces, the
|
|
||||||
original copyright holder who places the Program under this License
|
|
||||||
may add an explicit geographical distribution limitation excluding
|
|
||||||
those countries, so that distribution is permitted only in or among
|
|
||||||
countries not thus excluded. In such case, this License incorporates
|
|
||||||
the limitation as if written in the body of this License.
|
|
||||||
|
|
||||||
9. The Free Software Foundation may publish revised and/or new versions
|
|
||||||
of the General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the Program
|
|
||||||
specifies a version number of this License which applies to it and "any
|
|
||||||
later version", you have the option of following the terms and conditions
|
|
||||||
either of that version or of any later version published by the Free
|
|
||||||
Software Foundation. If the Program does not specify a version number of
|
|
||||||
this License, you may choose any version ever published by the Free Software
|
|
||||||
Foundation.
|
|
||||||
|
|
||||||
10. If you wish to incorporate parts of the Program into other free
|
|
||||||
programs whose distribution conditions are different, write to the author
|
|
||||||
to ask for permission. For software which is copyrighted by the Free
|
|
||||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
|
||||||
make exceptions for this. Our decision will be guided by the two goals
|
|
||||||
of preserving the free status of all derivatives of our free software and
|
|
||||||
of promoting the sharing and reuse of software generally.
|
|
||||||
|
|
||||||
NO WARRANTY
|
|
||||||
|
|
||||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
|
||||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
|
||||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
|
||||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
|
||||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
||||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
|
||||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
|
||||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
|
||||||
REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
|
||||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
|
||||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
|
||||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
|
||||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
|
||||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
|
||||||
POSSIBILITY OF SUCH DAMAGES.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
Appendix: How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
convey the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) 19yy <name of author>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program is interactive, make it output a short notice like this
|
|
||||||
when it starts in an interactive mode:
|
|
||||||
|
|
||||||
Gnomovision version 69, Copyright (C) 19yy name of author
|
|
||||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, the commands you use may
|
|
||||||
be called something other than `show w' and `show c'; they could even be
|
|
||||||
mouse-clicks or menu items--whatever suits your program.
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or your
|
|
||||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
|
||||||
necessary. Here is a sample; alter the names:
|
|
||||||
|
|
||||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
|
||||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
|
||||||
|
|
||||||
<signature of Ty Coon>, 1 April 1989
|
|
||||||
Ty Coon, President of Vice
|
|
||||||
|
|
||||||
This General Public License does not permit incorporating your program into
|
|
||||||
proprietary programs. If your program is a subroutine library, you may
|
|
||||||
consider it more useful to permit linking proprietary applications with the
|
|
||||||
library. If this is what you want to do, use the GNU Library General
|
|
||||||
Public License instead of this License.
|
|
@ -1,48 +0,0 @@
|
|||||||
PHARAOH TOMB
|
|
||||||
|
|
||||||
The purpose of the game is to open passage by moving hieroglyphs on entrance
|
|
||||||
in the next room of the pharaoh tomb (8X8). You can exchange two hieroglyphs
|
|
||||||
located near each other on vertical or horizontal if after such transposition
|
|
||||||
a combination of three or more identical pictures abreast is generated. Such
|
|
||||||
lines are disappeared immediately, and free place is filled by hieroglyphs
|
|
||||||
which "falled" from top. Missing hieroglyphs are generated randomly. For
|
|
||||||
disappearing hieroglyphs points are added. For combination of hieroglyphs
|
|
||||||
number of points is calculated by formula L+(L+1)^(N-3), but no more than
|
|
||||||
20*L*N, where N is number of hieroglyphs in combination, and L is level number.
|
|
||||||
To pass to the next level it is required to remove certain number of
|
|
||||||
hieroglyphs (different on each level). From below of panel with hieroglyphs is
|
|
||||||
located field which indicates how many is passed and how many is remained.
|
|
||||||
|
|
||||||
1st level - 500
|
|
||||||
2nd level - 450
|
|
||||||
3rd level - 400
|
|
||||||
4th level - 350
|
|
||||||
5th level - 300
|
|
||||||
6th level and further - 50*(L+1)
|
|
||||||
|
|
||||||
On the first level combinations are composed from 6 states of hieroglyphs.
|
|
||||||
With each new level one new hieroglyph is involved, but no more than 10
|
|
||||||
(i.e. starting from 5th level and further 10 different hieroglyphs are
|
|
||||||
involved, not counting special ones).
|
|
||||||
|
|
||||||
Starting from 2nd level for each combination from 4 and more hieroglyphs,
|
|
||||||
and also for passing each fourth of level the player gets "free" hieroglyph -
|
|
||||||
it is usual hieroglyph (generated randomly), which keeps "in pocket" of player
|
|
||||||
and can be necessarily inserted by player to any place and replace thus
|
|
||||||
located there hieroglyph.
|
|
||||||
|
|
||||||
Starting from 3rd level for each combination from 5 and more hieroglyphs,
|
|
||||||
and also for passing each third of level the player gets "universal key",
|
|
||||||
which matches to any combination of hieroglyphs and to several different
|
|
||||||
combination simultaneously.
|
|
||||||
|
|
||||||
Starting from 4th level for each combination from 6 and more hieroglyphs,
|
|
||||||
and also for passing a half of level the player gets "space crooker",
|
|
||||||
which allows, when is used, to make 3 moves (not obligatory successive) at
|
|
||||||
diagonal.
|
|
||||||
|
|
||||||
The player can not have simultaneously more than 1 extra hieroglyph of each
|
|
||||||
type (1 usual, 1 joker and 1 crooker).
|
|
||||||
|
|
||||||
The game is ended, if the player can not make any combination with existing
|
|
||||||
hieroglyphs.
|
|
File diff suppressed because it is too large
Load Diff
@ -1,16 +0,0 @@
|
|||||||
The following "hot" shortcut keys are used in the system:
|
|
||||||
(Indexing on time of appearance in the system)
|
|
||||||
1) Ctrl + Alt + Del start of the application CPU (the manager of processes), is a sole combination maintained on a level of a kernel, all rest "hot" key is realized at the expense of the application @PANEL.
|
|
||||||
2) Ctrl + Shift - switching of keyboard layout.
|
|
||||||
3) Win - start of the application MENU.
|
|
||||||
4) Alt + Ctrl + F12 - start of the application END.
|
|
||||||
5) Alt + F4 - terminate the active application.
|
|
||||||
6) Alt + Tab - switch to the next (in the window stack) window
|
|
||||||
7) Alt + Shift + Tab - switch to the previous (in the window stack) window
|
|
||||||
8) Alt + Shift + NumLock - start of the application MOUSEMUL, which emulates mouse with numpad, when NumLock is on.
|
|
||||||
9) Alt + 1...7 - fast switching to the selected keyboard layout (even if absent for Ctrl + Shift)
|
|
||||||
10) Win + D - minimize/restore all windows (cleaning of desktop)
|
|
||||||
11) Win + R - start of the application RUN
|
|
||||||
12) Alt + Ctrl + ArrowLeft - to scroll back a list of the taskbar
|
|
||||||
13) Alt + Ctrl + ArrowRight - to scroll forward a list of the taskbar
|
|
||||||
14) PrintScreen - start of the application SCRSHOOT. Just do a screen shot and the user is offered to specify (with OpenDialog) where to save the BMP image.
|
|
@ -1,25 +0,0 @@
|
|||||||
Ini-files are text files of special contents:
|
|
||||||
|
|
||||||
[name of first section]
|
|
||||||
Key1=value1
|
|
||||||
Key2=value2
|
|
||||||
;comment
|
|
||||||
[name of second section]
|
|
||||||
Key3=value3
|
|
||||||
|
|
||||||
All lines beginning with ';' are considered as comments and ignored.
|
|
||||||
|
|
||||||
Keyboard shortcuts are described as follows:
|
|
||||||
any number of modificators Ctrl/Alt/Shift/LCtrl/LAlt/LShift/RCtrl/RAlt/RShift,
|
|
||||||
followed by latin letter, digit or key name. The following keys have a name:
|
|
||||||
F1 - F12
|
|
||||||
Home; End; PgUp; PgDn; Ins, equivalently, Insert; Del, equivalently, Delete;
|
|
||||||
Tab; Plus; Esc; Enter; Backspace; Space;
|
|
||||||
Left (left arrow); Right (right arrow); Up (up arrow); Down (down arrow).
|
|
||||||
The string for shortcut is case-insensitive. Parts of the string
|
|
||||||
can be written without delimiters or with '+' between parts. Examples:
|
|
||||||
Ctrl+Alt+Backspace
|
|
||||||
RCtrl+RShift
|
|
||||||
ShiftA
|
|
||||||
f10
|
|
||||||
shiftalt5
|
|
@ -1,94 +0,0 @@
|
|||||||
Control keys in KFar.
|
|
||||||
For panels:
|
|
||||||
arrows, Home, End - move cursor on active panel
|
|
||||||
Tab - change active panel
|
|
||||||
Enter - enter to folder or run program under cursor
|
|
||||||
F3 - view file under cursor
|
|
||||||
F5 - copy selected items or item under cursor to another panel
|
|
||||||
Shift+F5 - copy selected items or item under cursor to the same panel
|
|
||||||
(of course, you must specify another file name)
|
|
||||||
F7 - create folder
|
|
||||||
F8 - delete selected elements or element under cursor
|
|
||||||
F10 - exit
|
|
||||||
Alt+F1/Alt+F2 - change drive on left/right panel
|
|
||||||
Alt+F9 - resize window to maximum possible size and restore initial size
|
|
||||||
Ctrl+F3 - sort file/folders on active panel by name
|
|
||||||
Ctrl+F4 - sort by extension
|
|
||||||
Ctrl+F5 - sort by date/time of last modification
|
|
||||||
Ctrl+F6 - sort by size
|
|
||||||
Ctrl+F7 - don't sort (display in order as on disk)
|
|
||||||
Ctrl+F8 - sort by date/time of creation
|
|
||||||
Ctrl+F9 - sort by date/time of last access
|
|
||||||
F12 - display screens menu
|
|
||||||
Ctrl+R - refresh active panel
|
|
||||||
Menu - display context menu for file under cursor
|
|
||||||
LeftCtrl+1/2/3/4 - select panel mode (brief/medium/full/wide)
|
|
||||||
RightCtrl+0..9 - go to folder specified in the section [FolderShortcuts]
|
|
||||||
of ini-file as Shortcut0..9 accordingly
|
|
||||||
Insert - select/deselect current element
|
|
||||||
Grey[+] - select files and folders with mask
|
|
||||||
Grey[-] - deselect files and folders with mask
|
|
||||||
The mask is like "*.asm,*.inc|template.asm" (which selects all files with
|
|
||||||
extensions ASM and INC except for template.asm): one or more elementary
|
|
||||||
including masks with standard mean of '*' and '?', delimited by ',' or ';',
|
|
||||||
optionally followed by '|' and one or more elementary excluding masks.
|
|
||||||
The mask "*.*" specifies all files having '.' in name (i.e. files with
|
|
||||||
any non-empty extension); to specify all files use "*".
|
|
||||||
Grey[*] - invert selection
|
|
||||||
Alt+<letter or digit> - position cursor on name of file/folder,
|
|
||||||
beginning from selected letter or digit; it shows fast find window,
|
|
||||||
in which one can enter subsequent symbols of file/folder name to more precise
|
|
||||||
selection, and also Ctrl+Enter/Shift+Ctrl+Enter to move to the next/previous
|
|
||||||
panel item, whose name starts with specified letters
|
|
||||||
|
|
||||||
For viewer:
|
|
||||||
Esc = F3 = F10 = Numpad5 - exit
|
|
||||||
Down - line down
|
|
||||||
PgDn - page down
|
|
||||||
Up - line up
|
|
||||||
PgUp - page up
|
|
||||||
Home - to begin of file
|
|
||||||
End - to end of file
|
|
||||||
Left - character left
|
|
||||||
Right - character right
|
|
||||||
Ctrl+Left - in Text-mode 20 characters left;
|
|
||||||
in Hex-mode 1 byte left
|
|
||||||
Ctrl+Right - in Text-mode 20 characters right;
|
|
||||||
in Hex-mode 1 byte right
|
|
||||||
Ctrl+Shift+Left - start of lines on the screen
|
|
||||||
Ctrl+Shift+Right - end of lines on the screen
|
|
||||||
F2 - toggle line wrap
|
|
||||||
F4 - toggle Text <-> Hex mode
|
|
||||||
F8 - toggle encoding cp866 (DOS) <-> cp1251 (Win)
|
|
||||||
Shift+F8 - encoding tables menu
|
|
||||||
F12 - display screens menu
|
|
||||||
F7 - search a string from the current position in the file
|
|
||||||
(the string and settings are set in the following dialog)
|
|
||||||
Shift+F7 - continue to search a string
|
|
||||||
(use the string and settings from last search by F7)
|
|
||||||
Alt+F9 - resize window to maximum possible size and restore initial size
|
|
||||||
|
|
||||||
For editor:
|
|
||||||
Esc = F10 - exit; if the file was modified, the question about save necessity
|
|
||||||
will follow
|
|
||||||
Shift+F10 - save and exit
|
|
||||||
F2 - save the file
|
|
||||||
Down - move cursor down to one line
|
|
||||||
PgDn - move cursor down to one page
|
|
||||||
Up - move cursor up to one line
|
|
||||||
PgUp - move cursor up to one page
|
|
||||||
Left - move cursor left to one symbol
|
|
||||||
Right - move cursor right to one symbol
|
|
||||||
Home - move cursor to the beginning of the current line
|
|
||||||
End - move cursor to the end of the current line
|
|
||||||
Backspace - delete the symbol before the cursor
|
|
||||||
Del - delete the symbol under the cursor
|
|
||||||
Ins - toggle insert/replace mode when entering symbols
|
|
||||||
F12 - display screens menu
|
|
||||||
Alt+F9 - resize window to maximum possible size and restore initial size
|
|
||||||
F7 - search a string starting from the position next to the cursor
|
|
||||||
(the string and search settings are prompted in the following dialog)
|
|
||||||
Shift+F7 - continue to search a string (same as F7 without settings dialog)
|
|
||||||
|
|
||||||
diamond
|
|
||||||
mailto:diamondz@land.ru
|
|
@ -1,212 +0,0 @@
|
|||||||
Introduction.
|
|
||||||
|
|
||||||
mtdbg is a debugger for Kolibri operating system. This documentation describes
|
|
||||||
debugger features and work with it. Feel free to ask on our board (mostly
|
|
||||||
in Russian, but has an English forum) -- board.kolibrios.org.
|
|
||||||
|
|
||||||
General description.
|
|
||||||
|
|
||||||
In each moment of time mtdbg can debug only one program. I will call it
|
|
||||||
loaded program. If no program is loaded, overwhelming majority of debugging
|
|
||||||
actions is disabled.
|
|
||||||
|
|
||||||
mtdbg is controlled by command line, entering from keyboard. Command line
|
|
||||||
is drawn in the bottom part of debugger window. Debugger handles standard
|
|
||||||
input keys Backspace,Delete,Home,End,left/right arrows.
|
|
||||||
Commands are case-insensitive. Delimiter is arbitrary nonzero number of spaces.
|
|
||||||
|
|
||||||
At any moment mtdbg can be terminated by command "quit" (without arguments).
|
|
||||||
You can also simply press to close button in the right upper corner of window.
|
|
||||||
|
|
||||||
When debugger is started without command string parameters, no program is
|
|
||||||
loaded. Also mtdbg can be started with command string, in this case it tries
|
|
||||||
to load program with the name pointed to in first parameter in command string
|
|
||||||
and parameters pointed to following (if present).
|
|
||||||
|
|
||||||
If no program is loaded, you can load a program with the command
|
|
||||||
load <full name of executable file> [<parameters>]
|
|
||||||
Examples:
|
|
||||||
load /rd/1/example
|
|
||||||
LOAD /rd/1/aclock w200 h200
|
|
||||||
LoaD /hd0/1/menuetos/dosbox/dosbox
|
|
||||||
All that stays after first space after executable file name, is exactly passed
|
|
||||||
to program as command string.
|
|
||||||
The command "load" reports result in the messages window (a little higher
|
|
||||||
than command line window). If program was loaded successfully, there will
|
|
||||||
be the appropriate message; otherwise the message will contain error reason.
|
|
||||||
Most probable error is "file not found" if wrong file name is given.
|
|
||||||
|
|
||||||
The debugger can load files with information on symbols in the program
|
|
||||||
(labels, global variables) - text files, each line of which has format
|
|
||||||
0x<hex_value_of_addr> <name>
|
|
||||||
(lines, which do not have such format, are ignored). Such file can be created
|
|
||||||
by hand or generated automatically by fasm. Evident load can be done by command
|
|
||||||
load-symbols <full name of symbols file>
|
|
||||||
Furthermore, when the debugger executes the command "load", it checks for
|
|
||||||
presence of file with name as of loading binary and extension '.dbg'
|
|
||||||
(/rd/1/example.dbg in the first of examples above), and if such file exists,
|
|
||||||
the debugger loads it automatically (with the message "Symbols loaded", if
|
|
||||||
all is OK).
|
|
||||||
|
|
||||||
It can happen so that loaded program is packed. General principle of
|
|
||||||
program packing is following: at first input file is packed (by some
|
|
||||||
pack algorithm), then is appended small code which gets control at program
|
|
||||||
start, unpacks input code in the memory and then passes control to it.
|
|
||||||
If program is packed, it "real" code is not visible and for debugging it is
|
|
||||||
needed previously to pass through unpacker code.
|
|
||||||
mtdbg determines most of existing packers (mxp,mxp_lzo,mxp_nrv,mtappack)
|
|
||||||
and in this case suggests to automatically go to "real" code. It is recommended
|
|
||||||
to accept (press 'y' or <Enter>), but you can refuse too. At refusal and if
|
|
||||||
program is packed by something unknown the command "unpack" (without arguments)
|
|
||||||
can be used. Call it only in the case when you are sure that program is packed
|
|
||||||
and control has not already went to main code! [Starting from Kolibri 0.6.5.0,
|
|
||||||
this paragraph is no more actual, because one can pack applications as all
|
|
||||||
binary files with kpack and the unpacker code in this case is located in the
|
|
||||||
kernel and is transparent for debug.]
|
|
||||||
|
|
||||||
Loaded program can be terminated by the command "terminate" (without
|
|
||||||
arguments). The command "detach" (without arguments) detaches from program,
|
|
||||||
after that program continues execution normally, as if there was no debugger.
|
|
||||||
After both this commands program stops to be debugged.
|
|
||||||
|
|
||||||
It is possible to anew load program for debugging by the command "reload"
|
|
||||||
(without arguments). If there is already loaded program, it is terminated
|
|
||||||
and new instance is started (from the beginning) (with the same command
|
|
||||||
string), in this case the command is similar to the commands
|
|
||||||
terminate
|
|
||||||
load <last program name> <last program arguments>
|
|
||||||
Otherwise is loaded anew latest program, which was debugged (in the current
|
|
||||||
seance of work with mtdbg) (with the same command string), i.e. is similar to
|
|
||||||
load <last program name> <last program arguments>,
|
|
||||||
but the command "reload" in both cases is shorter and more convenient;
|
|
||||||
moreover, "load" thinks that new program is loaded and moves data window
|
|
||||||
(see below) to zero address, and "reload" keeps current address.
|
|
||||||
|
|
||||||
The command "help", which can be shorten to "h", is always available.
|
|
||||||
All commands are divided on groups.
|
|
||||||
"help" without arguments displays the list of command groups.
|
|
||||||
"help" with group name displays the list of commands in this group with short
|
|
||||||
comments.
|
|
||||||
"help" with command name displays information about given command.
|
|
||||||
Examples:
|
|
||||||
help
|
|
||||||
help control
|
|
||||||
h LoaD
|
|
||||||
|
|
||||||
The debugger window consists from the following items enumerated from up
|
|
||||||
to down:
|
|
||||||
- status string. If there is loaded program, shows its name and state
|
|
||||||
("Running/Paused"), otherwise reports "No program loaded".
|
|
||||||
- registers window - shows values of general-purpose registers, register eip
|
|
||||||
and states of single flags: CF,PF,AF,ZF,SF,DF,OF: if flag is cleared, then
|
|
||||||
is displayed lower-case letter, if flag is set, then upper-case one.
|
|
||||||
Registers which are changed from previous moment are highlighted in green.
|
|
||||||
- data window (dump window) - shows memory contains of loaded program
|
|
||||||
- code window (disassembler window) - shows program code as disassembled
|
|
||||||
instructions
|
|
||||||
- messages window
|
|
||||||
- command line window
|
|
||||||
|
|
||||||
Dump window can display data starting from any address, to this serves
|
|
||||||
the command
|
|
||||||
d <expression>
|
|
||||||
The command "d" without arguments flicks dump window down.
|
|
||||||
The same is for code window and the command
|
|
||||||
u <expression>
|
|
||||||
or simply "u".
|
|
||||||
Examples:
|
|
||||||
d esi - displays data at address esi (e.g. is useful before execution of
|
|
||||||
instruction rep movsb)
|
|
||||||
d esp - displays stack
|
|
||||||
u eip - disassembles instruction starting from the current
|
|
||||||
|
|
||||||
Expressions in mtdbg can include
|
|
||||||
- hexadecimal constants
|
|
||||||
- names of all general-purpose registers (8 32-bits, 8 16-bits and
|
|
||||||
8 8-bits) and register eip; values of 16- and 8-bits registers are padded
|
|
||||||
with zeroes to 32 bits
|
|
||||||
- four arithmetic operations +,-,*,/ (with standard priorities) and
|
|
||||||
brackets
|
|
||||||
- [if symbols information was loaded] names, loaded from dbg-file
|
|
||||||
All calculations are realized modulo 2^32.
|
|
||||||
Examples of expressions:
|
|
||||||
eax
|
|
||||||
eip+2
|
|
||||||
ecx-esi-1F
|
|
||||||
al+AH*bl
|
|
||||||
ax + 2* bH*(eip+a73)
|
|
||||||
3*esi*di/EAX
|
|
||||||
The command
|
|
||||||
? <expression>
|
|
||||||
calculates value of specified expression.
|
|
||||||
|
|
||||||
Values of registers in loaded program can be changed by the command "r", which
|
|
||||||
has two absolutely equivalent forms:
|
|
||||||
r <register> <expression>
|
|
||||||
r <register>=<expression>
|
|
||||||
(in both cases you can place spaces as you want). Register can be any of
|
|
||||||
above-mentioned - 24 general-purpose registers and eip.
|
|
||||||
|
|
||||||
|
|
||||||
Let us assume that the command "load" was successfully load program for
|
|
||||||
debugging.
|
|
||||||
Immediately after loading program is suspended and does not execute.
|
|
||||||
Press Ctrl+F7 (command-line analog is the command "s") to make one step
|
|
||||||
in loaded program, after that control returns to debugger which displays
|
|
||||||
new contains of registers and memory. The system call "int 40h" is considered
|
|
||||||
as one step.
|
|
||||||
Pressing Ctrl+F8 (command-line analog is the command "p") also makes step in
|
|
||||||
loaded program, but procedure calls, string operations with prefix
|
|
||||||
rep/repz/repnz and 'loop' cycles are executed as one step.
|
|
||||||
The one-step commands are used usually on single program sections,
|
|
||||||
when it is needed, for example, to regularly trace registers value and/or
|
|
||||||
some variables in memory.
|
|
||||||
The command
|
|
||||||
g <expression>
|
|
||||||
resumes program execution and waits until control goes to eip=given address,
|
|
||||||
and in this moment suspends program. The command "g" without arguments
|
|
||||||
simply resumes execution.
|
|
||||||
|
|
||||||
To suspend program use the command "stop" (without arguments).
|
|
||||||
|
|
||||||
In the typical situation it is required that program is executed normally,
|
|
||||||
but when some conditions are satisfied, program suspends and debugger receives
|
|
||||||
control. The corresponding conditions are called breakpoints or simply breaks.
|
|
||||||
Primary type of breakpoints is to concrete address, i.e. stop execution at
|
|
||||||
eip=<given value>. Such breakpoints are set by the command
|
|
||||||
bp <expression>
|
|
||||||
Note that if there is only one such breakpoint, there is more convenient to use
|
|
||||||
the command "g" with argument instead.
|
|
||||||
|
|
||||||
Other type of breakpoints is on access to given memory area. Maximum
|
|
||||||
numbers of such breakpoints is 4 (because hardware features of x86 processors
|
|
||||||
are used and they allows only 4).
|
|
||||||
bpm <expression> - breaks at any access to byte at given address
|
|
||||||
bpm w <expression> - breaks at write to byte at given address
|
|
||||||
bpmb,bpmw,bpmd <expression> - breaks to access correspondingly to byte, word
|
|
||||||
or dword at given address. bpm ¨ bpmb are synonyms. When bpmw,bpmd are used,
|
|
||||||
address must be aligned according to correspondingly word bound (i.e. be even)
|
|
||||||
or dword bound (i.e. be divisible by 4).
|
|
||||||
bpmb,bpmw,bpmd w <expression> - similar to break on write.
|
|
||||||
|
|
||||||
To see the list of set breakpoints use the command "bl", to obtain information
|
|
||||||
on concrete breakpoint use "bl <number>". Unnecessary breakpoints can be
|
|
||||||
deleted with the command "bc <number>", temporarily unnecessary can be
|
|
||||||
disabled by the command "bd <number>", when they will be needed again,
|
|
||||||
use the command "be <number>".
|
|
||||||
|
|
||||||
Remarks.
|
|
||||||
|
|
||||||
1. When debugging your own programs you can put in code instructions
|
|
||||||
int3 (pay attention to absence of space!). Such instruction causes
|
|
||||||
exception at normal run, which leads to process termination, but
|
|
||||||
at work under debugger it is simply activated (with the message
|
|
||||||
"int3 command at xxx"). This feature allows to not think about addresses
|
|
||||||
to use in the commands g and/or bp.
|
|
||||||
2. All output and all input is oriented on hexadecimal scale of notation.
|
|
||||||
3. When program is executed, registers and data window shows information
|
|
||||||
regarding to moment before resume; you can not set registers value in this
|
|
||||||
mode. Nevertheless the command "d" in this mode shows information that
|
|
||||||
was true in the moment of command delivery.
|
|
||||||
|
|
||||||
diamond
|
|
@ -1,268 +0,0 @@
|
|||||||
************************
|
|
||||||
* Kolibri OS 0.7.7.0+ *
|
|
||||||
* February 2010 *
|
|
||||||
************************
|
|
||||||
|
|
||||||
The latest release of the OS is available on the official site:
|
|
||||||
http://kolibrios.org
|
|
||||||
|
|
||||||
If you have questions - look for support on our forum:
|
|
||||||
http://board.kolibrios.org (rus+eng)
|
|
||||||
|
|
||||||
***********************************
|
|
||||||
* What is new in this release? *
|
|
||||||
***********************************
|
|
||||||
|
|
||||||
The following changes, revisions, fixes in the kernel have been made:
|
|
||||||
|
|
||||||
From Evgeny Grechnikov (Diamond) - Russian Federation
|
|
||||||
1) Improvement of drives detection using BIOS service (V86)
|
|
||||||
2) Kernel bugfixes.
|
|
||||||
|
|
||||||
From Sergey Semyonov (Serge) - Russian Federation
|
|
||||||
1) Driver for ATI videocards updated.
|
|
||||||
2) Linux-like kernel mutexes
|
|
||||||
|
|
||||||
From Mihail Semenyako (mike.dld) - Republic of Belarus
|
|
||||||
1) Refactoring of window subsystem.
|
|
||||||
|
|
||||||
From <Lrz>
|
|
||||||
1) Processing API functions in order to completely remove the shift-register-call
|
|
||||||
2) Refactoring, optimization, bugfixes of some places in the kernel.
|
|
||||||
|
|
||||||
From A.Jerdev (art_zh) - United Kingdom
|
|
||||||
1) Memory-mapped I/O (MMIO) access from the userworld.
|
|
||||||
2) PCIe Extended configuration space access (auto-adjust for AMD-NPT since Athlon64).
|
|
||||||
|
|
||||||
From turbanoff
|
|
||||||
1) Read from ext2fs/ext3fs.
|
|
||||||
|
|
||||||
From Marat Zakiyanov (Mario79) - Russian Federation
|
|
||||||
1) Improvements in the processing of mouse clicks.
|
|
||||||
|
|
||||||
From hidnplayr
|
|
||||||
1) Rewriting of the entire network subsystem.
|
|
||||||
|
|
||||||
From Asper
|
|
||||||
1) Drivers for the sound cards VT823(X) and EMU10K1X.
|
|
||||||
|
|
||||||
From tsdima
|
|
||||||
1) Driver for the sound card ForteMedia fm801.
|
|
||||||
|
|
||||||
From Maxis
|
|
||||||
1) changes in free memory checks.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
The following changes, revisions, fixes in applications have been made:
|
|
||||||
|
|
||||||
* New versions of applications and new applications:
|
|
||||||
|
|
||||||
FTPS - tsdima, some improvements
|
|
||||||
VIEW3DS - macgub, version 0.054
|
|
||||||
FASM - Pavel Rymovski (Heavyiron), updated to version 1.69.11
|
|
||||||
IgorA, use the library box_lib, russification,
|
|
||||||
Marat Zakiyanov (Mario79) fix bugs encountered
|
|
||||||
Evgeny Grechnikov (Diamond), fix of window wrapping
|
|
||||||
PCIDEV - art_zh, MMIO sample dumps added; vendors database
|
|
||||||
trimmed to reduce the distro size.
|
|
||||||
BOARD - Evgeny Grechnikov (Diamond), do not throw out existing
|
|
||||||
messages at the program start
|
|
||||||
UNVWATER - Asper, demo ported from OctaOS
|
|
||||||
(the author is Octavio Vega Fernandez).
|
|
||||||
HEED - staper, version 0.14: use the library box_lib;
|
|
||||||
Ctrl+C/X/V, Ctrl+B to select a block
|
|
||||||
Marat Zakiyanov (Mario79), using of OpenDialog component,
|
|
||||||
little optimization of the code
|
|
||||||
SHELL - Albom, version 0.4.2
|
|
||||||
CPU - Evgeny Grechnikov (Diamond) at the suggestion of
|
|
||||||
Kirill Lipatov (Leency), do not show system processes
|
|
||||||
by default
|
|
||||||
HTMLV - Kirill Lipatov (Leency), version 0.62a
|
|
||||||
EOLITE - Kirill Lipatov (Leency), version 0.98.7a
|
|
||||||
RTFREAD - Sorcerer, cosmetic fix
|
|
||||||
dunkaist, menu_bar and scroll_bar from box_lib, 'end' hotkey
|
|
||||||
E80 - Albom, version 0.5.1
|
|
||||||
KIV - Evgeny Grechnikov (Diamond), file name in the window
|
|
||||||
title, configurable keyboard shortcuts for next/prev
|
|
||||||
images in the current folder
|
|
||||||
SUDOKU - staper, port of Sudoku game - that is a puzzle with digits, where you
|
|
||||||
have to fill free cells with digits from 1 to 9 so that every row,
|
|
||||||
every column and every small square 3x3 contain each digit just one time.
|
|
||||||
There are 9 levels in the game.
|
|
||||||
REVERSI - staper, port of strategy game Reversi (Othello)
|
|
||||||
MSQUARE - staper, math puzzle "magic square": sum of the numbers in rows, columns
|
|
||||||
(less often in diagonals) should be equal
|
|
||||||
FINDN-S - Artemonische, a simple game in which you have to collect all the numbers
|
|
||||||
in the order of 10 to 90
|
|
||||||
PANEL - Evgeny Grechnikov (Diamond), a little change in the panel clock
|
|
||||||
and reanimation of backlight on the Alt+[Shift+]Tab press.
|
|
||||||
AC97SND - Asper, support of playlists in m3u format.
|
|
||||||
@NOTIFY - SoUrcerer, program for popup text messages
|
|
||||||
DOSBOX - Evgeny Grechnikov (Diamond), version 0.74
|
|
||||||
ASCIIVJU - Konstantin Dutkevich (Nazarus), program shows ASCII table
|
|
||||||
PIPETKA - Rock_maniak_forever, program to get color of a pixel on the screen
|
|
||||||
SNAKE - dunkaist, yet another implementation of classic game
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
* New versions of dynamic libraries and new dynamic libraries:
|
|
||||||
libini - Evgeny Grechnikov (Diamond), added function to read
|
|
||||||
keyboard shortcuts
|
|
||||||
box_lib - IgorA, update component tree_list, new component
|
|
||||||
text_editor, documentation on the library
|
|
||||||
Marat Zakiyanov (Mario79) refinement of ŽpenDialog component, rewriting
|
|
||||||
of some applications to use it, new component PathShow
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/-----------------------------------------------\
|
|
||||||
* Dates of publication of the distribution kits *
|
|
||||||
\-----------------------------------------------/
|
|
||||||
|
|
||||||
RE N1 30.08.2003
|
|
||||||
RE N2 07.10.2003
|
|
||||||
RE N3 26.11.2003
|
|
||||||
RE N4 23.12.2003
|
|
||||||
RE N5 15.02.2004
|
|
||||||
RE N6 27.03.2004
|
|
||||||
KOLIBRI N1 16.05.2004
|
|
||||||
RE N7 11.06.2004
|
|
||||||
KOLIBRI N2 28.08.2004
|
|
||||||
RE N8 01.12.2004
|
|
||||||
KOLIBRI N3 22.02.2005
|
|
||||||
Beta 2: 20.03.2005
|
|
||||||
KOLIBRI N4 07.06.2005
|
|
||||||
KOLIBRI 0.5.0.0 04.10.2005
|
|
||||||
0.5.1.0 12.10.2005
|
|
||||||
0.5.2.0 02.12.2005
|
|
||||||
0.5.3.0 18.03.2006
|
|
||||||
0.5.8.0 09.07.2006
|
|
||||||
0.5.8.1 25.07.2006
|
|
||||||
|
|
||||||
0.6.0.0 04.09.2006
|
|
||||||
0.6.3.0 31.10.2006
|
|
||||||
0.6.5.0 14.02.2007
|
|
||||||
|
|
||||||
0.7.0.0 07.06.2007
|
|
||||||
0.7.1.0 23.09.2007
|
|
||||||
0.7.5.0 31.01.2009
|
|
||||||
0.7.7.0 13.12.2009
|
|
||||||
|
|
||||||
/----------------\
|
|
||||||
* KolibriOS TEAM *
|
|
||||||
\----------------/
|
|
||||||
|
|
||||||
This list contains all, who has actively helped to creation and development
|
|
||||||
of KolibriOS, whoever possible.
|
|
||||||
(people are enumerated in the order by time of participation in the project,
|
|
||||||
from bottom to top - from past to future, through present)
|
|
||||||
|
|
||||||
* Trans \
|
|
||||||
* VaStaNi |
|
|
||||||
* Ivan Poddubny |
|
|
||||||
* Marat Zakiyanov (Mario79) |
|
|
||||||
* Mihail Semenyako (mike.dld) | system programming
|
|
||||||
* Sergey Kuzmin (Wildwest) |
|
|
||||||
* Andrey Halyavin (halyavin) | loaders,
|
|
||||||
* Mihail Lisovin (Mihasik) | kernel improvements and so on
|
|
||||||
* Andrey Ignatiev (andrew_programmer) |
|
|
||||||
* NoName |
|
|
||||||
* Evgeny Grechnikov (Diamond) |
|
|
||||||
* Iliya Mihailov (Ghost) |
|
|
||||||
* Sergey Semyonov (Serge) |
|
|
||||||
* Johnny_B |
|
|
||||||
* kasTIgar |
|
|
||||||
* SPraid |
|
|
||||||
* Rus |
|
|
||||||
* Alver |
|
|
||||||
* Maxis |
|
|
||||||
* Galkov |
|
|
||||||
* CleverMouse |
|
|
||||||
* tsdima |
|
|
||||||
* turbanoff |
|
|
||||||
* Asper |
|
|
||||||
* art_zh /
|
|
||||||
|
|
||||||
* Mihail Lisovin (Mihasik) \
|
|
||||||
* Andrey Ivushkin (Willow) |
|
|
||||||
* Mihail Semenyako (mike.dld) |
|
|
||||||
* Pavlushin Evgeny (Exis) |
|
|
||||||
* Ivan Poddubny | application programming
|
|
||||||
* Marat Zakiyanov (Mario79) |
|
|
||||||
* Sergey Kuzmin (Wildwest) |
|
|
||||||
* Andrey Halyavin (halyavin) | creation of new,
|
|
||||||
* Hex | port of existing
|
|
||||||
* Andrey Ignatiev (andrew_programmer) | or revisions of old
|
|
||||||
* ealex | applications for Kolibri
|
|
||||||
* Olaf |
|
|
||||||
* Evgeny Grechnikov (Diamond) |
|
|
||||||
* Navanax |
|
|
||||||
* Johnny_B |
|
|
||||||
* Pavel Rymovski (Heavyiron) |
|
|
||||||
* Vitaly Bendik (mistifi(ator) |
|
|
||||||
* Iliya Mihailov (Ghost) |
|
|
||||||
* Maxim Evtihov (Maxxxx32) |
|
|
||||||
* Vladimir Zaitsev (Rabid Rabbit) |
|
|
||||||
* vectoroc |
|
|
||||||
* Alexey Teplov (<Lrz>) |
|
|
||||||
* Sergey Semyonov (Serge) |
|
|
||||||
* YELLOW |
|
|
||||||
* iadn |
|
|
||||||
* Maciej Guba (macgub) |
|
|
||||||
* Mario Birkner (cYfleXX) |
|
|
||||||
* hidden player (hidnplayr) |
|
|
||||||
* trolly |
|
|
||||||
* nilgui |
|
|
||||||
* kaitz |
|
|
||||||
* DedOk |
|
|
||||||
* SPraid |
|
|
||||||
* Rus |
|
|
||||||
* Alver |
|
|
||||||
* Dron2004 |
|
|
||||||
* Gluk |
|
|
||||||
* Aleksandr Bogomaz (Albom) |
|
|
||||||
* Kirill Lipatov (Leency) |
|
|
||||||
* Vasiliy Kosenko (vkos) |
|
|
||||||
* IgorA |
|
|
||||||
* staper |
|
|
||||||
* chaykin |
|
|
||||||
* Alexander Meshcheryakov |
|
|
||||||
(Self-Perfection) |
|
|
||||||
* CleverMouse |
|
|
||||||
* tsdima |
|
|
||||||
* art_zh |
|
|
||||||
* Asper |
|
|
||||||
* Pterox |
|
|
||||||
* Artemonische |
|
|
||||||
* dunkaist /
|
|
||||||
|
|
||||||
* Hex \
|
|
||||||
* Diamond / documentation
|
|
||||||
|
|
||||||
* CodeWorld \ forum http://meos.sysbin.com
|
|
||||||
* mike.dld / site http://kolibrios.org; svn-server
|
|
||||||
|
|
||||||
* Alexey Teplov (<Lrz>) \ (KolibriOS logo)
|
|
||||||
* goglus | design (KolibriOS background)
|
|
||||||
* Kirill Lipatov (Leency) / (KolibriOS icons)
|
|
||||||
|
|
||||||
* Pavel Rymovski (Heavyiron) \
|
|
||||||
* Vitaly Bendik (mistifi(ator) |
|
|
||||||
* vectoroc |
|
|
||||||
* Veliant | testing,
|
|
||||||
* AqwAS | countenance
|
|
||||||
* Mike |
|
|
||||||
* camper |
|
|
||||||
* Dmitry the Sorcerer |
|
|
||||||
* Ataualpa |
|
|
||||||
* Maxis |
|
|
||||||
* Galkov |
|
|
||||||
* ChE /
|
|
||||||
|
|
||||||
and others...
|
|
||||||
|
|
||||||
KolibriOS team
|
|
@ -1,387 +0,0 @@
|
|||||||
What is implemented
|
|
||||||
===================
|
|
||||||
|
|
||||||
The following features are present in the TCP/IP stack code:
|
|
||||||
|
|
||||||
IP layer.
|
|
||||||
ICMP.
|
|
||||||
TCP layer.
|
|
||||||
UDP layer.
|
|
||||||
local loopback.
|
|
||||||
Realtek 8029 PCI ethernet interface.
|
|
||||||
Realtek 8139 PCI ethernet interface.
|
|
||||||
Intel i8255x PCI ethernet interface.
|
|
||||||
Dynamic ARP table.
|
|
||||||
PPP dialer
|
|
||||||
|
|
||||||
And the following internet applcations are implemented
|
|
||||||
|
|
||||||
HTTP Server
|
|
||||||
Telnet
|
|
||||||
POP Client
|
|
||||||
DNS Name resolver
|
|
||||||
MP3 Server
|
|
||||||
TFTP Client
|
|
||||||
IRC Client
|
|
||||||
|
|
||||||
There are also a number of experimental applications for streaming music
|
|
||||||
and performing interprocess communication via sockets. A Web broswer is in
|
|
||||||
development
|
|
||||||
|
|
||||||
|
|
||||||
What is not implemented
|
|
||||||
=======================
|
|
||||||
|
|
||||||
The IP layer does not process header options.
|
|
||||||
The IP layer does not support routing.
|
|
||||||
Packet fragmentation is not supported.
|
|
||||||
|
|
||||||
|
|
||||||
How to configure Kolibri for PPP
|
|
||||||
===============================
|
|
||||||
|
|
||||||
See ppp.txt
|
|
||||||
|
|
||||||
|
|
||||||
How to configure Kolibri for Ethernet
|
|
||||||
====================================
|
|
||||||
|
|
||||||
First, you need to have a supported ethernet card fitted, or present
|
|
||||||
on your motherboard. If you are uncertain what type of hardware you
|
|
||||||
have, try to configue the stack. If you have supported hardware it
|
|
||||||
will be found, and enabled.
|
|
||||||
|
|
||||||
Setting Up the ARP Table
|
|
||||||
------------------------
|
|
||||||
|
|
||||||
Kolibri's ARP table is dynamically created and maintained; You can see what
|
|
||||||
hosts Kolibri has communicated with by running the ARPSTAT application.
|
|
||||||
|
|
||||||
Enabling Ethernet
|
|
||||||
-----------------
|
|
||||||
|
|
||||||
Boot Kolibri, then select STACKCFG from the NET menu.
|
|
||||||
Press the 'Read' Button, then select 'Packet Driver'.
|
|
||||||
Press 'Change' next to the IP address, and enter the IP address you want
|
|
||||||
to use. Make sure it is on the same sub-net as the LAN to which you are
|
|
||||||
connected.
|
|
||||||
Press 'Apply' to action the changes.
|
|
||||||
Close the program.
|
|
||||||
|
|
||||||
|
|
||||||
The stack is now running, which you can test by pinging Kolibri from a
|
|
||||||
remote host.
|
|
||||||
|
|
||||||
|
|
||||||
The simplest way to connect two PC's together is using a 'Null Modem'
|
|
||||||
Ethernet cable. These simply cross certain wires over. They can be
|
|
||||||
purchased from PC stores, but are simple to make. Details can be found
|
|
||||||
on the web. Look on google for 'ethernet cross over cable' or similar.
|
|
||||||
|
|
||||||
|
|
||||||
How to use TCP/IP locally, with no Network
|
|
||||||
==========================================
|
|
||||||
|
|
||||||
Kolibri supports a form of local loopback that means applications on the
|
|
||||||
same PC can communicate with each other via sockets as though they
|
|
||||||
were on separate hosts. To connect to an application on the same machine,
|
|
||||||
specify the local IP address as the destination address. You do not even
|
|
||||||
need to configure the stack for ethernet; local loopback will work without
|
|
||||||
any network hardware. It's great for development and testing.
|
|
||||||
|
|
||||||
|
|
||||||
Application Programming Interface
|
|
||||||
=================================
|
|
||||||
|
|
||||||
The developer can access the stack through interrupt 0x40, function 53.
|
|
||||||
The file TFTPC.ASM gives a good example of how to use the programming
|
|
||||||
interface ( at least, for UDP), but as network communication is complex
|
|
||||||
I'll give an overview.
|
|
||||||
|
|
||||||
|
|
||||||
Sockets
|
|
||||||
=======
|
|
||||||
|
|
||||||
Applications connect to each other and pass information between themselves
|
|
||||||
through a mechanism called a 'socket'. Sockets are end-points for
|
|
||||||
communication; You need one at each application to communicate.
|
|
||||||
|
|
||||||
Using sockets is a little like using files on an OS; You open them, read
|
|
||||||
and write to them, then close them. The only thing that makes life slightly
|
|
||||||
more complicated is that unlike with a file, you have something intelligent
|
|
||||||
at the other end ( which for example may not want to close when you do! )
|
|
||||||
|
|
||||||
Lets deal with the terminology before we go any further.
|
|
||||||
|
|
||||||
socket A unique identifier used by the application for communication.
|
|
||||||
local port A number that identifies this application on the local host.
|
|
||||||
Ports are a way to allow multiple applications to communicate
|
|
||||||
with other hosts without the data becoming mixed up. ( The
|
|
||||||
technical term is 'multiplex' ). Port numbers are 16 bit.
|
|
||||||
remote port A number that identifies the application on the remote host
|
|
||||||
to which we are communicating with. To the remote host, this is
|
|
||||||
it's 'local port'. Port numbers are 16 bit.
|
|
||||||
IP Address A 32 bit number that identifies the remote host PC that we are
|
|
||||||
communicating with.
|
|
||||||
Passive Refers to the mode by which a socket is opened; When opening in
|
|
||||||
passive mode, the local PC is awaiting an incoming connection.
|
|
||||||
Active Refers to the mode by which a socket is opened; When opening in
|
|
||||||
active mode, the local PC will attempt to connect to a remote
|
|
||||||
PC.
|
|
||||||
|
|
||||||
When you connect to a socket on a remote PC, you need to specify more than
|
|
||||||
just the IP address, otherwise the remote stack will not know to which
|
|
||||||
application it should send your data. You must fully qualify the address,
|
|
||||||
which means you specify the IP address and the port number. This would be
|
|
||||||
written like this
|
|
||||||
|
|
||||||
192.168.1.10:80 ; Connect to port 80 on the machine 192.168.1.10
|
|
||||||
|
|
||||||
Port numbers are important. Some are 'well known' and provide access to
|
|
||||||
common applications. For example port 80 is used by HTTP servers; That
|
|
||||||
way I can connect to a webserver on a host without having to find out
|
|
||||||
what port number the application is listening on.
|
|
||||||
|
|
||||||
This brings me to the way in which you open a socket; As I said earlier,
|
|
||||||
there are two modes, Passive and Active. A webserver would open a passive
|
|
||||||
socket, as it is waiting for incoming connection requests. A web browser
|
|
||||||
would open an active socket because it is attempting to connect to a
|
|
||||||
specified remote host.
|
|
||||||
|
|
||||||
|
|
||||||
Access to programming interface
|
|
||||||
===============================
|
|
||||||
The developer accesses the stack functions through interrupt 0x40,
|
|
||||||
function 53. Some functions may be accessed through function 52, but these
|
|
||||||
are mainly for stack configuration.
|
|
||||||
Here is a summary of the functions that you may use and the parameter
|
|
||||||
definitions.
|
|
||||||
|
|
||||||
|
|
||||||
Get Local IP Address
|
|
||||||
--------------------
|
|
||||||
eax = 52
|
|
||||||
ebx = 1
|
|
||||||
|
|
||||||
IP address returned in eax ( in internet byte order )
|
|
||||||
|
|
||||||
|
|
||||||
Write to stack input queue
|
|
||||||
--------------------------
|
|
||||||
eax = 52
|
|
||||||
ebx = 6
|
|
||||||
edx = number of bytes to write
|
|
||||||
esi = pointer to data ( in application space )
|
|
||||||
|
|
||||||
On return, eax holds 0 for OK, or 0xFFFFFFFF for error.
|
|
||||||
This interface is for slow network drivers only ( PPP, SLIP )
|
|
||||||
|
|
||||||
|
|
||||||
Read data from network output queue
|
|
||||||
-----------------------------------
|
|
||||||
eax = 52
|
|
||||||
ebx = 8
|
|
||||||
esi = pointer to data ( in application space )
|
|
||||||
|
|
||||||
On return, eax holds number of bytes transferred.
|
|
||||||
This interface is for slow network drivers only ( PPP, SLIP )
|
|
||||||
|
|
||||||
|
|
||||||
Open a UDP socket
|
|
||||||
-----------------
|
|
||||||
eax = 53
|
|
||||||
ebx = 0
|
|
||||||
ecx = local port
|
|
||||||
edx = remote port
|
|
||||||
esi = remote ip address ( in internet byte order )
|
|
||||||
|
|
||||||
The socket number allocated is returned in eax.
|
|
||||||
A return value of 0xFFFFFFFF means no socket could be opened.
|
|
||||||
|
|
||||||
|
|
||||||
Open a TCP socket
|
|
||||||
-----------------
|
|
||||||
eax = 53
|
|
||||||
ebx = 5
|
|
||||||
ecx = local port
|
|
||||||
edx = remote port
|
|
||||||
esi = remote ip address ( in internet byte order )
|
|
||||||
edi = mode : SOCKET_PASSIVE or SOCKET_ACTIVE ( defined in stack.inc )
|
|
||||||
|
|
||||||
The socket number allocated is returned in eax.
|
|
||||||
A return value of 0xFFFFFFFF means no socket could be opened.
|
|
||||||
|
|
||||||
|
|
||||||
Close a socket (UDP Only )
|
|
||||||
--------------------------
|
|
||||||
eax = 53
|
|
||||||
ebx = 1
|
|
||||||
ecx = socket number
|
|
||||||
|
|
||||||
On return, eax holds 0 for OK, or 0xFFFFFFFF for error.
|
|
||||||
|
|
||||||
|
|
||||||
Close a socket (TCP Only )
|
|
||||||
--------------------------
|
|
||||||
eax = 53
|
|
||||||
ebx = 8
|
|
||||||
ecx = socket number
|
|
||||||
|
|
||||||
On return, eax holds 0 for OK, or 0xFFFFFFFF for error.
|
|
||||||
|
|
||||||
|
|
||||||
Poll socket
|
|
||||||
-----------
|
|
||||||
eax = 53
|
|
||||||
ebx = 2
|
|
||||||
ecx = socket number
|
|
||||||
|
|
||||||
On return, eax holds the number of bytes in the receive buffer.
|
|
||||||
|
|
||||||
|
|
||||||
Read socket data
|
|
||||||
----------------
|
|
||||||
eax = 53
|
|
||||||
ebx = 3
|
|
||||||
ecx = socket number
|
|
||||||
|
|
||||||
On return, eax holds the number of bytes remaining, bl holds a data byte.
|
|
||||||
|
|
||||||
|
|
||||||
Write to socket ( UDP only )
|
|
||||||
----------------------------
|
|
||||||
eax = 53
|
|
||||||
ebx = 4
|
|
||||||
ecx = socket number
|
|
||||||
edx = number of bytes to write
|
|
||||||
esi = pointer to data ( in application space )
|
|
||||||
|
|
||||||
On return, eax holds 0 for OK, or 0xFFFFFFFF for error.
|
|
||||||
|
|
||||||
|
|
||||||
Return socket status ( TCP only )
|
|
||||||
---------------------------------
|
|
||||||
eax = 53
|
|
||||||
ebx = 6
|
|
||||||
ecx = socket number
|
|
||||||
|
|
||||||
On return, eax holds the sockets TCP status.
|
|
||||||
This function can be used to determine when a socket has actually connected
|
|
||||||
to another socket - data cannot be written to a socket until the connection
|
|
||||||
is established (TCB_ESTABLISHED). The states a socket can be in are defined
|
|
||||||
in stack.inc as TCB_
|
|
||||||
|
|
||||||
|
|
||||||
Write to socket ( TCP only )
|
|
||||||
----------------------------
|
|
||||||
eax = 53
|
|
||||||
ebx = 7
|
|
||||||
ecx = socket number
|
|
||||||
edx = number of bytes to write
|
|
||||||
esi = pointer to data ( in application space )
|
|
||||||
|
|
||||||
On return, eax holds 0 for OK, or 0xFFFFFFFF for error.
|
|
||||||
|
|
||||||
|
|
||||||
Check port number
|
|
||||||
-----------------
|
|
||||||
eax = 53
|
|
||||||
ebx = 9
|
|
||||||
ecx = port number
|
|
||||||
|
|
||||||
This function is used to determine if a port number
|
|
||||||
is in use by any sockets as a local port number. Local
|
|
||||||
port numbers are normally unique.
|
|
||||||
|
|
||||||
On return, eax is 1 for port number not in use, 0 otherwise.
|
|
||||||
|
|
||||||
|
|
||||||
Opening a TCP socket in Kolibri
|
|
||||||
===============================
|
|
||||||
|
|
||||||
There are two ways to open a socket - Passive or Active.
|
|
||||||
|
|
||||||
In a Passive connection your application 'listens' for incoming
|
|
||||||
requests from remote applications. Typically this will be done when
|
|
||||||
you are implementing a server application that allows any other
|
|
||||||
application to connect to it. You would specify a 'known' local
|
|
||||||
port number, such as 80 for a web server. You would leave the
|
|
||||||
remote IP and remote port number as 0, which indicates any
|
|
||||||
remote application may connect.
|
|
||||||
|
|
||||||
Once the socket has been opened you would wait for an incoming
|
|
||||||
connection before doing anything. This can be by either checking
|
|
||||||
the socket status for TCB_ESTABLISHED, or waiting for data in the
|
|
||||||
receive buffer.
|
|
||||||
|
|
||||||
In an Active connection, you are making a connection to a specified
|
|
||||||
remote port. The remote IP and remote port parameters must be filled
|
|
||||||
in with non-zero values ( otherwise, what are you connecting to? ).
|
|
||||||
You also specify a unique local port number so the remote application
|
|
||||||
can uniquely identify you - after all, there may be several applications
|
|
||||||
on your machine connected to the same remote host. See below for finding
|
|
||||||
a unique port number.
|
|
||||||
|
|
||||||
|
|
||||||
How to find an unused local port number
|
|
||||||
=======================================
|
|
||||||
|
|
||||||
Typically when you are creating an active connection to a remote
|
|
||||||
socket you will want to choose a unique local port number. Local
|
|
||||||
port numbers normally start from 1000; The following code may
|
|
||||||
be used to obtain an unused port number prior to making the
|
|
||||||
open socket call.
|
|
||||||
|
|
||||||
mov ecx, 1000 ; local port starting at 1000
|
|
||||||
|
|
||||||
getlp:
|
|
||||||
inc ecx
|
|
||||||
push ecx
|
|
||||||
mov eax, 53
|
|
||||||
mov ebx, 9
|
|
||||||
int 0x40
|
|
||||||
pop ecx
|
|
||||||
cmp eax, 0 ; is this local port in use?
|
|
||||||
jz getlp ; yes - so try next
|
|
||||||
|
|
||||||
; ecx contains a free local port number
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Writing data to a socket
|
|
||||||
========================
|
|
||||||
|
|
||||||
There are two functions available depending on whether the socket
|
|
||||||
was opened for TCP or UDP protocol; The call parameters are the
|
|
||||||
same however. When the socket is being opened for TCP, use the
|
|
||||||
status function to poll for a connection - data cannot be written
|
|
||||||
to a socket until another socket has connected to it, and the
|
|
||||||
state of the socket is TCB_ESTABLISHED.
|
|
||||||
|
|
||||||
When you write data, the call results in a single IP packet being
|
|
||||||
created and transmitted. Thus the user application is responsible for
|
|
||||||
the size of transmitted packets. Keep the packet sizes under 768 bytes.
|
|
||||||
If you are writing a terminal program like telnet, you may want to send
|
|
||||||
a packet for each keystroke ( inefficient ) or use a timer to send data
|
|
||||||
periodically ( say, every second ).
|
|
||||||
|
|
||||||
|
|
||||||
Reading data from a socket
|
|
||||||
==========================
|
|
||||||
|
|
||||||
There is one function to read data from a sockets receive buffer. This
|
|
||||||
function retrieves one byte at a time. You can use the poll function to
|
|
||||||
test the receive buffer for data.
|
|
||||||
|
|
||||||
|
|
||||||
Closing a socket
|
|
||||||
================
|
|
||||||
|
|
||||||
Simply call the appropriate function - there is one for TCP, and another
|
|
||||||
for UDP. When closing a TCP socket, don't forget that the other end
|
|
||||||
may continue to send data, so the socket may remain active for a
|
|
||||||
few seconds after your call.
|
|
||||||
|
|
||||||
|
|
||||||
If you have any questions or have suggestions for improving this
|
|
||||||
document please contact me at mikeh@oceanfree.net.
|
|
@ -1,68 +0,0 @@
|
|||||||
filename equ '%EXENAME%'
|
|
||||||
|
|
||||||
virtual at 0
|
|
||||||
file filename:3Ch,4
|
|
||||||
load pehea dword from 0
|
|
||||||
file filename:pehea,0F8h+28h*3
|
|
||||||
load NumberOfSections word from 4+6
|
|
||||||
load SizeOfOptionalHeader word from 4+14h
|
|
||||||
if NumberOfSections<>3
|
|
||||||
error Expected three sections, .text, .bss and .reloc
|
|
||||||
end if
|
|
||||||
if SizeOfOptionalHeader<>0E0h
|
|
||||||
error Nonstandard PE header
|
|
||||||
end if
|
|
||||||
load RelocsRVA dword from 4+0A0h
|
|
||||||
load RelocsSize dword from 4+0A4h
|
|
||||||
load ImageBase dword from 4+34h
|
|
||||||
load TextRVA dword from 4+0F8h+0Ch
|
|
||||||
load TextSize dword from 4+0F8h+8
|
|
||||||
load TextOffs dword from 4+0F8h+14h
|
|
||||||
load BSSSize dword from 4+0F8h+28h+10h
|
|
||||||
load RelocRVA dword from 4+0F8h+28h*2+0Ch
|
|
||||||
load RelocOffs dword from 4+0F8h+28h*2+14h
|
|
||||||
if BSSSize
|
|
||||||
error Second section expected to be .bss
|
|
||||||
end if
|
|
||||||
if RelocRVA<>RelocsRVA
|
|
||||||
error Third section expected to be .reloc
|
|
||||||
end if
|
|
||||||
;file 'test.exe':pehea+0F8h,28h
|
|
||||||
;load physofs dword from 4+14h
|
|
||||||
;load mem dword from 4+8
|
|
||||||
;file 'test.exe':physofs+16,4
|
|
||||||
;load sz dword from $-4
|
|
||||||
end virtual
|
|
||||||
|
|
||||||
file filename:TextOffs,TextSize
|
|
||||||
|
|
||||||
while RelocsSize>8
|
|
||||||
virtual at 0
|
|
||||||
file filename:RelocOffs,8
|
|
||||||
load CurRelocPage dword from 0
|
|
||||||
load CurRelocChunkSize dword from 4
|
|
||||||
end virtual
|
|
||||||
RelocsSize=RelocsSize-CurRelocChunkSize
|
|
||||||
CurRelocChunkSize = CurRelocChunkSize-8
|
|
||||||
RelocOffs=RelocOffs+8
|
|
||||||
while CurRelocChunkSize
|
|
||||||
virtual at 0
|
|
||||||
file filename:RelocOffs,2
|
|
||||||
RelocOffs=RelocOffs+2
|
|
||||||
CurRelocChunkSize=CurRelocChunkSize-2
|
|
||||||
load s word from 0
|
|
||||||
end virtual
|
|
||||||
CurRelocType = s shr 12
|
|
||||||
RelocItem = CurRelocPage + (s and 0xFFF)
|
|
||||||
if CurRelocType=0
|
|
||||||
else if CurRelocType=3
|
|
||||||
load z dword from RelocItem-TextRVA
|
|
||||||
store dword z-(TextRVA+ImageBase) at RelocItem-TextRVA
|
|
||||||
else
|
|
||||||
error Unexpected relocation type
|
|
||||||
end if
|
|
||||||
end while
|
|
||||||
end while
|
|
||||||
|
|
||||||
store dword TextSize at 10h
|
|
||||||
store dword RelocRVA-TextRVA at 14h
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,28 +0,0 @@
|
|||||||
AA-FASM -010-/SYS/DEVELOP/FASM - *
|
|
||||||
AB-TINYPAD -009-/SYS/TINYPAD - *
|
|
||||||
BA-EOLITE -002-/SYS/File Managers/EOLITE - *
|
|
||||||
CA-SHELL -020-/SYS/SHELL - *
|
|
||||||
BB-KFAR -016-/SYS/File Managers/KFAR - *
|
|
||||||
AC-RDSAVE -017-/SYS/RDSAVE - *
|
|
||||||
BC-CALC -004-/SYS/CALC - *
|
|
||||||
CB-KFM -005-/SYS/File Managers/KFM - *
|
|
||||||
JA-HEXEDIT -010-/SYS/DEVELOP/HEED - *
|
|
||||||
IH-SNAKE -003-/SYS/GAMES/SNAKE - *
|
|
||||||
JI-MINE -014-/SYS/GAMES/MINE - *
|
|
||||||
II-TETRIS -018-/SYS/GAMES/TETRIS - *
|
|
||||||
JH-MBLOCKS -011-/SYS/GAMES/MBLOCKS - *
|
|
||||||
HI-PONG -012-/SYS/GAMES/PONG3 - *
|
|
||||||
GI-15 -000-/SYS/GAMES/15 - *
|
|
||||||
HH-LIFE2 -013-/SYS/DEMOS/LIFE2 - *
|
|
||||||
JB-ANIMAGE -015-/SYS/MEDIA/ANIMAGE - *
|
|
||||||
IA-BOARD -019-/SYS/DEVELOP/BOARD - *
|
|
||||||
JC-DOCPACK -008-/SYS/DOCPACK - *
|
|
||||||
HA-MTDBG -006-/SYS/DEVELOP/MTDBG - *
|
|
||||||
AH-PIPES -026-/SYS/GAMES/PIPES - *
|
|
||||||
AI-SUDOKU -025-/SYS/GAMES/SUDOKU - *
|
|
||||||
BI-ARC-II -012-/SYS/GAMES/ARCANII - *
|
|
||||||
BH-XONIX -021-/SYS/GAMES/XONIX - *
|
|
||||||
GH-CHECKERS-001-/SYS/GAMES/CHECKERS - *
|
|
||||||
CI-KOSILKA -023-/SYS/GAMES/KOSILKA - *
|
|
||||||
CH-GOMOKU -024-/SYS/GAMES/GOMOKU - *
|
|
||||||
IB-KPACK -010-/RD/1/KPACK - *
|
|
Binary file not shown.
Before Width: | Height: | Size: 9.4 KiB |
@ -1,30 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN"
|
|
||||||
"http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
|
|
||||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" >
|
|
||||||
<head>
|
|
||||||
<title>KolibriOS web server - default message</title>
|
|
||||||
</head>
|
|
||||||
<body>
|
|
||||||
<h1>Welcome to KolibriOS server</h1>
|
|
||||||
<p>
|
|
||||||
If you can read this with an external html-browser then Kolibri
|
|
||||||
networking is correctly set up.
|
|
||||||
<br /><br />This file: /rd/1/index.htm
|
|
||||||
</p>
|
|
||||||
<ul>
|
|
||||||
<li><a href="/TinyStat">TinyStat</a></li>
|
|
||||||
<li><a href="/TinyBoard">TinyBoard</a></li>
|
|
||||||
</ul>
|
|
||||||
</body>
|
|
||||||
</html>
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1 +0,0 @@
|
|||||||
lang fix en
|
|
@ -1,28 +0,0 @@
|
|||||||
[start]
|
|
||||||
startlng = 1
|
|
||||||
|
|
||||||
[comkey]
|
|
||||||
ccomkey1 = 1
|
|
||||||
ccomkey2 = 4
|
|
||||||
ccomkey3 = 7
|
|
||||||
|
|
||||||
[altkey]
|
|
||||||
altkey1 = 1
|
|
||||||
altkey2 = 4
|
|
||||||
altkey3 = 7
|
|
||||||
altkey4 = 3
|
|
||||||
altkey5 = 5
|
|
||||||
altkey6 = 6
|
|
||||||
altkey7 = 2
|
|
||||||
altkey8 = 0
|
|
||||||
altkey9 = 0
|
|
||||||
altkey0 = 0
|
|
||||||
|
|
||||||
[langs]
|
|
||||||
1 = En
|
|
||||||
2 = Fi
|
|
||||||
3 = Ge
|
|
||||||
4 = Ru
|
|
||||||
5 = Fr
|
|
||||||
6 = Et
|
|
||||||
7 = Ua
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,168 +0,0 @@
|
|||||||
#0 **** MAIN ****
|
|
||||||
Games > /@1
|
|
||||||
Demos > /@4
|
|
||||||
Graphics > /@6
|
|
||||||
Sound and music > /@7
|
|
||||||
Development > /@8
|
|
||||||
System > /@10
|
|
||||||
Data processing > /@14
|
|
||||||
Network > /@15
|
|
||||||
Other > /@18
|
|
||||||
Help /rd/1/docpack
|
|
||||||
Run application /rd/1/run
|
|
||||||
Shutdown /rd/1/end
|
|
||||||
#1 **** GAMES ****
|
|
||||||
Logical games > /@2
|
|
||||||
Arcades > /@3
|
|
||||||
Memory Blocks /rd/1/games/mblocks
|
|
||||||
FreeCell /rd/1/games/freecell
|
|
||||||
Pipes /rd/1/games/pipes
|
|
||||||
Kosilka /rd/1/games/kosilka
|
|
||||||
RockeT ForceS /rd/1/games/rforces
|
|
||||||
Find Numbers /rd/1/games/FindNumbers
|
|
||||||
#2 **** LOGICAL GAMES ****
|
|
||||||
C4 /rd/1/games/c4
|
|
||||||
15 /rd/1/games/15
|
|
||||||
Mine /rd/1/games/mine
|
|
||||||
Just Clicks /rd/1/games/clicks
|
|
||||||
Checkers /rd/1/games/checkers
|
|
||||||
SQ_GAME /rd/1/games/sq_game
|
|
||||||
Color Lines /rd/1/games/lines
|
|
||||||
Flood-it! /rd/1/games/flood-it
|
|
||||||
MegaMaze /rd/1/games/megamaze
|
|
||||||
Sea Fight /rd/1/games/sw
|
|
||||||
Sudoku /rd/1/games/sudoku
|
|
||||||
Go-moku /rd/1/games/gomoku
|
|
||||||
Reversi /rd/1/games/reversi
|
|
||||||
#3 **** ARCADES ****
|
|
||||||
Tetris /rd/1/games/tetris
|
|
||||||
Pong /rd/1/games/pong
|
|
||||||
New Pong /rd/1/games/pong3
|
|
||||||
Red Square /rd/1/games/rsquare
|
|
||||||
Xonix /rd/1/games/xonix
|
|
||||||
ArcanII /rd/1/games/arcanii
|
|
||||||
Phenix /rd/1/games/phenix
|
|
||||||
Snake /rd/1/games/snake
|
|
||||||
#4 **** DEMOS ****
|
|
||||||
3D > /@5
|
|
||||||
Fire /rd/1/demos/fire
|
|
||||||
Circle /rd/1/demos/circle
|
|
||||||
Fractal /rd/1/demos/tinyfrac
|
|
||||||
Color demo /rd/1/demos/colorref
|
|
||||||
Eyes /rd/1/demos/eyes
|
|
||||||
Tube /rd/1/demos/tube
|
|
||||||
Plasma /rd/1/demos/plasma
|
|
||||||
Moveback /rd/1/demos/movback
|
|
||||||
Life /rd/1/demos/life2
|
|
||||||
TranTest /rd/1/demos/trantest
|
|
||||||
WEB /rd/1/demos/web
|
|
||||||
FireWork /rd/1/demos/firework
|
|
||||||
UnvWater /rd/1/demos/unvwater
|
|
||||||
#5 **** 3D demos ****
|
|
||||||
ScreenSaver /rd/1/3d/crownscr
|
|
||||||
3D-cube /rd/1/3d/3dcube2
|
|
||||||
3D-labyrinth /rd/1/3d/free3d04
|
|
||||||
3DSHeart /rd/1/3d/3dsheart
|
|
||||||
View3DS /rd/1/3d/view3ds
|
|
||||||
CubeLine /rd/1/3d/cubeline
|
|
||||||
3D-textured cube 2 /rd/1/3d/cubetext
|
|
||||||
Gears /rd/1/3d/gears
|
|
||||||
FlatWave /rd/1/3d/flatwav
|
|
||||||
3D-waved area /rd/1/3d/3dwav
|
|
||||||
#6 **** GRAPHICS ****
|
|
||||||
Image viewer /rd/1/media/kiv
|
|
||||||
Animage /rd/1/media/animage
|
|
||||||
#7 **** AUDIO ****
|
|
||||||
MidAMP /rd/1/media/midamp
|
|
||||||
CD player /rd/1/media/cdp
|
|
||||||
#8 **** PROGRAMMING ****
|
|
||||||
Examples > /@9
|
|
||||||
Archiver KPack /rd/1/kpack
|
|
||||||
Flat Assembler /rd/1/develop/fasm
|
|
||||||
Debug Board /rd/1/develop/board
|
|
||||||
Debugger /rd/1/develop/mtdbg
|
|
||||||
Hex2Dec2Bin /rd/1/develop/h2d2b
|
|
||||||
ASCII-codes /rd/1/develop/keyascii
|
|
||||||
SCAN-codes /rd/1/develop/scancode
|
|
||||||
#9 **** EXAMPLES ****
|
|
||||||
Threads /rd/1/develop/thread
|
|
||||||
IPC /rd/1/develop/ipc
|
|
||||||
Color slider /rd/1/demos/cslide
|
|
||||||
Console example 1 /rd/1/develop/testcon2
|
|
||||||
Console example 2 /rd/1/develop/test_gets
|
|
||||||
Message Boxes example /rd/1/demos/use_mb
|
|
||||||
#10 **** SYSTEM ****
|
|
||||||
Settings > /@11
|
|
||||||
System sensors > /@12
|
|
||||||
Work with files > /@13
|
|
||||||
Testing > /@19
|
|
||||||
Accessibility opt. > /@20
|
|
||||||
Debug board /rd/1/develop/board
|
|
||||||
#11 **** SETTINGS ****
|
|
||||||
Devices /rd/1/setup
|
|
||||||
Background generator /rd/1/pic4
|
|
||||||
Colors & Skin /rd/1/desktop
|
|
||||||
Icons manager /rd/1/icon
|
|
||||||
MyKey /rd/1/mykey
|
|
||||||
Video mode for ATI /rd/1/vmode
|
|
||||||
#12 **** SYSTEM SENSORS ****
|
|
||||||
Process manager /rd/1/cpu
|
|
||||||
PCI devices /rd/1/pcidev
|
|
||||||
Test graphics speed /rd/1/mgb
|
|
||||||
CPUID /rd/1/cpuid
|
|
||||||
Ghost Monitor /rd/1/gmon
|
|
||||||
K. Bus disconnected /rd/1/kbd
|
|
||||||
HDD informer /rd/1/hdd_info
|
|
||||||
Read HDD /rd/1/hdread
|
|
||||||
#13 **** WORK WITH FILES ****
|
|
||||||
KFAR /rd/1/File Managers/kfar
|
|
||||||
KFM /rd/1/File Managers/kfm
|
|
||||||
Eolite /rd/1/File Managers/Eolite
|
|
||||||
SHELL console /rd/1/shell
|
|
||||||
Save RD image /rd/1/rdsave
|
|
||||||
#14 **** DATA PROCESSING ****
|
|
||||||
Calculator /rd/1/calc
|
|
||||||
Tinypad /rd/1/tinypad
|
|
||||||
TextEdit /rd/1/develop/t_edit
|
|
||||||
Table Processor /rd/1/table
|
|
||||||
Graph builder /rd/1/graph
|
|
||||||
Hex-Editor /rd/1/develop/heed
|
|
||||||
#15 **** NET ****
|
|
||||||
Servers > /@16
|
|
||||||
Clients > /@17
|
|
||||||
Configuration /rd/1/network/stackcfg
|
|
||||||
Zero-Config /rd/1/network/zeroconf
|
|
||||||
Network status /rd/1/network/ethstat
|
|
||||||
ARP status /rd/1/network/arpstat
|
|
||||||
#16 **** SERVERS ****
|
|
||||||
SMTPS /rd/1/network/smtps
|
|
||||||
HTTPS /rd/1/network/https
|
|
||||||
FTPS /rd/1/network/ftps
|
|
||||||
#17 **** CLIENTS ****
|
|
||||||
TFTP client /rd/1/network/tftpc
|
|
||||||
Internet-chess /rd/1/network/chess
|
|
||||||
Internet downloader /rd/1/network/downloader
|
|
||||||
Text-based browser /rd/1/htmlv
|
|
||||||
NNTP-NewsGroups /rd/1/network/nntpc
|
|
||||||
TELNET /rd/1/network/telnet
|
|
||||||
POP - MAIL /rd/1/network/popc
|
|
||||||
IRC client /rd/1/network/airc
|
|
||||||
YAHOO messenger (demo) /rd/1/network/ym
|
|
||||||
JMail /rd/1/network/jmail
|
|
||||||
VNC client /rd/1/network/vncclient
|
|
||||||
DNS resolver /rd/1/network/nslookup
|
|
||||||
#18 **** OTHER ****
|
|
||||||
Analogue clock /rd/1/demos/aclock
|
|
||||||
Binary clock /rd/1/demos/bcdclk
|
|
||||||
Timer /rd/1/demos/timer
|
|
||||||
ScrShoot /rd/1/scrshoot
|
|
||||||
Calendar /rd/1/calendar
|
|
||||||
RTF reader /rd/1/rtfread
|
|
||||||
#19 **** SYSTEM TESTS ****
|
|
||||||
Protection test /rd/1/test
|
|
||||||
Monitor test /rd/1/disptest
|
|
||||||
#20 **** SYSTEM SPECIAL ****
|
|
||||||
Screen magnifier /rd/1/magnify
|
|
||||||
Screen keyboard /rd/1/zkey
|
|
||||||
Character table /rd/1/ASCIIVju
|
|
||||||
##
|
|
Binary file not shown.
@ -1,19 +0,0 @@
|
|||||||
[ipconfig]
|
|
||||||
; type should be static or zeroconf
|
|
||||||
; zeroconf means the service first tries to contact a DHCP server
|
|
||||||
; If dhcp is not available, it switches to link-local
|
|
||||||
type = zeroconf
|
|
||||||
ip = 10.0.2.15
|
|
||||||
gateway = 10.0.2.2
|
|
||||||
dns = 10.0.2.2
|
|
||||||
subnet = 255.255.255.0
|
|
||||||
[proxy]
|
|
||||||
; If Internet connection requires HTTP proxy, set it here
|
|
||||||
; and uncomment following lines:
|
|
||||||
;proxy = <set your proxy IP-addr or domain name here>
|
|
||||||
;port = <set your proxy port here>
|
|
||||||
; If proxy requires authentification, uncomment following lines too
|
|
||||||
; (otherwise, leave them commented):
|
|
||||||
;user = <set username here>
|
|
||||||
;password= <set password here>
|
|
||||||
|
|
@ -1,40 +0,0 @@
|
|||||||
[Variables]
|
|
||||||
PanelHeight=24
|
|
||||||
PanelWidth=0
|
|
||||||
SoftenHeight=5
|
|
||||||
ButtonTopOffset=4
|
|
||||||
ButtonBottOffset=2
|
|
||||||
|
|
||||||
[Flags]
|
|
||||||
SoftenUp=1
|
|
||||||
SoftenDown=0
|
|
||||||
MinLeftButton=1
|
|
||||||
MinRightButton=1
|
|
||||||
MenuButton=1
|
|
||||||
RunApplButtons=1
|
|
||||||
ClnDesktButton=1
|
|
||||||
Clock=1
|
|
||||||
CpuUsage=1
|
|
||||||
ChangeLang=1
|
|
||||||
Attachment=1
|
|
||||||
ButtonsStyle=1
|
|
||||||
|
|
||||||
[Colors]
|
|
||||||
MenuButton=0,100,0
|
|
||||||
ClnDesktButton=0,128,255
|
|
||||||
Clock=0,128,255
|
|
||||||
CpuUsage=0,100,0
|
|
||||||
CpuUsageBckgr=255,0,0
|
|
||||||
ChangeLang=0,128,255
|
|
||||||
PageList=255,255,255
|
|
||||||
Text=255,255,255
|
|
||||||
AltTab=255,128,0
|
|
||||||
|
|
||||||
[ApplicationsPaths]
|
|
||||||
End=/sys/END
|
|
||||||
Menu=/sys/@MENU
|
|
||||||
Run=/sys/RUN
|
|
||||||
PrnScr=/sys/SCRSHOOT
|
|
||||||
Clock=/sys/CALENDAR
|
|
||||||
CpuUsage=/sys/GMON
|
|
||||||
MouseEmul=/sys/MOUSEMUL
|
|
Binary file not shown.
Binary file not shown.
Loading…
Reference in New Issue
Block a user