forked from KolibriOS/kolibrios
Nu pogodi: new options in the configuration file
git-svn-id: svn://kolibrios.org@1577 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -66,10 +66,11 @@ FILE_NAME_MAX equ 20 ;
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;§ ç¥¨ï ¨¬¥ ¯® 㬮«ç ¨î
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ini_def_decorat_file db 'curici.png',0
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ini_def_unit_file db 'wolf.png',0
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ini_def_objects_file db 'eggs.png',0
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;¨¬¥ ä ©«®¢
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fn_icon0 rb FILE_NAME_MAX ;¨¬ï ä ©« á ¤¥ª®à æ¨ï¬¨
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fn_icon1 rb FILE_NAME_MAX ;¨¬ï ä ©« á ¢®«ª®¬ ¨ § ©æ¥¬
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fn_icon2 db 'eggs.png',0 ;¨¬ï ä ©« á ï©æ ¬¨
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fn_icon2 rb FILE_NAME_MAX ;¨¬ï ä ©« á ï©æ ¬¨
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fn_icon3 db 'chi.png',0 ;¨¬ï ä ©« á 樯«ïâ ¬¨
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fn_font db 'font8x9.bmp',0
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@ -77,11 +78,17 @@ ini_name db 'nu_pogod.ini',0
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ini_sec_files db 'Files',0
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key_file_decorat db 'file_decorat',0
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key_file_unit db 'file_unit',0
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key_file_objects db 'file_objects',0
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key_displ_w db 'displ_w',0
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key_displ_h db 'displ_h',0
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key_shadow_x db 'offs_shadow_x',0
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key_shadow_y db 'offs_shadow_y',0
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ini_sec_game db 'Game',0
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key_delay_a db 'delay_a',0
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key_delay_b db 'delay_b',0
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key_delay_min db 'delay_min',0
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ini_sec_color db 'Colors',0
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;ª«îç¨ ¤«ï áç¨âë¢ ¨ï 梥⮢ ¨§ *.ini ä ©«
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key_color_fon db 'background',0
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@ -166,6 +173,9 @@ some_text db '0'
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rb 8 ;⥪áâ á ç¨á«®¬ ¯®©¬ ëå ï¨æ
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count_last db 0 ;áç¥â稪 ¯à®¯ãé¥ëå ï¨æ
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game_spd dd 0 ;§ ¤¥à¦ª ¨£àë
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game_delay_a dd ? ;¯¥à¢® ç «ì ï § ¤¥à¦ª ¤«ï ¨£àë €
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game_delay_b dd ? ;¯¥à¢® ç «ì ï § ¤¥à¦ª ¤«ï ¨£àë <20>
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game_delay_min dd ? ;¬¨¨¬ «ì ï § ¤¥à¦ª
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;¤«ï £¥¥à 樨 á«ãç ©ëå ç¨á¥«
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rand_x dd 0
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@ -410,7 +420,8 @@ CountEggsInc: ;㢥
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and ax,0xf ;ç¥à¥§ ª ¦¤ë¥ 16 ï¨æ 㬥ìè ¥¬ ¢à¥¬ï
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cmp ax,0
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jne @f
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cmp dword[game_spd],15 ;¬¨¨¬ «ì ï § ¤¥à¦ª
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mov edi,dword[game_delay_min] ;¬¨¨¬ «ì ï § ¤¥à¦ª
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cmp dword[game_spd],edi
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jle @f
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dec dword[game_spd]
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@@:
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@ -554,21 +565,23 @@ proc InitGame, b:dword ;
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mov word[eggs_count],0 ;ª®««¨ç¥á⢮ ¯®©¬ ëå ï¨æ
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mov byte[some_text],'0'
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mov byte[some_text+1],0 ;⥪áâ á ç¨á«®¬ ¯®©¬ ëå ï¨æ
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mov byte[count_last],0
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mov byte[count_last],0 ;èâà äë¥ ®çª¨
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mov dword[pos_eggs],0
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mov byte[zaac_status],0
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push eax ebx
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cmp dword[b],0
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jne @f
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mov byte[game_text+5],'€'
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mov dword[game_spd],65 ;§ ¤¥à¦ª ¨£àë
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mov eax,dword[game_delay_a]
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mov dword[game_spd],eax ;§ ¤¥à¦ª ¨£àë
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jmp .end_init
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@@:
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mov byte[game_text+5],'<27>'
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mov dword[game_spd],35 ;§ ¤¥à¦ª ¨£àë
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mov eax,dword[game_delay_b]
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mov dword[game_spd],eax ;§ ¤¥à¦ª ¨£àë
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.end_init:
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push eax ebx
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mcall 26,9
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mov dword[rand_x],eax ;§ ¯®«ï¥¬ 1-¥ á«ãç ©®¥ ç¨á«®
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pop ebx eax
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@ -626,11 +639,20 @@ start:
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mov dword[displ_h],eax
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stdcall dword[ini_get_str],file_name,ini_sec_files,key_file_decorat,fn_icon0,FILE_NAME_MAX,ini_def_decorat_file
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stdcall dword[ini_get_str],file_name,ini_sec_files,key_file_unit,fn_icon1,FILE_NAME_MAX,ini_def_unit_file
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stdcall dword[ini_get_str],file_name,ini_sec_files,key_file_objects,fn_icon2,FILE_NAME_MAX,ini_def_objects_file
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stdcall dword[ini_get_int],file_name,ini_sec_files,key_shadow_x,2
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mov dword[offs_shadow_x],eax
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stdcall dword[ini_get_int],file_name,ini_sec_files,key_shadow_y,2
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mov dword[offs_shadow_y],eax
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;áç¨âë¢ ¨¥ áâ஥ª ¢«¨ïîé¨å ᪮àáâì ¨£àë
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stdcall dword[ini_get_int],file_name,ini_sec_game,key_delay_a,65
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mov dword[game_delay_a],eax
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stdcall dword[ini_get_int],file_name,ini_sec_game,key_delay_b,35
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mov dword[game_delay_b],eax
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stdcall dword[ini_get_int],file_name,ini_sec_game,key_delay_min,15
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mov dword[game_delay_min],eax
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stdcall dword[ini_get_color],file_name,ini_sec_color,key_color_fon,0xffffff
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mov dword[color_fon],eax
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stdcall dword[ini_get_color],file_name,ini_sec_color,key_color_shadows,0xd0d0d0
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@ -647,7 +669,9 @@ start:
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mov ecx,3
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cld
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@@:
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push ecx ;äãªæ¨ï ini_get_color ¨¬¥¥â ¯à ¢® ¬ ïâì ॣ¨áâà ecx
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stdcall dword[ini_get_color],file_name,ini_sec_color,key_color_decorat,0x000080
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pop ecx
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mov dword[ebx],eax
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add ebx,4
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inc byte[key_color_decorat.ind]
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@ -1026,7 +1050,7 @@ image_data dd 0 ;
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image_data_gray dd 0 ;¯ ¬ïâì á ¢à¥¬¥ë¬¨ á¥à묨 ¨§®¡à ¦¥¨ï¬¨ ¢ ä®à¬ ⥠24-bit, ¨§ ª®â®àëå ¡ã¤ãâ ᮧ¤ ¢ âìáï âà ä à¥âë
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run_file_70 FileInfoBlock
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hed db 'Nu pogodi 20.08.10',0 ;¯®¤¯¨áì ®ª
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hed db 'Nu pogodi 22.08.10',0 ;¯®¤¯¨áì ®ª
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sc system_colors ;á¨áâ¥¬ë¥ æ¢¥â
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align 4
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@ -3,8 +3,13 @@ displ_w=315
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displ_h=210
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file_decorat=curici.png
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file_unit=wolf.png
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file_objects=eggs.png
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offs_shadow_x=2
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offs_shadow_y=2
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[Game]
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delay_a=65
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delay_b=35
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delay_min=15
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[Colors]
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background=255,255,255 ;öâĺň ôîíŕ
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shadows=200,200,200 ;öâĺň ňĺíĺé
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