forked from KolibriOS/kolibrios
pixlib: i915 fragment shader
git-svn-id: svn://kolibrios.org@6334 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -362,7 +362,7 @@ static GLuint create_rgba_shader(struct shader *shader)
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" tex_coord = v_texcoord0.xy;\n"
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"}\n";
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const char *fs_rgba =
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const char *fs_i965 =
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"uniform sampler2D tex_rgba;\n"
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"uniform sampler2D tex_mask;\n"
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"varying vec2 tex_coord;\n"
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@ -372,8 +372,20 @@ static GLuint create_rgba_shader(struct shader *shader)
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" gl_FragColor = vec4(texture2D(tex_rgba, tex_coord).rgb, ca);\n"
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"}\n";
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const char *fs_i915 =
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"uniform sampler2D tex_rgba;\n"
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"uniform sampler2D tex_mask;\n"
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"varying vec2 tex_coord;\n"
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"void main()\n"
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"{\n"
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" float ca = texture2D(tex_mask, tex_coord).a;\n"
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" gl_FragColor = vec4(texture2D(tex_rgba, tex_coord).rgb, ca);\n"
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"}\n";
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GLuint prog;
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GLint vs_shader, fs_shader;
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const char *fs_src;
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char *drv_name;
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int ret;
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prog = glCreateProgram();
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@ -384,7 +396,16 @@ static GLuint create_rgba_shader(struct shader *shader)
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if(vs_shader == 0)
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goto err;
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fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_rgba);
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drv_name = (char*)glGetString(0x1F04);
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printf("Render: %s\n", drv_name);
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if(strstr(drv_name, "i965"))
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fs_src = fs_i965;
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else if(strstr(drv_name, "i915"))
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fs_src = fs_i915;
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else fs_src = NULL;
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fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_src);
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if(fs_shader == 0)
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goto err;
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