forked from KolibriOS/kolibrios
skincfg:
- bigger texts and other elements - now user can click on element in preview window to edit its color git-svn-id: svn://kolibrios.org@8992 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
241c5e20f1
commit
eba3c4bb9d
@ -2,45 +2,45 @@
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area:
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.x = 5 ;345
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.y = 5 ;20
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.width = 206
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.height = 191
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.w = 226
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.height = 220
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;--------------------------------------
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wnd3:
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.x = area.x+32
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.x = area.x+37
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.y = area.y+35
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.width = 160
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.height = 100
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.w = 170
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.height = 105
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;--------------------------------------
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wnd4:
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.x = area.x+15
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.y = area.y+70
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.width = 160
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.height = 100
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.x = area.x+20
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.y = area.y+75
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.w = 170
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.height = 105
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;--------------------------------------
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virtual at edi+SKIN_PARAMS.dtp.data
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dtp system_colors
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end virtual
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;----------------------------------------------------------------------
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draw_skin:
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mcall 13,<area.x,area.width>,<area.y+2,area.height>,0x00FFFFFF
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mcall 13,<area.x,area.w>,<area.y+2,area.height>,0x00FFFFFF
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mov ebp,not_packed_area
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mpack ebx,wnd3.x,wnd3.width
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mpack ebx,wnd3.x,wnd3.w
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mpack ecx,wnd3.y,wnd3.height
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mov edx,[edi+SKIN_PARAMS.colors_1.outer]
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call draw_framerect
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mpack ebx,wnd3.x+4,wnd3.width-8
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mpack ebx,wnd3.x+4,wnd3.w-8
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mpack ecx,wnd3.y+4,wnd3.height-8
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mov edx,[edi+SKIN_PARAMS.colors_1.inner]
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call draw_framerect
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mcall 13,<wnd3.x+1,wnd3.width-2>,<wnd3.y+1,3>,[edi+SKIN_PARAMS.colors_1.frame]
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mcall 13,<wnd3.x+1,wnd3.w-2>,<wnd3.y+1,3>,[edi+SKIN_PARAMS.colors_1.frame]
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add ecx,(wnd3.height-5)*65536
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mcall
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mcall ,<wnd3.x+1,3>,<wnd3.y+1,wnd3.height-2>
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add ebx,(wnd3.width-5)*65536
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add ebx,(wnd3.w-5)*65536
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mcall
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mcall ,<wnd3.x+5,wnd3.width-10>,<wnd3.y+5,wnd3.height-10>,dword[dtp.work]
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mcall ,<wnd3.x+5,wnd3.w-10>,<wnd3.y+5,wnd3.height-10>,dword[dtp.work]
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mov eax,0x00000001 ; left, inactive
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call find_bitmap
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@ -50,7 +50,7 @@ draw_skin:
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mov eax,0x00000003 ; base, inactive
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call find_bitmap
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pop edx
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mov esi,wnd3.x+wnd3.width-1
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mov esi,wnd3.x+wnd3.w-1
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sub esi,edx
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shl edx,16
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add edx,wnd3.x*65536+wnd3.y
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@ -73,7 +73,7 @@ draw_skin:
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shr edx,16
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neg edx
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shl edx,16
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add edx,(wnd3.x+wnd3.width)*65536+wnd3.y
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add edx,(wnd3.x+wnd3.w)*65536+wnd3.y
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mcall 7
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mov ebp,not_packed_area
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@ -93,22 +93,28 @@ draw_skin:
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;---------------------------------------------------------
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mov edi,[ebp+SKIN_HEADER.params]
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add edi,ebp
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mpack ebx,wnd4.x,wnd4.width
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mpack ebx,wnd4.x,wnd4.w
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mpack ecx,wnd4.y,wnd4.height
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mov edx,[edi+SKIN_PARAMS.colors.outer]
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call draw_framerect
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mpack ebx,wnd4.x+4,wnd4.width-8
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mpack ebx,wnd4.x+4,wnd4.w-8
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mpack ecx,wnd4.y+4,wnd4.height-8
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mov edx,[edi+SKIN_PARAMS.colors.inner]
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call draw_framerect
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mcall 13,<wnd4.x+1,wnd4.width-2>,<wnd4.y+1,3>,[edi+SKIN_PARAMS.colors.frame]
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mcall 13,<wnd4.x+1,wnd4.w-2>,<wnd4.y+1,3>,[edi+SKIN_PARAMS.colors.frame]
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add ecx,(wnd4.height-5)*65536
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mcall
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mcall ,<wnd4.x+1,3>,<wnd4.y+1,wnd4.height-2>
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add ebx,(wnd4.width-5)*65536
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add ebx,(wnd4.w-5)*65536
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mcall
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mcall ,<wnd4.x+5,wnd4.width-10>,<wnd4.y+5,wnd4.height-10>,dword[dtp.work]
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mcall ,<wnd4.x+5,wnd4.w-10>,<wnd4.y+5,wnd4.height-10>,dword[dtp.work]
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mov eax,[edi+SKIN_PARAMS.skin_height]
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shl eax,16
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sub eax,[edi+SKIN_PARAMS.skin_height]
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add ecx,eax
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mov edx,36+0x40000000
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mcall 8
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mov eax,0x00010001 ; left, inactive
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call find_bitmap
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mcall 7,,,<wnd4.x,wnd4.y>
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@ -117,7 +123,7 @@ draw_skin:
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mov eax,0x00010003 ; base, inactive
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call find_bitmap
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pop edx
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mov esi,wnd4.x+wnd4.width-1
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mov esi,wnd4.x+wnd4.w-1
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sub esi,edx
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shl edx,16
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add edx,wnd4.x*65536+wnd4.y
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@ -140,7 +146,7 @@ draw_skin:
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shr edx,16
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neg edx
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shl edx,16
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add edx,(wnd4.x+wnd4.width)*65536+wnd4.y
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add edx,(wnd4.x+wnd4.w)*65536+wnd4.y
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mcall 7
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mov ebp,not_packed_area
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@ -151,6 +157,7 @@ draw_skin:
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mov ecx,dword[dtp.grab_text]
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add ecx,0x10000000
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mcall 4,,,caption_text,caption_text.size
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mcall 8, <wnd4.x, 85>, <wnd4.y, 23>,35+0x40000000 ;button under caption
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;----------------------------------------------------------------------
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mov edi,[ebp+SKIN_HEADER.buttons]
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add edi,ebp
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@ -160,10 +167,10 @@ draw_skin:
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je .lp2
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mov ebx,dword[edi+SKIN_BUTTONS.left-2]
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mov bx,[edi+SKIN_BUTTONS.width]
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mov bx,[edi+SKIN_BUTTONS.w]
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mov ecx,dword[edi+SKIN_BUTTONS.top-2]
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mov cx,[edi+SKIN_BUTTONS.height]
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add ebx,(wnd4.x+wnd4.width)*65536
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add ebx,(wnd4.x+wnd4.w)*65536
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add ecx,wnd4.y*65536
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dec ebx
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dec ecx
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@ -176,22 +183,32 @@ draw_skin:
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add edi,ebp
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mpack ebx,wnd4.x+10,wnd4.y+10
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add bx,word[edi+SKIN_PARAMS.skin_height]
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mcall 4,,[dtp.work_text],window_text,window_text.size
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mov ecx,[dtp.work_text]
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add ecx,0x10000000
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mcall 4,,,window_text,window_text.size
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mov ecx,[edi+SKIN_PARAMS.skin_height]
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shl ecx,16
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add ecx,(wnd4.y+8)*65536+10
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mcall 13,<wnd4.x+window_text.size*6+20,wnd4.x+wnd4.width-10-\
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(wnd4.x+window_text.size*6+20)>,,[dtp.work_graph]
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add ecx,(wnd4.y+8)*65536+18
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add ecx,25*65536+10
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mcall 8,<wnd4.x+wnd4.width/2-button_text.size*3-6,\
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button_text.size*6+11>,,0,[dtp.work_button]
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mcall 13,<wnd4.x+window_text.size*8+20,wnd4.x+wnd4.w-10-\
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(wnd4.x+window_text.size*8+20)>,,[dtp.work_graph]
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mov edx, 40+0x40000000 ; graf button
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mcall 8
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dec edx ; window text button
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mcall 8, <wnd4.x+10, window_text.size*8>
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add ecx,35*65536+5
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mcall 8,<wnd4.x+wnd4.w/2-button_text.size*4-8,\
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button_text.size*8+15>,,37,[dtp.work_button]
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shr ecx,16
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mov bx,cx
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add ebx,0x00060007
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mcall 4,,[dtp.work_button_text],button_text,button_text.size
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add ebx,0x00060005
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mov ecx, [dtp.work_button_text]
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add ecx, 0x10000000
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mcall 4,,,button_text,button_text.size
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ret
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;---------------------------------------------------------------------
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find_bitmap:
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@ -1,75 +1,75 @@
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;-----------------------------------------------------------------------------
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text:
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if lang eq ru
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db ' UNUSED1 '
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db ' UNUSED2 '
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db ' 3D ’…ŚŤ€ź ‘’Ž<E28099>ŽŤ€ '
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db ' 3D ‘‚…’‹€ź ‘’Ž<E28099>ŽŤ€ '
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db ' ‡€<EFBFBD>Ž‹Ž‚ŽŠ ŽŠŤ€ '
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db ' <EFBFBD>€<EFBFBD>Ž—€ź Ž<>‹€‘’ś '
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db ' ŠŤŽŹŠ€ ‚ <20>€<EFBFBD>Ž—…‰ Ž<>‹€‘’<E28098> '
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db ' ’…Š‘’ Ť€ ŠŤŽŹŠ… '
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db ' ’…Š‘’ ‚ <20>€<EFBFBD>Ž—…‰ Ž<>‹€‘’<E28098> '
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db ' <EFBFBD><EFBFBD>€”<EFBFBD>Š€ ‚ <20>€<EFBFBD>Ž—…‰ Ž<>‹€‘’<E28098> '
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db ' Unused1 '
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db ' Unused2 '
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db ' 3d ⥬ ï áâ®à® '
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db ' 3d ᢥ⫠ï áâ®à® '
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db ' ‡ £®«®¢®ª ®ª '
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db ' ”® ®ª '
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db ' Š®¯ª '
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db ' ’¥ªáâ ª®¯ª¥ '
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db ' ’¥ªáâ ¢ ®ª¥ '
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db ' ƒà 䨪 ¢ ®ª¥ '
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db 'x'
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else if lang eq et
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db ' UNUSED1 '
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db ' UNUSED2 '
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db ' WORK 3D DARK '
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db ' WORK 3D LIGHT '
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db ' AKNA PEALKIRI '
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db ' AKNA TÖÖPIIRKOND '
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db ' AKNA TÖÖPIIRKONNA NUPP '
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db ' AKNA TÖÖPIIRKONNA NUPPU TEKST '
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db ' AKNA TÖÖPIIRKONNA TEKST '
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db ' AKNA TÖÖPIIRKONNA GRAAFIKA '
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db ' Unused1 '
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db ' Unused2 '
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db ' 3d dark '
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db ' 3d light '
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db ' Akna pealkiri '
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db ' Akna tööpiirkond '
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db ' Akna tööpiirkonna nupp '
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db ' Akna tööpiirkonna nuppu tekst '
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db ' Akna tööpiirkonna tekst '
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db ' Akna tööpiirkonna graafika '
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db 'x'
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else
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db ' UNUSED1 '
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db ' UNUSED2 '
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db ' WORK 3D DARK '
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db ' WORK 3D LIGHT '
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db ' WINDOW TITLE '
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db ' WORK AREA BACKGROUND '
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db ' WORK AREA BUTTON '
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db ' WORK AREA BUTTON TEXT '
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db ' WORK AREA TEXT '
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db ' WORK AREA GRAPH '
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db ' Unused1 '
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db ' Unused2 '
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db ' 3d dark '
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db ' 3d light '
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db ' Window title '
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db ' Window background '
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db ' Button '
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db ' Button text '
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db ' Window text '
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db ' Window graph '
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db 'x'
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end if
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;-----------------------------------------------------------------------------
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if lang eq ru
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sz t1,'‡€<EFBFBD><EFBFBD>“‡<EFBFBD>’ś ‘Ž•<C5BD>€Ť<E282AC>’ś Ź<><C5B9>Ś…Ť<E280A6>’ś'
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sz t1,'‡€ƒ<EFBFBD>“‡ˆ’œ ‘Ž•<C5BD>€<EFBFBD>ˆ’œ <20><>ˆŒ…<C592>ˆ’œ'
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else if lang eq et
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sz t1,' LAADI SALVESTA KINNITA'
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sz t1,' LAADI SALVESTA KINNITA'
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else
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sz t1,' LOAD SAVE APPLY'
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sz t1,' LOAD SAVE APPLY'
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end if
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;-----------------------------------------------------------------------------
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if lang eq ru
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sz t2,'‡€<EFBFBD><EFBFBD>“‡<EFBFBD>’ś 3D Ź‹Ž‘Š<E28098>… Ź<><C5B9>Ś…Ť<E280A6>’ś'
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sz t2,'‡€ƒ<EFBFBD>“‡ˆ’œ 3D <20>‹Ž‘Šˆ… <20><>ˆŒ…<C592>ˆ’œ'
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else if lang eq et
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sz t2,' LAADI 3D LAME KINNITA'
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sz t2,' LAADI 3D LAME KINNITA'
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else
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sz t2,' LOAD 3D FLAT APPLY'
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sz t2,' LOAD 3D FLAT APPLY'
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end if
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;-----------------------------------------------------------------------------
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select_dtp_text:
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if lang eq ru
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db ' ‚›<EFBFBD>Ž<EFBFBD> –‚…’Ž‚Ž<E2809A>Ž Ž”Ž<E2809D>Ś‹…Ť<E280A6>ź: ',0
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db ' ‚ë¡®à 梥⮢®£® ®ä®à¬«¥¨ï: ',0
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else if lang eq et
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db ' VALIK VARVISKEEME: ',0
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db ' Valik varviskeeme: ',0
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else
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db ' CHOICE OF COLOR SCHEMES: ',0
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db ' Choice of color schemes: ',0
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end if
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;-----------------------------------------------------------------------------
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select_skin_text:
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if lang eq ru
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db ' ‚›<EFBFBD>Ž<EFBFBD> <20>Š“<C5A0>Š<EFBFBD>: ',0
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db ' ‚ë¡®à ᪨ : ',0
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else if lang eq et
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db ' VALIK NAHAD: ',0
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db ' Valik nahad: ',0
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else
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db ' CHOICE OF SKINS: ',0
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db ' Choice of skins: ',0
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end if
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;-----------------------------------------------------------------------------
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if lang eq ru
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@ -255,10 +255,10 @@ sz_Frame_draw db 'frame_draw',0
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;---------------------------------------------------------------------
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PathShow_data_1:
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.type dd 0 ;+0
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.start_y dw frame_1.y+10 ;+4
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.start_x dw frame_1.x+7 ;+6
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.start_y dw frame_1.y+19 ;+4
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.start_x dw frame_1.x+15 ;+6
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.font_size_x dw 6 ;+8 ; 6 - for font 0, 8 - for font 1
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.area_size_x dw frame_1.width-20 ;+10
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.area_size_x dw frame_1.w-28 ;+10
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.font_number dd 0 ;+12 ; 0 - monospace, 1 - variable
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.background_flag dd 0 ;+16
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.font_color dd 0x0 ;+20
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@ -269,10 +269,10 @@ PathShow_data_1:
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;---------------------------------------------------------------------
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PathShow_data_2:
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.type dd 0 ;+0
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.start_y dw frame_2.y+10 ;+4
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.start_x dw frame_2.x+7 ;+6
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.start_y dw frame_2.y+19 ;+4
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.start_x dw frame_2.x+15 ;+6
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.font_size_x dw 6 ;+8 ; 6 - for font 0, 8 - for font 1
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.area_size_x dw frame_2.width-20 ;+10
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.area_size_x dw frame_2.w-28 ;+10
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.font_number dd 0 ;+12 ; 0 - monospace, 1 - variable
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.background_flag dd 0 ;+16
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.font_color dd 0x0 ;+20
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@ -389,8 +389,8 @@ frame_data:
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.draw_text_flag dd 1 ;+20
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.text_pointer dd 0 ;+24
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.text_position dd 0 ;+28
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.font_number dd 0 ;+32
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.font_size_y dd 9 ;+36
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.font_number dd 1 ;+32
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.font_size_y dd 14 ;+36
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.font_color dd 0x0 ;+40
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.font_backgr_color dd 0xffffff ;+44
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;---------------------------------------------------------------------
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@ -68,7 +68,7 @@ struct SKIN_BUTTONS
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left dw ?
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top dw ?
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size:
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width dw ?
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w dw ?
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height dw ?
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ends
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;--------------------------------------
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@ -80,15 +80,19 @@ ends
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;--------------------------------------
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frame_1:
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.x = 5
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.y = 220
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.width = 420
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.height = 50
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.y = area.y + area.height + 20
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.w = area.w + 217
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.height = 65
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;--------------------------------------
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frame_2:
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.x = 5
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.y = 280
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.width = 420
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.height = 50
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.x = frame_1.x
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.y = frame_1.y + frame_1.height + 20
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.w = frame_1.w
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.height = frame_1.height
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;---------------------------------------------------------------------
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win:
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.w = frame_2.w + frame_2.x + frame_2.x + 9
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.h = frame_2.y + frame_2.height + 10
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;---------------------------------------------------------------------
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START: ; start of execution
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;---------------------------------------------------------------------
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@ -394,29 +398,30 @@ save_file:
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ret
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||||
;---------------------------------------------------------------------
|
||||
draw_button_row:
|
||||
mov edx,0x60000000 + 31 ; BUTTON ROW
|
||||
mov ebx,220*65536+14
|
||||
mov ecx,10*65536+14
|
||||
mov edx,0x40000000 + 31 ; BUTTON ROW
|
||||
mov ebx,(area.w+18)*65536+29
|
||||
mov ecx,9*65536+15
|
||||
mov eax,8
|
||||
;-----------------------------------
|
||||
.newb:
|
||||
mcall
|
||||
add ecx,20*65536
|
||||
add ecx,22*65536
|
||||
inc edx
|
||||
cmp edx,0x60000000 + 40
|
||||
cmp edx,0x40000000 + 40
|
||||
jbe .newb
|
||||
ret
|
||||
;---------------------------------------------------------------------
|
||||
draw_button_row_of_texts:
|
||||
mov ebx,240*65536+13 ; ROW OF TEXTS
|
||||
mov ebx,(area.w+49)*65536+9 ; ROW OF TEXTS
|
||||
mov ecx,[w_work_text]
|
||||
add ecx,0x10000000
|
||||
mov edx,text
|
||||
mov esi,32
|
||||
mov eax,4
|
||||
;-----------------------------------
|
||||
.newline:
|
||||
mcall
|
||||
add ebx,20
|
||||
add ebx,22
|
||||
add edx,32
|
||||
cmp [edx],byte 'x'
|
||||
jne .newline
|
||||
@ -425,7 +430,7 @@ draw_button_row_of_texts:
|
||||
draw_colours:
|
||||
pusha
|
||||
mov esi,color_table
|
||||
mov ebx,220*65536+14
|
||||
mov ebx,(area.w+19)*65536+28
|
||||
mov ecx,10*65536+14
|
||||
mov eax,13
|
||||
mov [frame_data.draw_text_flag],dword 0
|
||||
@ -449,7 +454,7 @@ newcol:
|
||||
|
||||
pop ecx ebx
|
||||
|
||||
add ecx,20*65536
|
||||
add ecx,22*65536
|
||||
add esi,4
|
||||
cmp esi,color_table+4*9
|
||||
jbe newcol
|
||||
@ -459,8 +464,8 @@ newcol:
|
||||
;----------------------------------------------------------------------
|
||||
draw_PathShow:
|
||||
pusha
|
||||
mcall 13,<frame_1.x+5,frame_1.width-15>,<frame_1.y+7,15>,0xffffff
|
||||
mcall 13,<frame_2.x+5,frame_2.width-15>,<frame_2.y+7,15>,0xffffff
|
||||
mcall 13,<frame_1.x+10,frame_1.w-25>,<frame_1.y+16,15>,0xffffff
|
||||
mcall 13,<frame_2.x+10,frame_2.w-25>,<frame_2.y+16,15>,0xffffff
|
||||
; draw for PathShow
|
||||
push dword PathShow_data_1
|
||||
call [PathShow_draw]
|
||||
@ -484,9 +489,9 @@ draw_window:
|
||||
xor esi,esi
|
||||
mov edx,[w_work] ; color of work area RRGGBB,8->color
|
||||
or edx,0x34000000
|
||||
mov ecx,50 shl 16 + 346
|
||||
mov ecx,50 shl 16 + win.h
|
||||
add ecx,[current_skin_high]
|
||||
mcall ,<110,440>,,,,title
|
||||
mcall ,<110, win.w>,,,,title
|
||||
|
||||
mcall 9,procinfo,-1
|
||||
|
||||
@ -508,20 +513,20 @@ draw_window:
|
||||
;-----------------------------------
|
||||
; select color DTP frame
|
||||
; LOAD BUTTON ; button 12
|
||||
mcall 8,<frame_1.x+10,load_w>,<frame_1.y+25,18>,12,[w_work_button]
|
||||
mcall 8,<frame_1.x+10,load_w>,<frame_1.y+38,18>,12,[w_work_button]
|
||||
; SAVE BUTTON
|
||||
add ebx,(load_w+2)*65536-load_w+save_w
|
||||
inc edx
|
||||
mcall ; button 13
|
||||
; APPLY BUTTON
|
||||
mov ebx,(frame_1.x + frame_1.width - apply_w - 15)*65536+apply_w
|
||||
mov ebx,(frame_1.x + frame_1.w - apply_w - 15)*65536+apply_w
|
||||
mcall 8,,,16 ; button 17
|
||||
; select color DTP button text
|
||||
mcall 4,<frame_1.x+16,frame_1.y+31>,[w_work_button_text],t1,t1.size
|
||||
mcall 4,<frame_1.x+16,frame_1.y+44>,[w_work_button_text],t1,t1.size
|
||||
;-----------------------------------
|
||||
; select skin frame
|
||||
; LOAD SKIN BUTTON ; button 17
|
||||
mcall 8,<frame_2.x+10,load_w>,<frame_2.y+25,18>,17,[w_work_button]
|
||||
mcall 8,<frame_2.x+10,load_w>,<frame_2.y+38,18>,17,[w_work_button]
|
||||
; 3D
|
||||
mov ebx,(frame_2.x+155)*65536+34
|
||||
mcall ,,,14 ; button 14
|
||||
@ -530,16 +535,16 @@ draw_window:
|
||||
inc edx
|
||||
mcall ; button 15
|
||||
; APPLY SKIN BUTTON
|
||||
mov ebx,(frame_2.x + frame_2.width - apply_w -15)*65536+apply_w
|
||||
mov ebx,(frame_2.x + frame_2.w - apply_w -15)*65536+apply_w
|
||||
mcall ,,,18 ; button 18
|
||||
; select skin button text
|
||||
mcall 4,<frame_2.x+16,frame_2.y+31>,[w_work_button_text],t2,t2.size
|
||||
mcall 4,<frame_2.x+16,frame_2.y+44>,[w_work_button_text],t2,t2.size
|
||||
;-----------------------------------
|
||||
call draw_button_row
|
||||
call draw_button_row_of_texts
|
||||
call draw_colours
|
||||
;-----------------------------------
|
||||
mov [frame_data.x],dword frame_1.x shl 16+frame_1.width
|
||||
mov [frame_data.x],dword frame_1.x shl 16+frame_1.w
|
||||
mov [frame_data.y],dword frame_1.y shl 16+frame_1.height
|
||||
mov [frame_data.text_pointer],dword select_dtp_text
|
||||
mov eax,[w_work]
|
||||
@ -551,7 +556,7 @@ draw_window:
|
||||
push dword frame_data
|
||||
call [Frame_draw]
|
||||
;-----------------------------------
|
||||
mov [frame_data.x],dword frame_2.x shl 16+frame_2.width
|
||||
mov [frame_data.x],dword frame_2.x shl 16+frame_2.w
|
||||
mov [frame_data.y],dword frame_2.y shl 16+frame_2.height
|
||||
mov [frame_data.text_pointer],dword select_skin_text
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user