#ifndef KOLIBRI_DBUTTON_H #define KOLIBRI_DBUTTON_H typedef struct { uint32_t type; uint32_t x_w; uint32_t y_h; uint32_t mouse_pos; uint32_t mouse_keys; uint32_t mouse_keys_old; void* active_raw; //active bitmap void* passive_raw; //passive bitmap void* click_raw; //pressed bitmap uint32_t resolution_raw; // bpp, as esi fn65 void* palette_raw; // palette, as edi fn65 uint32_t offset_raw; // width as ebp fn65 uint32_t select; // internal state: 0 - passive, 2 - pressed, 1 - clicked uint32_t click; // clicked - 1, zero it after tested } pict_button; inline pict_button* kolibri_pict_button(pict_button* b, uint32_t x_w, uint32_t y_h, void* active_pict, void* passive_pict, void* pressed_pict, uint32_t bpp, void* palette, int32_t offset_line) { b->type = b->mouse_pos = b->mouse_keys = b->mouse_keys_old = b->select = b->click = 0; b->x_w = x_w; b->y_h = y_h; b->active_raw = active_pict; b->passive_raw = passive_pict; b->click_raw = pressed_pict; b->resolution_raw = bpp; b->palette_raw = palette; b->offset_raw = offset_line; return b; } inline pict_button* kolibri_new_pict_button(uint32_t x_w, uint32_t y_h, void* active_pict, void* passive_pict, void* pressed_pict, uint32_t bpp, void* palette, int32_t offset_line) { pict_button *new_d_but = (pict_button *)malloc(sizeof(pict_button)); return kolibri_pict_button(new_d_but, x_w, y_h, active_pict, passive_pict, pressed_pict, bpp, palette, offset_line); } inline void gui_add_pict_button(kolibri_window *wnd, pict_button* db) { kolibri_window_add_element(wnd, KOLIBRI_D_BUTTON, db); } extern void (*dynamic_button_draw)(pict_button *) __attribute__((__stdcall__)); extern void (*dynamic_button_mouse)(pict_button *) __attribute__((__stdcall__)); #endif /* KOLIBRI_DBUTTON_H */