.global ___chkstk .global ___chkstk_ms .global __alloca .section .text #.def ___chkstk; .scl 2; .type 32; .endef #.def ___chkstk_ms; .scl 2; .type 32; .endef #.def __alloca; .scl 2; .type 32; .endef ___chkstk: __alloca: pushl %ecx /* save temp */ leal 8(%esp), %ecx /* point past return addr */ subl %eax, %ecx cmpl %fs:8, %ecx # check low stack limit jb 1f movl %esp, %eax /* save old stack pointer */ movl %ecx, %esp /* decrement stack */ movl (%eax), %ecx /* recover saved temp */ movl 4(%eax), %eax /* recover return address */ /* Push the return value back. Doing this instead of just jumping to %eax preserves the cached call-return stack used by most modern processors. */ pushl %eax ret 1: int3 #trap to debugger .ascii "Stack overflow" ___chkstk_ms: pushl %ecx /* save temp */ pushl %eax cmpl $0x1000, %eax /* > 4k ?*/ leal 12(%esp), %ecx /* point past return addr */ jb 2f 1: subl $0x1000, %ecx /* yes, move pointer down 4k*/ cmpl %fs:8, %ecx /* check low stack limit */ jb 3f orl $0x0, (%ecx) /* probe there */ subl $0x1000, %eax /* decrement count */ cmpl $0x1000, %eax ja 1b /* and do it again */ 2: subl %eax, %ecx orl $0x0, (%ecx) /* less than 4k, just peek here */ popl %eax popl %ecx ret 3: int3 #trap to debugger .ascii "Stack overflow"