#ifndef __GL_RENDER_H__ #define __GL_RENDER_H__ #define EGL_EGLEXT_PROTOTYPES #define GL_GLEXT_PROTOTYPES #include "EGL/egl.h" #include "EGL/eglext.h" #include "EGL/eglmesaext.h" #include "GL/gl.h" enum wl_drm_format { WL_DRM_FORMAT_C8 = 0x20203843, WL_DRM_FORMAT_RGB332 = 0x38424752, WL_DRM_FORMAT_BGR233 = 0x38524742, WL_DRM_FORMAT_XRGB4444 = 0x32315258, WL_DRM_FORMAT_XBGR4444 = 0x32314258, WL_DRM_FORMAT_RGBX4444 = 0x32315852, WL_DRM_FORMAT_BGRX4444 = 0x32315842, WL_DRM_FORMAT_ARGB4444 = 0x32315241, WL_DRM_FORMAT_ABGR4444 = 0x32314241, WL_DRM_FORMAT_RGBA4444 = 0x32314152, WL_DRM_FORMAT_BGRA4444 = 0x32314142, WL_DRM_FORMAT_XRGB1555 = 0x35315258, WL_DRM_FORMAT_XBGR1555 = 0x35314258, WL_DRM_FORMAT_RGBX5551 = 0x35315852, WL_DRM_FORMAT_BGRX5551 = 0x35315842, WL_DRM_FORMAT_ARGB1555 = 0x35315241, WL_DRM_FORMAT_ABGR1555 = 0x35314241, WL_DRM_FORMAT_RGBA5551 = 0x35314152, WL_DRM_FORMAT_BGRA5551 = 0x35314142, WL_DRM_FORMAT_RGB565 = 0x36314752, WL_DRM_FORMAT_BGR565 = 0x36314742, WL_DRM_FORMAT_RGB888 = 0x34324752, WL_DRM_FORMAT_BGR888 = 0x34324742, WL_DRM_FORMAT_XRGB8888 = 0x34325258, WL_DRM_FORMAT_XBGR8888 = 0x34324258, WL_DRM_FORMAT_RGBX8888 = 0x34325852, WL_DRM_FORMAT_BGRX8888 = 0x34325842, WL_DRM_FORMAT_ARGB8888 = 0x34325241, WL_DRM_FORMAT_ABGR8888 = 0x34324241, WL_DRM_FORMAT_RGBA8888 = 0x34324152, WL_DRM_FORMAT_BGRA8888 = 0x34324142, WL_DRM_FORMAT_XRGB2101010 = 0x30335258, WL_DRM_FORMAT_XBGR2101010 = 0x30334258, WL_DRM_FORMAT_RGBX1010102 = 0x30335852, WL_DRM_FORMAT_BGRX1010102 = 0x30335842, WL_DRM_FORMAT_ARGB2101010 = 0x30335241, WL_DRM_FORMAT_ABGR2101010 = 0x30334241, WL_DRM_FORMAT_RGBA1010102 = 0x30334152, WL_DRM_FORMAT_BGRA1010102 = 0x30334142, WL_DRM_FORMAT_YUYV = 0x56595559, WL_DRM_FORMAT_YVYU = 0x55595659, WL_DRM_FORMAT_UYVY = 0x59565955, WL_DRM_FORMAT_VYUY = 0x59555956, WL_DRM_FORMAT_AYUV = 0x56555941, WL_DRM_FORMAT_NV12 = 0x3231564e, WL_DRM_FORMAT_NV21 = 0x3132564e, WL_DRM_FORMAT_NV16 = 0x3631564e, WL_DRM_FORMAT_NV61 = 0x3136564e, WL_DRM_FORMAT_YUV410 = 0x39565559, WL_DRM_FORMAT_YVU410 = 0x39555659, WL_DRM_FORMAT_YUV411 = 0x31315559, WL_DRM_FORMAT_YVU411 = 0x31315659, WL_DRM_FORMAT_YUV420 = 0x32315559, WL_DRM_FORMAT_YVU420 = 0x32315659, WL_DRM_FORMAT_YUV422 = 0x36315559, WL_DRM_FORMAT_YVU422 = 0x36315659, WL_DRM_FORMAT_YUV444 = 0x34325559, WL_DRM_FORMAT_YVU444 = 0x34325659, }; struct bitmap { uint32_t width; uint32_t height; uint32_t pitch; void *buffer; GLuint tex; GLuint handle; GLuint name; EGLImageKHR image; }; struct planar { uint32_t width; uint32_t height; GLuint name; int num_planes; EGLImageKHR planar_image; EGLImageKHR image[3]; GLuint offset[3]; GLuint pitch[3]; GLuint tex[3]; }; enum { TEX_SCREEN = 0, TEX_MASK = 1 }; struct shader { GLuint blit_prog; GLint sampler0; /* rgba or y texture */ GLint sampler1; /* u or uv texture */ GLint sampler2; /* v texture */ GLint sm_mask; /* alpha texture */ }; struct render { int fd; EGLDisplay dpy; EGLContext context; EGLint dx; EGLint dy; EGLint width; EGLint height; EGLint scr_width; EGLint scr_height; GLuint texture[2]; GLuint framebuffer; EGLImageKHR screen; struct bitmap mask; int mask_size; struct shader shader_rgba; struct shader shader_y_uv; float vertices[8],tc_src[8]; }; int egl_initialize(EGLDisplay *dpy, EGLConfig *config, EGLContext *context); void egl_destroy(EGLDisplay dpy, EGLContext context); #define ENTER() printf("enter %s\n",__FUNCTION__) #define LEAVE() printf("leave %s\n",__FUNCTION__) #define FAIL() printf("fail %s\n",__FUNCTION__) #ifdef DEBUG #define DBG(...) do { \ fprintf(stderr, __VA_ARGS__); \ } while (0) #else #define DBG(...) #endif #endif /* __GL_RENDER_H__ */